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Giant Bomb Review

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Danganronpa: Trigger Happy Havoc Review

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  • PSNV

You're never going to be bored in Hope's Peak Academy's wild world of murder, despair, and bears, but you might occasionally wonder why it's a game.

A group of people have been locked in a building, and the only way out is to kill one another. To most people, that sounds like yet another predictable entry in the Saw movies. But it's also part of "escape the room," a surprisingly lively subgenre of games familiar to players of the visual novels 999: Nine Hours, Nine Persons, Nine Doors, Zero Escape: Virtue's Last Reward, and others. Danganronpa: Trigger Happy Havoc even comes from Spike Chunsoft, the same developer of both 999 and VLR. This game happily follows in the genre's footsteps--sometimes for better, sometimes for worse. If you're looking for a narrative-driven experience unlike just about anything else out there, Danganronpa delivers handsomely and weirdly.

Besides you, every character in Danganronpa is one hell of an eccentric, but they're all reasonably fleshed out.
Besides you, every character in Danganronpa is one hell of an eccentric, but they're all reasonably fleshed out.

Danganronpa takes place in Hope's Peak Academy, an elite school for elite students. Only a select few are admitted every school year, and each must be the best of the best. In Danganronpa's world, these pupils are deemed ultimates. Sayaka Maizono, for example, is the "Ultimate Pop Sensation," Leon Kuwata is the "Ultimate Baseball Star," and Chihiro Fujisaki is the "Ultimate Programmer." Players are cast as Makoto Naegi, a humble but affable youngster who is, at first glance, unexceptional in every way. He's the "Ultimate Lucky Student," as he's been granted the opportunity to attend Hope's Peak Academy, despite his lack of special skills. As each student arrives at the school, they pass out. Upon awakening, the students introduce themselves to one another before meeting the master of ceremonies, Monokuma. He's a, uh, talking and murdering bear. (That's not really anymore ridiculous than the talking doll from Saw, to be fair.) The group has the option of living out the rest of their lives in the school, or "graduating" by killing one another. If you can get away with murder, you can leave.

From there, when you're not tapping through dialogue, the game transitions to a relationship simulator of sorts. Looking around unlocks tokens to buy presents from the school's store. These presents, if used appropriately, can advance your relationship with the other students. (But not in a sexual manner, from what I saw.) Sadly, with some rare exceptions, you don't learn much from these moments that wouldn't arrive via the main storyline. It's mostly a means to unlock new abilities for the courtroom portion of the game and gathering trophies. The lack of meaningful insight into the characters meant I'd often find myself picking which one to spend time with at random, simply hoping to advance the storyline to the next major beat. There is no real upside or downside to who you spend time with, as the story does not adjust based on your choices, and the abilities aren't necessary to complete the courtroom segments. It's a missed opportunity for a game that is, largely, all about its story.

The main storyline does spend plenty of time with the characters, though. And while Danganronpa has moments of shocking violence, unlike your typical horror, it's not entirely about the gore. In fact, Danganronpa even swaps the color of blood from red to pink. What makes Danganronpa different is context. The many quiet moments with each character give each death a sense of weight and loss, and while you should never grow attached, you will. Learning about Byakuya's ambitions for greatness as a means of living up to to his family lineage or Hina's secret desire for donuts in moments of weakness means each chapter and each death is not just a bodycount. Many of the characters are purposely unlikable, but their intentions are, often, logically justifiable and create a wild, unpredictable dynamic that unfolds over the game's 20ish hours.

As one might expect, it doesn't take long for things to go awry. Not everyone is content to stay inside for the rest of their lives, and murder(s) come quickly. When a body is discovered, the game transitions to an Ace Attorney-style investigation mode. Searching the world around you is easy enough, as tapping triangle brings up all the interactive parts of the environment. You can't really fail, as the game's story won't move forward until you have all the evidence that's available, which are stored in your inventory as "truth bullets." (As silly as this sounds--and it's definitely silly--the game's title is derived from the Japanese words for bullet and refutation.)

After you've clicked on everything, Monokuma will ask everyone to head to the school's basement, which happens to house a circular courtroom. (It has a bath house, so why not?) These hour-long unravelings of each murder(s) is where the meat of Danganronpa's gameplay takes place, and happen via a series of logic-based minigames. The most common one involves listening to a conversation between several different characters and pointing out a contradiction with either a piece of evidence from the crime scene or within the dialogue itself. These are the most fun, working as little riddles to tease out a new strand of truth. Every once and a while, there's a shooting gallery of letters used to play a game of Hangman, and when you're trying to completely break an argument, a quick rhythm game appears. Neither are very fun. However, every case closes with you arranging an elaborate comic outlining the murder from start to finish, which are easily the game's most enjoyable puzzles. A dozen more of these instead of a single game of Hangman would have been great.

The boring Hangman sections of Danganronpa are, thankfully, over almost as soon as they begin.
The boring Hangman sections of Danganronpa are, thankfully, over almost as soon as they begin.

I found it hard not to scratch my head during the courtroom sequences, too. Danganronpa desperately wants to make its story interactive, and does so with a false sense of drama. The game trips over itself so your character is the one to solve everything, even if others have already figured it out and have zero motivation to keep it from you. Plus, for whatever reason, you have a health bar? Point out a contradiction that doesn't work or mess up the rhythm game too many times and, for whatever reason, you're dead. Logic be damned! Even if the whole case has been leading towards another killer, the game needs a game over screen, so it employs a contrived reason to generate one that doesn't have a ring of truth to the story. Besides setting up the game's trophies for solving cases without a single mistake and fulfilling a design desire for the player to somehow "lose," this does nothing but fuel a story twisting itself in knots to make sure the player has something to do.

But for a game that opens with a seemingly ridiculous premise, it finishes remarkably well. The ending is delightfully and daringly ambiguous, and most games wouldn't show this much restraint. Now, sure, if I were to tell you the game's ending, you might laugh. I wouldn't blame you. It sounds pretty goofy! But it works incredibly well within the world Danganopra sets up, and, hey, almost any game ending sounds goofy out of context.

Bears are dangerous. Who would put a bear in charge of a school? True horror.
Bears are dangerous. Who would put a bear in charge of a school? True horror.

For a game about subverting expectations, though, Danganropa is not one without its creepy moments. This is a game that has a character, Hifumi Yamada, meant to lampoon the unfair stereotype of an anime fan. He's fat, sweaty, and obsessed with 2D. It's really well written, and means Danganropa is acutely aware of its own genre tropes, both in and outside of the game. Despite this, it can't kick all of them. There is zero reason for one of the game's women to be shown in a provocative, seductive position on her bed, with her underwear fully on display...but it's there. Call it fanservice, call it whatever you want. It adds nothing to the game, and it's not part of a romantic relationship arc. Another scene involves the player being able to spy on the women in a bath house. It's only viewable if the player has a particular item from the school store, however, and is not presented as a "choice" for the player. It's unnecessary, the kind of thing where you have to hide your Vita in the middle of a bus ride, hoping you don't have to explain you're not looking at porn. Games are a medium that shouldn't shy away from sex and romance, but doing so requires a maturity not found here, and nothing in the story suggests these were needed.

(Another moment that should be mentioned is also a spoiler, so feel free to skip this paragraph, if you'd like. One character, whom I won't mention, has the discovery of their "true" gender used as a cheap plot device that's not handled with very much sensitivity.)

Though Danganronpa comes from a niche genre, I'm convinced it's only niche because more people haven't given it a chance. Visual novels have a bad reputation, albeit not entirely unearned. But don't let that stop you. As far as entry points go, Danganronpa is a great one, even if 999 and VLR are better games. If you like what you see here, more strangeness awaits you. Danganropa's tongue-twisting sci-fi (or is it?) narrative will have you constantly second guessing, and while the game-y parts aren't its strongest point, they work well enough.

Patrick Klepek on Google+

120 Comments

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AlexanderSheen

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I'm not sure "seductive" is the first thing that comes to mind when seeing that image of Aoi in tears on her bed, clutching a pillow for comfort. And it's hardly there for "zero reason", it's there to show that she's too depressed and freaked out to sleep and has gotten to the point where she's willing break the rules for some comfort food.

EDIT: Also, bringing up the bathhouse picture is silly. They're all covered in towels (aside from Sakura's back). I dare say there's more female skin and shapes on display in the pool picture from the last trial. But, hey, I guess that shouldn't have been there either...

Ooh, in tears in bed while she's depressed? Just the way I like 'em! But why would she be like that? It's not like she's locked up in a school where the students kill each other.

Also, context is overrated.

The second half of that paragraph is really silly.

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BeyondStrange

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Edited By BeyondStrange

@darji: @marokai: I think you both make excellent points, but I do want to bring up a few points for consideration because smart debates are fun.

I have to disagree about the general American acceptance of cartoons. I think that used to be a problem, but that has changed in my opinion and continues to change. The highest grossing movies these days are generally cartoons. Adult cartoons are pretty common and not looked down upon. "Adventure Time" is loved by adults as much as children. Despite its considerable drop in quality, "The Simpsons" is still popular and one of the more surprising TV hits of this season has been "Rick and Morty." But these are distinctly American cartoons. So, I think the actual problem lies with cultural differences.

It is quite rare for TV or movies from other countries, even from someplace as close as Canada, to become super popular in America. There are exceptions, but they do indeed prove the rule. Shows like "Sherlock," "Downton Abbey," and "The Office" became hits in America, but though they are distinctly of the British culture, they are pretty universally relateable. Also notice that those shows also weren't shown on the major networks. There are indeed more examples of movies from other countries, especially the UK, that are cult things in America, but generally for these movies, twenty million is a good haul. As soon as you get to other languages, things become even more diverse.

I think this does have to do with societal close mindedness, but I bring it up because it also has to do with culture. Yes, American TV shows, movies, comics, video games etc. have more sex and violence than we admit, but it is based upon our society's personal versions of sex and violence. Things are designed to appeal to our values on these things. Hell, I think that most of it is unintentional and just based on subliminal things from the culture. So, when we view media that is designed to appeal to a different culture, there is that disconnect. Even if cartoons were magically accepted tomorrow to be okay for any one of any age to watch with no reservation, I still feel that anime would be disliked because it is attuned to Japanese sensibilities. To an American, a pantie shot of a cutesy drawn animated fifteen year old with stylized facial features and proportions but a pantie shot of a live action fifteen or sixteen year old can be common on MTV or ABC Family. To people's credit though, they would probably complain about it if they knew it existed on those networks.

To more personal anecdotes, I used to really be into Anime in my late teens and early twenties and still watch it on occasion. I still have a love of mecca shows, especially Gundam stuff. Still, some stuff beyond the cliched sex stuff has always bugged me about it. Anime and manga loves to tell instead of show. Characters will often say what is going on and what they are thinking instead of actually doing it. This makes things rather clunky. Also, a minor gripe, but I have always hated that one character saying another character's name is a constant substitute for an actual reaction. I also noticed that in Japanese story telling that writers can often get caught in their elaborate mythologies and ignore the plight of their characters. Of course, lumping this all together is close minded. Like any entertainment, there is plenty of wonderful stuff that doesn't obey these constraints. Still, I think this difference in storytelling does attribute to Americans being thrown off by it. Its a subtle thing, but I feel like that has more to do with the judgement than it being a cartoon.

Wow, this... this turned out to be crazy long. Ha.

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tread311

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This sounds like something I should probably play.

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Trilogy

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Edited By Trilogy

@patrickklepek said:

There is zero reason for one of the game's women to be shown in a provocative, seductive position on her bed, with her underwear fully on display...but it's there. Call it fanservice, call it whatever you want. It adds nothing to the game, and it's not part of a romantic relationship arc. Another scene involves the player being able to spy on the women in a bath house. It's only viewable if the player has a particular item from the school store, however, and is not presented as a "choice" for the player. It's unnecessary, the kind of thing where you have to hide your Vita in the middle of a bus ride, hoping you don't have to explain you're not looking at porn. Games are a medium that shouldn't shy away from sex and romance, but doing so requires a maturity not found here, and nothing in the story suggests these were needed.

I'm not sure I fully agree. I think games could absolutely feature more mature (as in adult, not as in explicit) sexual relationships as a part of their storytelling, but I don't think that they should (as in always have to). Sexuality isn't always about romance in the real world. It doesn't always feature a monogamous, devoted relationship. In this case, I think you're getting hung up on the fact that we're dealing with a medium that is seen by most people as childish and unimportant. Perhaps scenes, like the ones you mention above, are to blame for this perspective, in your eyes. And, maybe you would be right to think that. Then again, sexuality isn't always portrayed as mature in film and books. You wouldn't want to be seen on a bus watching a sex scene from a Hollywood movie on your iPad.

Now, if you're coming at it from an angle of female objectivity, then I suppose the Hollywood example isn't any more or less appropriate. Is an actress wearing lingerie, posing seductively on a bed any more or less acceptable that a polygonal, animated, or drawn woman doing the same thing? It shouldn't be, if we're being fair about it. Both would be viewed in the same way, even if the video game version isn't a real person. (But then again, you could probably loop that back into the idea of objectivity, and how we view portrayal of people in video game for, or even actors and actresses playing characters in a lesser light than we do regular people).

I apologize for digressing so much. I'm just spit-balling some ideas here. Here's my point. It seems as if your argument is that sexuality in games, in its current form, is completely unnecessary. I would actually agree in some ways, and disagree in others. There have been a lot of instances where I felt relationships were written very unrealistically, and didn't give me enough options in a game where options were a staple of the gameplay. The Mass Effect series and Dragon Age:Origins come to mind. I think where I would disagree is that I don't feel that ALL games should feature the same angle on sexuality. To do so would simply be swinging the pendulum too far in the opposite direction. I would love a more healthy diversity in games when it comes to relationships and sexuality, but that doesn't seem to be what you're arguing for in your review.

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Efesell

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@blacklagoon: Well said, my friend. It may be an image that they didn't need to show, but it makes sense. If Aoi was in her room alone, why wouldn't she be dressed as she would to go to sleep? Showing her in full clothes instead would just seem as jarring as it does for everyone in the game to never change what they're wearing either.

I mean yeah nobody else dresses in a manner sensible for sleep so there is still a bit of intended fanservice to the scene, but it was so tame as to barely register to me.

Bath House stuff is always dumb and over the top though, won't defend those.

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Wemibelle

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@blacklagoon: Well said, my friend. It may be an image that they didn't need to show, but it makes sense. If Aoi was in her room alone, why wouldn't she be dressed as she would to go to sleep? Showing her in full clothes instead would just seem as jarring as it does for everyone in the game to never change what they're wearing either.

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BlackLagoon

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Edited By BlackLagoon

I'm not sure "seductive" is the first thing that comes to mind when seeing that image of Aoi in tears on her bed, clutching a pillow for comfort. And it's hardly there for "zero reason", it's there to show that she's too depressed and freaked out to sleep and has gotten to the point where she's willing break the rules for some comfort food.

EDIT: Also, bringing up the bathhouse picture is silly. They're all covered in towels (aside from Sakura's back). I dare say there's more female skin and shapes on display in the pool picture from the last trial. But, hey, I guess that shouldn't have been there either...

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Snail

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@suits said:

@snail: Yup, he definitely didn't anounce it in Bombin' the AM or anything

Um, surprise for the majority of the site? Picture the number of daily hits the site has, and then go look at the YouTube hit counter for Bombin' the AM.

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Darji

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Edited By Darji

@djm389: Animes are still targeted mostly at kids and teens. But the difference is that in their media culture everything is getting sexualized and people do not care about it anymore. They are not ashamed of this while in the west you could go out and watch a total harmless cartoon or comic and people will think your are strange when you are watching this stuff at 20, 30 or what ever age.

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deactivated-6050ef4074a17

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@djm389: Oh I understand where you're coming from completely, the intent in Heavy Rain is a much more deliberate (and kind of shameless) effort to sexualize a character than the Danganrompa stills of the girl in her bed, I just think what makes people view it as somehow creepy is the anime part, and not the poorly-clothed girl part. I don't think that's a great thing, but I think it's more common in all forms of media than people realize, and it only seems to glaringly stand-out when it's anime.

In the latter half of February '09, the most popular pop song in America was Right Round, a song literally about a dude getting a blowjob. Again; number 1 charted song in the country, and that's just the first one that came to mind. America loves sex and violence, but it has to be the "proper" form of sex and violence, which I just find to be a silly double standard. Again, I don't think it's great all the time, and Patrick is not making as big of a deal out of this as people are accusing him of, but I wish we could all get past arbitrary distinctions between different types of vulgarity.

But then again, maybe it's because I'm into dudes that I look at something like that scene and it doesn't really faze me one way or another. In the end, I kind of just want unfair and largely ethnocentric stigmas on animated media to go away.

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Darji

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Edited By Darji

@patrickklepek: Isnt this just your prejudgment against this artstyle in general? With this view everything can be porn. For example watching a Sitcom "Porn Parody spoof" What if these were real actors in a movie? Do you honestly believe that would be the same moral standard? Or are you "ashamed" of anything nudity related in Movies or video games? What about all these totally trashy exploit horror movies?

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BeyondStrange

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Edited By BeyondStrange

@marokai: You make some logical and well reasoned points, but I think there are some key differences between the Madison scene and the kind of scene Patrick describes. First off, I think there is a cultural thing. In Heavy Rain, David Cage is attempting to make graphics that parrot real life while Dangonronpa is very much trying to look cartoonish. Cartoons, at least in American culture and I am guessing in European culture, are associated with children's entertainment, so I think there is this weird societal embarrassment to it. I'm not saying that is right or wrong, just that is a thing.

Secondly, Madison is very clearly supposed to be adult while these characters are supposed to be underage. That is what adds to the perceived creepiness of anime in general.

My third point is much more nebulous and can be easily debated. Now, I'm not a Heavy Rain fan. Still, one could make the argument that the introduction that the purpose in Heavy Rain is to sexualize Madison and to make that part of the character in addition to the fan service. Madison does eventually have sex with the main character and he does want to make her danger more real, so perhaps David Cage feels like adding this sexual element to his games to add this. (NOTE: If this is true, I think it is horrible personally.) In this game, from what Patrick described, it is a panties shot for the sake of a panties shot.

Finally though, I think this whole thing is crazy subjective. I personally would feel weird playing that Madison scene in front of friends. I also know people who would not hide Dangonronpa at all. Also, I am 90% certain that after following Patrick for years, if he would have written a review for Heavy Rain, he would have taken umbrage with that Madison scene... as well as Madison in general.

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Y2Ken

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I'm really glad you played through this, Patrick. It's been great watching you commit to finishing games you might ordinarily have passed over, and I've been trying to do the same since the start of 2014 - it's been a fantastic experience. From all the talk I've heard of this on here and other sites, I may just have to give this a shot for myself. It's definitely not a game I'd have immediately jumped on in the past; but I'm loving discovering new, cool stuff!

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Edited By Neezie

I mostly agree with the review, I think I just enjoyed it a little more. I kind of liked that the court cases weren't very hard, whenever I got kind of stuck I just looked the answer up. It's the same way I treated some puzzles in 999 and VLR, they were sometimes roadblocks keeping me from the next cool twist. I'm looking forward to the sequel this September, I'm super interested in seeing where it goes from here.

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MetalBaofu

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@metalbaofu:

So I did remember it correctly. That part still annoys me, mostly due to its context. I feel it doesn't make sense to vote for the main character when the at the point of the trial where you Game Over the accusations and presented evidence thus far usually points to one of the other characters. I would have much preferred it to be left ambiguous as to who the class actually chose.

I just took it as if you lose, then to the others you were basically saying a bunch of random stuff/freaking out and making them think you were hiding something.

But really, it's just the game showing them vote for you since you are the main character. Since the cases always seem to have multiple suspects, then they could have just had them vote for one of the wrong suspects for that particular case.

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Efesell

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I disagree with much of this, but hey cool that it got representation here. Good on you, keepin playin' weird niche things.

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deactivated-6050ef4074a17

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While I don't disagree with the score, and the review justifies itself perfectly well, I will say that when I saw the scene where the girl was laying in her bed in a white tank-top and underwear, one of my first thoughts was "Oh, that reminds me of the great anime classic, Heavy Rain, when Madison was wandering around her apartment in a white tank top and underwear, and goes on to have a nude scene in the shower for no reason."

Both are unnecessary for sure, but I feel like it's unfair to point and laugh at anime's fanservicey nature while people tend to have some sort of "Oh but that's different" thought in the back of their head when it comes to something that presents itself as a "serious and mature narrative" like Heavy Rain. It's strange that I know people who would play Heavy Rain in a room full of other people and not think twice about the Madison scenes, but if you gave them an anime game, they'd hide it in their couch cushions.

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Chicken008

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Man. I hate when they do a review for games they don't have a quick look for.

It's a Vita game, they don't have a reliable way to capture from the Vita.

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officer_falcon

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@metalbaofu:

So I did remember it correctly. That part still annoys me, mostly due to its context. I feel it doesn't make sense to vote for the main character when the at the point of the trial where you Game Over the accusations and presented evidence thus far usually points to one of the other characters. I would have much preferred it to be left ambiguous as to who the class actually chose.

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AlexanderSheen

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Edited By AlexanderSheen

This is definitely a Patrick review.

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JackiJinx

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@patrickklepek: True, though I feel those moments are so few and far between. Besides, we are talking about an M rated game here. I don't think it'd be appropriately to play in public because of the violence more so than the nudity. Most of those corpses go through a lot of physical trauma.

I consider it cultural differences. In Japan, that sort of peeking is a lot more common, so it's not as big of a deal, which is probably why it's in the game in the first place. Not that I'm saying that I like seeing upskirts. I'd prefer games avoid that in games, but I'm not going to let two minor scenes ruin the game for me. I'll take it for Danganronpa, but won't take it for Ninja Gaiden or Soul Calibur. There's a line.

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EskimoSnow

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@patrickklepek:

I just wanted to trick you into saying you read lingerie catalogs, gotcha! Although I honestly expect the worst in terms of letching over women in Japanese games but this wasn't bad at all. Although the image you posted on neogaf was the one time where I felt it was unnecessary but I'd hardly be embarrassed by what I saw. I am European though and I'm riding naked on a horse through the town centre as I type this.

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MetalBaofu

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@metalbaofu:

Maybe I'm not remembering that part correctly. I thought the dialog said that the class ends up voting for the main character.

When you lose during a trial they do vote for you, but that means they picked wrong so they all die except the real killer.

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TheManWithNoPlan

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I really wish I had a Vita to play this.

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patrickklepek

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Edited By patrickklepek

It's unnecessary, the kind of thing where you have to hide your Vita in the middle of a bus ride, hoping you don't have to explain you're not looking at porn.

That's totally over the top, porn without any nudity? We don't all consider lingerie catalogues pornography.

False equivalency. When I'm browsing a lingerie catalog, I know what's inside a lingerie catalog.

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EskimoSnow

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It's unnecessary, the kind of thing where you have to hide your Vita in the middle of a bus ride, hoping you don't have to explain you're not looking at porn.

That's totally over the top, porn without any nudity? We don't all consider lingerie catalogues pornography.

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funkpanda

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Man. I hate when they do a review for games they don't have a quick look for.

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Seroth

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About what I expected. Based on gameplay alone, I would've given the game the same score, but the lasting impression the characters made on me would give it an additional star in my book.

Awesome that Patrick played through all of it. I hope he moves on to Ace Attorney. He expresses familiarity with that series, but I don't think he's actually played through one of them, and since the rest of the Giant Bomb crew ignored Ace Attorney 5, I'd love to see Patrick tackle it. The AA series has, I feel, infinitely superior court room segments compared to Danganronpa, as the puzzles in AA are pretty much 100% logic based, focusing on using truth bullets (or "evidence" as Ace Attorney games call them) to prove your theories, rather than the arbitrary hangman and rhythm games in Danganronpa.

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rjaylee

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You know how you become the official anime games review editor?

YOU WRITE A REVIEW ABOUT AN ANIME VIDEO GAME.

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CharAznable

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Man, this is way too Japanese for me.

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EskimoSnow

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@jaydubya:

I bought this to scratch that VLR/999 itch and it does scratch it but it's just not on that level but it'd have to be a REALLY fantastic game to be close to VLR/999.

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hollitz

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I'd argue that Danganronpa is better than 999 but not VLR. 999 is terribly written or maybe just terribly translated.

I had a lot of the same issues with the stupid fan service and general tone deafness regarding any character that wasn't just a cis-type male, but I've come to expect that kind of stuff from Japanese games. That's not an excuse for it being there, but maybe just a reason that it didn't bother me as much as it might have if it came from a developer in the states.

Really glad Patrick took the time to play it and write up a review, even if our thoughts on the game differ. Keep seekin out wierd shit, Patrick!

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Bobbyr

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Edited By Bobbyr

Totally agree with the flaws that Scoops mentions especially gameplay wise. Not sure a whole paragraph is worth a couple of scenes of fan service though (one of which I never came across). Don't get me wrong, I'm not defending it. It's super dumb and eye rolly (if that's a term haha) but I was pleasantly surprised that was the only pandering thing I saw. Heck, I'd even say there's more fan service in Persona 4

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Solh0und

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Guess I'll wait for it to be part of a PSN sale.

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MjHealy

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#TruthBullets

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mattscout007

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Despite the score, it's very clear that Patrick really enjoyed the game. Great news! I knew it was in the vein of 999 and VLR, can't wait to play it!

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Haze

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I freaking love this game. Its like Persona and Phoenix Wright had a psychotic baby.

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deactivated-60dda8699e35a

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Most unexpected review ever?

Probably.

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drac96

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Edited By drac96

Well, from this review it sounds like Patrick won't really like the gameplay of Ace Attorney either.

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soundlug

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Disappointed of the review. I understand his point gameplay wise but his complaints story and tone wise are kind of all over the place.

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LiK

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This is one of my fave games this year. A lil disappointed Patrick got hung up on a few things I didn't really find that bothersome. But I'm glad he finished it so his review is fair even though I disagree with some points. Hope you check out the sequel.

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JackiJinx

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Edited By JackiJinx

@jaydubya: Just finished this game last week, and there are two endings. If you get the bad ending, you just redo one section and move on.

Once you get the true ending, an alternative mode is unlocked and it's pretty much solely based upon socializing with everyone. It's considered the alternative scenario, and the gameplay part of it involves collecting materials and cleaning the school. Might now sound like fun, but I found it a great part of the game as well.

FYI, as someone who thoroughly enjoyed 999 and VLR, I don't think this game is quite the exact same as those two as most of the mysteries can be figured out after gathering one or two investigation clues, and so the only big mystery is the one I ended up pondering over for awhile, and one other case in the game.

That said, I definitely still loved this game and appreciate how Persona-y it is. The court gameplay part I could live without a little bit as the back tapping parts were kinda annoying when it came to the whitenoise, but it was otherwise an interesting approach to how to handle that style.

My overall thoughts: great game, no huuuuge surprises though enough to keep you going, lovely characters (especially Monokuma), and I'd say 4/5 with the extra unlocked content considered.

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officer_falcon

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@metalbaofu:

Maybe I'm not remembering that part correctly. I thought the dialog said that the class ends up voting for the main character.

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morningstar

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Truth bullets!

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Fatalis

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@jaydubya:

I think he gave it a 3 based on the merit that he's putting more weight on the gameplay portion of the game, which makes sense.

But I think even if the game was a pure visual novel it would still work well.

Rather than a game, if you look at it more as a VN with some mini game sections, I think it would be scored more favorably.

Your mileage definitely may vary on how much you enjoy the gameplay, but the story is real reason to play this game.

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MetalBaofu

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It would seem it would make more sense to make the justification something more along the lines of the class failed to find the true culprit and thus they all die.

Maybe I'm misunderstanding your statement, but that is exactly what the game says. If everyone votes wrong, then everyone dies except the actual culprit.

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smcn

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On one hand, I'm glad the sequel is coming to the USA.

On the other hand, it sucks that the fan translation is therefore cancelled. The first one was really good and I'm poor.

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HerbieBug

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