I thought RE6 was pretty good.
It's true that it's not "survival horror" any more and that there's plenty of other action games out there, but I like the focus on very old-school action mechanics like animation framing and pattern recognition in boss fights.
It's just not something you see in modern western games anymore. In something like Assassin's Creed and Uncharted, if you have to do a certain action your character will slide into the animation... Here you need to line up things like headstomps and other melee attacks to actually hit. It's very evocative of a fighting game.
I would like to know what you mean by that last sentence? How does it evoke a fighting game exactly?