It is on my PAL 360 at least. But anywhoo if you're an... 'early adopter' I suppose you could call it, by virtue of buying a new copy of Dragon's Dogma, then you'll notice an option currently on the main menu of Dragon's Dogma to download the RE6 demo! Now downloading myself. I'm definitely.... curious just to see how this plays. Anywhoo, off to check the progress!
EDIT: OK, so... man, this game is fucking weird! The controls! They're certainly new... this isn't just another rehash of the RE4 style of gameplay, but now I kinda wish it was. The camera is a little too close to the character and since melee attacks are now always-available, no context required like RE4/RE5, a lot of my time was primarily just beatin' into dudes. Which is kind of ridiculous. Hell, it almost reminds me of a similar sort of tactic in Operation Raccoon City - always a bad sign for that shit to enter the equation. The inventory system is a hassle and definitely looks like it'll take some getting used to. The cover system seems completely arbitrary as well, and Jesus, Chris' segment was the worst. Just spongin' bullets as I falcon punch everyone.
But it's not all bad. I definitely liked the story set-ups (bitter, drunken Chris! Oh yes!), and Leon's part was a lot better than I anticipated. A lot of predictable scares, but I admittedly found the part when you meet the zombie-chowder, and then his daughter, pretty tense. I mean it's obvious they're going to turn, but it's waiting for that to happen that's captivating. Yet another callback to the infamous ''dog jumping out of the window'' with the barking was unnecessary, though. I mean you already nostalgia'd that in Lost in Nightmares! I overall really liked the tone and the aesthetic of Leon's in any case. ''Score points'' to replace currency it seems, and those blue emblems have returned. Das cool, I suppose. Jake & Sherry's was pretty eh... boss battle was ok, but it definitely hit home how finicky the controls are and will definitely take some getting used to once some actual challenge is brought in to things. Oh, being able to specifically say what you want to say to your partner is a neat touch, too. Also as far as I can tell, your AI partner is actually invincible. Which will certainly be a major plus for a lot of people.
What else... weapons have varying functions (like Sherry's burst-fire and single-fire modes / Leon's dual-wielding abilities), though I couldn't figure out how to use throwing items. At least you're able to heal yourself now with but the press of a single button.
I do like how there's a lot more options available, too. Like how you can actually play as whichever character from the get-go instead of having to unlock the secondary. Plus you can switch-shoulders now when aiming, which is an appreciative addition. There's even a ''classic'' control scheme, which... lol. It doesn't even work, not within the context of requiring to move n shoot -- or at least should such an occasion crop up; again, it was all so easy that getting the job done with your fists was the most effective. Though of course this also could be set on the easiest setting. The story I am undoubtedly still really looking forward to finding out more, but Jesus, the gameplay isn't feeling so hot. Hell, it's kinda bad if all I really need to do is melee everything in sight.