Here we go again.
Resident Evil has always been a series which is held in high regard by gamers. Zombies are awesome. Even when Res 4 introduced not-zombies, it was forgiven for leaving the ancient control scheme and play mechanic behind and bringing a totally new, for the time, way of playing action games. A way which inspired Gears of War which then inspired the MGS4 control scheme.
And history is repeating itself once again. Just like the Res games up to Outbreak 2 suffered from a control scheme which made the character move like a tank in comparison to other games, Res 5 once again finds itself feeling tank-ish, even though the much applauded control scheme of Res 4 remains in tact. Tweaked infact.
Graphics are great, voice acting seems ok, cutscenes done well if not a little tear ridden. Fine. However the control scheme completly stands out, let me explain why.
Weapon select has been made "easier" by getting rid of the carry case. Now to change weapon, you press Y. Then then navigate to where you weapon is in the slot system, usually up down left or right, then press a, then press equip.
Now this is less frustrating in a non combat situation but in a combat situation it is bordering on game breaking. Nothing is more annoying than getting your head chopped off by a guy with a chainsaw because you had to stand still, press Y etc. Its just too slow, its unbelivable that you have to stop to change weapons in a modern game, nevermind navigate mini menus.
Also, your character once again feels tank like by modern standards. Not much has changed since Res 4 and theres the problem. Not being able to move and shoot to create false tension is rediculous. The camera seems to close, entirly understandable as they want to achive a first person limited field of view but with the over the shoulder gameplay, but it just feels off in Res 5, your character takes up a third of the screen, meaning you have to jiggle him around abit to see exactly what it is that caught your eye.
Aiming also feels off. It dosnt feel organic. Your character seems to pivot on a pin head. Everything that I feel is wrong with it I know they have justified to themselves that it adds tension. But if you have to cramp up your controls to give your game tension, then you havnt designed it very well.
Turning takes too long, and the quick turn is so disorientating I dont know which is worse.
Its ok saying that people loved Res 4 and that its control scheme is arguably better this time round than back then, but it just dosnt work like that. Controls have evolved since then, games have evolved since then. Its like saying that people loved Madden and Fifa before physics were introduced so we could take them out now and they would still be loved. Or that shooters were still loved before online play really became the norm or even loading corridors or rooms were ok and that if we took out seamless, streaming loading that people would still be just as fine with it.
Games have moved on and once again Capcom have played it too safe. Just when everybodys favorite survival horror franchise was making a comback, Dead Space, Gears of War and even the less than awesome GTA 4 shooting controls make Resident Evil feel like an unplayable relic all over again.
Here we go again.