epicreflex's Red Faction: Guerrilla (Xbox 360) review

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Red Faction: Guerrilla (X360)

Red Faction: Guerrilla  - Review

Red Faction: Guerrilla is a third-person shooter video game developed by Volition, Inc. and published by THQ. The game is the third installment in the Red Faction series.

Story

The campaign begins swiftly as you're greeted by some straight-to-the-point cutscenesYou are Alec Mason, you arrive on Mars to reunite with his brother Daniel and to begin a new life, only to learn to his surprise that Daniel is now a member of Red Faction. While on work detail, Daniel testifies about the EDF's cruelty to the Martian people and asks Alec to join their cause; he is soon after gunned down by air support from an EDF assault team. Alec is rescued by Red Faction guerrillas and becomes a reluctant freedom fighter for the group along side inventor "Sam" Samanya, rambling psychotic Jenkins (who believes that Mars should be "purified"), and commander Hugo Davies. Between Davies' command and Alec's skill and bravery, the EDF are quickly driven out of an entire sector, "Parker", for the first time.

Gameplay

If you didn't know already, the game is fixed around the premise of destruction. Practically everything in the game world is destroyable, and whereas in the past that coined phrase may have been spewed about turning out to be some half fleshed gimmick, with red faction it's the real deal. Benefiting from Geo-Mod technology, which stands for Geography Modification Technology, created by Volition, Inc. . Bricks and mortar break away convincingly, explosions devastate the surrounding area with aplomb, all in all, it leads to a visually exciting experience which you cant help but be impressed by.  Occasionally yes, the frame will take a hit, especially during some of the games more chaotic moments (Which there are a lot of), but for the most part it holds up well and is never detrimental to the enjoyment you'll no doubt be experiencing as buildings are being laid to wast around you.

The controls are your fundamental 3rd person shooter, there're responsive and work well. There are however a number of slight differences which set it apart. The game features a cover mechanic, which for the most part works well. The actions are fluid and the game never really has a problem putting the player against objects, even if they've already been blown into pieces. However, due to the games level of destruction  it quickly becomes apparent that staying in one spot for too long will result in you getting your ass handed to you. Cover doesn't last long, and after a few seconds of fire aimed at you, you need to be looking to move. Although this may appear to make cover system redundant it isn't really a problem, it  forces a sense of urgency into the player to keep moving, and as cover is essential, especially during the tougher missions, it only adds to making the battles more frantic and chaotic, as your surrounding are literally blow to pieces.



During play you can carry up to four weapons at once (Including your hammer). You have your standard machine guns, pistols, shotguns, ect. But you also get number of interesting alternatives such as  the nano rifle, which through some technical mumbo jumbo dissolves the matter in objects, which is well, a lot of fun. You can also use thermo something or other rockets (The full name totally eludes me right now) which is basically, a mini nuke! Your weapons are mapped to either of the four buttons on your controller, "Y,X,B,A",  which are clearly represented when you tap RB bringing up a small UI, making selection of said weapons fluid and easy. You also have a sprint button which can be used for as long as you like, you do however recover health much slower, whilst in sprint!


Graphics

Graphically, the game is as generic as they come, which is a shame, given that the an open world game set on mars could have been an exciting place to visit, but instead your presented with an utter eye sore. Don't get me wrong though, technically the game is impressive and admits the dull dusty landscape of mars you will notice the some nice textures and effects popping off every now and again, but mars is one place i wont be going on holiday!

However the real star of this party is the destruction, which instantly excuses the vast. Buildings crumble, bridges collapse, metal bends and glass shatters all with how I’d expect, well, those things to happen. Every now and again you'll witness an entire two stories being held aloft by a single support, which can break the immersion, but its rare and can be forgiven when you take into consideration the huge success found with it through-out the majority of the game.

Online

The multiplayer modes allow for up to 16 players to play on a server at once. The player can choose from a number of unlockable characters to represent them in multiplayer. The game features six online multiplayer modes.

There is an equivalent to Team Deathmatch called Team Anarchy and a Capture The Flag Style game which forces the player to use Geo-Mod's Destructible Environment feature in order to capture different objectives. Multiplayer mode features many of the games single-player levels, with locations including the capital city Eos, and Parkers mining outpost.

Along with online Multiplayer, there is an offline only multiplayer game mode known as Wrecking Crew. Wrecking Crew features several different modes, all of which are based around causing as much damage with a set amount of resources (such as ammo, time, or both). At the beginning of the game the players individually pick their own weapon and backpack to start out with, and after each match the person who causes the most destruction chooses the weapon and backpack loadout for the next round.

Conclusion

It's hard not recommend Red Faction: Guerrilla. It's game-play is fast, frantic and most importantly fun! It features a robust campaign, missions are varied and enjoyable lasting around 10 hours.  Yes, the story will be forgotten after ten minutes and yes, the game world itself is unimaginative and often boring to look at, but the chaos which ensues is just awe inspiring.There are times when the difficulty ramps up and the cheap deaths which follow frustrate, but these moments are few and far between. The destruction is phenomenal, often leaving you with a “dude did you see that shit“ moment. Multiplayer is well balanced and features all your customary modes, death match, capture the flag and some other more unique destruction orientated modes. Backpacks are a ton of fun. There is nothing like wielding the hammer with the cloak pack, dropping down behind someone and breaking them in two, knowing you just educed a barrage of obsanities on their end.  Matchmaking (In my experience) is very fast. Lag is mostly none existent, which when you consider the amount of action going on at any given time is impressive. There are a ton of unlocks and cool upgrades which you get as you gain experience for kills or helping complete objectives making progression fun and rewarding.

So, If you like what you’ve seen in any of the trailers, chances are you’re going to have a ton of fun with this game.

(Demo available for both single player and multiplayer on XBL and PSN)

~EpicReflex

GamerTag: UnrealReflex & EpicReflex




1 Comments
Edited by EpicReflex

(Sometimes my mind wonders faster than my hands are able to type, and i miss half a sentence, meh.) :p

Other reviews for Red Faction: Guerrilla (Xbox 360)

    Red Faction: Guerrilla Makes Open-Worlding Fun Again 0

    Although Red Faction: Guerrilla will always be known first and foremost as a game about blowing stuff up, it should also be hailed for breaking the bonds of the open world genre. Don't get me wrong, the results of rocket-launching, bomb-laying and nano-reducing 99.9% of the objects on the terrain are an absolute blast to play with (no pun intended) and well worth the standard fare for a 360 title all by themselves. Surely the developers knew that this was going to be the best part of the game, s...

    19 out of 19 found this review helpful.

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