@Demoskinos said:
I think its a direct result of Japanese game design not being what mainstream media wants anymore. People are arguing that the story has no substance and I started to really like the new characters they brought in for RE6. I think the other half is that there is the crowd that has its expectations of what Resident Evil SHOULD be and can't just accept it for what it is. I've long since just accepted that Resident Evil isn't a horror game anymore its an action franchise and its slowly evolved into that ever since RE4.
I went in expecting nothing less than gunning down lots of nasty creatures and being a ton of wacky new virus strains and several main characters transforming into hideous monstrosities. Its all par for the course now days for Resident Evil. I guess if that isn't what you want from Resident Evil then you could be disappointing but I for one am really liking it.
I think it's too easy to just blame it on Japanese game design.
Plenty of Japanese games(including past Resident Evil games) are appreciated for being the quality titles that they are. This just isn't the case here. It's like saying people are only critical of recent Silent Hill titles because people don't like Japanese game design as much anymore. That's ridiculous. Many people are unhappy with what Silent Hill has become because it has strayed away from being what made the original titles so good, and the same can be said of Resident Evil. RE6 isn't more Japanese than past Resident Evil games. It has simply strayed from many things that made the previous titles good, and in attempting to imitate other games, it failed to even achieve functional mediocrity at modern action gaming. It's effectively a game like Inversion but with a much greater budget, and even then, I'd say the controls feel even clunkier than these common imitation games.
If one is to bring up Japanese game design at all, I'd say they should be critical of how far RE6 has attempted to go from traditional Japanese game design. Having an incomprehensible story that they give you little to no reason to care about is hardly a Japanese-specific concern in videogames, and I certainly wouldn't say it's a hallmark of Japanese game design. What they did do was add clunky shooting, bad cover mechanics, meaningless shooter enemies, and inane quick time events in a Call of Duty-ization of the Resident Evil formula. It's like they saw Call of Duty's campaign and thought, "Let's make 30 hours of that, but with RE characters!"
If you came into the game with no expectations but that you would use a controller to interact with a digital experience supported by dynamic graphics and sound, then you would have definitely not been surprised or disappointed with what Resident Evil 6 is. It is indeed a videogame. But is it a good videogame? I don't believe so, and it certainly isn't because of where it was made. Whether it be from Japan or the south of France, it would still be a questionable formula for a game. If the story had been good, it might have been easier to forgive its clunkiness, but that wouldn't change how the controls feel or how the game is designed. As a fan of a great many Japanese games both now and in the past, I resent the suggestion that this game is somehow too Japanese to be appreciated today. This isn't a Japanese game that many people don't appreciate; this is a bad game that many people don't like, which just happens to have been made by a Japanese developer.
Now, having said that, I'm glad you are enjoying it. I like when fellow gamers have fun with games, and I sincerely believe that there are people who will be able to find the fun in most any game. Duke Nukem Forever had plenty of fans, and that's cool. I just don't agree with defending a game with suggestions that somehow the failings of a game are a cultural preference and not simply failings. RE6's issues aren't with how Japanese it is; it's simply with the game as a game. Someone doesn't need to dismiss all criticism to still enjoy the game. Just let people dislike the game as they will and enjoy the game as you will.
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