Did I play a different version of Resident Evil 6?

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Posted by Master_Prophet (73 posts) -

It's been nearly a week now since Capcom 's latest in it's long running franchise, Resident Evil 6 , was released. Now, as everyone knows, Resident Evil 6 has probably received the most controversial reviews of a game that I can remember in quite some time, all stemming from Jim Sterling's initial review. Like him or hate him, Jim Sterling writes a hell of a review, and he voiced his opinions on the game in great form. The problem I have is that I've played through now both Leon and Chris's campaigns respectively (I haven't finished Jake's yet), and I absolutely love the game. I have also played several hours of the new version of Mercenaries. But let's back things up a bit before I continue here.

For clarification, I have been a Resident Evil fan since I first played the original game on the PlayStation sometime in 1997. I couldn't tell you the exact date this happened, but I can tell you it was around the same time that I played Castlevania: Symphony of the Night . When you are an 11 year old kid in 1997, a game like Resident Evil is a life changing event, much as Symphony of the Night was. I had never played anything like it. It scared the hell out of me, but also was a major factor in introducing me to the world horror, and led me down the path to becoming the horror genre lover that I currently am. It also introduced me to the strategy of item management, and a heavy dose of puzzle filled game play. Since that moment, I have played every single iteration of Capcom's franchise, with the exception of Resident Evil: Outbreak - File #2, and for more or less, have enjoyed most of what the series has offered. So yes, I am a diehard fan of this series. However, unlike 90% of what I've read from the reviews, I've enjoyed the hell out of what I've played of 6 thus far, and I feel the need to weigh my two cents here.

No one will argue that Resident Evil 4 changed everything. Without it, we wouldn't have Gears of War or Dead Space. The sudden shift from survival horror to the aspects of straight up action and gun play threw many off, but going back and looking at those reviews you will see almost no complaints about this. Sure, it strayed from the ideas of item management and the whole concept of Survival Horror, but no critic then was willing to admit that, everyone just seemed to accept it. Resident Evil 4 isn't so much a survival horror game as it is a tension filled action experience. 4 was also one of the first games to introduce the idea of Quick Time Events, something that I personally can take or leave. The Resident Evil franchise, since 4, as done an excellent job of turning this idea into straight up melee focused combat, which is up for major display in Resident Evil 6. If Resident Evil 4 changed everything about the series, Resident Evil 5 took it a step further by introducing Cooperative Play, and through that concept alone I would argue that Resident Evil 5 was one of the best games of this past generation of games. Sure, the story becomes complete slop at this point, but at the same time, if you are a fan of the series, who cares. The major plot points of Resident Evil have always been an over-the-top fare, going all the way back to the original game. The series is grounded in it's b-movie horror roots, and has always embraced that concept, so why change it? I put countless hours into Resident Evil 5, and I enjoyed every minute of that game, Downloadable Content included. So flash forward to October 2012, and imagine my shock at the reviews of Resident Evil 6.

Someone like me uses reviews as a deciding factor on my game purchases, I mean come on, I'm not made of money, most of us aren't. However if it is something I am truly behind (Halo 4 would be a fine example), I know that I will enjoy the game without having to read any of the reviews. So imagine my shock, as a Resident Evil fan, when the reviews started to drop for the latest installment, and they are pretty weak across the board. Now, obviously Jim Sterling's epic 3/10 review really shocked me, especially coming from a supposed Resident Evil diehard like me, but because of that second demo that was released a few weeks back that I enjoyed the most, I decided to ignore reviews this time and jump right in.

My biggest problem with this game, my only real gripe, deals with the final moments of Chris's campaign, where there's a chase sequence that sometimes doesn't line up with exactly what you are supposed to do. It boils down to trial and error, and I admit that Capcom probably could have done a better job of explaining to players what to do at this moment, but putting that aside, I think from what I've played thus far, about 20 hours or so, that the game is fantastic. The melee combat focus this time makes more sense, as they started to go that way with the previous game, and the changes in controls all make sense to me and feel natural. I also haven't had the problems of button commands not working (like I've read in so many reviews). I also like that they changed up things for you to be able to run and shoot (it feels more natural, but I was never against the stop and shoot concepts of previous games), the ability to roll around on the ground, and easier changes of being able to switch between holding your gone left and right. I also don't think that the combining herbs from the quick menu is that big of a difference, if anyone remembers from 5, you still had to open a quick menu to add and mix herbs, and here you do. There's one extra step into turning it to pill form (or in the case of my friend and I playing co-op, we've called the tablets tic-tacs), but that step takes half a second, and doesn't bother me. Quick Time Events also work much better this time for the most part, I haven't had many problems other then the time I mentioned above, and perhaps one other occurrence of this coming up. But perhaps the biggest thing that I have to complain about, and almost say "shame on you" to anyone whose reviewed this game negatively, though, is the fact that they claim there are no survival horror elements in Resident Evil 6. Did we play the same game? Did you play Leon's campaign? How about Chris's? Both campaign's contain an excellent dose of survival horror, with Leon's being a throw-back to zombies, and Chris's campaign, although for the most part more action oriented, has a fantastic chapter involving his crew being slaughtered by an invisible snake (a throw back to the gigantic snake from the original game). There are some great pop out moments in Leon's campaign, and other then the usual gigantic absurd boss at the end (something we've enjoyed since Resident Evil 4 mind you), the campaign is a gigantic throwback to horror.

The final thought I can throw up is that the game did release with a day one patch. It is possible some of the elements of melee combat that were trashed in some reviews were fixed day one, who knows? It all boils down to that in my opinion, Resident Evil 6 is a fantastic game that I don't think anyone who is a fan of this series should miss or let be spoiled by a few negative reviews.

#1 Posted by Master_Prophet (73 posts) -

It's been nearly a week now since Capcom 's latest in it's long running franchise, Resident Evil 6 , was released. Now, as everyone knows, Resident Evil 6 has probably received the most controversial reviews of a game that I can remember in quite some time, all stemming from Jim Sterling's initial review. Like him or hate him, Jim Sterling writes a hell of a review, and he voiced his opinions on the game in great form. The problem I have is that I've played through now both Leon and Chris's campaigns respectively (I haven't finished Jake's yet), and I absolutely love the game. I have also played several hours of the new version of Mercenaries. But let's back things up a bit before I continue here.

For clarification, I have been a Resident Evil fan since I first played the original game on the PlayStation sometime in 1997. I couldn't tell you the exact date this happened, but I can tell you it was around the same time that I played Castlevania: Symphony of the Night . When you are an 11 year old kid in 1997, a game like Resident Evil is a life changing event, much as Symphony of the Night was. I had never played anything like it. It scared the hell out of me, but also was a major factor in introducing me to the world horror, and led me down the path to becoming the horror genre lover that I currently am. It also introduced me to the strategy of item management, and a heavy dose of puzzle filled game play. Since that moment, I have played every single iteration of Capcom's franchise, with the exception of Resident Evil: Outbreak - File #2, and for more or less, have enjoyed most of what the series has offered. So yes, I am a diehard fan of this series. However, unlike 90% of what I've read from the reviews, I've enjoyed the hell out of what I've played of 6 thus far, and I feel the need to weigh my two cents here.

No one will argue that Resident Evil 4 changed everything. Without it, we wouldn't have Gears of War or Dead Space. The sudden shift from survival horror to the aspects of straight up action and gun play threw many off, but going back and looking at those reviews you will see almost no complaints about this. Sure, it strayed from the ideas of item management and the whole concept of Survival Horror, but no critic then was willing to admit that, everyone just seemed to accept it. Resident Evil 4 isn't so much a survival horror game as it is a tension filled action experience. 4 was also one of the first games to introduce the idea of Quick Time Events, something that I personally can take or leave. The Resident Evil franchise, since 4, as done an excellent job of turning this idea into straight up melee focused combat, which is up for major display in Resident Evil 6. If Resident Evil 4 changed everything about the series, Resident Evil 5 took it a step further by introducing Cooperative Play, and through that concept alone I would argue that Resident Evil 5 was one of the best games of this past generation of games. Sure, the story becomes complete slop at this point, but at the same time, if you are a fan of the series, who cares. The major plot points of Resident Evil have always been an over-the-top fare, going all the way back to the original game. The series is grounded in it's b-movie horror roots, and has always embraced that concept, so why change it? I put countless hours into Resident Evil 5, and I enjoyed every minute of that game, Downloadable Content included. So flash forward to October 2012, and imagine my shock at the reviews of Resident Evil 6.

Someone like me uses reviews as a deciding factor on my game purchases, I mean come on, I'm not made of money, most of us aren't. However if it is something I am truly behind (Halo 4 would be a fine example), I know that I will enjoy the game without having to read any of the reviews. So imagine my shock, as a Resident Evil fan, when the reviews started to drop for the latest installment, and they are pretty weak across the board. Now, obviously Jim Sterling's epic 3/10 review really shocked me, especially coming from a supposed Resident Evil diehard like me, but because of that second demo that was released a few weeks back that I enjoyed the most, I decided to ignore reviews this time and jump right in.

My biggest problem with this game, my only real gripe, deals with the final moments of Chris's campaign, where there's a chase sequence that sometimes doesn't line up with exactly what you are supposed to do. It boils down to trial and error, and I admit that Capcom probably could have done a better job of explaining to players what to do at this moment, but putting that aside, I think from what I've played thus far, about 20 hours or so, that the game is fantastic. The melee combat focus this time makes more sense, as they started to go that way with the previous game, and the changes in controls all make sense to me and feel natural. I also haven't had the problems of button commands not working (like I've read in so many reviews). I also like that they changed up things for you to be able to run and shoot (it feels more natural, but I was never against the stop and shoot concepts of previous games), the ability to roll around on the ground, and easier changes of being able to switch between holding your gone left and right. I also don't think that the combining herbs from the quick menu is that big of a difference, if anyone remembers from 5, you still had to open a quick menu to add and mix herbs, and here you do. There's one extra step into turning it to pill form (or in the case of my friend and I playing co-op, we've called the tablets tic-tacs), but that step takes half a second, and doesn't bother me. Quick Time Events also work much better this time for the most part, I haven't had many problems other then the time I mentioned above, and perhaps one other occurrence of this coming up. But perhaps the biggest thing that I have to complain about, and almost say "shame on you" to anyone whose reviewed this game negatively, though, is the fact that they claim there are no survival horror elements in Resident Evil 6. Did we play the same game? Did you play Leon's campaign? How about Chris's? Both campaign's contain an excellent dose of survival horror, with Leon's being a throw-back to zombies, and Chris's campaign, although for the most part more action oriented, has a fantastic chapter involving his crew being slaughtered by an invisible snake (a throw back to the gigantic snake from the original game). There are some great pop out moments in Leon's campaign, and other then the usual gigantic absurd boss at the end (something we've enjoyed since Resident Evil 4 mind you), the campaign is a gigantic throwback to horror.

The final thought I can throw up is that the game did release with a day one patch. It is possible some of the elements of melee combat that were trashed in some reviews were fixed day one, who knows? It all boils down to that in my opinion, Resident Evil 6 is a fantastic game that I don't think anyone who is a fan of this series should miss or let be spoiled by a few negative reviews.

#2 Posted by MightyDuck (1501 posts) -

@Master_Prophet: @Master_Prophet said:

For clarification, I have been a Resident Evil fan since I first played the original game on the PlayStation sometime in 1997. I couldn't tell you the exact date this happened, but I can tell you it was around the same time that I played Castlevania: Symphony of the Night . When you are an 11 year old kid in 1997, a game like Resident Evil is a life changing event, much as Symphony of the Night was. I had never played anything like it. It scared the hell out of me, but also was a major factor in introducing me to the world horror, and led me down the path to becoming the horror genre lover that I currently am. It also introduced me to the strategy of item management, and a heavy dose of puzzle filled game play.

I agree with you 100% on this. The original Resident Evil is still one of my favorite games. I think not having the item management and strong fear/horror aspect is what is preventing me from picking up RE6. I played the demo, and found it tolerable, not high or low. However, I almost think I'd have more fun going back and replaying the original trilogy.

#3 Posted by davo (141 posts) -

You're absolutely entitled to love Resident Evil 6. After all, a review is just an opinion, and not something you necessarily agree on. It's at the point where people start trying to force their opinions down your throat that things go bad.

#4 Posted by kerse (2100 posts) -

Reviews arent absolute and never will be, its more important to read what they day about and decide if you can handle the flaws and still enjoy. I personally really liked Catherine even though it got 2 stars and still mostly agree with Jeff's review.

#5 Edited by DoctorDanger99 (686 posts) -

So far ive played a little over half of Leons story and i honestly have no idea why people are so up in arms. does it have flaws? of course it does. the inventory system is total mess and the camera is WAY to close. but thats really the only serious complaints i have and they are minor. hell,resident evil has had those problems in EVERY SINGLE GAME. the one thing i was worried about is the QTE. people kept saying how awful they were. i will agree there is alot of them,but honestly this game has some of the best QTE ive ever seen and i hate QTE.

people are entitled to thier opinions and i dont fault them for not liking the game but i think alot of people are overeacting.but thats just my opinion. from what ive played this is a very fun and exciting game with some annoying flaws. but then again that sums up allmost every capcom game. i dont think the problem is RE 6 i think the problem is capcom. but overall i REALLY enjoy it.

#6 Posted by CaLe (3910 posts) -

A few negative reviews? It's more than a few.

#7 Posted by Demoskinos (14562 posts) -

Good write up and I agree! I'm really enjoying the game. I just linked my account to RE.NET last night and managed to unlock a whole bunch of mercs costumes for free which is awesome!

#8 Posted by Master_Prophet (73 posts) -

I want to clarify that I've been a fan of Giant Bomb since early 2009, and I do listen to the podcast weekly and read just about every review they put out. I understand Brad and Patrick's critiques of the game, I just think that all the negativity on this game has been extremely harsh. I will also point out to the dude who mentioned that he wants to play the trilogy again, my buddy and I play through the Resident Evil REmake (the gamecube version) at least once every couple of months. I've probably played through that version of the game at least over ten times, and I love every minute of it. It is one of my favorite games of all time.

#9 Posted by CrossTheAtlantic (1145 posts) -

Nope.

#10 Posted by Sackmanjones (4652 posts) -

Nope. Humans tend to have free will and opinions. Sounds like your experiencing that for the first time

#11 Posted by Phatmac (5721 posts) -

You can like it sure. I have the opinion of never playing it!

#12 Posted by Yummylee (21249 posts) -

You clearly don't know what you're talking about if you're going to say that Leon's and (ha) Chris' campaign contain an ''excellent dose of survival horror''.

#13 Edited by jonnyboy (2920 posts) -

I rented the game last week, I have no financial stake in the product what-so-ever. Even so I feel a lot of the complaints that have been level against it are unfair in a lot of cases but I understand why people have formed them. I can understand yet disagree with the reasons for all the uproar, yes the controls are wonky, but no worse than some other shooters I've played this year and certainly not the return of Satan that many review have made it out to be, Yes the lack of information and in-game feedback is really confusing, but again no worse than other games I've played this year. No the main reason I can see because of the uproar is because of the words 'Resident Evil' on the box. I believe in reviewing a game on what it is, not on what it isn't. Yes it's a flawed shooter, I agree, give it a negative review because of that sure, but to review it poorly because Capcom didn't make the Resident Evil game you wanted seems pointless.

#14 Posted by Akeldama (4238 posts) -

I will be playing this game on the PC when Steam releases it for less than $20. Resident Evil 5 ran amazingly well on PC and I am hoping the PC version of RE6 will alleviate many of the technical issues these negative reviews have been talking about.

#15 Edited by DoctorDanger99 (686 posts) -

@Yummylee: while i would agree that the term "survival horror" is not quite right i think action horror is perfect. quite frankly, when i was in the graveyard fighting for my life or when the giant shark thing attacked it felt incredibly similar to being trapped in a hall way filled with zombies in RE 1 or trying to outrun the nemesis in RE 3. to me the resident evil series has never been about full on horror. thats more of silent hill's thing. to me RE has allways been about tension and suspense.which RE 6 has in spades.

#16 Posted by Gaff (1650 posts) -

It's kind of annoying that "from what I've played so far" has cropped up in nearly every thread about RE6. Ok, maybe annoying is too strong a word. Anyway, here we go again.

#17 Posted by Yummylee (21249 posts) -

@DoctorDanger99: No, I actually agree. Leon's early chapters made for some enjoyable action-horror segments; that's what it was going for after all, to evoke the style of RE4. But survival horror, as in resembling anything pre-RE4, Leon's campaign was not. And I have no idea how he came to the conclusion that Chris' has anything to do with horror. Chris', and Jake's, are just action games with some nasty enemies to mow down.

And you're mixing the theme itself with the gameplay implications. Survival Horror is a specific mix of exploration, combat, and puzzles. It's a sub-genre of action/adventure games after all, like how MGS is also an action/adventure series but is of course also labelled as a ''stealth'' game. Resident Evil continued to upset the balance in favour of more action from RE4 onward, and now at RE6 the series is just complete action. Oh, sure there's a few ''puzzles'' during Leon's campaign, but it's still just you going down a series of corridors as you waste enemy after enemy with ease.

#18 Posted by Hippie_Genocide (537 posts) -

The polarizing opinions has got me really interested in the game. One thing no one has been able to explain is the complaint that its lost all horror elements and is too actiony but RE5 was the same and it got generally good scores. And I thought RE5 was the best online co-op experience I've ever played so why would I not enjoy this?

#19 Posted by Nawls (14 posts) -

So diehard Resident Evil fan likes Resident Evil 6. Astonishing.

#20 Posted by Master_Prophet (73 posts) -

@Hippie_Genocide: If you enjoyed Resident Evil 5 because of the flawless co-op, you will love Resident Evil 6.

#21 Posted by Master_Prophet (73 posts) -

@Yummylee: So you experienced no "horror" element at all? Horror doesn't mean it has to scare you, that went out the window with the Resident Evil series a long time ago. Sure, it's probably wise to drop "survival" from the title, but I like the idea of calling this action horror, because that's what it is.

#22 Edited by Yummylee (21249 posts) -

@Master_Prophet said:

@Yummylee: So you experienced no "horror" element at all? Horror doesn't mean it has to scare you, that went out the window with the Resident Evil series a long time ago. Sure, it's probably wise to drop "survival" from the title, but I like the idea of calling this action horror, because that's what it is.

In Chris' and Jake's? No, not at all. And just because you're facing some pretty nasty looking enemies does not automatically make it a horror game; as the most obvious example, Gears of War isn't a horror series nor is DMC. The complete tone and style of gameplay during both of those campaigns is the exact opposite of what a horror game, action or survival, is about. RE4 in particular is the quintessential action-horror game, as is of course the Dead Space series - at least the first two anywhoo. Even though ammo is generally plentiful and you certainly kill a lot of stuff across the game, they're slow paced, and they ask of you to walk around every corner, not run in head first and start melee'ing everything in sight.

#23 Posted by DoctorDanger99 (686 posts) -

@Yummylee: i really think the whole "horror" genre is a very vauge genre if you ask me. i had a interesting discussion with a friend of mine awile back about how Dark Souls is a survial horror game.which if you think about it it really is. i think that the horror genre is to broad to confine to one thing like FPS,strategy games or puzzle games. i think the best horror games cherry pick the best elements from several diffrent types of games and combine them.hell,maybe thats why people are so divided about the RE series. there is no definitive horror game like there are with other genre's. you could say super mario world is the definitive platformer or that half life 2 is the definitive FPS. it's harder to do with horror games because pretty much every horror game has it's own spin on what "horror" is.

but i apologize if this seems a bit jumbled. ive had a couple of drinks and im typing this on my phone but dammit YummyLee,you allways say such interesting things i HAVE to respond!

#24 Posted by Colourful_Hippie (4330 posts) -

Nope, I rented it and returned it immediately. The reviews have been accurate about the game's clumsy controls and shit camera. I'm not trading down from the methodical tight controls of 4 and 5 to this shit.

#25 Posted by DoctorDanger99 (686 posts) -

@Colourful_Hippie: just out of curiousity,how long did you play?how far did you get? have you played any of the previous games before RE 4?

i think the controls are just as good if not better than RE 4 and 5. im not saying they were perfect but easy to understand if your familar with the series.

#26 Edited by MordeaniisChaos (5730 posts) -

I still don't buy the "Resident Evil 4 made all third person shooters good" line.

@Master_Prophet: You're also clearly bordering on Resident Evil fanboy. Not in a bad way, just in a way that'll let you enjoy anything that is released with that name and isn't so broken you can't even play the game at all.

#27 Posted by DoctorDanger99 (686 posts) -

@MordeaniisChaos: im about as close to a resident evil fanboy as you can get and i really didnt like RE 4. which alot of people,fanboys and everyone else agree is either the best RE game ever or even one of the best games ever made. i enjoy RE 4 quite alot but not as much as most other people which is fine. hell,i probly enjoy RE 5 more than RE 4.

I will say i have not gotten that far into RE 6 yet to make a final judgement but i will say from what ive played it's as good if not better than RE 5 and reminds me alot of the previous RE games.

#28 Posted by Colourful_Hippie (4330 posts) -

@DoctorDanger99 said:

@Colourful_Hippie: just out of curiousity,how long did you play?how far did you get? have you played any of the previous games before RE 4?

i think the controls are just as good if not better than RE 4 and 5. im not saying they were perfect but easy to understand if your familar with the series.

4 is what got me into the franchise and I stopped playing 6 near the end of Chapter 3 of Leon's campaign and I must have been playing a different game if you think 6 can compare to the last two games in terms of controls. Sorry for having higher standards.

#29 Posted by Master_Prophet (73 posts) -

@MordeaniisChaos: Am I a fan of the series? Sure. Will I play any game that has Resident Evil slapped on it? Yes. Does that mean I like every iteration of this series? No. There have been versions I don't care for. Specifically the following: Resident Evil: Survivor, Resident Evil: Dead Aim, Resident Evil: The Umbrella Chronicles, Resident Evil: The Darkside Chronicles, Resident Evil: Operation Raccoon City, and finally, Resident Evil Zero. I just simply got disgusted at the sheer hatred on this game, especially the "hate train" people jumped on without even playing the game. If critics want to bad mouth the game, that's fine, they took the time to play it, and that's their deal. It's all this other nonsense.

#30 Posted by Demoskinos (14562 posts) -
@Master_Prophet Im done trying to defend it. If people are too lazy to learn the depth of using quick-shots ,dodges etc... Then I have no time to debate the game with you if you aren't even aware how to properly play.
#31 Posted by Peanut (953 posts) -

I've got this friend who's a gigantic RE apologist. Loved the CG movies and everything. Listening to him and a friend play through the game in co-op has been one of the most heart-breaking game experiences of my life. One guy who liked RE4/5 and wanted to like 6 and one guy who would fuck Leon Kennedy if given the chance, both of them sounding like destroyed, broken men. The difference between them being one was super angry and frustrated and the other sounded like his soul was literally fucking crushed.

I'm not ever going to play RE6.

#32 Posted by LiquidPrince (15842 posts) -

Anytime during the game if you press R2 + Square, it will auto combine all herbs you have in your inventory and automatically load them into your pill tray.

#33 Posted by bibamatt (1086 posts) -

@Demoskinos said:

@Master_Prophet Im done trying to defend it. If people are too lazy to learn the depth of using quick-shots ,dodges etc... Then I have no time to debate the game with you if you aren't even aware how to properly play.

Maybe people know how to dodge, roll and quick-shot and STILL think it controls like shit. Maybe. But yeah, you're probably right. Everyone else is probably playing it wrong.

#34 Posted by Jaytow (693 posts) -

I love the game but then again I loved resident evil survivor.

#35 Posted by Oldirtybearon (4594 posts) -

What I can't figure out is if they wanted the game to play like Gears, why not make the controls function like Gears?

if Resident Evil 6 is a shooter and it's supposed to be a shooter, just let me play it like a goddamn shooter.

#36 Posted by Genkkaku (732 posts) -

I am starting to dislike everyone prefacing there argument with 'I'm a huge Resident Evil fans'.. Like it or hate is most of us are and that's reason were playing RE6..

The main reason I don't like this game is because it's so far removed from the tenant's of what Resident Evil was built on.. Slow methodical gameplay, exploration, ammo/ item management, puzzle's, and the constant feeling of dread, things I believe were kept in 4 with a dose of action on top to modernize the series while still holding on to it's root's

Also I don't think it plays all that great and after you hit the plane bit in Leon's campaign all your nostalgia's gone, and then you realize that you'll never have a true RE experience again..

But then this is just my opinion and thoughts..

"Yeah, well, you know, that's just, like, your opinion, man."

@bibamatt said:

@Demoskinos said:

@Master_Prophet Im done trying to defend it. If people are too lazy to learn the depth of using quick-shots ,dodges etc... Then I have no time to debate the game with you if you aren't even aware how to properly play.

Maybe people know how to dodge, roll and quick-shot and STILL think it controls like shit. Maybe. But yeah, you're probably right. Everyone else is probably playing it wrong.

That's a little harsh man, calling out the people for not 'properly' playing the game..

#37 Posted by bibamatt (1086 posts) -

@Genkkaku said:

@bibamatt said:

@Demoskinos said:

@Master_Prophet Im done trying to defend it. If people are too lazy to learn the depth of using quick-shots ,dodges etc... Then I have no time to debate the game with you if you aren't even aware how to properly play.

Maybe people know how to dodge, roll and quick-shot and STILL think it controls like shit. Maybe. But yeah, you're probably right. Everyone else is probably playing it wrong.

That's a little harsh man, calling out the people for not 'properly' playing the game..

I don't know if you were replying to me? I was being sarcastic! My point was the same as yours. Saying that people aren't enjoying the game because they're not playing properly is offensive and dumb.

#38 Posted by Genkkaku (732 posts) -

@bibamatt: Oh I was agreeing with you, I quoted your point because yeah insinuating that people are disliking the game because they are playing it wrong is well just plain wrong..

#39 Posted by FlarePhoenix (420 posts) -

From what I heard they sent reviewers inferior copies of the game knowing the negative reviews would get a lot of people's panties in a bunch, and create far more publicity than good reviews ever would.

#40 Posted by Demoskinos (14562 posts) -

@Genkkaku said:

@bibamatt: Oh I was agreeing with you, I quoted your point because yeah insinuating that people are disliking the game because they are playing it wrong is well just plain wrong..

If you complain about the controls and have no idea how all the controls properly work you have no business critiquing the controls. The thing is unlike you insinuated before most of the people who are complaining about the controls aren't using half of the available features in the first place.

#41 Edited by bibamatt (1086 posts) -

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

#42 Posted by Lukeweizer (2607 posts) -

Why does it even have to be "a problem" that you like the game and someone else doesn't?

#43 Posted by Demoskinos (14562 posts) -

@bibamatt said:

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

Look at Brad in the quicklook. Lunging enemies jumping at him then he complains about getting hit when he had at least 3 options at his disposal to NOT get hit. And if my time playing mercenaries online is any indication then yes most people don't know how to properly play the game. That is just how it goes. If I play League of Legends a game I've never played before and then complain about getting destroyed without learning to play properly first that shit is on ME as a player. Now, I'll fully admit that the worst problem the game has is actually explaining any of this but if you have easy access to the internet your just a few clicks away from being able to learn all of it.

#44 Posted by bibamatt (1086 posts) -

@Demoskinos said:

@bibamatt said:

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

Look at Brad in the quicklook. Lunging enemies jumping at him then he complains about getting hit when he had at least 3 options at his disposal to NOT get hit. And if my time playing mercenaries online is any indication then yes most people don't know how to properly play the game. That is just how it goes. If I play League of Legends a game I've never played before and then complain about getting destroyed without learning to play properly first that shit is on ME as a player. Now, I'll fully admit that the worst problem the game has is actually explaining any of this but if you have easy access to the internet your just a few clicks away from being able to learn all of it.

I think your League of Legends example is a total valid point and one that I think makes a tonne of sense in this case. I'm glad you're enjoying the game so much! Unfortunately for me, and for many others it seems, I've gone out of my way to learn how to dodge, slide, quick shot, elbow smash, quickly ready herbs etc, adjusted the controls and I still think the game plays like dog shit. :(

#45 Posted by Genkkaku (732 posts) -

@Demoskinos said:

@Genkkaku said:

@bibamatt: Oh I was agreeing with you, I quoted your point because yeah insinuating that people are disliking the game because they are playing it wrong is well just plain wrong..

If you complain about the controls and have no idea how all the controls properly work you have no business critiquing the controls. The thing is unlike you insinuated before most of the people who are complaining about the controls aren't using half of the available features in the first place.

The thing is I know all the control's and nuance's, and had been using them in Mercenaries.. The quick-shot kills the dogs, The back dodge for the leapers and the dive out of the way when things charge, And I still don't like how this game plays.. And I think it's unfair to just assume that since people complain about the controls because they don't know them.. But my 2 cents, I know them and still don't like it..

@bibamatt said:

@Demoskinos said:

@bibamatt said:

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

Look at Brad in the quicklook. Lunging enemies jumping at him then he complains about getting hit when he had at least 3 options at his disposal to NOT get hit. And if my time playing mercenaries online is any indication then yes most people don't know how to properly play the game. That is just how it goes. If I play League of Legends a game I've never played before and then complain about getting destroyed without learning to play properly first that shit is on ME as a player. Now, I'll fully admit that the worst problem the game has is actually explaining any of this but if you have easy access to the internet your just a few clicks away from being able to learn all of it.

I think your League of Legends example is a total valid point and one that I think makes a tonne of sense in this case. I'm glad you're enjoying the game so much! Unfortunately for me, and for many others it seems, I've gone out of my way to learn how to dodge, slide, quick shot, elbow smash, quickly ready herbs etc, adjusted the controls and I still think the game plays like dog shit. :(

I think it would also be more of a valid point if the game explains to you these mechanics, but instead it spends the prologue making sure you understand the intricate art of the quicktime event.. So the game itself doesn't even care if the players aren't dodgeing, rolling etc..

#46 Posted by bibamatt (1086 posts) -

@Genkkaku said:

@bibamatt said:

@Demoskinos said:

@bibamatt said:

@Demoskinos said:

most of the people who are complaining about the controls aren't using half of the available features in the first place.

Well I'm glad we cleared that up. So the majority who think this game is garbage are playing it wrong? There's no room for the fact that they might have those control features down perfectly but still, legitimately, think it's excruciating to play?

Look at Brad in the quicklook. Lunging enemies jumping at him then he complains about getting hit when he had at least 3 options at his disposal to NOT get hit. And if my time playing mercenaries online is any indication then yes most people don't know how to properly play the game. That is just how it goes. If I play League of Legends a game I've never played before and then complain about getting destroyed without learning to play properly first that shit is on ME as a player. Now, I'll fully admit that the worst problem the game has is actually explaining any of this but if you have easy access to the internet your just a few clicks away from being able to learn all of it.

I think your League of Legends example is a total valid point and one that I think makes a tonne of sense in this case. I'm glad you're enjoying the game so much! Unfortunately for me, and for many others it seems, I've gone out of my way to learn how to dodge, slide, quick shot, elbow smash, quickly ready herbs etc, adjusted the controls and I still think the game plays like dog shit. :(

I think it would also be more of a valid point if the game explains to you these mechanics, but instead it spends the prologue making sure you understand the intricate art of the quicktime event.. So the game itself doesn't even care if the players aren't dodgeing, rolling etc..

I think that his LoL example was valid because LoL doesn't do a good job at teaching people the nuances of how that game controls yet that game has been hugely popular and people love it. I think that makes his comparison valid. But I still think that, yes, RE6 teaches you the wrong things and then fills the game with things that aren't fun, sure.

#47 Edited by Genkkaku (732 posts) -

@bibamatt: Well I do see the comparison in how each of those games fails to teach you what you need to play them, but the thing is LoL is strategy and a systems heavy game, it also a game with a huge community of players, some who would be willing to teach you the ropes and it's more understandable to hit the Internet with a game like that, Also I would have to assume that a majority of players who are jumping in to it have an idea of the kind of game it is..

But with RE6 the games there trying to emulate, the action shooters, have a relative low barrier of entry and are very simple on the front end, they don't usually add to the formula, and they've added all these on top of the simple controls of RE5 so I think's it's unfair to compare the two games and how they don't teach players..

But yeah like you said even if they did teach the players it's still not fun (In my opinion anyways)

#48 Posted by Master_Prophet (73 posts) -

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

#49 Posted by RAMBO604 (137 posts) -

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

There is only one egregious control issue in the game and it is the left/right stick waggle Quick Time Events. Some of them are actually impossible to do holding the controller naturally.

The minute to minute combat controls are fine and even the other QTEs are no more or less offensive than RE4 or 5. The blue circle and sound effect for success accompanying them however should be patched out that is awful. Even the rope climbing QTE is easy as hell.

I am so confused as to why Brad and Patrick were so confused by it. The button prompts and arrows clearly show both buttons down then one button up. The one at the end of Leon's is by far the easiest and the one at the end of Jake's is only bad because it is one of the longest individual sequences in the game.

#50 Posted by The_Nubster (2046 posts) -

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Resident Evil 4 & 5 had perfect controls. Absolutely flawless, and I am not being sarcastic. They were tight, methodical, and responsive. They allowed you to control crowds of 10+ enemies without a single mechanical issue. Every single mistake was your own. When you melee attacked an enemy, you were 100% guaranteed to hit that enemy, and hitting others was just a bonus. When you aimed, your bullet went right to the red dot, which did not move or waiver unless you made it do so. The camera showed everything you needed to see, and it did not get stuck on anything, ever. From the movement to the aiming to the feel of the weapons, everything you needed was at your disposal. There were no frivolous mechanics that were vaguely explained; everything you needed was up-front and immediate.

Say what you will about how much you love RE6, it is not that. You can love RE6 with your entire being, but if you try and say the action is up to the caliber of RE4 & 5, you're lying. It's that simple.

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