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    Red Ninja: End of Honor

    Game » consists of 6 releases. Released Mar 29, 2005

    Red Ninja is a stealth action game in the vein of Tenchu. Developed as a collaboration between Tranji Studios and film writer Shinsuke Sato.

    potzergaeren's Red Ninja: End of Honor (PlayStation 2) review

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    ninja bimbo on the special bus

    red ninja is like tenchu had a little sister who was kicked in the head by a mule. she tries really hard, and you can tell she's tenchu's kin, but she just doesn't work quite right.

    first of all the camera....this thing is sociopathic. sometimes it seems normal but every so often, without provocation, it will flip out and spin in circles...stopping only when you're so dizzy you have to turn the tv off.

    as to the control scheme the horizontal camera control is reversed (no options here). so if you like turning right to look left then you're all good. eek.

    all the standard moves are here, stealth crawl, wall hug and stealth kills....though it is a bit more action oriented than tenchu. part of the reason youget into bunches of head to head combat though is because the engine makes it so hard for you to sneak up on baddies. the level designs are par for the course. i don't have a lot of complaints here. in fact the innovative use of the wall run makes them more creative.

    you can't change the button configs though! so if you don't like it, don't buy it. you won't likely change your mind.

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