Something went wrong. Try again later
    Follow

    Reload

    Concept »

    Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.

    Gamer OCD: Reloading

    Avatar image for gerbs
    gerbs

    6

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Edited By gerbs

     I have a problem. When playing games involving firearms I must constantly have a full clip. The only time it is acceptable to not have a full clip is if I plan to squeeze off a few rounds in the next two seconds. Regardless of the clip size, after every engagement (and multiple times within each engagement) I will reload my firearm. I can have a 100 round clip on my LMG with 99 rounds left in it and I will reload. I have been killed so many times reloading in MP that I just accept it now. The thought of running around in CoD with a half full AK47 or Thompson makes my skin crawl.

    Some recent games where my reloading issues have had an impact on how I play:

    F.E.A.R. 2 - I will reload every time I come out of slow-mo. I might run half the meter down and be sitting on half a clip with no more targets around, I will first hit X to reload and then Y to cancel slow-mo. I imagine this implies that reloading is more important than conserving a portion of my slow-mo time. I'll run out of slow-mo and and be surrounded by goons, and the moment I snap back to real time I will reload as I frantically try to take cover behind a desk.

    Call of Duty 4 & World at War - Constant online reloads. It actually doesn't affect the game all that much because I tend to use most, if not all of a clip to kill a target anyway. I do reload under fire more than I would like and I will often reload immediately after killing someone, even if I am run n gunning around a corner.

    Left 4 Dead - I use the shotgun / auto shotgun only. I love this weapon because of the fact that I can reload constantly. I try to stagger my shots and reload in between so I can keep my ammo count up. I rarely use the M16 or the Uzi, but I will say that being able to defend myself with melee when reloading means if I do choose to use the M16 or Uzi I will reload anytime I feel I can go half a second without an infected getting to me.

    You get the idea. This only applies to ammo in guns, I can run down on mana or EVE or what have you and not refill that until it is needed, likely because refilling those requires the consumption of a scarce resource, but that's another story for another time. I've just come to accept this constant need to reload as a part of my gaming. It goes beyond my gaming though, if I am watching someone play FPS and they aren't rocking a full clip I will insist they reload. It just bothers me if they don't.

    It's definitely something that I need to experience visually in order to have a reaction. It's not as if I need constant reassurance from my online teammates that their clips are full, if I can't see their ammo counts I don't care. I don't know how I would handle a game that shows my teammate's ammo counts, I guess I'll cross that bridge when I come to it.

    Avatar image for gerbs
    gerbs

    6

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By gerbs

     I have a problem. When playing games involving firearms I must constantly have a full clip. The only time it is acceptable to not have a full clip is if I plan to squeeze off a few rounds in the next two seconds. Regardless of the clip size, after every engagement (and multiple times within each engagement) I will reload my firearm. I can have a 100 round clip on my LMG with 99 rounds left in it and I will reload. I have been killed so many times reloading in MP that I just accept it now. The thought of running around in CoD with a half full AK47 or Thompson makes my skin crawl.

    Some recent games where my reloading issues have had an impact on how I play:

    F.E.A.R. 2 - I will reload every time I come out of slow-mo. I might run half the meter down and be sitting on half a clip with no more targets around, I will first hit X to reload and then Y to cancel slow-mo. I imagine this implies that reloading is more important than conserving a portion of my slow-mo time. I'll run out of slow-mo and and be surrounded by goons, and the moment I snap back to real time I will reload as I frantically try to take cover behind a desk.

    Call of Duty 4 & World at War - Constant online reloads. It actually doesn't affect the game all that much because I tend to use most, if not all of a clip to kill a target anyway. I do reload under fire more than I would like and I will often reload immediately after killing someone, even if I am run n gunning around a corner.

    Left 4 Dead - I use the shotgun / auto shotgun only. I love this weapon because of the fact that I can reload constantly. I try to stagger my shots and reload in between so I can keep my ammo count up. I rarely use the M16 or the Uzi, but I will say that being able to defend myself with melee when reloading means if I do choose to use the M16 or Uzi I will reload anytime I feel I can go half a second without an infected getting to me.

    You get the idea. This only applies to ammo in guns, I can run down on mana or EVE or what have you and not refill that until it is needed, likely because refilling those requires the consumption of a scarce resource, but that's another story for another time. I've just come to accept this constant need to reload as a part of my gaming. It goes beyond my gaming though, if I am watching someone play FPS and they aren't rocking a full clip I will insist they reload. It just bothers me if they don't.

    It's definitely something that I need to experience visually in order to have a reaction. It's not as if I need constant reassurance from my online teammates that their clips are full, if I can't see their ammo counts I don't care. I don't know how I would handle a game that shows my teammate's ammo counts, I guess I'll cross that bridge when I come to it.

    Avatar image for zanzibarbreeze
    zanzibarbreeze

    3251

    Forum Posts

    3427

    Wiki Points

    0

    Followers

    Reviews: 14

    User Lists: 6

    #2  Edited By zanzibarbreeze

    I frequently reload too, but that's just good practice. It's not a problem or anything.

    Avatar image for sjschmidt93
    sjschmidt93

    5014

    Forum Posts

    3236

    Wiki Points

    0

    Followers

    Reviews: 37

    User Lists: 20

    #3  Edited By sjschmidt93
    @ZanzibarBreeze said:
    " I frequently reload too, but that's just good practice. It's not a problem or anything. "
    It definitely can be, especially in multiplayer... if you're reloading and start getting shot at it's game over.
    Avatar image for slax
    slax

    1229

    Forum Posts

    1281

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #4  Edited By slax

    I do this too! More often than not it's a benefit and will help me in the long run, occasionally though I'll get burned by it.

    Avatar image for jkz
    jkz

    4287

    Forum Posts

    268

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    #5  Edited By jkz

    I reload after EVERY gunfight, or in every break in the action. It's totally an OCD thing for me.

    Avatar image for zanzibarbreeze
    zanzibarbreeze

    3251

    Forum Posts

    3427

    Wiki Points

    0

    Followers

    Reviews: 14

    User Lists: 6

    #6  Edited By zanzibarbreeze
    @SJSchmidt93 said:
    " @ZanzibarBreeze said:
    " I frequently reload too, but that's just good practice. It's not a problem or anything. "
    It definitely can be, especially in multiplayer... if you're reloading and start getting shot at it's game over. "
    I don't play multiplayer, so it's not a problem for me.
    Avatar image for mrklorox
    MrKlorox

    11220

    Forum Posts

    1071

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #7  Edited By MrKlorox

    More games need actual clip management instead of simple reloading from a loose ammo pile. So unrealistic. Soldiers don't carry a pocket full of loose bullets of all sizes that automatically load into a magazine when their gun empties. No, they carry three or four pre-loaded clips/magazines with them.
     
    Once you notice you're throwing away all the un-fired bullets that are left in the clip every time you reload, you'll start only doing it when it's necessary.
     
    This is one of the many things Battlefield 2 had that Bad Company 2 did not.

    Avatar image for rapid
    rapid

    1963

    Forum Posts

    1338

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #8  Edited By rapid

    GOD yes I have this problem usually gets me killed =/ especially when I played Counter Strike

    Avatar image for mrklorox
    MrKlorox

    11220

    Forum Posts

    1071

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #9  Edited By MrKlorox
    @Rapid said:
    " GOD yes I have this problem usually gets me killed =/ especially when I played Counter Strike "
    Counter Strike is the perfect example of a game that should use clip management instead of ammo piles.
    Avatar image for dipstick
    dipstick

    576

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #10  Edited By dipstick
    @MrKlorox said:
    " @Rapid said:
    " GOD yes I have this problem usually gets me killed =/ especially when I played Counter Strike "
    Counter Strike is the perfect example of a game that should use clip management instead of ammo piles. "
    Yep 
     
    When I was cal-im for like 2 seasons,I cringed every time I saw someone constantly reload. 
     
    Btw,I'm not good anymore. No I don't want to play you. Yes you're better than me.
    Avatar image for rapid
    rapid

    1963

    Forum Posts

    1338

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #11  Edited By rapid
    @Dipstick said:
    " @MrKlorox said:
    " @Rapid said:
    " GOD yes I have this problem usually gets me killed =/ especially when I played Counter Strike "
    Counter Strike is the perfect example of a game that should use clip management instead of ammo piles. "
    Yep  When I was cal-im for like 2 seasons,I cringed every time I saw someone constantly reload.  Btw,I'm not good anymore. No I don't want to play you. Yes you're better than me. "
    One of the reasons never got good at it.
    Avatar image for thegreatguero
    TheGreatGuero

    8881

    Forum Posts

    918

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #12  Edited By TheGreatGuero
    @jukezypoo said:
    " I reload after EVERY gunfight, or in every break in the action. It's totally an OCD thing for me. "
    Really, I think that's the best thing to do. I see no reason why people shouldn't do that. 
     
    I also never waste ammo intentionally. Some people shoot dead corpses full of lead. Unless a person is doing it to check out the game's graphical abilities or something, then the person is FOOLISH.
    Avatar image for sanryd
    Sanryd

    1443

    Forum Posts

    2330

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    #13  Edited By Sanryd
    @jukezypoo said:
    " I reload after EVERY gunfight, or in every break in the action. It's totally an OCD thing for me. "
    Avatar image for starfoxa
    StarFoxA

    5262

    Forum Posts

    260822

    Wiki Points

    0

    Followers

    Reviews: 12

    User Lists: 12

    #14  Edited By StarFoxA

    I reload so much in Call of Duty 4 and Modern Warfare 2 that I have an absolute reliance on Sleight of Hand. It bugs me to no end when I'm watching someone play, and they don't reload after a conflict. Sometimes I'm literally trying to grab my friend's controller to force them to reload.
     
    I heard that The Thing game makes it so that when you reload you lose whatever leftover ammo was in the disposed clip, so maybe that could be a way to kick the habit, or only further annoy me.

    Avatar image for mrklorox
    MrKlorox

    11220

    Forum Posts

    1071

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #15  Edited By MrKlorox
    @StarFoxA said:
    " I heard that The Thing game makes it so that when you reload you lose whatever leftover ammo was in the disposed clip "
    Oh cool. Finally another game to add to the Clip Management concept page. That thing is disturbingly bare.
    Avatar image for starfoxa
    StarFoxA

    5262

    Forum Posts

    260822

    Wiki Points

    0

    Followers

    Reviews: 12

    User Lists: 12

    #16  Edited By StarFoxA
    @MrKlorox: May want to verify that, because I only vaguely remember hearing it on a Rebel FM game club podcast a while back.
    Avatar image for stonyman65
    stonyman65

    3818

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #17  Edited By stonyman65

    First off, its a MAGAZINE. Not a clip.   Clips (short for moon clips) where originally used for revolvers to shoot rimmed cartridges such as in the  1917 Model 22.  An auto loading pistol or rife uses a magazine.   As a shooter and a  gun owner, it really pissed me off when people and games refer to magazines as clips.  Sorry.  my rant is over...
     
    But yes, I reload constantly, and yes I do sometimes get killed for it but having a full magazine isn't just an OCD thing, its a tactically sound concept.  Below half a mag? dump it and slam in a  new one.   because you never know what's around the next corner.

    Avatar image for mrklorox
    MrKlorox

    11220

    Forum Posts

    1071

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By MrKlorox
    @Stonyman65 said:
    " First off, its a MAGAZINE. Not a clip. "
    I'm frankly surprised it took this long for somebody to make that semantic distinction. Clip acceptable is slang for magazine, so says rap. It's like people calling an analog stick thumbstick a joystick.
     
    But I digress. Reloading after every shot is only a reliable tactic in arcadey videogames. It's more of a crutch than anything. And in simmier games the habit can be a real hindrance.
     
    I used to reload all the time as soon as I finished shooting. But when I started playing Battlefield 2 and only had two spare clips per life, I began approaching combat situations differently.
    Avatar image for l3eaudacious
    l3eaudacious

    26

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #19  Edited By l3eaudacious

    Rules of reloading: Reload all you like except when turning a corner, rushing with no cover, or in close quarters(With respect to the game).

    Avatar image for bennyishere
    Bennyishere

    1746

    Forum Posts

    3044

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 5

    #20  Edited By Bennyishere

    There are many reasons to be OCD about reloading. First of all it is a good idea to have a full clip, and in most games you can cancel the reload if you encounter an enemy. Secondly the reload animations are always fun to watch. However, I rarely reload with sniper rifles and light machine guns. With sniper rifles you only need one or two bullets anyway, and with LMGs the reload times are very long and the magazines are too big for it to be necessary. But when I think of it, I mostly reload because I like watching the reload animation. My favorite thing about FPS games is watching the weapon shoot, reload, etc.

    Avatar image for cirdain
    Cirdain

    3796

    Forum Posts

    1645

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 6

    #21  Edited By Cirdain

    I OCD reload with shotguns and some snipers. Then I will try to get to cover to reload.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.