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Giant Bomb Review

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Alice: Madness Returns Review

4
  • X360

Like its predecessor, Alice: Madness Returns is a game whose considerable dark artistic visions ease much of the gameplay's burden--but not all of it.

Not everyone, it seems, is happy with Alice's return to Wonderland.
Not everyone, it seems, is happy with Alice's return to Wonderland.

Setting your 3D-platformer-slash-brawler inside the shattered mind of an abused young girl, all within a gothic, dreamlike framework borrowed from the disturbed and narcotic surrealism of Lewis Carroll's Alice's Adventures in Wonderland doesn't jump out as an obvious creative choice, and yet that's exactly what American McGee has done, twice now, and with a fair degree of success. Alice: Madness Returns is a game that deals in equal measures of grotesquerie and whimsy, and while that might not be as novel a notion in 2011 as it was when American McGee's Alice was released nearly 11 years ago, it's still a potent combination with the right imagination.

With a modestly dusted-up version of American McGee's Alice included alongside Madness Returns, it's that much easier to make the direct comparison between the two, and that much more apparent how much more playable Madness Returns is, regardless of era. The gameplay, however, is still a means to an aesthetic end for American McGee and his Spicy Horse studio. Even more vivid, corrupted imagery and dark ominous tones are sifted out of the internal monologue of a person clinging desperately to their sanity, and while the player's involvement often supports the antagonistic puzzlebox of a mind gone mad, the game spreads its tricks a little thin, leaving the player ready to move on before the game itself is.

The Red Queen's domain is as sinister as ever.
The Red Queen's domain is as sinister as ever.

Though the Red Queen is gone, there's a new menace in Alice's Wonderland. Now a teenager, and under the care of a seemingly misguided pychiatrist, Alice Liddell returns to an even more twisted version of her private retreat, now under the rule of an unrelenting train being operated by an unknown force. As she delves deeper into her own addled psyche, Alice reunites with many familiar--albeit disfigured and mad as ever--faces, including the Hatter, the Rabbit, the Caterpillar, even the Red Queen herself, as well as the helpful-yet-ever-cryptic Cheshire Cat, while also fighting to uncover the truth behind the fire that took her family from her. It's a tale as grim as it is Grimm, and while its pontificating on the fragility of the mind and the stories we tell ourselves to avoid the stickier truths can have an arm-chair navel-gazing quality at times, it works because it takes its subject matter so seriously.

Considering the wretched state of Alice's fractured mind, it stands to reason that its geography would be equally scattered and mazelike, guarded by menagerie of disturbing visions. That notion informs the overall structure of the gameplay in Madness Returns, which, much like its predecessor, splits its time between tricky platform puzzles and combat sequences. Putting Alice's ability to double, and triple-jump, as well as perform a gliding maneuver to full use, the platforming often has an airy quality to it, with Alice flittering from one platform suspended in the ether to another.

A little exploration, aided by Alice's ability to shrink down and squeeze through hidden keyholes at the push of a button, can net you extra teeth--the game's currency for weapon upgrades--as well as health-replenishing roses, and collectibles like slivers of Alice's own memory. While Alice's mobility is limited in her diminutive form, she's also able to see hidden paths, which contributes to the game's puzzle-solving that often revolves around flipping switches and activating floor panels with specific timing.

Brute force isn't enough--Alice needs to be smart about how she faces each foe.
Brute force isn't enough--Alice needs to be smart about how she faces each foe.

The weightlessness of the game's platforming is countered by the brutal impact of the combat. Alice, initially armed with her trusty vorpal blade, and eventually aided by a harder-hitting hobby horse, as well as a pepper grinder and a teapot that serve as ranged weapons, has to use all of her abilities in battle to survive the large groups of varied enemies she must face. Madness Returns tends to be generous with the checkpointing when you're platforming, usually only rolling you back a misguided leap or two, but the combat demands sharp reflexes and a good understanding of which enemies pose the most immediate threat, as well as the best way to exploit the specific weaknesses of each.

The lock-on targeting feels snappy, you're never in danger of accidentally fighting your way right off the edge of a precarious platform, and if you're paying attention, the game is good about providing little cues to let you know if you're actually making a dent. That said, there's a certain sluggishness when trying to switch from one weapon to another, one that's compounded once you have to start using the D-pad to toggle between your two ranged weapons.

Each of the domains visited in Alice's Wonderland has a very specific visual style, and without exception, they are singular and stunning. The Hatter's domain combines the crockery of a mad tea party and the bleak, polluted, monolithic arcitecture of industrial London, while Alice's quest to find the Caterpillar takes her to a misty mountaintop realm where origami ant-people are marauded by samurai wasps--a clear departure of Carroll's original vision, no doubt, but one that's rendered with incredible detail regardless.

While nebulous foes of corrupting black tar and neglected doll parts pursue Alice throughout the game, the enemies specific to each domain feel as at home in these places as young Alice and her ever-changing wardrobe feels out of sorts. For me, Madness Returns is at its best when Alice's sooty reality rubs up against the toadstools and fairytales of Wonderland, something the game wrings for good dramatic effect. This is a game of texture, even when the textures themselves can be muddy at times.

Her challenges are significant, but Alice is far from helpless.
Her challenges are significant, but Alice is far from helpless.

The game deviates from its prime gameplay tenets on occasion, presenting the player with sliding puzzles, treacherous downhill slides, and, gratefully, entirely optional rhythm minigames. The quality of these elements is noticeably variable, and the game has rough edges both literal and figurative, with the occasional Unreal texture pop and dramatic moments interrupted by load times, but the biggest fundamental problem with Madness Returns is that it lingers a little too long in each of its areas.

As striking as the visuals are, with a moody score that matches its pitch-black pitch perfectly, I always felt like I was ready to move on to the next domain, and some new treats for the senses, well before the game deemed it so. This isn't to say that the quality of the gameplay degrades over time, but rather, that the production quality stokes the player's impatiences for some sense of progress beyond making it to the next bit of platforming or combat sequence. This pacing also has the effect of presenting you with huge tracts where the game's story doesn't really move forward, exacerbating the issue.

Carving a few hours out of the game's fifteen-or-so hours of runtime would've alleviated Alice's only real negative indulgence, but even as it stands, Madness Returns is an engaging slice of dark fantasy, one that reaffirms American McGee's command of both the unhinged and the fantastical.

90 Comments

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ceno

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Edited By ceno

Oh thank goodness. I've felt that this game was being reviewed a bit more harshly than it deserved. It is a fantastic game and I'm glad Ryan enjoyed it as much as he did. Hopefully this will convince more people to give it a chance.

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RagingLion

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Edited By RagingLion

"It's a tale as grim as it is Grimm"     *applause*
 
Now being a bit more certain of my gaming tastes I'm going to predict that I wouldn't enjoy going through a world with the dark and dreary tone that this one has.  I think I've decided arbitrary platforming stuff doesn't really compel me either though that's taken a bit of working out.  Would be somewhat interested to see all the crazy character and world designs mentioned in the review but not enough to buy it.

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xpgamer7

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Edited By xpgamer7

Too many people faulted this for choosing to be a platformer rather than praising it for being great at what it was.

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Milkman

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Edited By Milkman

Huh, was not expecting Ryan to like this all that much. Guess I'm gonna have to check it out.

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Kinggi

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Edited By Kinggi

Nice to see some appreciation for a more old school game releasing these days. Don't see too many platformers of this type around. Ill get it around 40$ or so.

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Cybexx

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Edited By Cybexx

Good review. I saw the IGN (am I able to say that name here?) review and was going to pass on it despite enjoying the original but after reading this review I am probably going to buy it. Thing is I need to finish some other games first before I feel right buying this but since July and August are nearly looking like a gaming wasteland I will probably find some time then.

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cornbredx

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Edited By cornbredx

Good to know Ryan.

I have gotten every American Mcgee game since the first Alice and every game he's made since Alice has been broken and or unplayable in some way. It's good to know this one is good.

I'd have got it anyway, because I like American McGee and despite his often flawed executions his ideas have merit, but I really was hoping at least this one would be good. It's good to know.

Great review by the way. =)

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tourgen

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Edited By tourgen

I like 3D platformers so I'll probably get this at some point. I wish I could find out what type of DRM The PC version has but I can't get a straight answer anywhere.

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r2khimself

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Edited By r2khimself

I pre-ordered it awhile back so I'll probably be getting it as well. Nice to hear that it's not complete shit.

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vaiz

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Edited By vaiz

I'm actually kind of really happy this game is good. It seemed like the dark horse no one was paying attention to between it and Duke Nukem, and I thoroughly enjoyed the first Alice. I'll have to pick this up ASAP.

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Lautaro

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Edited By Lautaro

Is the original game DLC or is it on the disc?

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deactivated-5eb4b2e027234

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I'd like to rent this. Sadly, that's nearly impossible now that Blockbuster's more or less gone and I don't have a Gamefly subscription.

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benpicko

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Edited By benpicko

This looks like a great game.

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spilledmilkfactory

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I'll definitely have to pick this up when I get a chance. Ryan's review, along with the quick look, has convinced me

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MrHammeh

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Edited By MrHammeh

Cant wait to check this one out. Art style goes a long way for me which is good from what I have read about this one's repetitive platforming.

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Gerhabio

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Edited By Gerhabio

Good review but I think calling Carroll's work "disturbed and narcotic surrealism" is a little far-fetched and informed more by contemporary popular conceptions of its themes than by a sensible reading of the actual stories.

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LiquidPrince

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Edited By LiquidPrince

@G3RHRT said:

Good review but I think calling Carroll's work "disturbed and narcotic surrealism" is a little far-fetched and informed more by contemporary popular conceptions of its themes than by a sensible reading of the actual stories.

There is a caterpillar smoking a hookah in the book... Enough said?

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ghost_cat

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Edited By ghost_cat

I think this is the right score.  Knowing that this was a game made for the fans, it wasn't suppose to break grounds or set bars.  The visuals are great, story is still intriguing, and gameplay is fine the way it is.  Good job, Ryan, for examining this game with open eyes.

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Inresurrection

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Edited By Inresurrection

Nice review, indeed. Looks like another game I'll be picking up this summer. Going to wait a little while, though. My wallet needs a break.

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SSully

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Edited By SSully

After the QL, which oddly enough was the first time I heard about the game, I was basically sold. I love a good platformer, and the artistic approach to this game is an added bonus. I just got undead nightmare, so I will most likely pick this up when I finish that.

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Gerhabio

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Edited By Gerhabio

@LiquidPrince said:

@G3RHRT said:

Good review but I think calling Carroll's work "disturbed and narcotic surrealism" is a little far-fetched and informed more by contemporary popular conceptions of its themes than by a sensible reading of the actual stories.

There is a caterpillar smoking a hookah in the book... Enough said?

The caterpillar could be interpreted as smoking opium but if you look at the original drawings by John Tenniel or other drawings from the time, plants surrounding the caterpillar are more similar to tobacco.

I'm an avid fan of Charles Dodgson so I repudiate when people assume silly things out of ignorance or cultural baggage from 60s and 70s psychodelia and other contemporary and often anachronistic reinterpretations.

Taken directly from the Lewis Carroll Society of North America's website:

Can Lewis Carroll’s creativity and writings be explained by any possible drug use, epilepsy, migraines, or other mind-altering circumstance?In brief: no, no, no, and no. Based on all evidence unearthed to date, unless you count the occasional use of an over-the counter homeopathic remedy, Lewis Carroll was not a drug user. This may disappoint lazy media hounds and Miley Cyrus, but that’s the truth as we currently know it, and given Carroll’s abstemious personality and conduct, that particular finding is unlikely to change. Similarly, while he had a couple of seizures of one kind or another in later years, and wondered if one of them might be “epileptiform” in his diary, he also recorded afterward that his own doctor told him that it was not, and there was no history of it in his immediate family line. And while he records that he occasionally had a very bad headache, including some descriptions that sound like migraine symptoms, we have no hard facts that could lead one to say uncontestably that he suffered from migraines. Seizures and severe headaches can be caused by any number of things, and providing a medical diagnosis more than 100 years after the fact is not advisable. It’s fascinating what people since Carroll’s time have tried to read into his life after reading his remarkably inventive works. Our explanation for how the Alice books, theSnark, and all Carroll’s other writings came to be is simple: the man was extremely talented.

So yeah, enough said about poor Carroll.

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Little_Socrates

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Edited By Little_Socrates

I actually called that this'd be a 4 out of 5 from Ryan, and that's exactly what I wanted for it too. Wonderful.

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Legend

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Edited By Legend

Nice, can't wait to play it.

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Eyz

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Edited By Eyz

Awesome!
Loved the original^^

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BBQBram

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Edited By BBQBram

Nice. I was afraid it was going to pull an Epic Mickey.

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avantegardener

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Edited By avantegardener

Hmmm, thought this was definitely headed for 3 star town.

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CosmicQueso

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Edited By CosmicQueso

Alice does have the most disturbing intro sequence I can recall, and the art style is nothing short of spectacular. I'm only through the first level, but wow, what a ride so far.

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kadayi

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Edited By kadayi

EA must of heard Vinny as it appears the game is now available on Steam. 

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liako21

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Edited By liako21

i like ryans reviews.

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deactivated-6050ef4074a17

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@liako21 said:
i like ryans reviews.
Yep, my favorite reviews of the squad are Ryan's.
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weegieanawrench

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Edited By weegieanawrench

@benjaebe said:

Hey, good to see Ryan give the game a good score. I'm loving what I've played so far.

Me too man, it's a pretty fun platformer and the completionist in me couldn't be happier. I've also tried the first game and it's not half bad. It deserves the score it was given. Great review as always, Ryan!

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dropabombonit

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Edited By dropabombonit

Great review, want to get this but just bought Infamous 2 last week and Oot on 3DS so I will wait until it comes down in price

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RVonE

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Edited By RVonE

I'm having a lot of fun with this game. BTW, this game looks a whole lot better than what we've seen in the Quick Look. I don't know what happened with video compression, contrast, or gamma settings, but the game does not look that washed out at all.

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LackingSaint

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Edited By LackingSaint

Not that i'm complaining about this game being good, but 4 stars for gameplay described as "being a burden"? Surely that's a pretty crucial flaw for a game

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Ghostiet

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Edited By Ghostiet
@LackingSaint said:

Not that i'm complaining about this game being good, but 4 stars for gameplay described as "being a burden"? Surely that's a pretty crucial flaw for a game

It happened before. Brutal Legend and Comic Jumper were given three and four stars, respectively, and the final verdict for both was pretty much the same - it's kind of tedious to play, but boy, it is funny and has a great style. It's pretty much all about clicking in the right place for these guys.
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DANW547

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Edited By DANW547

I've been really enjoying this title and I look forward to playing more of it, nice to see a review that focuses on what the game does well.

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Lucidlife

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Edited By Lucidlife

This is one of the best games I have played in quite some time. How anyone can pan it I just don't get. It's FUN and it's LONG. It's lovingly crafted from start to finish. Each area is unique and the overall style of the game is just great. Give it a shot if you passed it up.

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Fascismo

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Edited By Fascismo

" It's a tale as grim as it is Grimm "
A+

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Metaltron

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Edited By Metaltron

I found the game frustrating and the graphics are a mixed bag. Seams are seen all over the place, the maps are put together

very sloppy, and the textures are so blurry. I wish the team focused on the details as much as they did with Alice's model.

She looks great; her hair flows so nice and realistic. the story didn't compel me as I thought it would, I was excited to get this game, good thing I barrowed it, I’m growing white hairs out of the stress this game gives me.

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ouren

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Edited By ouren

Great ass game.