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Giant Bomb Review

94 Comments

Child of Light Review

3
  • PS4

As visually resplendent and periodically fun as Child of Light can be, it too often buckles under the weight of its own aspirations.

Child of Light is at once a thing of beauty and a minor tragedy. Here is a game that seeks to evoke the kind of wondrous storytelling you'd find in any childhood storybook. This is a playable fairy tale, replete with all the magical kingdoms, evil stepmothers, quirky adventurers, rhyming dialogue, and hand-drawn artwork that such a description would typically come along with. Yet despite having all the pieces seemingly in place, something about Child of Light remains pervasively off. For all its allusions of wonder and childlike fantasy, its story rarely finds way to inspire any such feelings. Quirky characters continuously pop up, the plot twists and turns as any good fairy tale should, and all throughout, Child of Light delivers visual splendor after visual splendor. Yet, little of it sticks. Even now, mere hours after finishing the game, I'm finding myself oddly struggling to come up with one memorable detail about my time in Child of Light's world beyond its mere aesthetic pleasures.

It's a shame the game doesn't do a better job endearing its characters to the player. That constant rhyming dialogue certainly does them no favors.
It's a shame the game doesn't do a better job endearing its characters to the player. That constant rhyming dialogue certainly does them no favors.

Maybe "mere" is the wrong word, given how tremendously good Child of Light looks. Using Ubisoft's trademark UbiArt engine (which has most recently been used to bring Rayman Origins and Rayman Legends to life), Child of Light paints its magical world with tremendous care. Every character looks like it could have come from an old hand-painted book, every environment is full of amazing detail, and it all animates with a fluidity that makes every on-screen action--up to a point--enrapturing. Those visuals are complimented by a terrific soundtrack by CÅ“ur de Pirate, one that's as good at emphasizing the (supposed) intensity of the game's battles as it is underscoring the tranquil beauty of the game's many low-key moments.

It's a shame, then, that Child of Light's best qualities are only skin-deep. As a fairy tale, it's fairly bland. You play as Aurora, a princess from the magical fantasy kingdom of...Austria. No, this isn't a game about a girl trekking up the Grossglockner Alpine Road. Early on, Aurora finds herself transported against her will to the land of Lemuria, a place where wizard gnomes, depressed circus performers, mercantile mice, and a variety of other people find themselves oppressed by a dark queen of...darkness? Evil? I don't know, to be perfectly frank. I read every line of dialogue in Child of Light, and I still found myself frequently wondering just what the heck was going on. Some of the details of the world and its various issues are filled in by collectible "confessions," which you'll find floating around, but that's hardly an ideal way to keep a player fixated on a story. The key thing to understand is that Aurora desperately wants to go home to her father, who has become gravely ill in her absence. Everything else around that core plot detail isn't particularly necessary.

This means that it's okay if you find yourself itching to skip through the game's aggressively twee dialogue. Everything in Child of Light rhymes. Everything. Nobody can say anything to anyone without a cutesy rhyme coming somewhere near the end of it. I understand why this is the case. Fairy tales are often told in rhyme, and that's what Child of Light is trying to be. Unfortunately, those rhymes are often more confusing than clever. Dialogue that should just be explaining what's happening often feels needlessly convoluted. When the game starts making jokes about characters that can't make rhymes, it proceeds to run those jokes into the ground almost immediately. There are at least a few instances where it tries to rhyme words that absolutely do not. It's a messy script made worse by the distinct lack of voice work. I don't mind reading in-game dialogue, but with a script so clearly meant to be lyrical in its delivery, at a certain point the words all just started to blend together in a bunch of sing-songy nonsense in my head.

So the story may be a wash, but there is still the whole game portion of the equation to consider. In this regard, Child of Light fares better, but still finds itself stumbling over its own aspirations.

Child of Light is undeniably beautiful to look at.
Child of Light is undeniably beautiful to look at.

Child of Light is a turn-based role-playing game. You navigate Aurora through the world of Lemuria either by running or by flying (an ability she gains soon after arriving). Every time you encounter an enemy on screen, you have two options. You can try to avoid the fight by zooming right past, or you can try to take them head-on. Assuming you do find yourself in battle, two characters from your party will appear on the battle screen alongside up to three enemies. The flow of battle is dictated entirely by a bar that sits at the bottom of the screen. On it, icons depicting each character will race toward a section of the bar that allows you to perform an action. This can be an attack, assuming a defensive position, using a potion, or any number of other things. The key is timing your actions against those of your enemies. Everything you do (outside of the defensive stance, which is instant) takes time to enact. If an enemy attacks you while you're in the middle of casting a spell, it will interrupt you, thus negating the spell and sending you back to the beginning of the bar.

Initially, this system creates a thrilling little risk/reward mechanic for how you approach battles. The only real advantage you have comes in the form of a little elemental spirit, which you control with the right stick (or a second player can control with another controller). Hovering this glowing ball over a specific enemy slows their progress on the bar, while hovering it over one of your party members slowly increases their health. That spirit can't do either of those things forever, mind you. You can collect energy for it using various plants that are scattered throughout the world and in battle screens, but they're limited.

Unfortunately, that initial thrill is negated pretty quickly by Child of Light's dearth of challenge. Most battles for the first seven or so hours of the game are a breeze. It doesn't really matter which party members you use in what situation, because few enemies are strong enough to put up a hard fight. While the easy response to this might be to just skip most battles, that means you won't be leveling up your characters, which is problematic when you first start facing tougher bosses. This turns Child of Light into a bit of an unfortunate grind, where you'll find yourself in battle after battle against mostly dull-witted foes for hours on end.

At least there is some room for variance in who you choose to bring into battle. Each character has their own set of abilities. One, for instance, is a wizard whose magical attacks play into the various elemental weaknesses of your enemies. Another, a sad jester you meet early on, mostly provides healing and spell boosts to your other party members, while occasionally making use of a quick "tumble" attack that outpaces most other enemy attacks. Each character is nicely varied, and a big part of the strategy comes from figuring out which pairing of party members best suits the enemies you're presented with. The problem is, you don't really have to start developing those strategies until considerably later in the game. I don't think I even bothered to swap a party member mid-battle until over halfway through Child of Light's 12-hour story. And by that point I'd gotten so used to everyone's attack rhythms that I was still trouncing most every enemy encounter.

Part of that probably stems from the insane frequency with which your characters level up. Every character comes with an almost ludicrously lengthy skill tree, full of minor and major upgrades for every statistical category and ability. The way things are paced, you level up after every few fights, which means you're constantly going into the game menu to fiddle around with which upgrade to assign. A lot of these are pretty inconsequential, and exist mostly as a way to space out larger upgrades that come after every four or five small ones, but there are still so many of them that it feels like you're constantly staring at that skill tree, which does break up the pacing of the game a bit. Far worse and much more useless is the game's "occuli" system, which lets you combine collected gems into buffs you can assign each character. The buffs themselves aren't without value, but having to sit and combine gem after gem while trying to chase down the ideal boosts for each character is the opposite of fun. It's just tedious busywork.

There's a lot of leveling up to be done in Child of Light, as this beast of a skill tree demonstrates.
There's a lot of leveling up to be done in Child of Light, as this beast of a skill tree demonstrates.

The good news is that Child of Light does get better as it goes along. Once you start fighting bosses and delving into some of the game's more elaborate dungeons, the game finally starts finding ways to trip you up. And with that added challenge, fights become more strategic, more intense, and generally more fun. That fun comes only about four or so hours from the game's conclusion, but those four hours are far more enjoyable than the preceding seven or eight. It's worth noting that Child of Light only comes with two difficulty settings, and at the time of release, those were titled "normal" and "hard." Apparently those designations are going to be patched to say "casual" and "expert," which feel more accurate to what the game actually presents. I restarted the game on "hard" after finishing it on "normal," and while the difficulty increase does make enemy encounters tougher, it doesn't entirely negate the sluggish, grindy feel of the early parts of the game. You just have to work a little harder to dispatch a lot of enemies that still don't require a ton of strategy to best.

Even with all these issues, I felt like Child of Light was a game worth seeing through to the end. Up until those last few hours, I was ready to write it off entirely. It's a shame that it takes so long to find its groove, and even when it does, it's not as if the story becomes markedly better, the dialogue any less obnoxiously opaque, nor the gameplay any less rote. But in those few hours, you catch a glimpse of a stronger, more thoughtful, more engaging experience than the gorgeous, but disappointingly empty one that makes up too much of Child of Light.

Alex Navarro on Google+

94 Comments

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reed32

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Edited By reed32

@germanbomber: I wholeheartedly agree. I am approaching the game in the same way and really have enjoyed my time with it. Although the strained rhymes are sometimes like nails on a chalkboard. 4 stars.

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Steadying

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LOCKED I AM NOT SHOCKED LOCKED I AM NOT SHOCKED.

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RE_Player1

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Personally I love these $15 interesting but flawed games. It is something unique and even though it's not perfect I don't feel burned. I hope Ubisoft continues with these smaller titles.

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Dhutch

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Edited By Dhutch

@devil240z: So you're saying that no $15 downloadable RPG could ever possibly earn a 5 star rating? That's what @dexterminator is taking issue with.

It's fine that you agree with the 3/5. But every game that's made with a bit of passion can absolutely aspire to a better score, and it's too bad it doesn't reach that. What does its size have to do with someone being able to love the game?

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Devil240Z

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@dhutch: Maybe I just age out of new IP. cause I can't imagine a game like this being remembered for long.

If you play a 5 star game and forget about it a year or so later was it really 5 stars?

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Pfhorlol

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Edited By Pfhorlol

I really like the dialog and story of this game. The rhyming doesn't always work, but when it does it is pretty charming. I like all of the dialog between Aurora and Igniculus (particularly when Igniculus is asking about something humans do), the various despair monologues of your party members, and the way Aurora taunts her enemies before a boss battle. I had no trouble assigning a certain voice to each character, it seemed like the way they talked was different enough to me. So yeah, even though it falters a bit I think the impact it adds to some parts of the game made it worth the decision to make all of the dialog rhyme.

Playing on hard I found the combat really satisfying and fun, but I can see it being kinda boring if you play on normal. I wish they balanced the difficulty more and put a real "normal" difficulty somewhere in the middle. Besides that, there's some interface stuff that bothers me, like between battles you can't use your spells to heal or modify the order of your party members. I was expecting more platforming stuff, but you get flight right away so you fly everywhere, which I don't quite find as interesting as running around in a world. These are just minor things though bothered me, I really like this game quite a bit and I'm somewhat sad that Alex and Patrick didn't enjoy it as much as I did. Oh well.

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Homelessbird

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Edited By Homelessbird

As somewhat of a writer

Not strange to a rhyme

I can't help but feel

disappointed this time.

The combat was fun

for an hour or two,

and the game sure is pretty;

this much is quite true.

But a careless treatment

of scansion and verse

leaves the rhyme and the meter

less blessing, more curse.

A more thoughtful poet

could have brought this alive;

As it stands, I agree

with three stars out of five.

The Rhyming is terrible

but the game is so pretty;

It you play it on hard

your experience won't be as shitty

3.5/5

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jacksukeru

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Thanks for this review Alex. I've been thinking about picking up the game but felt I needed some help setting my expectations, this provided that and I feel like I know how to approach the game now i.e. set it to expert, only set your points every few levels.

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Jonny_Anonymous

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Can't say I agree with this review.

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Gazza13

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As somewhat of a writer

Not strange to a rhyme

I can't help but feel

disappointed this time.

The combat was fun

for an hour or two,

and the game sure is pretty;

this much is quite true.

But a careless treatment

of scansion and verse

leaves the rhyme and the meter

less blessing, more curse.

A more thoughtful poet

could have brought this alive;

As it stands, I agree

with three stars out of five.

@darknessmyoldfriend said:

The Rhyming is terrible

but the game is so pretty;

It you play it on hard

your experience won't be as shitty

3.5/5

Amazing.

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GunstarRed

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It's definitely a 3/5 game. It got really tiresome about the 9 or 10 hour mark... and then after five or six crashes to the PS4 menu it finally decided to corrupt my save. I'm never gonna finish this game, and you know what? I'm ok with that.

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SneakyPenguins

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This is s shame. I was really excited for this. Probably wait for a sale now.

p.s. I really enjoyed reading this Alex.

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MikeWiz

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I love this game. Just got Robert. I'm playing it on Hard because I heard it can be a breeze on Normal. Much more thought and strategy has to be played out on the Hard difficulty.

The dialog is my least favorite. Everything else, I'm enjoying.

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joeshabadoo

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I think playing it on hard does require more strategy, contrary to what Alex suggests, and I really wish he had played through the game on hard from the start.

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swordmagic

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Edited By swordmagic

4/5 for me, I mostly agree with your reviews, but I fucking loved this game. The rhyming sucked though

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NorthSarge

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I also have to disagree with Alex. I found it to be a fantastically beautiful RPG that really kept me engaged - at least 4/5 for me. Too bad it fell short for some people.

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gerrid

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@masturbatingestbear: Sure, the game doesn't explain the difference between the modes at all, just lists "Normal" and "Hard".

That's definitely a mistake, and one that has caused people to play a worse version of the game than what is available, and in the end has caused a lot of the reviews to be a lot lower than you might think. I'm not blaming Alex for choosing Normal, its perfectly understandable as that's what reviewers usually do, fine.

But in some senses here is a very very experienced player, choosing the easiest difficulty available, and then complaining that the game is too easy and therefore boring.

Either way, having read this review and the comments, no one else needs to make the same mistake.

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LarryDavis

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@larrydavis: Child of Light, a "chore to play"? Have you played it proper? I thinks not.

... Yes, I have. People have different opinions? Gosh!

I did think it was really boring. Looks great, but boring.

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HerbieBug

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Edited By HerbieBug

Yeah. It makes me so sad that this game is not nearly what it could have or should have been. :(

I don't understand how the Far Cry 3 writer received the assignment for this. He completely squandered any quality the story of that game could have had. He then gets put in the role of chief writer for a game that, i think, lives and dies on its writing. If Child of Light had a top notch story, all of the relatively minor issues about simple and repetitive gameplay could have easily been excused.

@homelessbird I ♥ you.

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Fitzgerald

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3 out of 5? I used to feel bad for Alex because of how little his opinion matters during GOTY. With an opinion like this, maybe he deserves being marginalized.

It's not a 5/5 but it's easily 4/5.

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johncallahan

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3 out of 5? I used to feel bad for Alex because of how little his opinion matters during GOTY. With an opinion like this, maybe he deserves being marginalized.

It's not a 5/5 but it's easily 4/5.

No. Stop it. Bad user. Baaad user.

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sissylion

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@rvone said:

@theblue said:

At no point does the game seem like it's trying to be anything more than a simple fairytale.

The game is only $15 and people seem to be forgetting that. Definitely well worth it but hey, that's just my opinion.

Exactly.

The past five years have consistently seen fantastic and memorable game releases for under thirty bucks. "It's a downloadable game, what did you expect?" and "but it's only fifteen bucks" are no longer good excuses for mediocrity.

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TheBlue

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Edited By TheBlue

@sissylion said:

@rvone said:

@theblue said:

At no point does the game seem like it's trying to be anything more than a simple fairytale.

The game is only $15 and people seem to be forgetting that. Definitely well worth it but hey, that's just my opinion.

Exactly.

The past five years have consistently seen fantastic and memorable game releases for under thirty bucks. "It's a downloadable game, what did you expect?" and "but it's only fifteen bucks" are no longer good excuses for mediocrity.

Except I didn't say "It's a downloadable game, what did you expect?" nor did I say that the price point makes up for any flaws it has. I agree with you though that those aren't excuses for mediocrity. Good thing then, that I don't think this game is mediocre. The point I was making is that people are going in thinking the game is trying to achieve the depth, scope, and intricacy of a forty or fifty dollar game.

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RVonE

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@rvone said:

@theblue said:

At no point does the game seem like it's trying to be anything more than a simple fairytale.

The game is only $15 and people seem to be forgetting that. Definitely well worth it but hey, that's just my opinion.

Exactly.

The past five years have consistently seen fantastic and memorable game releases for under thirty bucks. "It's a downloadable game, what did you expect?" and "but it's only fifteen bucks" are no longer good excuses for mediocrity.

Except it's not mediocre. It is excellent value in the 15 dollar price range.

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Luca717

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this game is pretty good from what i have played of it. i think its great for what it is in a 15 dollar game, i would have expected a lot larger of a price for this game, its worth the money just to look at, its a beauty. i think it deserves at least 4/5 stars. just my opinion though

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sissylion

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@theblue: But being a fully-priced retail game is, more and more, becoming meaningless in terms of quality comparisons to cheaper downloadable titles. I'm not saying you're wrong for liking the game, but "this is only fifteen dollars" should only come into terms as a defense in a "it's not a waste of money if you end up disliking it" sense. Trying to qualify quality with a price sticker is doing the game a disservice.

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jblp

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@rvone said:

@theblue said:

At no point does the game seem like it's trying to be anything more than a simple fairytale.

The game is only $15 and people seem to be forgetting that. Definitely well worth it but hey, that's just my opinion.

Exactly.

The past five years have consistently seen fantastic and memorable game releases for under thirty bucks. "It's a downloadable game, what did you expect?" and "but it's only fifteen bucks" are no longer good excuses for mediocrity.

Play the game.

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Coreus

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Edited By Coreus

Game is not easy on hard. You'll get your ass handed to you even in the first couple of hours. Try playing that Alex.

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dbene

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The artwork was top notch and if you like old school turn basing you really can't go wrong

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banicabolnica

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I don't think 3/5 is enough for this game but still... it's Alex'es opinion ... though I agree about the rhymes that they are not perfect in any way .... they still are pretty good and for the the game that it is ... I do think it's more than an average one.

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WitnessToChange

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Edited By WitnessToChange

I absolutely agree with this review, this game is like dating a stunning girl who you really want to like but there's just something missing... it's all just a bit dull.

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lowestformofwit

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Alex, you hit the nail on the head with this review buddy. Well done.

It's by no means a bad game but sadly for me it was a missed opportunity and I felt exactly the same, I was starting to really enjoy it just before it ended. That's some bad pacing right there.

I've got to say it though, the one thing that got me with this was the music. It is some of the most amazing music in a game in years and could well be my first purchase of a game soundtrack, ever. The music hooked me in right until the end. Credit to Beatrice Martin for creating such a beautiful soundtrack.

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mdm

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I want skill trees to die forever

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PoweronPub

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@batmanbatman: You really shouldn't be. The game is a blast. If you need more convincing read this: http://www.poweronpub.com/child-of-light-review/ and most other reviews. Skip Polygon's, though, lol! Seriously, its very cheap, and I believe there's a demo on Steam. Check it out if you haven't yet!

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BatmanBatman

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@batmanbatman: You really shouldn't be. The game is a blast. If you need more convincing read this: http://www.poweronpub.com/child-of-light-review/ and most other reviews. Skip Polygon's, though, lol! Seriously, its very cheap, and I believe there's a demo on Steam. Check it out if you haven't yet!

I'm not anymore, I know more about the game now, and though it's not a priority on my list, I might end playing it eventually.

PS - Don't get me wrong, I'm all for peeps doing their own stuff, but the way you're advertising your site on my four-month-old comment was kinda crummy :P

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PoweronPub

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Edited By PoweronPub

@batmanbatman: Guess I should learn to look at dates more...for some reason I always overlook them in comments. Sorry if it bothered you.

After 4 months, though...definitely play it when you get a lull in your gaming que.

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BatmanBatman

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Edited By BatmanBatman

@poweronpub said:

@batmanbatman: Guess I should learn to look at dates more...for some reason I always overlook them in comments. Sorry if it bothered you.

After 4 months, though...definitely play it when you get a lull in your gaming que.

You didn't bothered me with the date thing, I was just pointing out the part where you were promoting your personal site - I believe GB even has rules against that actually - But yeah, about the game, I might give it a whirl at some point in the future.

Take care.

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Questengine

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I just got this in the steam sale this summer and I'm absolutely enthralled with it. Admittedly, I'm a sucker for alternative art styles and fairy tale trappings, but I'd still argue that the battles are sufficiently complex and the skill tree and crafting are simple enough not to be a bother. If they weren't there, it would have caused complaints. Four stars, easy.

Basically, this is an evolution of the N64 Paper Mario and Thousand Year Door. It's that game play, with a more serious storyline and some co-op functionality. If you have children less than 10 years old this is a PERFECT game to play with them.

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mattack

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"Those visuals are complimented by..."

Complemented, not complimented. There should be a "suggest edits" functionality here.