Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Picky, but you are right. Halo 1 had regenerating shields, and health packs.
Halo 2 and Halo 3 have regenerating health, as well as regenerating shields. The whole thing is spelled out here. http://halo.wikia.com/wiki/Health
Halo 1's shields are a precursor to the health systems used in a lot of modern shooters, allowing you to be at "full health" when you run into a freshly respawned enemy. But yeah, I think TB42 is right.
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