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Giant Bomb Review

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Brütal Legend Review

3
  • PS3
  • X360

The heavy metal fantasy world of Brutal Legend and the characters that populate it are far more well-realized and engaging than the ambitious-but-flawed gameplay.


 The Guardian of Metal welcomes you!
 The Guardian of Metal welcomes you!
It's pretty clear within the first few minutes of Brutal Legend that the folks at Double Fine have a deep, profound love for heavy metal. There's a reverence here, not necessarily for the reality of heavy metal, but for the gleaming, violent, sexy, and well, brutal power fantasy that a wicked Judas Priest album cover, and the contents within it, might inspire in a 13-year-old boy. And while heavy metal has a tendency to be pretty self-serious, Brutal Legend is anything but, taking all of the demonic imagery, S&M gear, hot-rod fetishism, closeted druidic fixations, and ultra-macho barbarian warriors, and blowing it out to its logical and absurd extreme. This is, far and away, Brutal Legend's biggest strength: its ability to be both giddily ridiculous and fist-pumpingly badass, often in the very same moment.

The gameplay, on the other hand, seems like a really odd fit for the subject matter. Brutal Legend goes in several different directions at once, trying to be a third-person action adventure game, an exploration-based, open-world driving game, and an action-oriented real-time strategy game in pretty much equal parts. Those parts aren't as fleshed-out and fun as they ought to be, and they don't always mesh together terrifically, either. Points are given for Brutal Legend's gameplay ambitions, and while it's never out-and-out bad, I often felt like I was tolerating the gameplay so I could savor the rich atmosphere and fast wit that carries it.

After a clever meta-intro featuring Jack Black in a record store, Brutal Legend tells the story of legendary roadie Eddie Riggs. He's the best at what he does, even when he's doing it for the snot-nosed, pierced-lipped, text-messaging poseurs currently sullying the sacred name of metal. Eddie's a man out of time, a leather-and-denim-clad road warrior that longs for a time when music was “real,” like the '70s, or the early '70s. So, when a nasty on-stage calamity ends up transporting Eddie to a fantasy realm that looks like a heavy metal album cover, or the last part of the movie Heavy Metal, come to life, he kind of just rolls with it. The world of Brutal Legend is a most fascinating pastiche of all things metal. It's a heavy metal fantasy, but one in which heavy metal music and culture as we know it exists as well, so it's not uncommon to see a thick-necked headbanger doing battle with some prickly, dangerous-looking beast.

Riggs teams up with a small band of humans living under the oppressive boot-heel of the behorned emperor Doviculus and his general, the lycra-and-leopard-print-clad glam rocker LionWhyte, and quickly finds that his skills as a roadie can be rather handy when it comes to waging an epic battle against the forces of darkness, which ends up more or less resembling a massive arena rock tour. The greatest joy I got out of Brutal Legend came from watching Eddie Riggs calmly acclimate to a foreign land that's still weirdly familiar to him during the first few hours of the game. The game definitely gets a little bit distracted by its own very dense and very metal mythology as it goes on, but that's countered by a simple and surprisingly sweet love story, and the narrative manages to stay engaging throughout.

 If only KISS actually looked like this...
 If only KISS actually looked like this...
I came into Brutal Legend kind of expecting Jack Black to be a bit of a liability as the voice of Eddie Riggs. Jack Black often has a hard time playing anything other than Jack Black, and it would've been easy for him to play Riggs as a loud-talking heavy-metal goofball, but he actually reins it in rather nicely, bringing just the right amount of working-man's matter-of-fact-ness to the role. Besides Black, the game's voice cast is packed with heavy metal luminaries, often playing quasi-biographical versions of themselves, most notably with Ozzy Osbourne as the game's merchant, and Motorhead frontman Lemmy Kilmister as a shaman-type character called the Killmaster. Comedian and noted metalhead Brian Posehn also makes an appropriately baffling appearance as a master hunter, and Tim Curry kills it as Doviculus, bringing just the right amount of measured British malevolence to the role. The voice-work is consistently solid, though a fair amount of credit is due to the game's animations for bringing all the characters to life. I wouldn't call anything about Brutal Legend subtle, but there's an expressive quality to the meaty, caricatured faces in the game that really helps sell the dialogue.

While it wastes no time getting the story going, Brutal Legend eases you ever-so-slowly into its gameplay. The game starts off resembling a third-person action adventure game, with Riggs cutting down evil druids and freaky nun demons with his oversized battle axe and his trusty guitar Clementine, the latter of which shoots bolts of lightning at enemies when played. You can use the two weapons in concert to create a variety of combos, and you can unlock more of them as you progress. It's not long before Eddie assembles the Druid Plow (AKA The Deuce), a Big Daddy Roth-looking hot rod--complete with flames and an 8-ball gearshift--which you can use to travel from one mission to the next, and to generally explore the world as you please. Once you're out in the open, your guitar can also be used to perform solos, which can have effects ranging from unearthing hidden artifacts to summoning your car. As stunning and full of detail as the world is, the game doesn't provide enough motivation to go out and explore it. There are a number of side missions you can choose to take on, which will earn you money that you can use to upgrade The Deuce, your axe, and your guitar, but there's a real dearth of variety to the missions. Ambushing enemy troops and checkpoint-racing AI opponents repeatedly gets monotonous fast, and on the normal difficulty, Brutal Legend isn't hard enough to require additional upgrades, so it's easy to just stick with the story missions.

The game eventually grants you the ability to command other troops around, starting off with the grunts in your burgeoning army, the headbangers, whom you can give basic orders using the D pad. Later missions introduce you to additional units, like the Razor Girls, blow-dried, feathered-haired rocker chicks who have a basic ranged attack, and the comically big-handed bouncers, who serve as heavier melee muscle. Everything leads up to the stage shows, which is where Brutal Legend becomes a full-blown RTS. Though it's relatively streamlined, there's still resource management, tech tree upgrades, and nine different types of units to deploy, each with their own specific and unique strengths and weaknesses. You can still hack and slash away at enemies from the ground level during these large-scale battles, though Eddie can also sprout wings and fly, giving you a very necessary bird's-eye view of the battlefield.

 You can't go on tour without a proper tour bus!
 You can't go on tour without a proper tour bus!
The game introduces new mechanics and units all the way to the very end, but I found that the more involved the gameplay became, the less fun the overall experience was. Real-time strategy is a genre that has struggled more than any other to adapt to the limitations of console controls, and Brutal Legend is not the game to crack that particular code. I just felt like the controller couldn't keep up with the relatively frantic pace of the action, and trying to juggle the third-person and real-time strategy combat at the same time was a struggle. Also, for as much time as the game spends trying to acclimate you to the ins and outs of the stage shows, there are significant, meaningful mechanics, such as the ability to mount the stage directly for some last-ditch defense, that barely get mentioned. It seems pretty bold of Double Fine to incorporate such vastly different gameplay mechanics into a single game, though there's also the sense that perhaps there wasn't enough confidence in any one piece to let it carry the whole game.

In a way, the single-player game--which, if you stick strictly to the story missions, can be knocked out in around four hours--almost feels like a lengthy tutorial for the multiplayer, which breaks the RTS element out onto its own. In addition to the Eddie Riggs-led army of Ironheade, you can also lead Doviculus' fleshy, abominable army into battle, as well as the pale, gothy army of the Drowning Doom. There's a good variety of maps that you can play online with, but the same fundamental issues I have with the single-player stage battles still apply here, and without the story there to hook me in, I didn't feel terribly compelled to revisit it.

Brutal Legend is an intense, unique, and fairly bumpy ride, one that puts developer Double Fine's strengths and weaknesses in pretty sharp relief. The vision of this heavy metal dream world is strikingly rendered, and the comic timing is some of the best you'll find in a video game. The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.

275 Comments

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DavidSnakes

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Edited By DavidSnakes

Great honest review.  I think everyone wanted this game to be amazing, but it doesn't matter if an Evil Corporation like Activision makes the game or lovable Tim Schaffer, the review should be honest and raw.

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Sticky_Pennies

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Edited By Sticky_Pennies

I was kind of shocked at the initial score, but then I read the review.
4 hours long if you play straight through? I also heard there's no ability to jump, which especially sucks in an open-world game.
I'm going to have to wait on price drops.

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gungrave45

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Edited By gungrave45

Strange, i heard from some that they beat it in 8 hours on easy.

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Whisperkill

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Edited By Whisperkill

I dont really care, Im still getting it. I can make up my own decision.
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Death_Unicorn

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Edited By Death_Unicorn

It's kind of what I expected from seeing the game, and playing the demo.

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kicker6820

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Edited By kicker6820

i bought this day one and i have loved it so far. am i the only one that notices a drop in framerate every now and then? other than that, i love it

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Dryker

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Edited By Dryker

Wow! I'm flabbergasted. I just logged in to make a comment concerning my prediction of Ryan's score for Brutal Legend, assuming he would give it 4 STARS by the sound of his impression from the podcast. And I was going to go on and say that Brutal Legend is a perfect example of a game that demonstrates the flaws of a 5 star system, because Brutal Legend isn't as great as some but better than 4 STARS. And now I see that Ryan has completely lost his mind as i'm starting to feel Jeff is as well. There are definitely awkward moments with Brutal Legends game mechanics, but the overall product is exceptional. If Ryan and Jeff were in charge of the gaming industry, there would be even less variety than there is today (yes, I'm aware, they have some quirky interests, but overall have little interest in artistic flair. Yes, again, I'm aware of their few quirky interests but their game reviews speak to the contrary). I'm terribly disappointed in this score, and have sadly lost another game reviewer I thought I could trust. Though, for what it is worth, I respect Ryan's honesty. I'm just frustrated with the negative affect the Personal Tastes of Online Game Reviewers have on consumers' purchases. One day, all we'll have to play is Maddens and Modern Warfares. Which may be good, but I like some variety.
P.S. I'm glad I paid full price (on an unemployed budget) for Brutal Legend, because Tim Shafer's vision and games of this nature need all the support they can get; or soon they'll be gone. Those of us who have been playing games for 20+ years know that there is already a huge dearth in variety, and it'll only get worse if consumers don't vote with their wallets. I've already decided to only buy "artistic/creative" games at full price, and buy the juggernauts like Modern Warfare 2 and Assassin's Creed 2 as used games (although A.C. 2 is very creative, it will sell well).

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sjschmidt93

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Edited By sjschmidt93

The demo wasn't very good, but apparently it's not even half of what the gameplay is like.

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natetodamax

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Edited By natetodamax

The game is only 4 hours long?

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TheHBK

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Edited By TheHBK
@Dryker: Sorry but artistic flair or originality will not make a good game.  The GAME has to be good, not just the presentation.
 
Seems like people are kinda divided on how good this game is.  Some say its amazing and Schaefer has just jizzed out another masterpiece, others say he just tried too many things at once.  People will buy it and others wont.  I like how people will just say, i am gonna get it anyway!  As if they dont read or listen to the concerns the game presents.  seriously, from this it sounds like people are better off renting it, to play through it and not be shamed with the purchase.  And if you think its that good, then you can buy it anyway.  But come on people! You cannot give yourselves to the hype and promotion.  Because I doubt anyone who goes out to buy "anyway" played anything more than the demo and even that left something to be desired.
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Jedted

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Edited By Jedted

As someone who tends to generally disagree with Ryan's reviews i'm not not surprised that he didn't like it.  Although, i wonder why it wasn't Brad who reviewed this since he did the QL. 
 
I still think i'll rent this game because i like Jack Black and the gameplay reminds me of Overlord which i enjoyed inspite of it's mechanical flaws. 
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Cadmus

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Edited By Cadmus

I'm not a fan of Jack Black and Metal, but I think it's worthless for Ryan to mention that the game's main storyline can be completed in 4 hours.  I'm pretty sure it is possible to finish FO3's main storyline in 4 hours too.
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Dryker

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Edited By Dryker
@TheHBK:
Yes, a game needs to "play good" and not only be "creative" to be a good game. But if only the tried-and-trues like Modern Warfare, Halo, and Madden review well and sell well, the people who green light projects will only green light those types of games. Marketers look at theme, not gameplay. Gameplay makes a game "good", but theme is what sells the publishers; and if interesting or "creative" themes don't review or, especially, sell well, games of a similar nature will not be green lit. It's sad, and frustrating, but the business minded people are pragmatic and choose the best bet: that which has already sold well. So, to nurture an interesting concept to the point of becoming the entire (and the most rare of games) package of great design and gameplay, one must be forgiving of minor flaws to allow it to grow to such. Games can be a great escape, but they're leaning more and more on the simple and easily understood. I love playing Modern Warfare, but the experience is not an escape, it's more catharsis than anything; which is good, but people need rich and wondrous worlds to get lost in, because our own can be a bit harsh and overwhelming at times. Games that offer the best escapes seem to fare the worst (please do not mention any Star Wars or Lord of the Rings wannabes as argument. They're as tried-and-true as Halo and Madden).
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Shady

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Edited By Shady
@Skillface said:
" I love how people see "3 stars" then scroll down to comment immediately.  READ THE REVIEW. "
Even if those people did, I don't think it'll change their minds as most of them feel the need to justify/attack a video game purchase. While I understand that the crew at GB do these reviews to help guide what people should buy and stay away from (Darkest of Days, Rock Revolution), I think they realize some people will play or stay away from some games regardless of the review outcome. What bothers me is that others don't realize this and waste their time arguing over what really amounts to nothing.
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deactivated-5c7ea8553cb72

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lowest score on metacritic so far.
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Origina1Penguin

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Edited By Origina1Penguin

Damn.  I thought it would get four stars.  I did predict Gamespot's score though.

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jmrwacko

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Edited By jmrwacko

Wait what? Ryan gave a rock-themed action adventure with comedic elements three stars? Now my faith in the consistency of life has been shattered completely.

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nail1080

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Edited By nail1080
@Dryker said:

" Wow! I'm flabbergasted. I just logged in to make a comment concerning my prediction of Ryan's score for Brutal Legend, assuming he would give it 4 STARS by the sound of his impression from the podcast. And I was going to go on and say that Brutal Legend is a perfect example of a game that demonstrates the flaws of a 5 star system, because Brutal Legend isn't as great as some but better than 4 STARS. And now I see that Ryan has completely lost his mind as i'm starting to feel Jeff is as well. There are definitely awkward moments with Brutal Legends game mechanics, but the overall product is exceptional. If Ryan and Jeff were in charge of the gaming industry, there would be even less variety than there is today (yes, I'm aware, they have some quirky interests, but overall have little interest in artistic flair. Yes, again, I'm aware of their few quirky interests but their game reviews speak to the contrary). I'm terribly disappointed in this score, and have sadly lost another game reviewer I thought I could trust. Though, for what it is worth, I respect Ryan's honesty. I'm just frustrated with the negative affect the Personal Tastes of Online Game Reviewers have on consumers' purchases. One day, all we'll have to play is Maddens and Modern Warfares. Which may be good, but I like some variety.P.S. I'm glad I paid full price (on an unemployed budget) for Brutal Legend, because Tim Shafer's vision and games of this nature need all the support they can get; or soon they'll be gone. Those of us who have been playing games for 20+ years know that there is already a huge dearth in variety, and it'll only get worse if consumers don't vote with their wallets. I've already decided to only buy "artistic/creative" games at full price, and buy the juggernauts like Modern Warfare 2 and Assassin's Creed 2 as used games (although A.C. 2 is very creative, it will sell well). "

Sorry everything you say is a complete fail simply for the fact that this game is 4 to 6 hours long and it doesn't use its open world in anyway that lets you do your own unique things in it.
 
Giving a game thats this short a 4 or 5 stars would be a disgrace. Either way it's pretty lame that people are giving out about the number of stars a game gets, whether it gets one more or one less star it doesn't matter, the review is there to be read and Mr Davis gives a very good account of the pros and cons of the game (all of which is his opinion, and you are welcome to agree or disagree but there's no need to be 'flabbergasted' lol)
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giyanks22

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Edited By giyanks22

Wow... 3 stars. It got a nine on IGN and a 8.5 on Gamespot. Wel.. I trust the GB staff. But still suprising.

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Edited By 88Fingers

Wow! That's a pretty harsh score there Ryan.
If you look around, most major web-sites are giving it a 9 or more.
Honestly, I think it's Ryan's dislike of Jack Black that influenced the low score.
 
Of course everyone's entitled to their own opinion, but I'd like to hear
what Vinny, Brad and Jeff have to say about the game.

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djstyles92

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Edited By djstyles92

i disagree with this review, its muuuuuuccch longer than 4 hours and the rts in the game is very well handled

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Edited By TomA

To be honest, im kinda disappointed. I really wanted this game to kick ass. But now i think i'll save my money for more games next month, or maybe GameCommanderPro so i can multibox my WoW account:)

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Death_Burnout

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Edited By Death_Burnout

Even in 2009 reviews of any nature are so bizzarely percieved in so many different ways...it drives me crazy. (if anything it will get far worse)
 
But it does boil down to one core thing...the score, most focus on the score and nothing else.

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buzz_killington

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Edited By buzz_killington

Huh... I guess it's a rent then.

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JazzyJeff

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Edited By JazzyJeff
@TomA said:
" To be honest, im kinda disappointed. I really wanted this game to kick ass. But now i think i'll save my money for more games next month, or maybe GameCommanderPro so i can multibox my WoW account:) "
To be fair, this review is on the low end of the spectrum. It's holding an 83 on Metacritic right now, so I'm at least going to rent it.
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chewii101

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Edited By chewii101

Sucks that the game didn't live up to the hype that was built up. I guess that RTS parts didn't translate that well in the game. Hope this isn't another commercial bust. Still wanna play it though. 

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Edited By Lingxor

I think Ryan should have gone into a little more detail as to why the game play isn't that spectacular.

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Edited By kenzo287
@ververdan0226 said:
" @Kenzo287 said:
" I didn't want to hate you Ryan I really didn't "
Because he has a different opinion than yourself? That makes sense... "
i'm glad you see it my way. in all honestly i agree with most of his review after i re-read it but i still can't understand the score. meh whatever if it were up to them they probably wouldn't have scores but gamers seem so dependent on them
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deactivated-5f9398c1300c7

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I don't disobey your review, Ryan. I agree with it. Certainly not buying it.

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deactivated-5ffc9b0923f9f

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Thanks Ryan for not riding on hype and giving YOUR review.

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Edited By Nadril

For the record guys, Giant Bomb is not the only "bad" (I say that loosely) review of Brutal Legend. Joystiq's review of it was pretty unfavorable towards it as well, citing a lot of the same issues (really short campaign, tried to do too much with RTS elements).
 
Of course Joystiq doesn't put an arbitrary number next to their reviews and, really, I have to wonder that if Giant Bomb didn't how many of you would have ignored this review completely?

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DrLove

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Edited By DrLove
@nail1080 said:
" @Dryker said:

" Wow! I'm flabbergasted. I just logged in to make a comment concerning my prediction of Ryan's score for Brutal Legend, assuming he would give it 4 STARS by the sound of his impression from the podcast. And I was going to go on and say that Brutal Legend is a perfect example of a game that demonstrates the flaws of a 5 star system, because Brutal Legend isn't as great as some but better than 4 STARS. And now I see that Ryan has completely lost his mind as i'm starting to feel Jeff is as well. There are definitely awkward moments with Brutal Legends game mechanics, but the overall product is exceptional. If Ryan and Jeff were in charge of the gaming industry, there would be even less variety than there is today (yes, I'm aware, they have some quirky interests, but overall have little interest in artistic flair. Yes, again, I'm aware of their few quirky interests but their game reviews speak to the contrary). I'm terribly disappointed in this score, and have sadly lost another game reviewer I thought I could trust. Though, for what it is worth, I respect Ryan's honesty. I'm just frustrated with the negative affect the Personal Tastes of Online Game Reviewers have on consumers' purchases. One day, all we'll have to play is Maddens and Modern Warfares. Which may be good, but I like some variety.P.S. I'm glad I paid full price (on an unemployed budget) for Brutal Legend, because Tim Shafer's vision and games of this nature need all the support they can get; or soon they'll be gone. Those of us who have been playing games for 20+ years know that there is already a huge dearth in variety, and it'll only get worse if consumers don't vote with their wallets. I've already decided to only buy "artistic/creative" games at full price, and buy the juggernauts like Modern Warfare 2 and Assassin's Creed 2 as used games (although A.C. 2 is very creative, it will sell well). "

Sorry everything you say is a complete fail simply for the fact that this game is 4 to 6 hours long and it doesn't use its open world in anyway that lets you do your own unique things in it.  Giving a game thats this short a 4 or 5 stars would be a disgrace. Either way it's pretty lame that people are giving out about the number of stars a game gets, whether it gets one more or one less star it doesn't matter, the review is there to be read and Mr Davis gives a very good account of the pros and cons of the game (all of which is his opinion, and you are welcome to agree or disagree but there's no need to be 'flabbergasted' lol) "
if ryan thinks the game is just "ok " or "decent" thats cool, but gamespot said 7 hours, 1up 8-10 and gametrailers said 8-10 for single player its strange that ryan is beating this game in half the time...
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NickNorman

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Edited By NickNorman

I've been playing for a while now, and really enjoying myself. My only fear was that the story wouldn't last, and four hours doesn't seem like long. I actually like the main characters for once, and I'd like to see more of them (DLC, maybe?). I hope the multiplayer stays popular, but predict it won't. Fans of metal and RTS don't exactly cross over very well, at least in my mind. Remember Halo Wars?

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turboman

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Edited By turboman

I well respect Ryan's review, and I disagree. That is all.

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badlogik

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Edited By badlogik

Brutal Legend  is flat out one of the best games I've ever played.  Yes it is entirely different from your typical game.  It tries to be a whole experience, and in doing so it will drive away some people, but if that were a reason to give a game a bad score, no RPG would ever get a good score.  The controls are plain simple.  I've played video games my entire life, and played PC RTS games, console RTS games, and action games and everything else.  There is absolutely nothing wrong with how Brutal Legend plays.  It is just different, and uniqueness is just not accepted by everyone (clearly this reviewer).  However, if you cannot accept that a game is good just because YOU don't like it, then you are not a good reviewer.  Yes an RTS / action game is going to be devisive, but this game deserves at least a whole extra star.   
 
Every time I see one of my favorite sites review a game far outside the average scores, I am very dissappointed in them, because clearly, they are not on the same level as everyone else.

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TinyMushroom

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Edited By TinyMushroom

From what I can remember in the last 5 years or so, I have never seen such a gap in reviews from site to site for a single game. I am playing it at the moment and I admit it isn't a 9.0 but it isn't a dud as a few sites are claiming.

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plagueseason

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Edited By plagueseason

I called this one. After they announced the RTS aspect of this game, I knew it was heading for disaster. This style of game just should not have included any RTS elements - period.

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Media_Master

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Edited By Media_Master

I'd play through it just for the characters.

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DanielJW

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Edited By DanielJW

Holy hell. Why can't people who enjoy the game enjoy it, and respect the opinions of those who don't.

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abomstar

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Edited By abomstar

Just finished the first RTS mission after sprouting demon wings, and this game is really growing on me. The strategy portions are unlike anything I've ever played before and took some getting used to, but it seems completely functional once you get the hang of it.  There's a steep learning curve to this game, even with regular combat. You're presented with such a wide arsenal of techniques, most of which don't seem completely necessary, but it can't hurt to switch it up every once in a while. 
 
Haven't touched multiplayer yet, but I wonder if the competitive side of this game gives any of the more advanced/lesser-used combat moves some real function. In theory, and if it's not completely broken, this could be a game that gets totally nuts at the advanced level. But I kinda doubt it will ever catch on, anyway.
 
The open world is somewhat bland, but I still found myself performing jumps, searching for bondage statues, and killing animals for Brian Posehn for a 2 hour stretch while I enjoyed the soundtrack.  If the percentage of songs I've unlocked so far has any correlation to total game length, then 4 hours seems like an underestimate even if you don't do any side missions.  It's unpolished at times, and definitely a jack of all trades game, but it does a whole lot of them very adequately and is a refreshing experience.

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Aussiepowa

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Edited By Aussiepowa

WOW sounds to me like ryan flew through this one.... sure maybe there is only about 4hrs  for the main story missions but its set in a fucking awsome open world so there is plenty more hrs in gameplay than the impression left here ppl . At least a 4/5

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FunExplosions

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Edited By FunExplosions

Noooooooooooooooooooooooooooooooo

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ma_rc_01

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Edited By ma_rc_01

I suck at RTS's (or is that RTi?) and I got into a stalemate that pissed me off so I turned it off, love everything esle about it tough, so I'll go back to it once I've calmed down a bit.

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Foxdemon2k

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Edited By Foxdemon2k

I didn't expect such a low score. The game is good though, so don't hesitate to play it.

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Rasgueado

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Edited By Rasgueado
@DanielJW said:
" Holy hell. Why can't people who enjoy the game enjoy it, and respect the opinions of those who don't. "
Et Tu.
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ManlyBeast

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Edited By ManlyBeast

Meh I think this a very uneducated review, but who cares what i think....

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Captain_Insano

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Edited By Captain_Insano
@TurboMan said:
" I well respect Ryan's review, and I disagree. That is all. "
same. I feel this game is better than what he says, but it is a review. Games are a subjective medium. He has justified why he feels the way he does, and that is perfectly fine. I feel differently, and can justify that as well. Everyone wins
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day2daze

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Edited By day2daze
@megalowho said:

" @Tallica9000 said:

" @TomA said:

" I think you need to like Jack Black AND enjoy Heavy Metal to fully enjoy this game. "

"
Not necessarily - I think you just have to value certain aspects of game design highly (atmosphere, story, sound, art direction) and be more forgiving when it comes to core gameplay mechanics.  "
^yeah right on. This is just one of those where you're going to have to enjoy story/setting more then gameplay...?? if that's possible in this dayan age.
games such as BG&E, or zelda, you know the n64 days- complex environments/ simple gameplay playing on the strengths of said environments.if that's for you, or if the following numbers don't scare the shit out of you-
gameplay 7/10; presentation 10/10 
or if you really enjoy games with one or more of the following: heavy metal, or ha, um console RTS or of course schafer's unique formula (mmm, drinkin that shit up tim), chances are you'll find the game to be both fun and worthwhile. just take it for the ray of sunshine it is in such a wicked seastorm of putrid genericness and don't expect another trigger-fucker or QTE.
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Bilawal

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Edited By Bilawal

If there's 4 hours of solid play and it's 40 pounds then I'm not going to buy. After playing games which are 40+ hours; I will only accept a game that has at leat 15 hours of gameplay or good multiplayer. Not worth the money.

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MetalR

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Edited By MetalR
@ManlyBeast said:
" Meh I think this a very uneducated review, but who cares what i think.... "
Nobody cares what you think.