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    Resistance: Fall of Man

    Game » consists of 11 releases. Released Nov 14, 2006

    Resistance: Fall of Man is the first in a franchise of first-person shooters from Insomniac Games. Set in an alternative version of 1951, you follow the story of Sgt. Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of Britain.

    zerok's Resistance: Jinrui Botsuraku no Hi (PlayStation 3) review

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    • zerok has written a total of 5 reviews. The last one was for inFamous

    Finally a WW2 shooter I can enjoy

    I have to admit it: I'm an Insomniac fanboy. I played every single Ratchet & Clank game (except the PS3 one) and loved them. So when I first learned about Resistance: Fall of Man it was clear to me, that I eventually had to have it. Now that I finally have a PS3, Resistance was the first game (not bundled with the system) that I got.

    I guess you can describe the game as a mix of Doom/Quake, Ratchet & Clank and Call of Duty. It takes the WWII-like setting of Call of Duty, the weapons-system from Ratchet & Clank and the Scifi-part from Doom/Quake ... and it works really well IMO. The story is set in the UK in the early 1950s and WWII never happened. In its stead mankind is overrun by an an alien army that in good old Doom-fashion captures humans and transforms them into their own soldiers. The story is told in short in-game engine cutscenes and hand-drawn-style pictures of the events, which is my opinion also works surprisingly well and gives the game its own unique style. The whole story is told by a commander of the Britisch resistance who you meet early in the game.

    My personal highlight, though, is the collection of weapons. The game features a Ratchet & Clank-style weapon-switch triggered by R2 that gives you a simple overview of the available weapons and pauses the game while you choose your next alien-killer. While in some games switching weapons is really annoying and more often than not just makes you stick with one weapon, in Resistance after just a few minutes you get the hang of it and fast switching to the right weapon becomes second nature. In good Insomniac-style each weapon feels unique and even the very first weapon you start with -- a human rifle -- stays useful to the very end of the game with its very straight line of firing and relatively fast rate. Every weapon also has 2 completely different firing modes. For example: One of the later weapons in the game -- the Hailstorm -- has as primary firing mode a ... well, a hailstorm of nail-like projectiles and as secondary mode it can be converted into a stationary turret. And naturally (because it is mentioned in every single review out there) there is the Auger, which can shoot through walls and has a shield as secondary mode. And when you play the campaign a second time, you get new weapons ;-)

    As much as I enjoyed the game, it definitely has its flaws, too. While the graphics are nice, the textures could have been in a little higher resolution. Up close they are far from being sharp. Also I'm not really sure that I like the German localization. While its very good in most aspects, calling the enemy throughout the game only "Biester" (beasts) is kind of uninspired. But perhaps your enemies don't deserve to have a better name given their AI in the easy mode. At least coming after me would have been nice. And some enemies don't even try to come closer to you when you shoot at them with your sniper rifle ;-) Also the maps feel a little bit too linear for my taste with absolutely nothing (apart from a couple of intelligence documents) to discover.

    On the other hand, though, the maps never felt boring. Insomniac managed to get enough vehicle missions in there (with different vehicles) to keep the game fresh. Also the safe-point system works really well. I guess there are never more than 5 minutes between savepoints (unless you play really slowly) and I think these are even stored for when you turn off your system. There are also specially marked points in each maps, but they are more there to separate parts of the map than to act as a savepoint.

    In conclusion, Resistance: Fall of Man is a good game with its own unique style that sets it apart from the first impression that it was "just" yet another WWII-shooter. It has its flaws, but ... well, it's an Insomniac-game. If you liked for instance any Ratchet & Clank game, you will IMO also like this one (although it has not a single trace of humor in it).

    Other reviews for Resistance: Jinrui Botsuraku no Hi (PlayStation 3)

      R:FoM "used to be" a good game. 0

      This game is one of my favorite FPS games.  Nathan Hale is my favorite character in this game because he plays a major part of the story.  The chimera race comes to invade the region of Europe, spreading around the world from there.  Nathan Hale and his squad is trying to stop the chimeras from taking over the world but throughout the game, Hale is half-chimera and half-human.  However, the chimera part gets worse as the story goes.. it's spreading like a virus and gets the worse out of Hale.  H...

      1 out of 1 found this review helpful.

      An old but acceptable and fun title which is well worth a look. 0

      It's currently 2010, and one might be forgiven for thinking that it’s a peculiar time to still be playing Resistance: Fall of Man. Resistance was a launch title for the PlayStation 3 in 2006 and it shows, which is a nice way of putting it. But chief of my concerns is whether or not a game is fun and enjoyable, and whether or not a game facilitates fun through its aesthetic and its gameplay. Despite Resistance’s age, it still manages to communicate that important three letter word.  Even with eve...

      1 out of 1 found this review helpful.

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