@DarkbeatDK said:
Well, the comparison to Vanquish, in my head at least, was that it has a misunderstood fighting system as well... Except Vanquish explains how to use it, but maybe not stress enough how important it is.
Maybe the reason why I haven't had much frustration with the Quick Time Events or the set pieces is that I just like Resident Evil a whole lot and so I'm willing to look past a lot.
@El_Galant mentioned the Castlevania series, which I only have a moderate interest in and I steered completely clear of Lords of Shadow, even though it's exactly the same as Resident Evil 6: Full of Quick time events, overly bombastic and incredibly long.
If the box hadn't said Resident Evil 6, I probably wouldn't have given it the time or fallen in love with the combat system.
You do realise that what you're basically saying here is that you're a fanboy who is able to shrug off a lot of RE6's faults solely because of the name? And stating that Lords of Shadow is ''exactly the same as Resident Evil 6'' is a massive stretch. They both have QTE's, large-scale encounters ect. sure, but... one's a shooter whereas the other is an action/adventure game with God of War-esque combat. To relate games based on whether they have QTE's or set-pieces would mean RE6 is ''exactly the same'' as a lot of games out there. I should preface this by admitting that I haven't played a whole lot of Lords of Shadow (didn't care much for it; weak platforming/traversal stuff and the combat wasn't to my liking all that much), but I've played enough--say, 3 hours--to know that your comparison is borderline nonsensical.
The closest sorts of comparisons, besides prior Resident Evil games of course, would be the Call of Duty series. Aggressively linear corridor crawls where you follow a waypoint everywhere, peppered with outrageous set-pieces here and there. In fact a few of RE6's moments are taken right out of the CoD series. The slow-mo moment where you have to kill the j'avo before he kills his hostage; those shoulder-button swapping QTE sequences; a snowmobile segment; opening the game in first-person as you slowly drag your partner out of a warzone with a QTE. There's even a little easter egg that is mimicked wholesale from Gears of War 3 at that, where you can watch Chris interact with some playground rides just like Cole can during his segment of the campaign.
Of course the CoD similarities aren't accidental, as CAPCOM have admitted that they were hoping to reel in the CoD crowd with their current direction of the RE franchise. It's also why they've been pushing for the 360 versions of RE games lately with temporary exclusivity deals and such.
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