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Giant Bomb Review

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Call of Duty: Black Ops Review

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  • PS3

Black Ops takes the kitchen sink approach by throwing in a ton of modes and options, but the core action remains mostly intact.


 Frank Woods: total badass.
 Frank Woods: total badass.
Call of Duty: Black Ops makes a lot of ambitious changes to things around the outside edges of the action while leaving the core campaign and multiplayer components largely intact. It's got a lot of great moments, but portions of the story feel cliched and hokey. Also, this is now the fourth game out of Activision that has used the same style of combat to power its campaign and multiplayer. The formula, as awesome as it can still be, is starting to wear thin.

That's not to say that Black Ops doesn't have a lot of new tricks up its sleeve. The story found in the campaign feels like a solid departure from what's come before it. Set in the same universe as Treyarch's Call of Duty: World At War, Black Ops doesn't spend much time weaving different playable characters together into a single narrative. Instead, you play the majority of the game as Alex Mason, a special ops guy who's hooked up with the CIA to do dirty work anywhere it needs doing, and missions where you don't control Mason are there to fill in some gaps or tell Mason's tale from a different angle. The game is set over a large chunk of the Cold War, opening with a Cuban raid as you attempt to assassinate Castro. For taking on that mission, you quickly end up locked away in a Siberian prison, and the globetrotting begins. As much of the game is told via flashback, Mason's adventures are able to cover a wide period of time, taking you up to the war in Vietnam and beyond. Since we're dealing with the past, you'll encounter a few characters from real-life history, too, which feels really out of place, considering all of the over-the-top theatrics you're performing across the rest of the game.

To be clear, Black Ops is not a Vietnam game. But the middle of it most definitely is, complete with cliched examples of licensed music from the era. At one point, you're traveling down a river, blasting "Sympathy For The Devil" by the Rolling Stones. I just sort of rolled my eyes at this point. They aren't always directly related to the music, most of which is really great, but the campaign is full of moments that just don't fit. The action, meanwhile, is fairly standard. There are a lot of guys to shoot, and all that shooting gets broken up by a few larger set-pieces, including one where the game sort of turns into a real-time strategy game for a few minutes as you order a squad around from the cockpit of an SR-71. There were also a couple of baffling moments that just feel like they're underexplained by the game. In one case, you need to run up to barrels full of napalm and interact with them to take out some enemies. But the game isn't clear that running up to them is the way to proceed, so I found myself shooting the barrels, running around the barrels, running past the barrels, and so on until I stumbled upon the trigger needed to make the game move forward.

It wouldn't be 'Nam without a chopper or two. At one point you'll fly one for yourself. 
It wouldn't be 'Nam without a chopper or two. At one point you'll fly one for yourself. 
But it's the multiplayer side of Call of Duty that keeps people coming back year after year, right? The list of modes in the team-based multiplayer component hasn't really changed. Yes, Headquarters is still Headquarters. There are some gameplay changes to consider, though. You can dive to a prone position by hitting the stance change button while running. This is especially fun when used to dive through windows, and there's an in-game challenge that'll get you some bonus experience points for diving through five of them. But by and large, it's the same game, new maps. There are some great maps in the game, like Nuketown, a 1950s-style neighborhood with mannequins hanging around. Oh, and at the end of every match, a nuke goes off and destroys the level. Other maps give you a larger playfield, like Jungle, which has a small, wooden bridge at its center with enough ways to get to it that anyone crossing the bridge tends to get gunned down pretty quickly. There are 14 multiplayer maps to choose from. 
 
Most of the killstreaks, perks, and equipment you'd expect to find in a Call of Duty game appear in Black Ops, though there are some notable changes. On the killstreak side, nukes are out and dogs (boo!) are in. There's also a new remote control car killstreak bonus that lets you control a little buggy with the aim of driving it up to a foe and making him and the car blow up. It's kind of annoying and it only requires three kills, so those little things are liable to be everywhere. Deathstreaks are completely gone. Perks are definitely present, but the pro versions of the perks take more work to unlock. Still, I found gaining the ability to get my gun back up more quickly after coming out of a run to be insanely invaluable. Some of the pro bonuses are, as before, very nice. While all this stuff is present, how you'll get it is a bit different this year.

A lot of the changes to how the multiplayer functions takes place outside of the game. The player progression has been broken into two pieces. Now, leveling up merely unlocks the ability to purchase additional weapons, perks, equipment, attachments, and, well, just about everything else. You'll have to spend your "COD points" to actually use any of that stuff. On one hand, this is nice because it lets you skip the items that don't fit with the way you play. For example, I have no desire to use gas grenades or sniper rifles. So I can focus my purchases on assault rifles and LMGs. The downside to this is that you don't feel the same thrill when you gain a level. By the time I was level 20 or so, I felt like I had unlocked just about everything to make my class function the way I like, leaving me with a lot less to look forward to. At least the pro versions of the perks are significantly tougher to unlock in many cases, giving you something significant to grind on. You can also gamble with your COD points using a contract system, which gives you a set amount of time--like 40 minutes of in-game time, in some cases--to complete specific tasks, like getting five headshots with a specific weapon or planting the bomb a certain number of times, and so on. You have to spend money to buy these contracts, and you only get paid if you complete the task before your time expires. The challenges appear to rotate on a regular basis, giving you new things to try over time, if you're so inclined. But that's not the only way you can lose all of your money.

 The crossbow is useful if you want to stay quiet, but you can strap explosives to your bolts if you want to go very, very loud.
 The crossbow is useful if you want to stay quiet, but you can strap explosives to your bolts if you want to go very, very loud.
The main new multiplayer thing in Black Ops is set of six-player free-for-all modes that fall under the heading of Wager Match. In these modes, you pony up some of your COD points as an ante, and the top three players in the round get a portion of the overall pot. These modes play around with how the weapons are used and acquired, so in Gun Game, you'll all start with basic pistols, but each kill upgrades you to a new gun, and the first player to cycle through all 20 guns (which includes the crossbow, one of the new weapons found in the game) wins. I think my favorite is One in the Chamber, which gives everyone a pistol with only one bullet. If you kill another player, you earn another bullet. So if you're out of ammo, you'll need to knife someone to rearm yourself or lose one of your three lives. It's a tense battle, because accuracy becomes so, so key. The wager-based modes feel like little mods and, in fact, Gun Game was actually a somewhat popular Counter-Strike mod. It's interesting to see the developers take a fresh stab at free-for-all play, considering that team-based modes effectively rule the shooter landscape in this day and age. It's a cool addition, but considering that most of the key items you'll unlock for multiplayer don't cost that much, it's not really something you'll need to turn to for additional funds too often.

Black Ops has a file-sharing and video editing setup similar to the tools found in Halo 3. Your matches are automatically saved, and if you like, you can go in and watch any other player's recent matches. You can also chop up smaller clips, fiddle with speed and camera angles, and save the files out to your file share, which has six slots for your saved films, screens, and custom game modes. While you can customize modes for private matches, the tools at your disposal feel fairly basic when you compare them to what Bungie's been doing with Halo for the past few years, but hey, it's a start.

The Nazi Zombies mode found in World At War returns in Black Ops, and you'll find two maps available for online play once you've completed the single-player campaign. Each map is setup with a little video, and each one has you play as a unique set of characters, giving each map its own "zombie team." Perhaps this is an unpopular stance, but I really didn't like the zombie mode in World At War, and it's not much better here. All it does here is make me miss the Spec Ops mode found in Modern Warfare 2, which I found to be a much more exciting cooperative mode. There's also a Combat Training mode that lets you go up against bots in deathmatch or team deathmatch, which would be a great option for players out there that don't have Internet connections... but for whatever reason, the mode is only available when you're connected to a network.

Hearing Cube gripe about how my tactical insertion was destroyed is probably one of my favorite parts of the entire game. 
Hearing Cube gripe about how my tactical insertion was destroyed is probably one of my favorite parts of the entire game. 
Moments of Black Ops look fantastic, and Treyarch's signature fire technology shines yet again, whether you're using a barrel-mounted flamethrower or just blowing things up. You'll find some sharp lighting in spots, and much of the character animation is solid. A few textures here and there look a little grungy, but it's easy to forgive some of its shortcomings when you consider the game's solid, smooth frame rate. You can opt to sacrifice a lot of that frame rate to play in a 3D mode, but I didn't find the tradeoff to be worth it at all. There are some moments that look really cool when you're playing on a proper 3D setup, but the Call of Duty series is all about that great frame rate. Without it, the entire experience suffers, even if you're getting some new depth from the 3D display.

The audio is largely fantastic. Gun reports, especially ones in the distance, really stand out nicely, and much of the voice acting helps sell the campaign. It's helped out by some big names, like Ed Harris and Ice Cube. But it's also hampered by Sam Worthington, who voices Alex Mason in such an awful, inconsistent way that by the end I was wondering if Mason (said to be a native of Alaska in the game's backstory) was Australian. Maybe it's just the horrors of interrogation, right? As I said before, a lot of the game's music is also fantastic, setting up the intense sequences with pounding tracks that don't try to be period-appropriate. The smattering of licensed music found in the game just sort of gets in the way, and makes you feel like the game is trying too hard to be compared to Vietnam-era films.

I'm usually not too big on bonus material, but Black Ops does a great job with its intel items. You'll get a couple of microfilm-style pages for each mission, and collecting intel items in those levels removes the redactions that prevent you from reading the text. This helps sell the covert CIA vibe that the game is attempting to pull off really nicely. Also, there's a hidden terminal in the game that lets you read e-mail and hack the accounts of world leaders to read theirs, as well. The terminal feels more fully featured than it probably needs to be--it even has a command history. You can unlock a couple of bonus games here, too, including an overhead twin-stick shooters and a classic text adventure. Though comparing a game to Enter the Matrix is usually seen as a bad thing, it's similar to the computer terminal found in that game, and it's very cool, even if reading JFK's e-mail feels ridiculously anachronistic.

Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success. Even with those flaws, though, the heart of the series--its competitive multiplayer--lives on quite well, which should be enough to satisfy most fans of the franchise.    
Jeff Gerstmann on Google+

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Sooty

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Edited By Sooty
@Ertard said:

" The audio is largely fantastic?  Coming to this from a weekend of lots of BFBC2, it sounds straight up terrible. There's no oomph. Everything is kinda shit. BFBC2 set a new standard for the genre, hell for all games, and Black Ops isn't anywhere near that level. Don't get me wrong, it's okay and passable, but far from fantastic - which is what I'd class BFBC2. Regardless, you didn't make the comparison, I did, but people have way too low standards for sound today.  I'm playing it on PC and the engine is showing it's age even more then in MW2. The story is pretty interesting however (totally didn't expect that), and there's been some crazy setpieces so far. For the next COD I do hope they go for a completely new graphics engine, as well as a totally new sound engine, and try to maintain the feel. Granted the FPS on consoles would probably be hampered if they don't manage to do any miracles, but I think just a fresh new ground to build on would help alot.  Except for the sound part I agree with the review completely. A great game, but lacks any real improvements over MW2, and it's starting to get kinda tired. "

 
It runs on an older engine than what MW2 did, I'm pretty sure I read that it uses the World at War engine which is an older version.
  
The online is much improved over MW2 and so is the campaign, you can't have looked very hard for 'real' improvements. 
 
As for BFBC2 setting a new standard then I have no idea where you were going with that comment, Bad Company is a step backwards from Battlefield 2 so how the hell does it set a new standard? 
 
Bad Company 2 is merely a console friendly version of Battlefield 2 with less vehicles and a far smaller player count. Not saying it's bad but don't even try and say it set a new standard for the genre, I've never heard such BS on here before.
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lastdual

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Edited By lastdual

@ShinjiEx said:

"Spec-Ops was lame! Zombies is the Shit!"
Take this, reverse it = truth 
 
Spec Ops was MW2's saving grace. It was a full-featured and enjoyable co-op mode with a lot of maps and scenarios. In contrast, Zombie Mode is a tacked on, 2-map distraction that gets old fast. 
 
I love the comedic value of the Pentagon zombie scenario, but as far as actual gameplay goes, Spec Ops was miles ahead.
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Vlad_Tiberius

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Edited By Vlad_Tiberius

In these games, you always have to fight communists, Arabians, soviets, Nazis, Vietcong etc.  Aren't you tired of these cliches?
 
How come nobody made a game in which you fight capitalists, jews, American soldiers, bankers, big corporations, oil magnates, media tycoons, the Bilderberg Group, George Soros, Nestle, Coca-Cola, Unilever, Kraft, Microsoft, Activision, Bill Gates, Bobby Kotick etc. ?

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Finch

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Edited By Finch

Jeff I always enjoy your reviews.

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tskunk

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Edited By tskunk

In the review Jeff says something about Sam Worthington seeming Australian by the end of the game... that is probably because he is. I guess they should have picked an actor who could do accents better?

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one_2nd

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Edited By one_2nd

YES! VIDEO REVIEWS ARE BACK

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DonPixel

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Edited By DonPixel
@Vlad_Tiberius said:
" In these games, you always have to fight communists, Arabians, soviets, Nazis, Vietcong etc.  Aren't you tired of these cliches? How come nobody made a game in which you fight capitalists, jews, American soldiers, bankers, big corporations, oil magnates, media tycoons, the Bilderberg Group, George Soros, Nestle, Coca-Cola, Unilever, Kraft, Microsoft, Activision, Bill Gates, Bobby Kotick etc. ? "
That would require and intelligent audience.. judging by the post.. well 
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TehJames

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Edited By TehJames
@Vlad_Tiberius said:
" In these games, you always have to fight communists, Arabians, soviets, Nazis, Vietcong etc.  Aren't you tired of these cliches? How come nobody made a game in which you fight capitalists, jews, American soldiers, bankers, big corporations, oil magnates, media tycoons, the Bilderberg Group, George Soros, Nestle, Coca-Cola, Unilever, Kraft, Microsoft, Activision, Bill Gates, Bobby Kotick etc. ? "
/agreed
 
I would love to play as a German solider during World War 2 and kill some dudes from France..But thats not PC.
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PepsiJones

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Edited By PepsiJones

Thanks for the 4 stars Jeff, nailed it on ICI

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MadaRenrut

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Edited By MadaRenrut

So does anyone know if this has the same Call of Duty, MW problem that never gets bagged on by reviewers.  Which is the invisible line you must cross before bad guys stop coming. 
  
I guess you must not be able to shoot down UAV's in this game or it would have been a 5 star review.

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MadaRenrut

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Edited By MadaRenrut
@Ygg: I believe that he is talking about the audio, as in the gun fire noise, explosions, people screaming and yelling when they die.  I 100 percent agree with him, the audio in BFBC2 and in MoH are much better.
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DonPixel

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Edited By DonPixel
@Ygg said:   As for BFBC2 setting a new standard then I have no idea where you were going with that comment, Bad Company is a step backwards from Battlefield 2 so how the hell does it set a new standard?  Bad Company 2 is merely a console friendly version of Battlefield 2 with less vehicles and a far smaller player count. Not saying it's bad but don't even try and say it set a new standard for the genre, I've never heard such BS on here before. "
   
 MMMm I have 500hrs logged in Battlefield 2.. and im rank cap in BC2 now, I think many people remember BF2 as the best battlefield yet still(nostalgia talk) I disagree, game have serius design issues.. is utterly unbalance, dolphin diving ruined infantry combat, hit detection is still one of the worst out there..  Still log in from time to time I love it .. but game is a mess. 
  
 I remember the game with great praise but I dont fool myself, BC2 is a better design game with better graphics, sound, gameplay and balance.. It took all the unecesary complexity out of the formula and make it better, plus enviroment destruction does add a lot to the gameplay. 
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blacklab

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Edited By blacklab

You know what? Shame on them for not releasing this tomorrow. That would be Veteran's Day, kiddos.

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deactivated-61abb009b221e

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Seems like this game was fan service for everyone who played MW2, which is not a bad thing at all. Improvements weren't necessary, just a bunch of tweaking and adding on a number of neat things to keep the player busy.

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dewar

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Edited By dewar

The usual CoD multiplayer crappiness has been packaged in the box. Our party of 5 kept having different random members drop every time we joined a game until we all gave up and found something better to waste our time on.
 
The caption at the bottom of one of the loading screens made me laugh, "CoD Multiplayer, free with your copy of Black Ops!"

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Andypwnedyou

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Edited By Andypwnedyou

Sold this piece of crap wrapped in crap stained plastic 2nd day I had it. Complete and utter rehash of an already "getting old" game. I'll stick to Bad Company 2 (one of the best shooters I've ever played on the Xbox) and wait till Battlefield 3 comes out and rapes the shooter genre with its awesomeness.

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Roger778

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Edited By Roger778

I just finished watching the Video Review.  As usual, it was another great review from Jeff.  The story mode actually looked interesting, but I'm not into Multiplayer.  Maybe I should rent it.
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Edited By Jank_Hank

I wish they changed the checkpoint system a bit. It would have eased the pain from making catastrophic mistakes while playing on Veteran; I have bruised laps because of frustration

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uskomaton

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Edited By uskomaton

I think I'll wait for this to hit the Gamestop trade bin. 
Haven't even finished COD4 yet (on Xbox) and don't think I'll touch WAW at all (on Xbox).

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phanthomas

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Edited By phanthomas
@blacklab: 
 
Well: 
http://kotaku.com/5686445/vietnam-vet-calls-black-ops-release-timing-tacky
 
Seems like that would have even been worse. ^^
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xxlpeanut

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Edited By xxlpeanut

Jeff was a IW fanboy, and is a Trearch hater. 
  
Plus Spec-Ops sucked and zombies rules!
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rosebud04

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Edited By rosebud04
@xxlpeanut:  Geez, do want sauce for that chip on your shoulder?
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Edited By fisk0  Moderator

I'll probably get this once it ends up on some crazy steam sale or in the budget bins at the local store. If it doesn't get a reasonable price, I'll pass it just like MW2.

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Edited By apoloimagod
@dvorak said:
" @apoloimagod said:
" I think I'm done with this series. I only got the IW iterations anyways, and with them gone, well... This just doesn't feel appealing to me. "
Infinity Ward is still a thing, just so you know. "
Yeah, I guess I meant with IW not being the same... I don't expect them to produce at the same level they were producing before.
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Edited By spidy333

I am not complaining about the score, or Jeff's review about multi-player. They all seem correct and as said not necessarily a thorough redesign but with a lot of features and fun innovative wager match mode. But ripping on Black Ops single player just seemed unfair. It looks like Jeff got bummed by not finding Spec Ops and was low pass filtering the rest of the game. I played the game and its the best single player that COD series till date. Calling Black Ops campaign hokey, c'mon did we forget the disaster of MW2 campaign. This had a much more cohesive narrative and the layered story makes the second play through more interesting. 

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MooseyMcMan

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Edited By MooseyMcMan

From what I played (PS3 started dying half way through it), I'm loving it. Probably my favorite CoD campaign so far. Though I must admit, part of this is because of the Cold War setting, and because of some great supporting characters. I mean, as much as I like Price, I gotta say that I like Russian Gary Oldman better. 

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Edited By lacke

I thought the storyline in Black Ops was better than MW2 but the execution is a lot worse. Bad AI, level design, checkpoints etc etc. Maybe it's unfair since I've played and am comparing the PC version of Black Ops and 360 version of MW2.
 
However, I prefer Zombies over Spec Ops every day of the week and the multiplayer is gold. In the end I would have given it 5 stars but I wouldn't recommend it for the single player campaign.

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Ben99

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Edited By Ben99

I WANT THE AUTOMATIC LEVELING UP SYSTEM BACK, PERIOD . Currency my @ss

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blackopsmaster

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Edited By blackopsmaster

for nazy zombies you guys should make a whole game based on nazi zombies. but instead of being trapped in a stupid little building make it a world wide map, and make it where zombies have taken over the world, and you dont buy weapons off the stupid walls you buy them from shops and findthem. make it like a real life game, with fiction weapons like the ray gun and the waffel gun and of course the thunder gun. that would be the best game ever. i think.... but if you guys do read this you should make it to where you can do what ever you want. with xbox live or not. that would be so cool if you could do that. haha that would be so cool " Call Of Duty: Infested World " 

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Edited By Spiritof

I finally finished the campaign last night, and I think Jeff nails the game in his review. I generally liked the storyline in this game more than MW, but the final level and ultimate pay off come off as limp and completely uninspired. I enjoyed the game's focus on Mason (and didn't mind the voice acting), but those final moments really brought the party down.