As per usual, March is front-loaded with a lot of new releases. But after the dust from the titans, souls and second sons clear, I'm left with nothing to play. This is usually when I look into my back-log and pull out the games (or series of games) I just never got around to. So this year, it's Resident Evil, well, kind of. I'm going to play RE4 through 6, and maybe Revelations. The older RE games never interested me with their tank controls, fixed camera angles and what not.
So I got home from work on Friday and booted up RE4UHD on steam, and strapped myself in for 3-4 games of laser sights coming out of every gun without a scope, for some reason. I was going into it with the mind set I think is appropriate; it was a watershed moment for TPSs at the time, but probably didn't hold up as well. After I took control of Leon for the first time, it actually felt pretty good, I thought it would be a lot clunkier. It was immediately apparent that atmosphere is a huge part of the game, and it is. Everything looked brown, bleak and lifeless, as is appropriate for the setting, and the tight camera angle made for a sense of claustrophobia, never able to see much more than what was in front of you.
As I write this, I feel like I'm clamoring on too much and boring anyone reading this, so I'll get to the point. I really disliked the first 40 minutes of this game from a pacing perspective. You barely have enough time to come to grips with the shooting and controls before you are flung straight into a clusterfuck, disguised as a village. This game goes from 0 to 10 after you set foot in that first open area, and doesn't let up until you hear you music stop. I can respect the idea of that, what with a lot of games these days having long and drawn out tutorial sections, but I think this went a little far. I was sneaking around in the village for about 20 seconds before I had 6 dudes pointing at me and screaming, and proceeded to spend the next 2 minutes running around trying to find a safe spot, only to run into a guy around a corner. Now that's fine, but I barely understand the mechanics of the game at this point, have a handgun with very limited ammo, and about 12 guys on my ass. It's the same problem I had with Dead Space 3 and Dark Souls II, throwing too many enemies at you in a tight space, without giving you the control to deal with them.
I died my first time on that fight, managed to scrape by the second time, and the game definitely gets a lot more manageable after that. Eventually a masked man asked me 'wot I was boyin', and I got access to some guns. The game threw a ton more guys at me again, but by this point I understood most of the mechanics and had a decent selection of weapons and ammo, and the fight ended up being a lot of fun, as did all the rest of the fights for the next 3-4 hours. This is where my biggest complaint with the game is (I'm about 9 hours in as of writing this, so maybe there's something else), Ashley. The moment I saw that I could upgrade her health bar, I uttered under my breath "fuck". Because in my mind, they wouldn't let you upgrade her health if she wasn't going to be around for awhile. I hate escort missions, I really do, if this game didn't have the legacy it has, I might have just quit right there. To make matters worse, every time an enemy grabs her she yells every 2 seconds, and continues yelling AFTER THE GAME OVER SCREEN. Jesus fucking christ I want to duck tape her goddamn mouth shut. She has managed to get herself killed or carried off about 12 times now, while I've been doing just fine health-wise. Every room of enemies that doesn't have a place for her to hide, she is a worthless burden. I used to have a good strategy of baiting a dude to swing his weapon, then run in and knife him to conserve ammo. Now? She just runs in front of me as I try to bait him and gets her dumb ass hit. I'd tell her to hang back, but there's always that one guy that slips past and kills her while I'm busy dealing with the other 10 guys after me.
For me, the game has become very frustrating after retrieving Ashley, and it's not all because of her. I feel like the rooms are getting smaller, and the enemies are becoming more numerous. The stand-off in the cabin on chapter 2-2 is a good example, it makes me angry just thinking about it. You have to kill 40 dudes for that fight to end, and they come from 3 angles in a VERY tight space. To me, this game is at it's best when it's just Leon, a few zombies, and some structures to climb and exploit.
Anyway, I guess most of this is just venting and rambling, I just had to get some of this off my mind and onto a screen. What are some of y'alls opinion of this game? I know it is revered by many and I'm sure a lot of it has to do with it being a product of it's time, and I really do like it after all is said and done (so far, like I said I'm 9 hours in and I've heard it is between 16-20). I just don't understand holding the game up on a pedestal and calling it "Gaming Perfection".
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