Some people try to justify the controls and inventory system by saying that it creates suspense during the game and makes it scarier, but that's just it: the game (or, at least, the demo) isn't scary to begin with, so the controls wind up hurting the game rather than helping it (not to mention I think there are better ways to create suspense than implementing a substandard control scheme). The only time I actually found myself fearing for
If the demo is any indication of the what full game is going to be like, Resident Evil 5 is not going to be a very good horror game. And unless they drastically change the controls, it doesn't look like it's going to be a very good action game either. As I mentioned in the beginning of this blog, I don't have much experience with survival horror, so maybe this is just what all games in the genre are like, and they're just not for me. Maybe I would appreciate it more if I had played previous RE games. I don't know. But as the game stands now, it does nothing for me.
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