Something went wrong. Try again later

Giant Bomb Review

55 Comments

Civilization V: Brave New World Review

4
  • PC

"Brave" isn't the right word for this last Civ V expansion, but it sure does offer up a lot of smart changes and upgrades.

Calling Civilization V's latest (and last) expansion Brave New World was an interesting, if not wholly accurate choice. We're now three years removed from Civ V's initial release, and a year from the last big expansion to overhaul this world-dominating strategy game. Brave New World is a bigger expansion than the last, and a more targeted one. It aims to revamp the sometimes tepid and mundane late-game elements with reworked culture mechanics, additional monetary resources, and a whole new method of diplomacy between civilizations. These are all changes that make perfect sense, and mostly manage to achieve Firaxis' goal of a better, less predictable late-game push, without making any major fundamental changes to the way Civ V is generally played. In this regard, Brave New World is perhaps less a brave step forward for this aging title, and more a sensible one. Then again, Sensible New World doesn't have quite the same ring to it, I suppose.

New civs, new mechanics, and new scenarios make up the content of Civilization V's latest expansion.
New civs, new mechanics, and new scenarios make up the content of Civilization V's latest expansion.

The most significant change to the core game is the addition of trade routes. Maybe it's just because I'm terrible at resource management, but I often found myself running into financial trouble in previous iterations of this game, especially once I started expanding further and further, building more roads, and so on. Trade routes make for an exceptional boon to players that tend to find themselves financially strapped, without just making it overtly easy to gain gold at all times. With these trade routes, you'll build either a land caravan or cargo ship to travel to other civs, city states, or even your own cities. You won't get gold if you travel to your own cities, but you can create food or production bonuses. Outside of your own empire, you'll receive nice gold bonuses (especially after you've built a caravansary in your originating city), apply religious pressure, and even gain some small science boosts from certain empires. The risk is that trade routes are easily plundered. Going to war all but assures your trade routes will get swallowed up, and early on, when barbarians are still a frequent risk, you'll have to make sure your routes are regularly clear.

These trade routes are extremely important for every civ in the game, but several of the nine new civs added for this expansion, which include Morocco, Portugal, and Venice, focus largely on wealth acquiring and trade bonuses. Unfortunately, few of the new Civs feel particularly creative or unique within the greater scope of the dozens of other civs already present in the game. The Zulus and Assyrians, for instance, are both traditionally warlike cultures to add to the already lengthy list of those, while the Polish do little of note except collect extra social policies at the beginning of each new era. Not all of them are this way, of course. Morocco probably makes the best use of the new trade elements, while Venice has the distinction of being the only playable city state. With Venice, you cannot create settlers nor annex cities, but you can use a Merchant of Venice unit to "buy out" city states and make them puppets. Unlike other puppet states in the game, you can purchase buildings and units for them, which gives you a bit more control than you'd otherwise have, while still preventing you from traditional expansion.

Cultural victories are much easier to achieve now, thanks to the new diversity of great artists, writers, and musicians.
Cultural victories are much easier to achieve now, thanks to the new diversity of great artists, writers, and musicians.

Still, while not all the new civs are especially great, nearly all the mechanical changes made are to the game's benefit. Cultural victory, for instance, is no longer tied to the nebulous "utopia project," but rather through cultural influence that can only be earned through copious amounts of earned culture and tourism. You earn both those by spawning great artists, writers, and musicians, who each can create great works that will display in the museums, opera houses, amphitheaters, and great wonders you build in your cities. Each great work provides a culture boost, as well as a tourism boost. Tourism is essentially just a new metric that determines how desirable your empire is to visit. Early on, you won't get much tourism at all, but as you get past the industrial era, you'll start building tourism in large chunks. You can actually win through tourism by dominating that category, at which point you'll see a menu start ticking off civs that have become influenced by your culture. You'll even get some world leaders coming to you complaining that their citizens are wearing your blue jeans and listening to your pop music all the time.

The only problem with the tourism victory is that you really don't get the bonuses needed to gain that kind of influence until the very end of the game. By that point, you'll probably have already achieved some major progress toward scientific or diplomatic victory. That diplomatic victory, by the way, comes via the new world congress, which eventually evolves into the United Nations. Long before you can win the game, all still-active civs will be able to start voting on worldwide measures and laws that can have huge impact on the late game. If you're feeling friendly, you can simply suggest civs put resources toward a world's fair, or international games, which will afford the winners policy and tourism bonuses. If you're looking for more targeted measures, you can propose measures that will increase great scientists, or great artists, depending on which victory you're working toward. And if you're feeling antagonistic, you can vote to ban certain luxury resources that are key to other civs' survival, or even vote to embargo all trade with them.

Maintaining a number of active trade routes is key to keeping your civ's financial coffers full.
Maintaining a number of active trade routes is key to keeping your civ's financial coffers full.

All that diplomacy and cultural influence also plays into the game's new ideologies, which are expansions from the previous cultural policies. Once a civ has either entered the modern era, or built three factories, you'll be able to choose an ideology from the options of freedom, autocracy, or order. Those obviously existed in the previous versions of the game, but here they've been split out into their own, much larger branches and tiers of policies. One of the key elements to ideologies is making sure your ideology is the dominant one in the world. If you choose, say, autocracy, but multiple other civs choose freedom, you'll have to ensure that your culture is the strongest of the world, otherwise your citizens will begin to revolt and unhappiness in the empire will spread quickly. You can change your ideology later if you like, though that comes with its own set of penalties. If you opt not to change and your citizenry become too unhappy, cities may actually revolt and join another civ. It's an exceptionally careful balance to maintain, but if you play smartly, you'll dominate your opponents.

All of these changes serve to make Civ V's late-game a much more enjoyable endeavor. The inevitability of victory is greatly lessened, and it's entirely possible to totally throw the established order of things into disarray if you happen to get some big tourism and/or culture boosts later on. For those reasons, Brave New World is easy to recommend to anyone who still has an active interest in the game. The new civs and added scenarios (which include the mostly throwaway Scramble for Africa and Civil War additions) might not bowl anyone over, but from a purely mechanical perspective, Brave New World's additions make this the ideal version of Civilization V.

Alex Navarro on Google+

55 Comments

Avatar image for kardon16
kardon16

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

cool! ill get it soon

Avatar image for baconandwaffles
baconandwaffles

94

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

I have had a real hard time getting into this version of Civ. hopefully this DLC will do the trick...

Avatar image for lanechanger
Lanechanger

1779

Forum Posts

2289

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Lanechanger

This expansion isn't as brave as Vinny Caravella.

Avatar image for freakache
FreakAche

3102

Forum Posts

114

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

I could be misremembering, but wasn't there already a concept in vanilla Civ V called "trade routes"?

Avatar image for dr_ryan
dr_ryan

309

Forum Posts

1867

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Civ V TNT, all the dudes in one room play one big long game. BOOK IT!

Avatar image for personz
personz

128

Forum Posts

35

Wiki Points

0

Followers

Reviews: 4

User Lists: 3

I was going to get it with Civ 5 when it went on sale for steam but money is a little low right now. Plus I know if I wait a year I can get it for some weird crazy cheap price.

Avatar image for sil3n7
Sil3n7

1512

Forum Posts

1540

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

I've found this expansion more difficult, Barbarians seems more agressive and even on normal the Ai seems to be so much quicker at advancing than I am.

Avatar image for pistolpackinpoet
PistolPackinPoet

323

Forum Posts

62

Wiki Points

0

Followers

Reviews: 4

User Lists: 17

Edited By PistolPackinPoet

Dunno if this can salvage Civ V for me

Avatar image for gs_dan
GS_Dan

1438

Forum Posts

68

Wiki Points

0

Followers

Reviews: 15

User Lists: 1

Edited By GS_Dan

@freakache: Trade routes were previously just roads connecting your own cities. Provided the connected city was large enough, they made a profit over each road tile's upkeep.

Now it's an actual caravan/cargo ship system which can be sent to cities both locally and abroad. In my game as Venice, who can build twice the normal number of trade routes, I got up to 1000 gold per turn.

This is a fantastic expansion and improves the game no end. The new culture mechanic operates like some crazy trading card game, with players exchanging works of art in order to collects sets for bonus points.

Avatar image for neckface
neckface

69

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Great review, glad to see they're experimenting more with the endgame.

Can't wait to pick this up and get back into some Civ!

Avatar image for myke_tuna
myke_tuna

2050

Forum Posts

101

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@the_reflection: I really hope they do this one day. Along with that tabletop roleplaying game session. I'm just curious how the crew would play their civs and characters respectively.

Avatar image for echoecho
EchoEcho

879

Forum Posts

47

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Civ V TNT, all the dudes in one room play one big long game. BOOK IT!

That sounds like the kind of nonsense I'd be down for. Have a feeling most would consider it far too slow paced to be properly entertaining, though.

Avatar image for gs_dan
GS_Dan

1438

Forum Posts

68

Wiki Points

0

Followers

Reviews: 15

User Lists: 1

Civ V TNT, all the dudes in one room play one big long game. BOOK IT!

The game even has a spectator mode for multiplayer now. :D

Avatar image for legalbagel
LegalBagel

1955

Forum Posts

1590

Wiki Points

0

Followers

Reviews: 7

User Lists: 7

@sil3n7 said:

I've found this expansion more difficult, Barbarians seems more agressive and even on normal the Ai seems to be so much quicker at advancing than I am.

Barbarians do seem kind of on steroids if you don't wipe them out early. I played an ocean-dominated map as Venice and there was almost zero trade or war because pirates ruled the seas and nobody wanted to build up a strong enough navy to do anything but defend their island. And with trade units, patrolling outside your immediate area becomes more crucial. Lose a trade unit to a barbarian and you thrown away a ton of resources.

Other than that I really like the changes. Trade/tourism/ideologies all are interesting and add new strategic wrinkles, though the AI doesn't seem that adept at defending against cultural victories. Get a couple of the big tourism wonders and buildings up in your big culture cities, and you'll have almost all of civs under your influence pretty quickly since most don't prioritize culture.

Generally, it's easier to switch strategies late game now, and the new UN raises the importance of diplomacy and city-states, which the AI is good at handling. But it still seems like if I survive the early game and get defenses up I'm going to out-culture or science the AI if I want.

Avatar image for conmulligan
conmulligan

2292

Forum Posts

11722

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By conmulligan

Both vanilla Civ V and Gods & Kings failed to grab me for any extended period of time, but maybe this will. Looking forward to checking it out.

Avatar image for sanity
Sanity

2255

Forum Posts

178

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sanity

Still in my first game with the new expansion but i really like it so far, the trade routes can bring in some crazy gold at times.

Avatar image for michaelbach
MichaelBach

975

Forum Posts

75

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

I would love to get into some Civ, but it's just to darn hard for people who just want to sit and relax building up a nice empire.

Avatar image for enai
enai

266

Forum Posts

543

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By enai

I am really enjoying this expansion! Bringing me back to a Civ IV level of addiction.

Avatar image for mikkaq
MikkaQ

10296

Forum Posts

52

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

I don't know if I'm gonna grab this... on one hand I play cultural civs all the time, so it's exciting to see new mechanics, but on the other hand I kinda feel like my Civ V strategy is pretty entrenched and it would be tough to change so dramatically.

Avatar image for authenticm
AuthenticM

4404

Forum Posts

12323

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Civ V TNT, all the dudes in one room play one big long game. BOOK IT!

YES

Avatar image for y2ken
Y2Ken

3308

Forum Posts

82

Wiki Points

0

Followers

Reviews: 2

User Lists: 28

Glad to hear this offers some neat features. I'm looking forward to picking it up sometime after the Summer Sale ends (presuming that it won't be in that as a new release). If I get even one or two full games from it, as I did with G&K, that's more than enough playtime to warrant the cost.

Also, Civ V TNT would be fantastic, if the guys were down for it. Might have to be less of a "Thursday Night Throwdown" though and more just a "Thursday Throwdown" so we can see it through.

Avatar image for juanvaldes
juanvaldes

195

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Great expansion. Been having a blast with it for the past week+.

Avatar image for captain_insano
Captain_Insano

3658

Forum Posts

841

Wiki Points

0

Followers

Reviews: 5

User Lists: 15

I got Civ V since launch, but for some reason never got into it like I had with previous iterations. I think I only played one game to completion. Picked up Gods and Kings a while ago which was good but didn't draw me in. Thus far, I've sunk about 20 hours into Civ V with the Brave New World expansion. I think in terms of value adding for the game it does a really good job.

Avatar image for thepickle
ThePickle

4704

Forum Posts

14415

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

@the_reflection said:

Civ V TNT, all the dudes in one room play one big long game. BOOK IT!

Ryan seemed like the only one of the group who really liked the game.

Avatar image for halfdane1975
halfdane1975

299

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Nice review Alex, good to see a couple of strategy gems getting attention on giant bomb !

Avatar image for ben_h
Ben_H

4826

Forum Posts

1628

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

I bought this day one after hearing about how it changed the game. It made Civ V significantly better. Vanilla Civ V was kinda dull but with this and the previous expansion it is now easily on par with Civ IV.

Avatar image for waffles13
Waffles13

622

Forum Posts

128

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@mikkaq said:

I don't know if I'm gonna grab this... on one hand I play cultural civs all the time, so it's exciting to see new mechanics, but on the other hand I kinda feel like my Civ V strategy is pretty entrenched and it would be tough to change so dramatically.

I went into Brave New World having played a ton of Gods and Kings but not reading anything about the new expansion, and my usual culture/gold strategies still worked just fine. Granted, I play on Prince/Warlord, so I basically always end up with a dramatic lead versus the AI, but it seems like BNW does a decent job of expanding on and deepening the existing systems and strategies rather than overhauling them completely.

Avatar image for fattony12000
fattony12000

8491

Forum Posts

22398

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

No Caption Provided

Avatar image for hollitz
hollitz

2398

Forum Posts

5

Wiki Points

0

Followers

Reviews: 1

User Lists: 12

This expansion definitely added more than the previous. Faith and Spies were nice modifications, but Brave New World is completely different game.

Avatar image for buemba
buemba

150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The only problem with the tourism victory is that you really don't get the bonuses needed to gain that kind of influence until the very end of the game.

That actually sounds like a good thing. For the most part the late game in Civ is all about cementing the victory condition you've been building towards through most of the match, by which point you pretty much already know if you've got a shot at winning or not, but if tourism gives the back of the pack a chance at a hail Mary that could be pretty interesting.

Avatar image for divina_rex
Divina_Rex

367

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The only issue I have is the removal of gold from sea and river tiles. This really limits early military action to small skirmishes and it has a distinct lack of sieges. It forces people (who play at slower game speeds) to set up an economy then worry about conquering in later eras; Which, I feel, really negates some of the early game units and unique early game units.

Avatar image for forderz
Forderz

305

Forum Posts

228

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Alright Navarro, you reviewed Civ 5, now it's time to enter the deep, dark hole that is Paradox Interactive's catalougue of historical strategy games. The new Victoria 2 expansion is, by all accounts, superdope. I'd love to see a video thing of that.

Avatar image for viking_funeral
viking_funeral

2881

Forum Posts

57

Wiki Points

0

Followers

Reviews: 6

User Lists: 5

Edited By viking_funeral

As a longtime fan of the Civ series, Civ 5 seriously disappointed me. The first expansion gave me a bit of hope, but after another number of games, I found it to only be marginally better. I'm glad that they continue to improve it, and that so many people seem to be enjoying this iteration, but there just isn't enough here for me to pay & hope this next expansion finally does the trick.

Avatar image for hanktherapper
hanktherapper

427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

I want to love this series, but I suck at it. I could barely master Civ Rev on easy. :(

Avatar image for chibikillstick
ChibiKillstick

180

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Wouldn't have pinned Alex as a Civ guy, nice read.

Avatar image for avatar
Avatar

34

Forum Posts

91

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Avatar

Solid review, but Alex needs to get some art for the stars.

Avatar image for l3illyl3ob
l3illyl3ob

319

Forum Posts

3966

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By l3illyl3ob

I've had a lot of fun with Brave New World. I still don't think they've done enough to fix core issues with the game like the often abysmal AI, but the mechanical changes are very smart.

Just curious, Alex, how much experience do you have with Civ V in general? Just honestly curious if you stick to the middle difficulties or if you play on the higher ones. I was surprised when you reviewed G&K last year because I never thought of you as a strategy gamer. :)

Avatar image for example1013
Example1013

4854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

What I really like are the trade route additions, because I can pick Dido and not get totally fucked because one of my two unique traits are sea-based. Ocean control was pretty useless in vanilla and G&K because all the major battles happened on land. That's still the case, mostly, but maritime trade routes give me an incentive to build a fleet, if only to protect from barbarians.

I really want an ancient-era only mode to be honest, because I love all the classical era tech and units, but all the modern stuff bores me pretty thoroughly. Maybe if I played on high difficulty it'd be more of a challenge, but I'm not sold on it actually being more fun just because it'd be more challenging, although I admit a lot of my boredom from the past stems from the fact that I would always be like almost an era ahead of everyone else because Normal difficulty is a joke.

Avatar image for example1013
Example1013

4854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@sil3n7 said:

I've found this expansion more difficult, Barbarians seems more agressive and even on normal the Ai seems to be so much quicker at advancing than I am.

Barbarians do seem kind of on steroids if you don't wipe them out early. I played an ocean-dominated map as Venice and there was almost zero trade or war because pirates ruled the seas and nobody wanted to build up a strong enough navy to do anything but defend their island. And with trade units, patrolling outside your immediate area becomes more crucial. Lose a trade unit to a barbarian and you thrown away a ton of resources.

Other than that I really like the changes. Trade/tourism/ideologies all are interesting and add new strategic wrinkles, though the AI doesn't seem that adept at defending against cultural victories. Get a couple of the big tourism wonders and buildings up in your big culture cities, and you'll have almost all of civs under your influence pretty quickly since most don't prioritize culture.

Generally, it's easier to switch strategies late game now, and the new UN raises the importance of diplomacy and city-states, which the AI is good at handling. But it still seems like if I survive the early game and get defenses up I'm going to out-culture or science the AI if I want.

Going one point into honor is ridiculous. The amount of barbarians I usually kill actually ends up at least making up for the spent culture, if not surpassing it. Although I always go Liberty, so I can't say how this works with a Tradition-based early game.

Avatar image for l3illyl3ob
l3illyl3ob

319

Forum Posts

3966

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Taking the honor opener is smart on more spacious maps if you're doing lots of international trade no matter who you are, just so you know where the barbs are and whether or not certain distant trade routes are worth it.

And yes, the barbarians are a bit stronger now. They have a new unique unit, the hand axe which is a one-range ranged unit that will annoy the hell out of you and they can now get horsemen, which will doubly annoy you when one comes in from the fog of war and snipes a worker.

Avatar image for baal_sagoth
Baal_Sagoth

1644

Forum Posts

80

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Very nice that the expansion got a review. I fall into the camp that already enjoyed Civ5 quite a bit despite the massive changes from the mother of all turn-based strategy games that Civ4 is for me. That said, I really enjoy BNW a lot so far (having played a Polish Freedom Culture game and a Chinese Order Science one so far). Great additions to the game all around, slightly more adaptable AI and more powerful civilian options to challenge warmongering opponents.

I'm not entirely sure I'd agree that culture victory is slower (than before or even other strategies). Purely anecdotally my culture victory has been the quickest so far (turn 370-380 or so). Culture certainly can be achieved now without bee-lining towards it for the entire game while hoping not to get crushed by an aggressive scumback. But if you're playing it smart you don't even always need all those ridiculous endgame boosts to seal the deal.

Excellent review though, I'm very happy with the expansion so far!

Avatar image for etryus
Etryus

11

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Etryus

Once I manage to farm some extra gold in real life I'll buy it. This franchise is excellent!

Avatar image for dutchbear10
dutchbear10

57

Forum Posts

62

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Will get this when it is $8 during Steam's Winter Sale.

Avatar image for deactivated-631f5ebbad058
deactivated-631f5ebbad058

263

Forum Posts

20

Wiki Points

0

Followers

Reviews: 6

User Lists: 2

I would love to get into some Civ, but it's just to darn hard for people who just want to sit and relax building up a nice empire.

It's called easy difficulty. On the easiest the AI doesn't even declare war on you.

Avatar image for deactivated-631f5ebbad058
deactivated-631f5ebbad058

263

Forum Posts

20

Wiki Points

0

Followers

Reviews: 6

User Lists: 2

I normally like Alex's reviews but this reads more like a feature list for the game and has hardly any critique in it. The downside of reviewing Civ fairly is that you a) need to be an experienced strategy gamer to even know what the game does well or not, and b) you have to put a good hundred hours or more into a Civ game to even begin to form a really meaningful opinion about it.

I feel like Civ is just like sports games in the mainstream - focus on the new features, the graphics and presentation, etc. but without actually discussing the mechanics that the hardcore fans actually play the game for to begin with. Nobody actually writing game reviews for a living has the time, and rarely the niche interest, to give an opinion beyond that.

Avatar image for mightymayormike
MightyMayorMike

448

Forum Posts

148

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Picked the expansion up while it was briefly on sale and I've been really enjoying it. This review is pretty close to my own experience so far. I'm in the middle of a late game match and it's far more engaging than previous iterations of Civ 5.