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Giant Bomb Review

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Asura's Wrath Review

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  • X360

You may not be the kind of person who should play Asura's Wrath at all, but if you are, you're in for one hell of a weird ride.

My fist your face yeeeeeeaaaaaah!
My fist your face yeeeeeeaaaaaah!

By the numbers, Asura's Wrath sounds terrible. A six-hour game composed primarily of cutscenes and Quick Time Events, with some simplistic God of War-style character action peppered here and there. Less frequently it turns into Panzer Dragoon for a few minutes at a time, but I am telling you for your own sake, right up top, that you will play through most of this game by pressing a single button or nudging an analog stick when instructed in order to keep the elaborately choreographed but otherwise hands-off action roiling across your screen. It feels like the kind of guilty pleasure that you and me, serious players of video games, should be embarrassed for enjoying. What satisfaction could there possibly be in a game that largely plays itself?

In spite of the one big, obvious caveat, I kind of love this game. It's just so unashamed to be utterly ludicrous--actually, it's infectiously excited about being ludicrous--that you can't help getting swept up in the neon-colored, planet-spanning clashes between gods taking place in front of you. What the developers actually set out to make is not a traditional video game, but instead a mildly interactive season of Dragon Ball Z that's slightly more adult in aesthetic and tone...but only slightly. They not only nailed but surpassed that goal with so much aplomb that I repeatedly ended up leaning forward in my seat, practically pumping my fist in the air. I was definitely pumping my fist in my head, anyway.

The framing of the action is top-notch.
The framing of the action is top-notch.

You don't need to concern yourself with the particulars of the game's story to marvel at its spectacle. But the woeful tale of demigod Asura and his betrayal at the hands of seven other deities is actually told with care, alternating deftly between moments of quiet pathos and high-flying kung fu fights in space. The former is largely there to justify the latter, as you spend the bulk of the game helping Asura expunge his rage into his onetime allies' faces with his divine robot fists, which he usually only has two of but which will occasionally multiply into six when the action calls for it. Things only get more ridiculous from there, and if you were impressed by the buzzed-about scene in the demo that pitted human-sized Asura against a world-destroying, planet-sized space Buddha, well, there's plenty more where that came from.

That sequence seems kind of tame, now that I think about it, considering the sorts of unrestrained nonsense the game flings at you later on. Sheer craziness isn't enough; it's also about the way the craziness is presented. The visuals have a tremendous scale, and the action is masterfully framed by someone who really knows how to work a camera angle. And it all takes place against a backdrop of marauding demons and divine plans to cleanse the world in fire planet-sized tentacle monsters and trillions of souls coalescing into metaphysical superweapons and...well, it's the sort of quasi-mythological futuristic nonsense that's exclusively the domain of anime and JRPGs. I'm generally so fatigued by that stuff these days that I rarely want to go near it, but this game lays it all out there so willingly and is just so darn enthusiastic about it all that I eventually threw myself in there and gleefully went along for the ride. It's a hell of a ride, and it tweaks your brain's pleasure center for flashing lights and clashing fists so hard that I was surprised how much I also cared about what was going to happen to specific characters by the end of it. It's almost as if the story beats give weight and meaning to the action. Imagine that!

RAAAAAAAAAAAAGE.
RAAAAAAAAAAAAGE.

Asura's Wrath is an incredible thing to watch, but in thinking about whether to recommend this game, I can't help coming back to how you play it. There's just not much to it. The Quick Time Events should be self-explanatory, and the melee combat is also largely devoid of technique. You've got a light combo attack and a heavy move with a cooldown, a jump kick and a charge punch. Even bosses lack health bars; the goal of every combat encounter is to fill up your "burst" meter by attacking stuff, and when it's full, you pull the right trigger to explode out another QTE that will move you along to the next part of the story. (Yelling "Burst!" every time you do this is optional but highly encouraged.) The fighting is really just something you button-mash your way through between big action sequences, with the exception of a couple of annoyingly tricky bosses who do a ton of damage and can knock you out of your attacks and generally just obliterate you. In those cases it's best to hang back and dodge until they launch into a canned animation that you can parry with a button prompt, which is the best way to fill up your burst quickly. See, they can't even keep the Quick Time stuff out of the parts where you're almost playing an actual video game.

For story-related reasons, the game at least does a good job of mixing up the rare moments of gameplay by leaning more heavily on shooting in the last third, where you'll be taking down multiple targets with the sort of lock-on shooting for which Panzer Dragoon has become the obvious shorthand. While I'm getting all referential, there's more than a tinge of Space Harrier in those late-game shooting sequences as well, when you start running or flying forward at a zillion miles an hour through spaceship corridors and galactic fleets, dodging obstacles and shooting down bad robots. The game actually scores you on your combat performance, button-prompt accuracy, and time, doling out a ranking after each episode (culminating in the coveted S) that feeds into some unlocks and achievements, so there's an incentive beyond seeing the story to try and do well at this stuff, and even to go back to it multiple times if you truly need to get everything.

Seriously, y'all.
Seriously, y'all.

Simple as the game may be, I just couldn't bother to feel underwhelmed by what I was doing when contrasted with the sheer enormity of what I was watching. This game could have just as easily been an actual animated series or movie with little lost in the translation, but I'll admit to a Pavlovian sort of satisfaction at the repetitive action of hitting a button every few seconds and being rewarded with another exceptional action scene. Whether that's enough to qualify Asura's Wrath as a truly interactive experience isn't for me to decide, but somehow the whole thing comes together and works a heck of a lot better than it seems like it should. The pervasive anime trappings help bind the package together, all the way down to little "next time on" teasers that play after each episode, and customizable commercial bumpers the game cuts to at dramatic moments. The English voiceover is perfectly serviceable, and in fact the actors clearly had a lot of fun with the amount of yelling they got to do. But the inclusion of the Japanese voiceover is much appreciated since the acting there has such a throaty, dramatic weight, as it does in almost all anime. The designers even know how to work the UI for maximum impact, dropping an extra title card at a dramatic moment here and there, or doing some creative things with the placement of the button prompts to correspond to the action. The expert presentation and production values really help make up for the low degree of interactivity.

Even still, Asura's Wrath is such a strange game to describe, much less to try to recommend, or not. I don't think it's the best value at the full $60 price, and if the idea of mostly hitting buttons when prompted for six hours sounds like a drag to you, it won't be a good value for you no matter how cheap it gets. At the same time, it feels like Japan embracing what Japan does best, tying together strong art design, passionate storytelling, and a decades-long tradition of high-flying action starring larger-than-life mythical figures. It's an anime with pixel shaders instead of ink, bringing to bear all the strengths of that medium but with just enough game-like hooks to justify its place on a console. Do I think all games should head in this direction? Certainly not. But am I glad this one is the way it is? You bet your planet-destroying space Buddha.

Brad Shoemaker on Google+

164 Comments

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unclepizzaman

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Edited By unclepizzaman

Good game but not for everyone.

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Brad

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Edited By Brad

@Gold_Skulltulla: I should've said "not for me alone to decide" since defining those sorts of terms is so subjective and often arrived at by consensus.

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thesquarepear

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Edited By thesquarepear
you and me, serious players of video games

@Brad

Say what?

Oh well I guess I am kind of serious about playing video games. Is that bad?

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Gold_Skulltulla

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Edited By Gold_Skulltulla

Nice review Brad, but was a little confused when you said "Whether that's enough to qualify Asura's Wrath as a truly interactive experience isn't for me to decide." What type of person is qualified to make this decision if not the reviewer/critic?

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unclepizzaman

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Edited By unclepizzaman

Looks awesome!

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blitz1423

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Edited By blitz1423

greet review

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probablytuna

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Edited By probablytuna

The first footage I saw of it looked promising if a little unpolished. I won't be picking this up but I sure like the look of this "game".

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MagnusGman

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Edited By MagnusGman

I was very surprised at how much I enjoyed this game. I would even go so far out on a limb to say it's my GOTY so far. Although that will change believe you me. Definitely glad I bought this.

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Danger_Simmons

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Edited By Danger_Simmons

Brad, your review tipped me over the edge and prompted a purchase. I don't regret it at all between the world, the music, the characters its all AMAZING. Think of this like buying an anime box set/season its around the same pricing and in that aspect it makes this one of the best anime I have purchased.

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HermanMarte

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Edited By HermanMarte

Spot on

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Nasar7

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Edited By Nasar7

Silly peasants and your value judgements. This game looks like great, stupid fun. Japan is coming back in a strong way lately.

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TadThuggish

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Edited By TadThuggish

No Caption Provided

@Branthog said:

@Branthog said:

Now that I understand this game is from the same people as all that Dragon Ball Z crap, the stupidity of it finally makes sense. As does the hideous art style.

That's not remotely the case. I think you're confused.

@admanb said:

You're right. Apparently I meant Naruto. Same difference.

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Zabant

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Edited By Zabant

@Branthog said:

@admanb said:

@Branthog said:

Now that I understand this game is from the same people as all that Dragon Ball Z crap, the stupidity of it finally makes sense. As does the hideous art style.

That's not remotely the case. I think you're confused.

You're right. Apparently I meant Naruto. Same difference.

THOSE DERN KIDS AND THURR ANNIE MAYS.

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evanbower

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Edited By evanbower

Nicely written review. Bradley is truly a weaver of words.

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admanb

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Edited By admanb
@Branthog said:

Now that I understand this game is from the same people as all that Dragon Ball Z crap, the stupidity of it finally makes sense. As does the hideous art style.

That's not remotely the case. I think you're confused.
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sammo21

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Edited By sammo21

@tdous: so what you're saying is he enjoyed the anime he was watching even though what he was doing was incredibly boring and mundane.

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BlackSymbiote

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Edited By BlackSymbiote

I really enjoyed reading this, I might give this a rent, or pick it up when it gets really cheap.

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tdous

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Edited By tdous

@gladspooky said:

@CaptainInvictus said:

@Sammo21 said:

I find it weird we went from an industry that made fun of QTEs at every turn...I've even heard some on the giant bomb put down the random QTE in God of War games, to giving a game that is 95% QTE 4/5 stars. Just a random, funny thought.

It's not random or funny, it's a predictably boring thought. It's clearly a different beast from other games that have QTEs, and he says as much.

does he...

The Quick Time Events should be self-explanatory,

Yes.

Simple as the game may be, I just couldn't bother to feel underwhelmed by what I was doing when contrasted with the sheer enormity of what I was watching.
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artofwar420

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Edited By artofwar420

Cool, I like it. I'll think of it as a different take on DBZ.

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LiquidPrince

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Edited By LiquidPrince

This game is really fun, and surprisingly more game then people would have you believe. The good thing about the non game parts though are, you're always being bombarded with something visually satisfying.

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BlatantNinja23

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Nakiro

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Edited By Nakiro

@Sammo21 said:

I find it weird we went from an industry that made fun of QTEs at every turn...I've even heard some on the giant bomb put down the random QTE in God of War games, to giving a game that is 95% QTE 4/5 stars. Just a random, funny thought.

People like quick time events, it's just that it's "cool" to hate on them. Kinda like it was cool to hate on PS3 when it got out or 3DS.

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prestonhedges

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Edited By prestonhedges

@CaptainInvictus said:

@Sammo21 said:

I find it weird we went from an industry that made fun of QTEs at every turn...I've even heard some on the giant bomb put down the random QTE in God of War games, to giving a game that is 95% QTE 4/5 stars. Just a random, funny thought.

It's not random or funny, it's a predictably boring thought. It's clearly a different beast from other games that have QTEs, and he says as much.

does he...

The Quick Time Events should be self-explanatory,

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laserbolts

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Edited By laserbolts

Nice review Brad might have to pick this up.

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CaptainInvictus

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Edited By CaptainInvictus

@Sammo21 said:

I find it weird we went from an industry that made fun of QTEs at every turn...I've even heard some on the giant bomb put down the random QTE in God of War games, to giving a game that is 95% QTE 4/5 stars. Just a random, funny thought.

It's not random or funny, it's a predictably boring thought. It's clearly a different beast from other games that have QTEs, and he says as much.

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otzlowe

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Edited By otzlowe

@Humanity said:

@Turambar: I think if there was a huge disclaimer tagged at the end in bold that this is not worth full price, don't buy it at full price unless you have surplass cash laying around - then yah I agree it's fine. Stating this is a 4/5 GAME and then going on throughout the review how the game bits, sporadically peppered throughout the experience, are the worst part of the package then something is off. Let me just nip a potential future argument in the butt here. I've long since lost track what reviews are supposed to be anymore - a subjective opinion, an objective look, a buying guide for the reader, who knows. Chalking this one up to "hey I think this is totally not right but whatever" and gonna move on. I'm probably still just acting like a wet blanket because Brad gave Warp a 3/5 and I thought that was a really unique game with new and exciting gaming elements which deserved more than some grumbling about control issues.

Seriously though. This one comes down to being more of a case of a "video game" not really having a set definition. If it's a visual medium and it's interactive, it's a video game whether we agree with it or not. Better to rate it on its merits and what it set out to do, rather than to judge it by what we might unfairly expect things to adhere to.

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LackLuster

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Edited By LackLuster

I will buy when cheap

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MrVoo

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Edited By MrVoo

Very surprised. After the quick look I thought he'd give the game a 2 or 3 out of 5.

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sammo21

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Edited By sammo21

I find it weird we went from an industry that made fun of QTEs at every turn...I've even heard some on the giant bomb put down the random QTE in God of War games, to giving a game that is 95% QTE 4/5 stars. Just a random, funny thought.

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Lyfeforce

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Edited By Lyfeforce

So I'm waiting until this is < $30 or used. Gotcha.

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iamjohn

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Edited By iamjohn

@Humanity said:

@Turambar: I think if there was a huge disclaimer tagged at the end in bold that this is not worth full price, don't buy it at full price unless you have surplass cash laying around - then yah I agree it's fine. Stating this is a 4/5 GAME and then going on throughout the review how the game bits, sporadically peppered throughout the experience, are the worst part of the package then something is off. Let me just nip a potential future argument in the butt here. I've long since lost track what reviews are supposed to be anymore - a subjective opinion, an objective look, a buying guide for the reader, who knows. Chalking this one up to "hey I think this is totally not right but whatever" and gonna move on. I'm probably still just acting like a wet blanket because Brad gave Warp a 3/5 and I thought that was a really unique game with new and exciting gaming elements which deserved more than some grumbling about control issues.

Well at least you're honest.

Honestly, I don't get what more Brad has to say. The score continues to be exactly what the score represents - a rough, quick-and-dirty summation of what they thought about the experience and how worth having it is. He says he really enjoys the game and says why he really enjoys the game, and finally acknowledges the fact that it's a game launching at a $60 price point when it probably shouldn't be for a multitude of reasons. (Apropos of nothing, I'd just like to say that if Capcom was smart, they would be leaning into the fact that this game is an interactive anime and price it to be competitive with a television box set. Considering I'm having to spend at least $30 for a season of most shows on DVD or Bluray anyway, spending $40 to get a six hour anime I can play sounds damn alright to me.) Ultimately, though, this review is going to last a lot longer than the $60 price point is, so why should the crux of the review be centered around attempting to justify why it is or isn't worth that amount of money?

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bunnymud

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Edited By bunnymud

Surprised and glad Brad gave this game a 4/5. The game is truly something else.

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puje1

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Edited By puje1

By Azura by Azura by Azura!!

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Toug

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Edited By Toug

I love how the whole review reads like Brad going "What am I doing? Am I giving this a 4? I think I am. Should I? Why the hell shouldn't I? Yup, I'm doing it!"

This seems like a game for crazy people, of which I'm pretty sure I might be one of.

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spilledmilkfactory

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I just might check this out after this surprising review. Or just watch it on youtube.

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beard_of_zeus

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Edited By beard_of_zeus

Surprising! Sounds like a amazing experience, even if it isn't a good game. I definitely want to play this at some point, but the current asking price is a bit much. Someday I will feel your wrath, Asura.
 
@Sanj: Amazing picture you cooked up there.

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Spiritof

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Edited By Spiritof

"But the woeful tale of demigod Asura and his betrayal at the hands of seven other deities is actually told with care, alternating deftly between moments of quiet pathos and high-flying kung fu fights in space."

That's a sentence no man on Earth has ever typed before.

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Grixxel

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Edited By Grixxel

Good review~

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Turambar

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Edited By Turambar
@Humanity: If Brad feels the "non-game" parts are worth a 4/5 regardless of what the "game" parts are, then he can go ahead and give a game a 4/5.  You're going to have a better argument than "I don't agree with his experience" to prove any dishonesty.
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Deranged

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Edited By Deranged

@Brad said:

@Animasta said:

... really? was not expecting that.

You and me both.

Seconded.

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deactivated-5e4c09d3ba1b3

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@Napalm: I brought Twisted Metal back the same day I got it from Redbox. I played maybe a good five hours and just could NOT like any form of those controls. It's a shame.

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napalm

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Edited By napalm

@Humanity said:

@Napalm: It should be! I think I've been grumbling about it for a week now. As soon as SSX comes out I think I'll be able to move on.

I wasn't referencing that game specifically, but I do notice this trend.

As soon as I mention this, though, I think back to how I disliked Twisted Metal because of its confusing and antiquated controls.

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LastNinja

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Edited By LastNinja

Brad as much as I am annoyed at your failings in quick looks and such, you sure write a good review :)

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Humanity

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Edited By Humanity

@Napalm: It should be! I think I've been grumbling about it for a week now. As soon as SSX comes out I think I'll be able to move on.

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napalm

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Edited By napalm

@Humanity said:

which deserved more than some grumbling about control issues.

Oh, this is all too familiar.

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dropabombonit

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Edited By dropabombonit

Yeah I'm totally down for this game, just waiting for it to come down in price before picking it up

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WatanabeKazuma

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Edited By WatanabeKazuma

The game seems to be getting positive reviews, despite the short length, which is a good thing I suppose. I find myself desperately wanting to play this, although my recent purchasing decisions have unfortunately left me with little room to indulge in this insanity.

I hate to say it, but it might be one of the few games I'll actually bother to rent rather than buy.

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Humanity

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Edited By Humanity

@Turambar: I think if there was a huge disclaimer tagged at the end in bold that this is not worth full price, don't buy it at full price unless you have surplass cash laying around - then yah I agree it's fine. Stating this is a 4/5 GAME and then going on throughout the review how the game bits, sporadically peppered throughout the experience, are the worst part of the package then something is off. Let me just nip a potential future argument in the butt here. I've long since lost track what reviews are supposed to be anymore - a subjective opinion, an objective look, a buying guide for the reader, who knows. Chalking this one up to "hey I think this is totally not right but whatever" and gonna move on. I'm probably still just acting like a wet blanket because Brad gave Warp a 3/5 and I thought that was a really unique game with new and exciting gaming elements which deserved more than some grumbling about control issues.