Something went wrong. Try again later

Giant Bomb Review

116 Comments

BioShock 2 Review

4
  • X360
  • PS3

While the story doesn't always hit as hard as its predecessor, there are plenty of great gameplay changes that make BioShock 2 a worthwhile experience.


    Daddy on Daddy violence: where does it end? 
Daddy on Daddy violence: where does it end? 
One of the things that made 2007's BioShock such a stand-out was its focus on exploration and discovery. At the beginning of the game, you knew next to nothing about the nature of your own character, let alone the underwater Utopia-gone-wrong called Rapture. The city was more of a star than any of the characters living in it, and around every corner you'd find an audio log or some piece of art deco architecture that filled in a little bit more of the puzzle. The catch was that actually playing BioShock was far less interesting than watching its story unfold. BioShock 2 addresses a lot of the gameplay issues from the first game, with more fulfilling combat and abilities. But the story feels more like a footnote to the events of the first game, making it best suited to superfans who can live with just a little bit more insight into what made Rapture tick.

BioShock 2's story is set around ten years after the events of the first game, and you play as a character that is usually referred to as Subject Delta. Delta is an advanced Big Daddy prototype, so you'll spend the game stomping around in a big suit with a large drill that serves as your melee weapon. Unlike the typical Daddies, Delta has free will, but he's also been bound to a specific Little Sister, and if they remain apart for too long, Delta shuts down into a comatose state. So the game is a quest to get your (now grown) Little Sister back. But it just so happens that your Little Sister is Eleanor Lamb, daughter of Sofia Lamb, who's now in charge of Rapture. The elder Lamb has restarted the Little Sister project and is collecting ADAM to satisfy her own warped philosophical slant. You being alive is enough to throw a big monkey wrench into her plans, so you'll naturally have a fight on your hands.

Thankfully, you'll be able to use both of your hands at the same time during that fight. Dual-wielding plasmids and firearms is one of the most noticeable improvements to the way BioShock 2 plays. Both types of weapons are are made more useful by the way you can fire them off one after the other. It makes for a faster-paced game, overall. Also, the firearms in BioShock 2 are much better. You'll start out with a simple rivet gun, but you'll eventually collect a shotgun, a machine gun, a grenade launcher, and so on. The weapons feel more accurate and damaging than the guns in the first game. Back then, I was content to play through most of the game using the wrench, since the weapons felt less effective than just running up and whacking your foes. In BioShock 2, the weapons and their upgrades make them a lot more fun to use than the default drill, which requires fuel and doesn't feel nearly as deadly as stabbing someone with a huge, spinning drill probably should. Hacking, which lets you use turrets and security bots as extra defense and can lower prices at vending machines, has been overhauled in a way that takes less time to complete. Research is now done via a video camera concept where you get more research points for filming enemies being attacked in a variety of ways. Both systems are better than their counterparts in the previous game.

    Even after a decade, there are still plenty of drugged-up crazies to murder in Rapture.
  Even after a decade, there are still plenty of drugged-up crazies to murder in Rapture.
Many plasmids from the first game return, but those can also be upgraded for charged-up effects. Charging up a higher-level shot of ice from the Winter Blast plasmid freezes enemies in a block of ice, making them much easier to shatter. You can, again, also slot tonics that grant you passive effects, such as making your plasmid use require less of the mana-like EVE that powers them, reducing the amount of damage you take, or even allowing you to slowly regain health and EVE by standing in water. As before, you can change up the plasmids and tonics you're using pretty frequently, and there are enough different options for both that you can customize Delta around the way you play the game.

All of this combat takes place in areas of Rapture that didn't appear in the first game, but the same look and feel is maintained. The biggest change is that these older sections of the city were served by a train line. This is used to justify the linear nature of BioShock 2. Most of your tasks involve getting the train to a new area, where it's blocked, so you'll have to get off and clear a path to continue. Once you move to the next level, there's no going back, so you'll have to deal with the Little Sisters you see immediately, rather than backtracking to find them later. While this is different than the first BioShock, it's not a major change.

Most of your goals are plainly laid-out and very straightforward, like "get the key" or "flip the switch." But along the way, you'll encounter Little Sisters, who skip around the city, sucking ADAM out of corpses with a comically oversized syringe. In order to collect the ADAM you'll need to purchase more plasmids and tonics, you'll want to deal with every Little Sister you see. The process is a bit more involved than it was in the previous game, though as before, it starts with you defeating the Big Daddy that protects her. Once she's unescorted, you can "adopt" the Sister and put her up on your shoulder (which, since this is a first-person game, you never actually see). You can then take the sister to specific corpses and let her harvest ADAM from them. But once you set her down, splicers come out of the woodwork and attempt to get your little girl. You'll need to protect her while she works, which makes your ability to set a few different types of traps come in handy. There are also tonics that make the Sister work faster, which I found extremely helpful as staying alive while being swarmed by enemies makes the gathering process the hardest part of the entire game. After two gathering sessions, you can take the Sister to one of the many vent holes around Rapture, release her from her curse by turning her back into a regular little girl, and send her on her way. Or, at any point in this process, you can just hit the "harvest" button and kill her for her ADAM. Keeping them alive and healing them gives you some bonus tonics that really come in handy, and after completing every gathering session and saving every Sister, I was left with more ADAM than I knew what to do with by the end of the game.

The other substantial obstacle in BioShock 2 is the Big Sister. These are grown-up Little Sisters who wear something resembling Big Daddy armor, and one attacks as soon as you've dealt with every girl in a level. Though new enemies like the Brute Splicer are tricky, the Big Sister, with her fast attacks and plasmid abilities, is the single toughest foe in Rapture. It's also the closest that the game ever gets to a boss fight.

   The amusement park has some pretty funny Ryan-inspired moments.
  The amusement park has some pretty funny Ryan-inspired moments.
While BioShock 2 is more fun to play than its predecessor, a lot of the thrills that came from simply exploring Rapture and listening to audio logs come up short in the sequel. Sofia Lamb's reasons for running Rapture are fine fodder for Delta's adventure, but many of the game's audio logs feel like they're trying to find different ways to cram Lamb into the history of Rapture. You'll find audio logs from Andrew Ryan, complaining about Lamb's psychiatric practice or debating her in public. You'll find logs from Lamb and other characters talking about her as the main threat to Ryan's power, as if Frank "Atlas" Fontaine never existed. Lamb feels shoehorned into Rapture, making the game's events feel very disconnected from the happenings of the first game. The little bits and pieces of Andrew Ryan you get in BioShock 2 end up being the most satisfying things about its story, even if the events of the first game don't always feel like they're being handled with care.

Considering that both games in the BioShock series sort of live and die by their stories, online multiplayer doesn't immediately spring to mind as an obvious area of improvement for the series. So it's surprising that the game's multiplayer take on Rapture ends up being so much fun. Most of the structure of the multiplayer isn't earth-shattering, as it uses the persistent leveling system popularized by Modern Warfare and inserts you into game types that are fancy, Rapture-themed ways to say " team deathmatch" or " capture the flag," among others. But everything's been given just enough of a BioShock-themed twist to make it all work. You'll be able to hack turrets to fight for your team, or hack vending machines to spit out a bomb if an enemy player gets too close. Big Daddy suits occasionally spawn in the level, letting players don the armor and gain some powerful (though temporary) new abilities. When standing over a dead enemy, you can whip out your camera and take some research photos for a damage bonus against that player. Plus, the effective combination of plasmids and conventional weapons makes for a good time.

The multiplayer is set during the fall of Rapture, when Atlas and Ryan were effectively at war. As such, the city isn't quite so torn up on the multiplayer maps, most of which are based on locations from the first game, such as Fort Frolic and Hephaestus. Configuring your loadouts and unlocking additional tonics--many of which are custom-built for the multiplayer mode--also gives you a great deal of flexibility when it comes to building around your play style. The multiplayer is a surprisingly strong addition to the package that definitely earns its keep, even if it doesn't get quite as deep as some of the other popular shooters out there. Heck, it's nice to see a good, competent multiplayer shooter that doesn't involve real-world military conflicts or space marines.

  The multiplayer mode takes BioShock in a fun new direction.
 The multiplayer mode takes BioShock in a fun new direction.
The sights and sounds of Rapture are mostly terrific. The audio logs and actual face-to-face encounters with humans are well-voiced, and there are little things with the sound design--like the way that leaking water will ping off of your helmet--that help immerse you in the world. Visually, the game is sharper than its predecessor and better at making Rapture look dirty, though there are plenty of walls and other textured surfaces that look bad up close. It's recommended that 360 users install the game to their hard drives to minimize that telltale texture popping that surfaces in so many Unreal Engine games these days.

It's hard to make too many direct comparisons to the first BioShock when talking about this sequel, because such a big part of the first game was seeing Rapture for the first time and experiencing a real sense of discovery as you went deeper and deeper into its fiction. Returning to Rapture--even a different part of the city--is naturally going to be less impressive. But the smart additions on the gameplay side make BioShock 2 rewarding in a different way, while those who want to know more about Andrew Ryan's underwater city will find just enough to make the return trip worthwhile. 
 
Disclosure: The game featured in this review is or was an advertised product on giantbomb.com.  
Jeff Gerstmann on Google+

116 Comments

Avatar image for spankingaddict
spankingaddict

3009

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 12

Edited By spankingaddict

man... its seems like jeff reviews everything!

Avatar image for hatking
hatking

7673

Forum Posts

82

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By hatking

"While BioShock 2 is more fun to play than its predecessor, a lot of the thrills that came from simply exploring Rapture and listening to audio logs come up short in the sequel. Sofia Lamb's reasons for running Rapture are fine fodder for Delta's adventure, but many of the game's audio logs feel like they're trying to find different ways to cram Lamb into the history of Rapture. You'll find audio logs from Andrew Ryan, complaining about Lamb's psychiatric practice or debating her in public. You'll find logs from Lamb and other characters talking about her as the main threat to Ryan's power, as if Frank "Atlas" Fontaine never existed. Lamb feels shoehorned into Rapture, making the game's events feel very disconnected from the happenings of the first game. The little bits and pieces of Andrew Ryan you get in BioShock 2 end up being the most satisfying things about its story, even if the events of the first game don't always feel like they're being handled with care. " 
 
Which is exactly why this game should not have been made and they could have made a spiritual successor with the money and time they spent making it.  That way the gameplay could be essentially the same and they wouldn't rape the story of the first game. 
Avatar image for whisperkill
Whisperkill

3044

Forum Posts

293

Wiki Points

0

Followers

Reviews: 1

User Lists: 11

Edited By Whisperkill

Jeff, the king of 4 stars

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By Tennmuerti
@Milkman: Why? I think it's a valid complaint, seeing as how they are thrown in there without any warning.
Avatar image for patrick5152003
patrick5152003

275

Forum Posts

70

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By patrick5152003

sounds good to me
Avatar image for th3_james
Th3_James

2616

Forum Posts

27

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Th3_James

Holy Fuck, I somehow forgot about this game coming out... Like, I had no clue it was coming out this month. 
 
My friend just picked up a copy for me from his work, and surprised the hell outta me, because i was completely oblivious to the fact that the game was out this month. Getting it from him tomorrow, looking forward to the single player

Avatar image for arbitrarywater
ArbitraryWater

16104

Forum Posts

5585

Wiki Points

0

Followers

Reviews: 8

User Lists: 66

Edited By ArbitraryWater

So Bioshock 2 is appearently fine. But know what? I still don't care.

Avatar image for kennybaese
kennybaese

729

Forum Posts

1507

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By kennybaese

Well I'm picking this up tomorrow and I'm still pretty excited about it. Rapture is a damn cool environment and I'm more than happy to go back. The actual part of Bioshock where you played the game was kind of a bummer from time to time and I'm glad that they fixed it. For me, zapping a dude and then blasting him with a shotgun never gets old.  
 
Either way, story stuff aside I'm excited to play this game rather than just get through it so that I can see the story stuff like I did in the first game.

Avatar image for daryl
Daryl

1776

Forum Posts

178

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Daryl

Feel like this game has come outta nowhere with little hype. 

Avatar image for ntm
NTM

12222

Forum Posts

38

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NTM
@HatKing said:
"
"While BioShock 2 is more fun to play than its predecessor, a lot of the thrills that came from simply exploring Rapture and listening to audio logs come up short in the sequel. Sofia Lamb's reasons for running Rapture are fine fodder for Delta's adventure, but many of the game's audio logs feel like they're trying to find different ways to cram Lamb into the history of Rapture. You'll find audio logs from Andrew Ryan, complaining about Lamb's psychiatric practice or debating her in public. You'll find logs from Lamb and other characters talking about her as the main threat to Ryan's power, as if Frank "Atlas" Fontaine never existed. Lamb feels shoehorned into Rapture, making the game's events feel very disconnected from the happenings of the first game. The little bits and pieces of Andrew Ryan you get in BioShock 2 end up being the most satisfying things about its story, even if the events of the first game don't always feel like they're being handled with care. "  Which is exactly why this game should not have been made and they could have made a spiritual successor with the money and time they spent making it.  That way the gameplay could be essentially the same and they wouldn't rape the story of the first game.  "

@HatKing: I don't like the sound of that either. -sighhh-
Avatar image for sadpatrol
SadPatrol

529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SadPatrol
@Noxpectus:
Play the first one first, you can probably find it for twenty dollars or so. Trust me you'll love it.
Avatar image for supermarius
Supermarius

1223

Forum Posts

821

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Supermarius
@HatKing: could we not call it rape? Rape is a really strong verb. I dont think its ever appropriate to use it when talking about videogames.
Avatar image for skippyscissors
skippyscissors

395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By skippyscissors

Cool, new hacking. 
I can't wait to pick up this and the soundtrack.

Avatar image for willy105
Willy105

4959

Forum Posts

14729

Wiki Points

0

Followers

Reviews: 5

User Lists: 1

Edited By Willy105
@Daryl said:

" Feel like this game has come outta nowhere with little hype.  "

A whole bunch of games got delayed so that they don't have to fight MW2 for the holidays. It ended up killing themselves. Heck, only competition MW2 had was Mario, and Mario won.
Avatar image for deactivated-5ffc9b0923f9f
deactivated-5ffc9b0923f9f

2527

Forum Posts

4764

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

I was expecting a 3, so not too shabby. Still probably won't play it though. Just don't care too much.

Avatar image for hatking
hatking

7673

Forum Posts

82

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By hatking
@Supermarius said:
" @HatKing: could we not call it rape? Rape is a really strong verb. I dont think its ever appropriate to use it when talking about videogames. "

It wasn't my intention to offend somebody, sorry.
Avatar image for ryuken
ryuken

111

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ryuken
@billysea:
I didn't think that the bomberman photoshop pic would effect me..... but those eyes! I really do see bomberman!  lucky for us its a FPS  hahahaha!  yes!
Avatar image for milkman
Milkman

19372

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Milkman
@Tennmuerti said:
" @Milkman: Why? I think it's a valid complaint, seeing as how they are thrown in there without any warning. "
Jeff isn't going to ruin the game for you. I assure that whatever story addressed here is in the beginning of the game and is the main premise.
Avatar image for complex
Complex

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Complex

One day I will pick up the 2nd one, just not in the mood for it I guess. 
 
I could just wait for BioShock 3 I guess, at least that one will be a bit different.

Avatar image for jeffgoldblum
jeffgoldblum

3959

Forum Posts

4102

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By jeffgoldblum
@Complex said:
" One day I will pick up the 2nd one, just not in the mood for it I guess.  I could just wait for BioShock 3 I guess, at least that one will be a bit different. "
Well it's out next month.
Avatar image for zenwork
Zenwork

64

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Zenwork

Just 4? This is a piece of art. I disagree.
Regards

Avatar image for foggel
foggel

2780

Forum Posts

531

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By foggel

Thanks Jeff. Then I wont have high expectations to the story, I think you saved me for a great deal of disappointment :P

Avatar image for ozzdog12
ozzdog12

1164

Forum Posts

57

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By ozzdog12

Very Nice. Can't Wait!

Avatar image for bd_mr_bubbles
BD_Mr_Bubbles

1850

Forum Posts

7791

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By BD_Mr_Bubbles

Can't wait to play this tomorrow.
Avatar image for visariloyalist
VisariLoyalist

3142

Forum Posts

2413

Wiki Points

0

Followers

Reviews: 3

User Lists: 4

Edited By VisariLoyalist

no 5 stars?!?!?!?!? I kill yuuuu!!!!!

Avatar image for yummylee
Yummylee

24646

Forum Posts

193025

Wiki Points

0

Followers

Reviews: 88

User Lists: 24

Edited By Yummylee

Sounds to be as brilliant as I was hoping, only gripe I have is its now much more linear progression through the story, since I always enjoyed exploring at my own will and backtracking to look around for anything I missed.
Avatar image for thehbk
TheHBK

5674

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Edited By TheHBK

Good review and while I am not a fanboy, havent even finished the first game on my way though, seems like the review merited 5 stars.  Feels like your biggest gripe is that the game doesn't feel as fresh, which I dont see how the devs could get around it and if that really is a flaw at all.

Avatar image for laotzu
Laotzu

7

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Laotzu

Will pick this up on Steam in the fall for $10.  
 
Sounds like 2K Marin did a great job with the remit that Take 2 management gave them. They needed BioShock to become a franchise. In my opinion, for the game to approach the success of Bioshock, it had to innovate again with the narrative. Bioshock captured everyone's imagination in summer 2007 because of the originality of the environment , the universe and this bizarre narrative. The problem being, if you were to try and recapture this with BioShock 2 you would have to really shake it up, move out of Rapture. However BioShock2 needs to be a gimme for Take2, so here we are back in Rapture in the universe we have already got used to. But... this time... you ARE Big Brother! Bioshock without the awe and wonder just doesn't interest me.  
  
Would you kindly set Bioshock 5 on the moon.
 
Avatar image for winternet
Winternet

8454

Forum Posts

2255

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Winternet

AHHH! Bomberman.

Avatar image for deactivated-60339640361ae
deactivated-60339640361ae

977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

Avatar image for alconn
alConn

169

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By alConn

One of those GB is 4.5 let's round down/up reviews.  Down in this case.

Avatar image for mikeanator86
Mikeanator86

14

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Mikeanator86

Awesome Video review and unboxing

Avatar image for stinky
stinky

1564

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By stinky

i'm actually a bit disappointed everything has to be franchised and milked.  
if games want to be take more seriously as art, slapping a 2 on them and adding multiplayer isn't the way to go.  
 
Moby Dick 2: Return of the White Whale.  
Features:  
Ahab now with 2 wooden legs. 
Play as the White Whale himself! 
Call me Ishmael or don't! new character creator and editor. 


 

Avatar image for blackbeard
blackbeard

313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By blackbeard

Great review Jeff! 
 
I am a big fan of Bioshock and I am really looking forward to this second installment. I am very glad to see it turned out good. I already had the Special Edition preordered but this makes me feel even better about it. 
 
And thanks for not spoiling anything! :)

Avatar image for natural_deadhead
natural_deadhead

292

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Edited By natural_deadhead

Awesome review. I have to wait to buy this game though. :(
Avatar image for teaspoon83
Teaspoon83

632

Forum Posts

2

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Teaspoon83

See the Penny Arcade "Moby Dick" poster art they did?   
http://penny-arcade.smugmug.com/photos/765274677_2VNao-O.jpg     
Drool, would want that classic turned into sci-fi film. 
 
Anywho, glad that the multiplayer is entertaining.  Was worried. Like Jeff said, it was the last thing people who liked the first one would probably want and it isn't just team deathmatch, nice to see other takes on popular formats. I'll wait for now though, probably play through the first one again before I move on.

Avatar image for nintaiyo
Nintaiyo

56

Forum Posts

17

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Nintaiyo

No disclosure tag at the bottom?

Avatar image for lockwoodx
lockwoodx

2531

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By lockwoodx

I'm not interested in the game at all, but that was a really great review. 

Avatar image for dargis49
dargis49

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dargis49

Holy Spoiler Alert Batman!  Too much info in that video review .

Avatar image for pause
pause422

6350

Forum Posts

16

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By pause422
@dargis49 said:
" Holy Spoiler Alert Batman!  Too much info in that video review . "
There isn't anything at all that is a spoiler in the video review. Its all been stated publicly by 2K by now. If you were purposely avoiding such things, then watching the video review was your own fault.
Avatar image for bionicicide
Bionicicide

1230

Forum Posts

24

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Bionicicide

What's the purpose of the film at 1:15?

Avatar image for kohe321
Kohe321

3569

Forum Posts

1444

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Kohe321

Great review

Avatar image for demonbear
demonbear

1943

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Edited By demonbear
@AltDimension said:
" I'll see you, Bioshock 2, in the Steam 2010 winter sale. "
Or if theres a weekend deal before that but yeah, good call.
Avatar image for endlessmike
EndlessMike

541

Forum Posts

22

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

Edited By EndlessMike

"Bioshock 2 is not Bioshock 1"

Avatar image for spiritof
Spiritof

2471

Forum Posts

28754

Wiki Points

0

Followers

Reviews: 25

User Lists: 27

Edited By Spiritof

Maybe someone could answer this question for me:
 
Is there any carry overs from Bioshock 1 to Bioshock 2?
 
I played the first on 360, and just wondered if anything carries over like weapons, plasmids, or the decisions I made? I don't really care which version I get, but some benefit from my previous playthru could sway me. 
 
(Mass Effect 2 has spoiled me for life)

Avatar image for toadstule
toadstule

299

Forum Posts

17

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By toadstule
@Bionicicide said:
" What's the purpose of the film at 1:15? "
Its the new way to research enemies. By recording yourself fighting enemies in various ways, you gain bonuses for when you fight them another time.
Avatar image for vodun
Vodun

2403

Forum Posts

220

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Vodun

GD it! I was hoping to give Bioshock 2 a miss...too many play-worthy games at the same time!

Avatar image for lind_l_taylor
Lind_L_Taylor

4125

Forum Posts

6

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By Lind_L_Taylor
@Zippedbinders said:
" I'm astounded at the number of people who see 4 out of 5's and  8.5/10 as "bad" or "skip it" reviews. Not necessarily just from this site (destructoid and kotaku are by far the worst when it comes to haughty users). But still, this is a solid review, it even sounds like Jeff was nicer to it than some other reviewers, especially when it comes to the multiplayer. "
Why astounded? This is normal & has been like this for years on any forum I've read.
 
As for my verdict on this game:  PASS!
Avatar image for aaron_g
Aaron_G

1694

Forum Posts

3259

Wiki Points

0

Followers

Reviews: 8

User Lists: 6

Edited By Aaron_G

Good review. I think you are right about how Rapture is less exciting this time around. 

Avatar image for elemmire
Elemmire

70

Forum Posts

919

Wiki Points

0

Followers

Reviews: 2

User Lists: 4

Edited By Elemmire

What a fantastic review. You just can't find this kind of quality anywhere else on the web.