Something went wrong. Try again later
    Follow

    Red Steel 2

    Game » consists of 4 releases. Released Mar 23, 2010

    The sequel to the critically panned Nintendo Wii launch title, grab your sword and gun and hunt down gang members in the futuristic wild west.

    Red Steel 2 E3 Trailer & IGN Blowout

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By Al3xand3r
    IGN article here.

    E3 Trailer:
      
    I hate these actor infested trailers so...

    ...watch this awesome walkthrough instead:
      
    Frack yeah, that's what I'm talking about! Ubizoft redeemed?

    Edit: I actually posted these before viewing it fully for myself... Here's my new reaction:
    Oh my Goood Ubisoft puts actual effort in a Wii game, it's official, hell must be the coldest place now! Notion plus bundle, day one purchase.
    Avatar image for baggykins
    baggykins

    871

    Forum Posts

    176

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #2  Edited By baggykins

    lol mistook this for Broken Steel !

    Avatar image for ineedaname
    Ineedaname

    4276

    Forum Posts

    410

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 0

    #3  Edited By Ineedaname

    I want a locked cross hair instead of one that moves around I do hope they include that option.

    Avatar image for cooldrmoney
    CoolDrMoney

    2042

    Forum Posts

    8064

    Wiki Points

    0

    Followers

    Reviews: 14

    User Lists: 11

    #4  Edited By CoolDrMoney

    The demo at Ubisoft's press conference was pretty impressive. Looks like Ubisoft Paris has learned a lot since the first one

    Avatar image for banksrob
    banksrob

    1140

    Forum Posts

    913

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #5  Edited By banksrob

    To be honest i really do not like the new direction the game has taken, as for motion plus it may move with your direction but when you slash its still the same preset left right up or down slash

    Avatar image for endogene
    Endogene

    5185

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #6  Edited By Endogene

    This game looks like it will be everything i wanted it to be and even more. I'm really looking forward to play this now, the one stage demo cleared my only doubt about the controls not being responsive and this shows how great the action is and reveal a interesting combo system. I will absolutely play this game on hard, this looks like fun.

    It is quite amusing that the speech given during the E3 live presentation was exactly the same as the commentary on this video but with a creepier tone.


    @Ineedaname said:
    " I want a locked cross hair instead of one that moves around I do hope they include that option. "
    Its the same system as Metroid Prime 3, having lock on and remaining able to aim will allow you to do head shots.



    Avatar image for gizmo
    Gizmo

    5467

    Forum Posts

    329

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #7  Edited By Gizmo

    It pains me to say it but... this game... for a Wii game... actually... looks... kinda .... good.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By Al3xand3r

    I put the version with commentary in the embed now, it has some interesting details. Read the IGN article too, they talk of how in the E3 demo their control settings are like Metroid Prime 3's but after seeing The Conduit they're implementing that sort of customisability because they think it sets a new standard. Good stuff all around, especially for a tutorial level...

    @Endo, I think he means he wants the crosshair to remain in the center like a PC FPS. I guess he hasn't played many Wii titles to know it's just as good like this (and the only way suitable for the Wii really). Heck, even on PC some games like Operation Flashpoint do it like this if I remember that right (I don't know about its sequels though, Armed Assault 1 & 2). Anyway, once again, they're adding customisation like The Conduit's so you can adjust that, though I don't know if it can be completely eliminated.

    As for the slashes, I'm sure they recognise diagonals as well, there's no reason not to.

    Avatar image for torus
    torus

    1106

    Forum Posts

    6

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #9  Edited By torus

    I hate a moving crosshair, here and in Metroid. Other than that, it looks decent; although where's the blood? A sword-play game should have blood.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #10  Edited By Al3xand3r
    Avatar image for endogene
    Endogene

    5185

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #11  Edited By Endogene
    @Al3xand3r said:
    " "
    Imagine if they made a 2 player dual mode.
    Avatar image for discorsi
    Discorsi

    1390

    Forum Posts

    3008

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 6

    #12  Edited By Discorsi

    Umm too hard to tell with the limited demo about how good the game is.  I need to the feel how the game is in person.  There better be more "special" moves then that stupid aerial fling upward.  Could get pretty monotonous.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By Al3xand3r
    @Endogene: Maybe for Red Steel 3 :P

    Man, those sword/gun combos are simple but awesome... I hope the other weapons do different combos too!

    Capcom needs to bring a first person devil may cry spin off to the Wii or something. Until then, this will suffice.
    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By Al3xand3r
    Avatar image for black_rose
    Black_Rose

    7771

    Forum Posts

    3100

    Wiki Points

    0

    Followers

    Reviews: 18

    User Lists: 8

    #15  Edited By Black_Rose

    Wow...that actually looks incredible. Props to Ubi for finally doing a good Wii game.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #16  Edited By Al3xand3r

    Indeed. Note it will look much nicer when playing it as it runs @ silky smooth 60 fps according to Ubisoft & IGN, while these flash videos don't...

    Raving Rabbids looks pretty cool too, and uses the same engine. There's hope even for the worst offenders I guess.

    Avatar image for pissedoffthewitch
    pissedoffthewitch

    571

    Forum Posts

    810

    Wiki Points

    0

    Followers

    Reviews: 23

    User Lists: 0

    After I played the first one, i'm kinda skeptical about this game getting a sequel, but hey it could pull a Killzone.

    Avatar image for linkyshinks
    Linkyshinks

    11399

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 0

    #18  Edited By Linkyshinks

    It looks awesome, love the art style. If the gameplay delivers I will likely get this.

    A notable improvement over the original.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #19  Edited By Al3xand3r

    Even the intro is done in real time. I thought it was CG done in the style of the game's visuals to fit in, with the cursor overlayed, but you actually have a liiittle bit of control over your view/movement there so it's real time also. It's visible by watching the different videos (commentary or no commentary). What an awesome engine, they should licence it out if it's proprietary.


    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #20  Edited By Al3xand3r

    In the no-commentary version of the walkthrough video, when the guy reaches those board targets after getting the sword and slashing the first bamboos, you can see him play around with the sword a little without attacking, just showing the sword's motion.

    And in the commentary version you can see him slice those targets horizontally, vertically, but also diagonally so it definitelly recognises more than up, down, left and right slashes as some people say.

    Avatar image for meowayne
    Meowayne

    6168

    Forum Posts

    223

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 12

    #21  Edited By Meowayne

    Ubisoft developed PoP: Two Thrones, Shaun White Snowboarding and RRR:TVP, all of which were very positively received. On top of that, they became publisher for lots of good stuff, like Tenchu and Anno among others.
    So stop with this "Ubi redeemed" and "finally something good from ubisoft" crap. : /

    It's bad enough that after the conference today, whatever that may look like, everyone will suddenly forget what happened in the last few weeks.

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #22  Edited By Al3xand3r
    I had a paragraph on why I won't stop with the "Ubi redeemed" shit here but I deleted it so people can focus on the game here. Suffice to say, I disagree with you on many levels and won't stop that. We can agree to disagree.
    Avatar image for meowayne
    Meowayne

    6168

    Forum Posts

    223

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 12

    #23  Edited By Meowayne

    Sorry, no pixel shaders = no interest = no buy. Duh. Also, no footage @ the conference means I cannot have this game on my radar.

    Avatar image for mikemcn
    mikemcn

    8642

    Forum Posts

    4863

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 8

    #24  Edited By mikemcn

    Prehaps cell shading or whatever this is, is the way to go on wii

    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #25  Edited By Al3xand3r

    It's the way to go regardless of system as Borderlands proves :P

    Avatar image for linkyshinks
    Linkyshinks

    11399

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 0

    #26  Edited By Linkyshinks

    Ubisoft has revealed a close bond with Metroid Developer Retro Studios to get an insight into how to get FP Wii controls right.

    One of the major issues players found with Red Steel wasn't the game itself, but more so how it was played - choppy movement, tricky pointing and some random issues at time.


    We worked very closely with the guys over at Retro Studios, and the producer of Metroid Prime came to work with us and gave us a lot of insight into how they handled things.


    - Red Steel 2 creative director Jason Vandenberghe
    Avatar image for linkyshinks
    Linkyshinks

    11399

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 0

    #27  Edited By Linkyshinks

    Ubisoft have released this character video

      

    Avatar image for meowayne
    Meowayne

    6168

    Forum Posts

    223

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 12

    #28  Edited By Meowayne

    Jason Vandenberghe is adorable.


    Avatar image for al3xand3r
    Al3xand3r

    7912

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #29  Edited By Al3xand3r

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.