@Yummylee said:
RE4/RE5 are significantly slower and more methodical games than RE6. In the previous era, you stood still and then took your aim, shooting in the necessary area to then run in and do a melee attack. And while in RE6 that's still possible, it just doesn't feel (bad way to put it, but that's just how it is for me) as satisfying nor is it barely necessary. In RE6 it's all about pop-pop-pop-pop because the handguns fire much faster, and Chris' campaign gives you assault rifles right from the start and you can generally just tear right through enemies if you're not already wailing on them. RE6 is a significantly easier game than both priors, and the times when I died was most often during surprise QTE's.
Besides, it's not the general shooting as to why believe RE4/RE5 is vastly superior to RE6. The level design is significantly better in the previous games, with more open areas, and while they're strictly linear, RE5 still opens up for a lot more exploration and hidden goodies. The cave sections were pretty great as you scour around, avoiding traps and uncovering hidden treasures and so forth. RE6 more often than not drags you down a straight line, and the previous games also don't feature shit where you're flying a fucking jet -- there's a turret sequence in a humvee, but the Jet thing--and the sports bike, snowmobile, attack-chopper to go along with another lame humvee section--is just on a whole other level. Plus saving up for new guns and new gun upgrades > lame skill sets.
RE5 still isn't the be all end all, though, and I've always had plenty of reason to complain about it - it's just that RE6 is so bad in some key areas that even I've actually started to look back fondly on RE5. The Wesker boss battles aren't all that great (though they're still better than any boss found in RE6) and once even RE5 turns into some quasi-third-person-shooter, that's when it really started to lose me. RE5 also too has some lame QTE's in there, but RE6 is a much bigger game and by comparison, RE5's QTE's are barely even noticeable. RE5 (and of course by extenstion RE4) also has a much better opening than RE6 that actually still resembles how an RE game might look and the sort of atmosphere you'd expect. That prelude in RE6 were you're running away from a bunch of exploding cars and then flying a helicopter into a skyscraper is fucking stupid even by RE standards. And I love how they even retconned that segment when you return, almost like in Killzone 3.
Of course the series has been going downhill (in tone and general gameplay design) since RE4 for me anyway so I was never going to be entirely happy with RE6. However, at least I can come away from RE5 (and especially RE4) thinking parts of the campaign were well paced and that the shooting felt gratifying. And while I still think it's OK, RE6 mercenaries mode just doesn't carry the same addiction as it did in RE5 nor even RE4.
Leon's earlier campaign chapters are at least sort of comparable and I've been completely open in admitting that I enjoyed them, but even they are just so linear and are strictly corridor crawls. And stupid shit like how you can't shoot the 'corpses' on the floor, even though you just know they're going to getup and jump at you, are some impressively pathetic attempts at inserting scares into the proceedings. The family home segment where you have to collect the key was at least somewhat tense and even a little sad. And just to add another bullet point, RE6 has terrible villains--as was the whole campaign story frankly--Simmons in particular, who made Irving look to be like the equivalent of a classic Bond Villain he was so rubbish.
In short, as far as the action RE's go, RE4/RE5 drastically > RE6, and it downright depresses me to see people actually comparing them.
EDIT: Goddamn, that's a lot of me repeating ''RE4, RE5, RE6''...
After adjusting the aiming to laser-sight and messing with the sensitivity, the "feel" was just like Resident Evil 5. But I guess that's just me... And it seems that can be said about most of the game.
I'll give you that buying and upgrading guns is way better than skill sets, and I still need to finish Jake's campaign... But I'm truly loving the game thus far, and that includes level design, bosses, cheap scares and flying a fucking jet.
RE4 and 5 both have sections that allow a bit of exploration and non-linearity (like the village hub in RE4 and the lake/swamp in RE5) that are missing in RE6 (if you don't count those key-hunting segments), but there are some pretty cool scenarios like the fight against two giants, fending off zombies while moving up the building, and goddamn if I wasn't on the edge of my seat and nearly in tears during the whole last part of Chris' campaign!
When I think of RE4 I have a lot of good memories, but what always stops me from wanting to go back is remembering what a pain Ashley was and that awful, boring, long as hell Castle. RE5 does a way better job at that, but also drags a bit with the tribal Majinis and the whole Tomb Raider thing. I feel like in RE6 you're always doing something different (or maybe the same thing in a different context) every 30 minutes or so. Some of those things are definitely worse than others (the humvee was pretty bad, albeit totally harmless), but the game always kept me guessing what it had in store while moving it's simple, silly, but really enjoyable story and with a whole bunch of fanservice to back it up. Also, I don't know how you can call Simmons a rubbish boss, it was exactly what I expect of a good Resident Evil villain, just like Irving and Wesker and William Birkin.
I guess RE2 will always be my favorite and the one I'll come back to every year. But I don't think the series started going downhill with RE4, and maybe that's the whole difference in our points of view. I can appreciate what they're going for, even with all of the flaws of RE4, 5 and 6.
Sorry for depressing you with my post, but I wrote it because I was quite depressed myself with all the undeserved bashing the game is getting.
Edit: Also, people are saying it was put together without care... I don't see that at all. The fanservice, nods to other games and previous events... And the pacing is pretty well thought out, guys. Totally by the book, sure, but you can bet after a boss or huge wave of enemies, you'll have a slower, chattier, exploration-based part.
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