I don't know how old or new this video is, but browsing through the Red Steel 2 forum, I don't think it has been posted yet. Based on the moves and the changed hit indicators, this is from the latest build we were shown footage from (much later than the E3 footage).
It shows off the capabilities and limitations of MotionPlus quite well, so it might be a little disappointing (maybe?) for people who have not played Wii Sports Resort and have not yet experienced how the thing works. (i.e. reliable gyrometers, but not 1:1 space awareness)
Some nice implementation of the 1:1 rotational motion detection, and a very nice use of reliable gesture input. They seemed to have upped the 1:1 influenced arm animations, and I don't think the E3 build had sword thrusting in it.
Still not conviced about the actual game because it STILL looks like 99% of the game is "Killing enemies in town squares", but the sword/gun gamepay looks wicked. A few months ago I complained that they used a lot of button input for some of the moves where they could have used gestures (NOT "1:1"!). It seems they have changed just that.