A disappointing sequel
Red Faction: Armageddon is a game that doesn’t utilize the best qualities of its predecessor, Red Faction: Guerilla.
In Red Faction you step into the shoes of Darius Mason, the newest addition to the mason family. Darius is a mercenary that is hired for a mining job that causes him to unknowingly release an outbreak of alien bugs on mars. Unfortunately for you your colony is underground and so are the bugs you unleashed.
From the start of the outbreak you are playing underground, shooting aliens and trying to make your way to your base camp. This is the beginning of the repetitiveness of Armageddon. You always seem to be trying to make it back to your camp because you took a bad shortcut.
One of the biggest faults this game had was how it didn’t use the thing that makes it unique, Red Factions awesome physics. The destructible environments were barely used. I found myself wanting to blow up shit but this would usually get me stuck or get cornered. Sometimes when blowing things up I would blow up staircase or a bridge and have to rebuild it while getting shot or charged at.
All in all Red Faction: Armageddon is a boring game with a bland story and doesn’t relate you to your character all too much. Red Faction: Armageddon gets a disappointing 2 out of 5.