The first Revelations took about 3 or 4 hours before I really fell in love with it. Until that point, I was really, really uninterested in it. But then it opened up and the flower that it was began to bloom into a mess of not not taking itself too seriously and then cheesy over the top characters that felt so good after the try-hard mess that RE6 turned out to be.
With Revelations 2 and the episodes turning out to be so short, I don't think that it can really afford to keep me waiting that long because that's like 2 or 3 episodes in.
I don't know. It just doesn't feel like a real game. It's really hard to explain. it feels like something is wrong... or missing or something.
The levels are pretty much 100% linear, and the places you can explore end up being routes you have to take somewhere else. So that's a big change from the first Revelations that featured so much exploration you could end up like 20 minutes away from where you needed to go. Not to mention all of the side rooms with guns and collectibles. Nope, not here. Capcom played The Last of Us and that changed everything. Well, not really, but that's what they'll tell you.
The gunplay is weird because the reticle is massive and it never feels like you're going to hit where you are aiming, even though once you figure it out it becomes very simple. It just looks worse than it is. Also there's this weird time delay between firing the last round in the gun and being able to reload. There's like a 3 second period where you just aren't allowed to reload. It's feels like a design choice rather than a bug, for whatever reason.
You also get Bonus Points for doing things like finding secrets and shooting emblems and at the end of an episode you can buy special skills, like increased damage, increased health or brief invincibility when you crouch.
The A.I. is soooooooo dumb.
Like, super dumb
So far, all of my complaints of the story itself come from how I kind of wish Claire wasn't there. Not only because Moira is easily the worst part of the game(All she does is stand in front of enemies and can't do anything because it takes two hands to hold a flashlight. Also she never fucking stuns enemies for me so she was literally useless for the entire Claire section). She tries to be super edgy because she says "fuck" like 30 times a second but it feels super forced and thus falls flat.
I feel like, with all of the connections to The Last of Us that this game so desperately tries to make, someone looked up a list for how many times Ellie says "Fuck" and said "We can top that!!".
With Claire's chapter out of the way, we move onto Big Bad Barry Burton and the game is immediately better. Not that it's that great to begin with, but it takes an interesting turn when you add Natalia into the mix.
Natalia is a little girl that Barry befriends immediately and, since there's not anyone else in the area, Barry decides to look after her. Whereas Moria does absofuckinglutely nothing, Natalia is interesting because she can sense enemies in the area. When you switch to her, you can see silhouettes of enemies through the walls, as well as hidden items you point out for Barry(Or yourself) to pick up. If you crouch, the distance at which you can sense things is increased(Maybe doubled, I can't remember).
One, it's more interesting right away because BARRY. BURTON. Two, Natalia adds an interesting perspective with her powers. Also she can pick up bricks and throw them or slam them on enemies' head because that's what Ellie can do in The Last of Us so it must be good game design. She can also crawl into small spaces because she's a tiny little girl and open up locked doors or retrieve items for Barry.
So really, if you get down to it, Claire's section of the chapter feels more like business as usual while Barry's section at least makes an attempt.
The issue here is the game is still stupid simple. You go to the waypoint on the map, passing a bunch of locked doors along the way. You hit a button, get power, get a key that opens a door, get another key that opens another door, and go along your merry way. You fight a bunch of enemies, Moria stands around doing jack all, and it ends up being like Resident Revelations, except Barry is in it, and it's also kind of dumb.
I don't know, I hope more people can understand what I'm trying to say. It just makes sense to me to say it doesn't feel like a real game. Something is missing and I can feel it.
Raid mode feels like a much improved Raid mode. Except for the 200% increase in microtransactions.
You do missions, level up your character. Except now you can choose which skills you want to get and level up independently instead of choosing a skin with predetermined skills. It adds a lot more depth into the game and it's turned something that was just kind of fun and also incredible tedious to just kind of fun.
Each character has their own levels and skills, but once you max out a skill(At level 20), you can "inherit" it, which unlocks it for all characters while also resetting the level of that particular skill back to zero.
You have a lot of stuff to put things in, like a space for your mods and guns, but the number of items you are allowed to store is suspiciously low. Suspicious when you realize how many DLC's there are to increase the storage amounts. Hey, I'm all for microtransactions when it makes sense, but it feels a little underhanded here. Just a little.
Final verdict!
I don't know if the next episode(or episodes) will get better, but as the first episode stands, it's mega weak. I want to see more Barry and less Moira "Fuck Fuck Fuckity" Burton.
This is not survival horror, there is no fear.
Barry and Natalia have a nice contrast going on as Barry is looking for his own daughter, and must protect Natalia as well as himself in this nightmarish world(For the characters. The world is pretty standard Resident Evil to us).
The level design is linear to the point that I can feel the director's hand guiding me through the level. "This is the part where you stealth kill dudes, this is the epic action sequence where you shoot a bunch, and then you walk around for 10 minutes and HOLY SHIT THIS IS ONLY LIKE AN HOUR AND A HALF. EVEN TELLTALE GAMES HAVE MORE THAN THIS SHIT."
If you're asking if you should buy it, I say two things: One, the price is cheap enough that it shouldn't hurt you too bad if you end up disliking or even hating it. Two, you can buy the season pass at any time, so just go ahead and wait and see if people warm up more to the next episodes. I feel like the ground work laid out here could get really cool, as even the first Revelations was a little understated in its game design. Maybe the first chapter was just to set it up and the rest will execute on some grand design. Probably not, but time will tell... but probably not.
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