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Concept »
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Players can design a base or dungeon for their characters to inhabit.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
Trading systems allow players to trade items, money and other objects between each other.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The Drone is the basic harvester of the Zerg. It sacrifices itself when making structures.
Games that include a simulated economy which the player(s) can affect.
Farming is the act of growing plants and raising animals for food.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
Pursuing and killing or capturing wild animals for sport or food.
Logging is the process of cutting down trees for timber. This is an important aspect in many strategy games.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
A person who cuts down trees for a living. Typically portrayed as incredibly manly, almost always sporting a beard and flannel clothing.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Minerals are the primary resource featured in many games.
The extraction of valuable minerals from the earth.
A crude, flammable liquid made up of hydrocarbons that can be found in geologic formations beneath the earth's surface.
Protoss is one of three major races in Starcraft. A noble and powerful race.
Research involves spending resources to create new items or unlock upgrades.
The Strategic Point is an alternative to the staple of the Real Time Strategy Genre, Resource Gathering. Instead, armies fight over points on the map that earns the equivalent of resources.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The Terrans are a race of futuristic humanoids that appear in the Starcraft universe. They are noted for their ability to quickly adapt to new terrains and use any natural resources to their advantage.
Also known as the Universal Union, the Combine is a trans-dimensional empire comprised of enslaved species spanning an unknown number of universes, and Earth is their latest annexation.
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