Can someone remind me why RE5 sucks?
" The gameplay is built around co-op which killed it for me as I wanted to play the game solo. Resident Evil 4 had a better atmosphere and you didn't have to rely on stupid AI. Dead Space was much more enjoyable than RE5 for me. "
Also the controls felt akward.
Because everyone thinks Gears of War is better because you can move and shoot, and don't regard it as the kind of game it is, instead comparing it to games they think it "should be." And to their credit, it does seem to forget about where it came from, trying to push into something different.
Me and my Boyfriend played the game a good number of times, getting almost every achievement and racking upwards of 60 some odd hours into it, and we're very much looking forward to future content.
It wasn't an amazing game, but it was still damn good.
"Pretty much this, if you add "Incredibly stiff controls".
- It's kill room after kill room.
- RE's puzzle heritage is thrown out the window.
- RE's backtacking heritage is thrown out the window
- The inventor system is complete shit.
- The single-player is awful. I had fun playing with my friend but the AI is FUCKING STUPID. I only tried to play with the AI on the highest difficulty but still... come on.
- Shoot the orange dot!
- It fails to meet expectations of the game before it. It doesn't even come close to it, actually.
- They changed absolutely nothing (er, other than changing the inventory but I definitely prefer RE4's tetris inventor.) The same enemies, animations, music, weapons, etc"
I can see what complaints people had with it.
It isn't scary in the slightest. But what it does well is panic, seeing as you really can't take a proper breather.
The AI is poor, espically in crowded areas, wasting herbs and the such.
Gone is the puzzle schemes, and in with a more action orientated game.
(Some of the enemies I found to actually be puzzles themselves.)
The bosses were extrodinarily easy.
Every ounce of scare was expected, because it followed the exact route of Resi 4.
Overall, it followed something it shouldn't have.
It's a good game certainly but 1) it's not better than 4 and 2) it betrayed the horror feel that the rest of the series had. This of course would piss off RE fans. It's co-op gameplay was great, I enjoyed it, but I understand why people were disappointed by the game.
For an example, out of the Giant Bomb guys the biggest fan of the game seemed to be Vinny, and I don't think he was a RE series fan at all really.
I found it really boring and it wasn't really all that "survival-horror" and was an action game instead. Also, the script annoyed me to death due to the fact that the writers seemed intent on reminding me at every possible turn that this game was about my partner.
" It "sucks" because they iterated on RE4, and not the games that came out after RE4 that iterated on RE4. Make sense? Its not enough to make your game a better version of the previous game, especially if you're the guy everyone is copying. "This is an interesting point, especially because RE5 went in such an action oriented direction. Had it not I think the more clunky, tank like controls would make sense, but since it became an action game things should have been improved.
" I don't know exactly what it is for me.. I loved RE4 but can't like this one for whatever reason. I'm thinking its maybe the general feel of the game, and maybe the setting. A little too bright for Resident Evil. Also not really a big deal to most people, but I miss the merchant! "Whaddaya sellin?" and the Inventory felt very "gamey" as opposed to the Attache case. "I feel exactly the same. I found the game to lack the draw of RE4 which, for the record, is my favorite game of the decade. The broken inventory system is the primary reason why and the lack of progression in controls while Dead Space took great strides is another. It was basically the disappointment of the year for me.
Many people talk about the controls issue. Resident Evil 4's controls were improved over previous Resident Evil games, while still keeping that "survival horror" feeling. Resident Evil 5 seems more like an action game at, so those clunky controls only serve to be frustrating for those used to other run-and-gun games.
I wouldn't say it sucked, but I was disappointed. I was expecting something along the lines of RE4, but maybe that was because RE4 was so ground breaking when it came out. To be honest, I like the original RE games better. I guess I'm just from a different time.
As a Resident Evil game, RE5 wasn't that good.
As a game overall, RE5 was awesome.
It's just one of those love/hate things.
That being said, I think i am going to play through it again after I finish up my 2nd Uncharted 2 play through.
Because it's an action game.
Why the hell do people keep saying "it's a horror game with no horror" ?
That makes absolutely no sense.
It's an action game.
And Resident Evil fans don't want an action game, they want a horror game. I, myself am a huge fan of Resident Evil and of horror games. But I still LOVE Resident Evil 5. sooooooo much.
When RE fan says RE5 sucks, it's not because it's not a good third-person shooter, it's because RE5 isn't what they want it to be.
Me, on the other hand, whew. I freaking love this game. :D
The story is fucking retarded and sucked, the game had so much potential now that Chris, Jill and Wesker were back, but instead they ruined it, the game was supposed to round up many of the loose ends the previous games had, also, the fact that
sheva kills wesker instead of Jill is retarded as fuck, Jill should've been the one, you know, after all the things he did to her. >_>
also, the game is really short, coop in a RE game is just retarded imo, RE is a game that it's meant to be played alone. the game doesn't suck, but it was a HUGE disappointment, however, I think the new dlc will make improve the story, I hope we see some zombies. <3
I hated the inventory system, and on anything over the default difficulty the AI partner starts acting completely retarded, and the on rails shooting section and boss is just awful all around. Not to mention that the late game area where the enemies start shooting back feels ridiculously out of place. But man, when I got my infinite ammo hydra shotgun/L.Hawk and the grain filter, I hit a sweet spot. Just good mindless fun. Despite it's obvious flaws, it's pretty damn fun for most of the game. (previously mentioned on rails section and later levels aside)
"I think the new dlc will make improve the story, I hope we see some zombies. <3 "
I think the chances are pretty good for that. Spencer doesn't have Las Plagas samples, and the mansion has to have SOME enemies. I remember that section late in RE5 with the discarded test subjects on the way to the furnace, and I was actually really excited because they looked and sounded like traditional zombies. Oh well.
First off, fuck RE4. The whole "RE5 doesn't have that Resident Evil feel" is because shit that was put into the series by RE4 (zombies that aren't zombies, GTFO). Both RE4 and RE5 would have worked better as spin-offs without the moniker that establishes it as sequel.
RE5 was enjoyable, but definitely not for the storyline. If anything beating up a boulder was well worth it. Hopefully, RE6 will be a return to form.
I didn't think it SUCKED, per se, just it couldn't really hold my attention for very long. It didn't really fulfill the requisites for being a survival horror game being highly action-based, but then again it didn't have the proper control feel to be a compelling action game (if that makes any sense).
All and all, I played the game for a very little time and didn't feel like I could play more.
Playing through this now and I must agree, I don't get the disdain some people have for it. My only problem with the game is the zombies who use guns. That kind of jumps the shark for me.
Pretty easy so far. The only place I had major problems was the mob of lickers. Man that sucked.
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