I really think that those who are complaining about Resident Evil 6 in comparison with past games should really replay those to remember how much they're the same. Even concerning dumb, bombastic, Michael Bay-ish stuff. I mean, RE4 had a giant stone statue-robot-thing pursuing Leon for god's sake!
I get that most people dislike it on it's own and some never did enjoyed RE4 and/or 5 in the first place, and that's fine. It's really weird, though, when comparisons are made to previous games, and how wonderful and perfect they were, as basis for criticizing RE6 when they're so much alike: the feel of the shooting, production values, tone of the story, obnoxious Quick Time Events... Or has everyone forgotten those awful "running away avoiding traps" parts of 5?
Yeah, it's probably bad that a 2012 game plays that much like 2005 and 2009 ones, and maybe those little sins aren't as easy to overlook today, but I was really shocked to see that Brad gave RE5 a perfect score. Have things changed that much since then? RE6 is probably worse for it's lack of focus, reworked melee system, contrived story and perhaps uneven pace, but not THAT much worse.