Finally something (slightly) new in terms of combat, weapons and locations.
Another one in a different location here.
Indeed. Btw, nevermind that joystiq article bashing the game, it's actually from last year, and for some weird reason posted only today. I guess to have something RS2 related when everyone else does as well. Or maybe to show the difference from the new one they're cooking up (if they are). Well anyway, I'm skeptical about the game's final quality myself but I wouldn't judge level variety from a press demo or make clearly false claims like how "all" enemies are invulnerable to gunfire (videos clearly show otherwise for many enemy types) or can only be hurt from behind (uh no, that's only for the big guys so far) etc.
Eurogamer preview as well. With all the positive impressions, it's good to see not only IGN is hyping this game ;)
Well there seems to have been made some surprising progress in terms of using the Wii hardware in the last six months, and Red Steel 2 has very, very low-res textures, mostly small areas, few effects and what would seem like a max of 4-5 characters on screen.
Combine that with an art-style-above all approach, a solid lighting engine, lots of development time and a fixed 60fps framerate and you have yourself a good-looking Wii game.
I just found out that the voice of Payne is... Jason Vandenberghe!
Not that that excuses bad voice work... but it sure makes it a little more enjoyable.
Also, there are rumors of people close to the industry that Ubisoft will do no or very little advertising for this game.
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