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Giant Bomb Review

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DC Universe Online Review

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  • PC
  • PS3

DC Universe Online is not without ambition, but its action-oriented combat and quest design are positively monotonous.


If you hit max level and grind out a lot of rep with the right factions, you'll be able to buy fancy suits.
If you hit max level and grind out a lot of rep with the right factions, you'll be able to buy fancy suits.
While I've never been much for the traditional superhero, there's something superficially appealing about the notion of DC Universe Online. For me, that largely comes from the idea of a more action-oriented game, one that's more about skillful manipulation of a gamepad than waiting for your turn to strike and carefully managing a set of additional abilities. But that's probably the first, and most disappointing thing I noticed when I started playing the PlayStation 3 version of the game.

DCUO's combat looks like an action game, but it definitely doesn't feel like one. Actions feel latent--you know, like the sort of latency you'd expect when connecting to an MMO server instead of a four-player action game or something. While you start to earn more powerful melee combos as you gain levels, the mushy, unresponsive feel of the attacks make you quickly mash out the full combo, rather than employing any sort of timing or, God forbid, want to decide mid-combo that you want to hold down a button to go for a different attack. With some attacks having extra effects, like interrupting an enemy that's in the middle of casting, the imprecise nature of your attacks can make combat frustrating. They never seem to work right when it counts. Still, it's usually fine enough for just mashing your way through mobs and soloing instances.

The quest design has a few very right, well-implemented ideas surrounded by a ton of filler. It starts with quest dialogue, which is usually spoken... except the PS3 version of the game currently has a bug that occasionally interrupts speech, and if you play long enough, the speech (and a lot of the other audio) eventually just sort of stops working. While some of the dialogue surfaces in your chat log, it doesn't always do so, and I've missed a few mission briefings, as a result. Not that this is a game-breaking issue. The game is usually pretty good about telling you where to go and what to do for each quest. The problem there is that 90 percent of the 100+ quests I've completed aren't any more complicated than "go to this area and kill 10 of these things" or "go to this area and collect 25 of these things." The only thing that makes some of them stand out is that you're being given quests by real characters like Superman, Batman, The Joker, and Lex Luthor, who have all been recast as middle managers that pop up in small bubbles to introduce new quests. I feel sorry for those guys, going from big-name superstars to hero-traffic controllers, but then, it's also a little strange that, at the start of the game, you basically hold your own as a lowly first-level hero in a fight against a bunch of Brainiac robots while alongside Superman or Lex Luthor. Shouldn't those guys be saving your pathetic ass instead of sitting in a room somewhere and directing traffic? In the limited cases where you do fight alongside named DC characters, they don't feel special. They seem like they're incapable of getting the job done by themselves and need to rely on shlubs like me to save the world.

 The combat is more action-oriented than most MMOs, but you'll never mistake it for an actual action game.
 The combat is more action-oriented than most MMOs, but you'll never mistake it for an actual action game.
Many of the quest lines eventually lead up to an instanced encounter against a named character. So, after beating up a ton of plant creatures and collecting spores and beating up a few more plant creatures, you'll go into a greenhouse, fight through some more plant creatures, and eventually fight Poison Ivy, who's somehow managed to capture Robin. The instances aren't especially memorable on their own, but when you complete a quest line like this, it ends with a brief, lightly animated clip that's at least well-drawn and serves as a passable payoff for killing all of those plants. These clips are one of the best things about the entire game.

But the best thing about the entirely of DC Universe Online, from what I've seen, has to be the way it handles character creation and customization. Faced with the issue of having you create a character at the beginning of the game and having that character look identical from start to finish or having your look entirely dictated by the gear you're wearing, ruining any hope of a cohesive design for your hero or villain, the developers have decided to split the difference. Most pieces of gear that you'll find are associated with a specific style, like "Fourth World" or "New Genesis" or "Biker." Once you've equipped an item with that style, you can swap that part of your look to that style any time you want. So if you collect a full set of Biker gear, but don't want to wear it because the stats for it are are all garbage, you can still go toggle the biker look on as a cosmetic option. You can also lock down any or all of your gear to a specific style, so equipping new back items won't remove your cape or putting on some new head armor won't cover up your sweet Final Fantasy-looking hairdo. While this creates the issue of not being able to tell which characters are bad-asses just by looking at them, it lets you play dress-up more effectively, which is probably the most engaging thing DCUO has to offer. 
 
You'll find those additional costume parts as items that drop from enemies and as quest rewards, and the menus are at least good at telling you if an item has better stats than what you're currently wearing. In addition to actual gear, you'll also find vendor trash and items that recover health and power. The act of looting is surprisngly easy, also. Orbs that represent loot, XP, quest items, and money pop out of enemies when they die, and a quick tap of L2 and R2 will suck in all the nearby orbs. The game's also very kind about what counts as completing a quest task, avoiding the issue of kill stealing entirely by giving credit to anyone that got into battle near the quest item in question. So if you're fighting the guys that are guarding a quest item and someone else runs in and grabs the item while you're busy, you'll still get credit for it.

With the way the game's menus are designed, I found myself wishing for full mouse support, as navigating the menus with a gamepad and the occasional keyboard shortcut is clunky. Though the game supports voice chat when you're in groups, a keyboard is practically required if you want to communicate with other players, though even that support feels a little half-finished. Any time you go to chat, the big PlayStation 3 on-screen keyboard pops up on-screen, completely blocking the action. It's pretty lame. Without using keyboard shortcuts to get to the menus faster, you're left tabbing from one menu to the next with the gamepad, then waiting for it to pop up, then clumsily moving from one menu item to the next. It's a poor way to handle the numerous menus and sub-screens that an MMO requires.

You'll get to fight against or alongside some of the DC Universe's biggest names. 
You'll get to fight against or alongside some of the DC Universe's biggest names. 
Some tooltips for your powers would be nice, too. You can equip up to six powers at any given time, and they're primarily done with the gamepad (though you can use the keyboard to trigger them, too). But considering how interchangeable the powers look and how similar the icons that represent those powers sometimes appear (at least on the ice tree), it's easy to forget what does what, especially when you buy your seventh power and have to start making hard decisions about which ones you want to equip on your hot bar. You can go into a submenu to view the descriptions for each power, but even those descriptions don't necessarily give the information I want. They all just read like vague iterations on the phrase "it shoots ice at enemies," with no real numbers that say how much damage each power does. Instead, they just display a confusing percentage that claims that my attacks with increase by 35 percent until the hit counter resets or something. So, then, I should trigger my 60 percent increase power and then just start wailing away with my regular attacks to keep a combo going, right? After 20 hours or so, I'm still not entirely sure.

In addition to the quest-related instances, you can also jump into specific instances, like alerts, which are instances designed for four-player groups. These whisk you away to spots like Area 51 or the Moon and give you a set of quests to complete in a smaller area. These also culminate in boss fights, such as a large, Brainiac-affiliated robot or Ultra-Humanite, a big gorilla that keeps shouting about how his adds need to fix the turrets you keep breaking. These alerts don't seem any better than the quest-line instances, though they, too, end with video clips.

There are also PVP arena-style instances, like a two-on-two control point battle in the Batcave or a four-on-four skirmish at Arkham Asylum. Playing these sorts of modes with the way this game controls wasn't much fun. Also, the game never seems to want to let you into these instances. You queue up for them from the menus, and then wait... and wait...and wait some more. I found myself waiting over an hour for one instance when signing up alone. Perhaps it's better if you group up ahead of time instead of relying on the game's player matching? The whole system feels a bit broken right now.

The different power trees dictate the roles you can take on in a group, but everyone can effectively play a DPS role. 
The different power trees dictate the roles you can take on in a group, but everyone can effectively play a DPS role. 
If that's the case, it certainly wouldn't be the only technical issue currently facing DCUO. There's the aforementioned audio bug, and also the game seems to take its sweet time when it comes to player and enemy positions. Once you get flying (or running or gliding, depending on your character's movement power), dropping into a mission area results in you standing all alone for 15 seconds or so, while the game figures out where you are, what's supposed to be standing near you, and what players are in the area. So you're standing around in an empty parking lot, taking damage from enemies that you can't actually see yet, waiting for it all to slowly fade in so you can start fighting back. Frustrating. Also, player character designs also take a good, long time to appear in some cases. I've spent a lot of time in police stations surrounded by grey, featureless heroes as the game struggles to catch up and stream in everyone's unique look. Lastly, the frame rate can get intolerably slow, to the point where I could start counting them... putting the frame rate at around three or four frames per second in one particularly awful spot. The frame rate issues often come along with dropping into new areas from above or flying high above the city, which is a shame because those would both be pretty cool things to do, otherwise.

Overall, DCUO feels like a PC game that was hastily thrown onto the PlayStation 3 without properly adapting it to the console. With the PC version offering better graphical performance for a cheaper price, it would be the version I would recommend, if I were willing to recommend it at all. But the game's combat feels limp, the quest design is immediately monotonous, and the whole package manages to make being a superhero or villain feel like the most mundane thing in the world. Considering the game's "everyone's a hero/villain" plot, I suppose that makes perfect sense.
Jeff Gerstmann on Google+

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jakonovski

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Edited By jakonovski

This one seems to be one of those games where the players like it much more than the reviewers. Self-selection explains the players, but I'm starting to wonder how much any given review answers the question, "was this game an enjoyable work assignment". Please note that this is not targeted at Jeff of Giant Bomb, but a more general line of thought. 

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Psychokillaz

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Edited By Psychokillaz

Worst review EVER! Nothing this idiot said is spot on. This will be my last visit to this site. The game on the PS3 is a giant leap forward for MMO's on a console! Overall great game! 9 out of 10. This game is sold-out in EU and SOE is making more servers already to keep up with demand. It is doing well in the US too. All these people are not wrong. It is outselling WoW compared to its release. It has paved the way for games  like Everquest Next on the PS3. DUCO is a great game on the PC & PS3. Pick it up & have a blast!

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Zimbo

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Edited By Zimbo
@Psychokillaz: 
Good, we don't want irrational people like you here.
 
 I never thought this game would cause so many heated arguments. Ah well, I was never intending to pick this up even if it got 5 stars. Just not my type of game.
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Blinck

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Edited By Blinck

I find it funny how Jeff bought a LIFETIME subscription to Star Trek Online but never had the guts to review it ( probably because he didn't want to admit that it sucks ), but now comes another MMO ( a genre that does not appeal to him unless it's star trek-based apparently ), which he plays for around 20 hours ( you can't even get to max level on that time ), and he proceeds to make a review which basically says " This is an MMO that plays like an MMO, but since I don't like MMO's this MMO sucks".
I don't want to defend the game, as it doesn't really look any good, but this review is full of crap.

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dbz1995

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Edited By dbz1995

CONTROVERSIAL COMMENT

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deactivated-631f5ebbad058

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I am surprised Jeff managed to write this review without even bothering to reference City of Heroes.  I mean, really, how could you not?  I guess this is a console MMO, sure, but most of the ideas in DC Universe Online have already been done.  The general consensus of fans I've seen is that City of Heroes is by far the superior game, especially when it comes to Jeff's much-praised character creation.  No offense, but maybe picking a reviewer familiar with similar MMOs on the market would have been a good idea?
 
Also, it's funny how he suggests to play the PC version, because the PC version is hamstrung by tons of inexplicable compromises for consoles, like list menus using huge fonts, oversized UI elements, redundant menus that require multiple clicks to perform one action, awkward control configurations, and the game even forces you to restart it entirely should you get dropped from a server.  These sorts of things are just amateurish on the PC (and inexcusable for an MMO), and really suggest that the resources of the developer were spread too thin... not enough time or people to make a good PC version, but not enough to ensure the base console version was up to snuff either.

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frankxiv

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Edited By frankxiv
@Chris2KLee said:
" Champions online is going free, and I think that's a better deal at the moment than DCU. "
my neighbor's garbage is free but i don't go digging around there for meals. 
 
there is a reason it's barely a year and change old and it's going free to play.
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DeeGee

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Edited By DeeGee
@sear said:
" I am surprised Jeff managed to write this review without even bothering to reference City of Heroes.  I mean, really, how could you not?  I guess this is a console MMO, sure, but most of the ideas in DC Universe Online have already been done.  The general consensus of fans I've seen is that City of Heroes is by far the superior game, especially when it comes to Jeff's much-praised character creation.  No offense, but maybe picking a reviewer familiar with similar MMOs on the market would have been a good idea? "
He didn't reference City of Heroes a ton because Jeff is good at his job. It's a terrible reviewer who spends the entire time shouting "THIS OTHER GAME DOES THIS BUT BETTER". The game should stand alone with it's flaws and merits.
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Brendan

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Edited By Brendan

I'm getting Blazblue flashbacks...and Lost Planet 2 flashbacks.  God you people are fucking pathetic, grow up and chill out.  

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ProfessorEss

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Edited By ProfessorEss
@onimonkii said:

" @Chris2KLee said:

" Champions online is going free, and I think that's a better deal at the moment than DCU. "
my neighbor's garbage is free but i don't go digging around there for meals.  there is a reason it's barely a year and change old and it's going free to play. "
You say this as though DC won't be free-to-play within the year.
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Chris2KLee

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Edited By Chris2KLee
@ProfessorEss said:
" @onimonkii said:

" @Chris2KLee said:

" Champions online is going free, and I think that's a better deal at the moment than DCU. "
my neighbor's garbage is free but i don't go digging around there for meals.  there is a reason it's barely a year and change old and it's going free to play. "
You say this as though DC won't be free-to-play within the year. "
I won't defend Champions quality either, it was a rough game at launch and I was done with it after the 30 days. That said it offered about the same experience I saw in this quick look, and in other videos, and it will now be free. I don't know what DCU will be in a year (SOE could drop a ton of content between then). But at this point, it does not look like something that someone should be dropping $50 to $60 dollars on, plus a $15 dollar monthly or whatever.
 
I do think DCU (and Super hero MMO's in general) are ideal for free to play models, because the big thing about those games are character customization (therefore parts to micro transaction) and story arcs. Instead of charging a monthly fee, you sell issues at $2-3 a pop. An issue comes out every month, like real comics, and gives you the next step in a comic arc. After a year you have 12 issues that form a complete story arc. And you can have multiple"series" running, so people can pick and choose which quest lines to follow. Want to follow adventures in Gotham? Follow Batman's series. Want some space adventure? Follow Green Lantern's series. You could even have famous comic writers come in and write the general story arcs. I know I'd follow a full year of Warren Ellis based stories.
 
@Zimbo said:
" @Psychokillaz:  Good, we don't want irrational people like you here.   I never thought this game would cause so many heated arguments. Ah well, I was never intending to pick this up even if it got 5 stars. Just not my type of game. "
It's a game based on license with a super dedicated fanbase, and it's a long in development MMO. I had kinda had the same thing happen to me with Star Wars Galaxies.
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metal_mills

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Edited By metal_mills
@DeeGee said:
" @sear said:
" I am surprised Jeff managed to write this review without even bothering to reference City of Heroes.  I mean, really, how could you not?  I guess this is a console MMO, sure, but most of the ideas in DC Universe Online have already been done.  The general consensus of fans I've seen is that City of Heroes is by far the superior game, especially when it comes to Jeff's much-praised character creation.  No offense, but maybe picking a reviewer familiar with similar MMOs on the market would have been a good idea? "
He didn't reference City of Heroes a ton because Jeff is good at his job. It's a terrible reviewer who spends the entire time shouting "THIS OTHER GAME DOES THIS BUT BETTER". The game should stand alone with it's flaws and merits. "
But CoH is shit too.
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mmonoob

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Edited By mmonoob

This game is full of bugs. Look at this. 
You can win at pvp without any problems, against other non exploiters.  
Sony is doing nothing about it since it has been around since beta! 
 
You were too kind. 
 
1/5 till the bugs are fixed!

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deactivated-5f8ac39b52e76

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@Psychokillaz said:

" Worst review EVER! Nothing this idiot said is spot on. This will be my last visit to this site."

Good riddance.  
 
@Darknaut
said:

" Once again, throngs of people drastically voicing their beliefs about how wrong a reviewer is instead of realising that different people can have different opinions. "

In this particular case it would have been more, shall we say, "diplomatic" to format this as an opinionated editorial instead of a scored review, like Jeff initially planned. Besides, scoring any MMO short after release is a pretty dumb idea. One should give them at least a small period of grace, say three months. 
 
@Blinck said:

" I find it funny how Jeff bought a LIFETIME subscription to Star Trek Online but never had the guts to review it ( probably because he didn't want to admit that it sucks ). "

That's actually a very good point.
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leejunfan83

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Edited By leejunfan83
@Blinck: my point exactly its weird because i like the Jeff but I find it hard to respect his game reviews I see a lot of bias I don't think games should receive concrete scores 
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LackLuster

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Edited By LackLuster
@leejunfan83:  The act of reviewing is in itself bias
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leejunfan83

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Edited By leejunfan83
@LackLuster: of course and the reader should be aware of this but Jeff already had feelings about mmos and the dc universe so the game wasn't given its fair share 
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deactivated-6050ef4074a17

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@Blinck said:
" I find it funny how Jeff bought a LIFETIME subscription to Star Trek Online but never had the guts to review it ( probably because he didn't want to admit that it sucks ), but now comes another MMO ( a genre that does not appeal to him unless it's star trek-based apparently ), which he plays for around 20 hours ( you can't even get to max level on that time ), and he proceeds to make a review which basically says " This is an MMO that plays like an MMO, but since I don't like MMO's this MMO sucks". I don't want to defend the game, as it doesn't really look any good, but this review is full of crap. "
It is a curious decision for someone who doesn't like MMOs in general to review a new MMO and expect himself to actually think of it and review it fairly. That being said, however, I have zero interest in DCUO and am refreshed to see a differing opinion on this game aside from "It's selling like hotcakes! Best MMO in years!" because that tells me absolutely nothing about the game and, in fact, makes me less likely to look at anything related to it. 
 
I think it's awesome to have MMOs on consoles, at least.
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Death_Burnout

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Edited By Death_Burnout
@Brendan said:
" I'm getting Blazblue flashbacks...and Lost Planet 2 flashbacks.  God you people are fucking pathetic, grow up and chill out.   "
That and I'm getting 8.8 flashbacks...only this is much different on a score basis. But yes, this is very very stupid.
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xyzygy

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Edited By xyzygy

All I have to say is: wow. 
 
and lol

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CouncilSpectre

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Edited By CouncilSpectre

Opinion noted and rejected.

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Hourai

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Edited By Hourai

I don't think Jeff should play MMOs anymore. A lot of his complaints apply for almost every MMO out there and it's what the genre is. If you want a singleplayer game with a riveting story and exciting, varied quests, then don't play an MMO. 

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CptBedlam

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@Psychokillaz:  Good riddance, *ss-game apologist.
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Edited By SirDancelot

Looks kinda like butt...

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Edited By Xsid

Seriously one of the most biased, unfair reviews I've ever read.  i think he played the game on launch day, ran into the bugs he mentioned, and called it a review.
 
In regards to his first point -- lag -- I can say that on my wired PS3 (wired via  a wireless bridge, even) the lag is hardly perceptible.  There is some texture loading when entering a crowded area, but the game remains playable while textures load (most often caused by a large crowd concentrated in a small area).   This is understandable and will improve as the servers lighten a little (and has already improved considerably since launch).
 
The controls do not feel limp - if you play a little beyond the first 3 or so levels, you get more powers and skills, block breaks, and interrupts that add lots of variety to combat and take a great deal of strategy to be successful.  Button-mashers in this game will lose far more often than they'll win.  The combat is actually the most fun element of the game and is quite well implemented.  
 
The quests have varied story-lines that involve usually going through a series of instances and a number of outdoor open portions.  You might start off attacking some people in a park and capturing them or taking something from them (kind of typical).  Then you'll continue to another area and perhaps do an instanced mission inside the quest line.  These instances are usually more like a single-player type game (although you can team up with others).  Often you'll have to take down some sort of boss at the end of the quest line. I've found the quests to be much more varied than the kill X number / pizza delivery missions of other games. The quests end with great artwork cinematics (if you're into that sort of thing).  The voice acting is generally quite good and the music is inoffensive.
 
The reviewer needs to invest more than a few hours within the first day or two of launch to make a fair review of this game.  I don't know who is paying him to slag off the game, but someone must be.

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deactivated-6050ef4074a17

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@Hourai said:
" I don't think Jeff should play MMOs anymore. A lot of his complaints apply for almost every MMO out there and it's what the genre is. If you want a singleplayer game with a riveting story and exciting, varied quests, then don't play an MMO.  "
Precisely.
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yakov456

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Edited By yakov456
@Xsid: He did say on the bombcast that he was up to level 23 or something like that. Wouldn't that constitute more than a few hours of play time? Just saying. But it doesn't seem that he should review MMO's, clearly not his favorite genre.
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Edited By LackLuster
@leejunfan83:   I'm pretty sure he doesn't hate MMO's he just has complaints about the grindy nature of them which is valid.  And are you saying they should get a big DC fan to review the game, who will just give the game a good review, 
like many of the user reviews on the mere fact that the game includes their favorite superheroes,  despite it being almost offensively bad even in comparison to an average MMO such as Champions online.  I fail to see your argument.
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Edited By StillVictor
@Xsid:  On the podcast he said he had played over 15 hours and reached level 20 or so. He was not done with the game yet. In your opinion, how long would someone have to play this game to decide what they think of it? Or better, do you believe someone's opinion about the game would change radically at that point?
 
I'm just curious of what you think. No hate. 
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Teran

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Edited By Teran
"Overall, DCUO feels like a PC game that was hastily thrown onto the PlayStation 3 without properly adapting it to the console"
 

 Wait, what?  Play the game on a PC and you'll feel quite the opposite.  Virtually every element of the ui seems designed specifically to punish players who desire to do things like type in a chatbox.
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Edited By Xsid
@yakov456: No you could level to that in a  relatively short time.  The game is designed for you to level to the cap very rapidly.  You can play at the cap and still have lots to do.
 
I can honestly say DC online is a great, fun balance between a  traditional MMO and an action game.  Most MMO's miss the mark in terms of fun due to their grindy, "whoever has spent more time, wins" nature.  You can win battles against higher level opponents if you use the right counters and strategies -- and particularly if you work well as a team.
I also find myself just hopping into random battles with other players just for the fun of it -- something I would never do in a game such as WoW or EQ or whatever.  In those games, it would take away from my time designated for grinding some quest or whatever -- in this, it's a little extra fun on the way to whatever you want to do.
 
I suppose if you went purely PVE and didn't get into the PVP elements of the game it could feel somewhat hollow.  But the whole game is designed with the idea of playing in a PVP type environment, whether it's the arenas, alerts, legend battles, etc.  or just flying around joining in on battles, or even running around ganking people - it can still be a lot of fun..
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leejunfan83

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Edited By leejunfan83
@Marokai: exactly 
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JoelTGM

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Edited By JoelTGM
@Marokai said:
" @Hourai said:
" I don't think Jeff should play MMOs anymore. A lot of his complaints apply for almost every MMO out there and it's what the genre is. If you want a singleplayer game with a riveting story and exciting, varied quests, then don't play an MMO.  "
Precisely. "
No guys.  I've played many of the MMOs that came after WoW, and for every one I was all crazy excited and enjoying the beta, until a couple weeks after launch where I realized I was just grinding and there was nothing to do.  All these MMOs are seriously lacking content, and none of them are huge living worlds like WoW is.  In 2 or 3 weeks everyone will be over this game.  This has been happening with all the MMOs after WoW, it's just that some people haven't learned their lesson yet.
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El_Mahico

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Edited By El_Mahico

 Definitely makes some good points. However, i have not had near as many glitches/dc's/overall bad performance as I thought I would on ps3. Even though he makes some strong points it does not take away how much i am currently enjoying this game. Will say one thing though that I've had a much MUCH  better experience on the pvp servers. Everyone has been into forming a few groups and then all meeting up and going to take on random heroes roaming the streets. In general i say fuck reviews, play the game yourself and make your own conclusion. So tired of hearing/seeing people refer to other peoples opinions about a game. Make up your own minds ha. If you don't dig a particular game then move on to the next one. 

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SecretGamerMan

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Edited By SecretGamerMan

Everyone here is freaking out about the score, I have to pretty much agree with it though and I love this game. I have been playing the game as open minded as I possibly can since release and am having fun despite it more or less being a broken turd. The pve is bugged out of it's mind on ps3. There are terrible framerate issues, the server lag is horrendous, and invisible mobs are the worst thing ever. I see a lot of potential in this game but it is so broken right now its a true test of my patience playing. The one thing keeping me going at the moment is the pvp. I'm having a lot of fun in both the arenas and open world pvp if it happens in a zone where everything is bugged out of its mind. I really hope they get their act together and get to patching. Today's update where they deemed some new menu icons really didnt give me a lot of hope. There are much more important things to do right now than give me new icons in game. Come on

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pandashake

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Edited By pandashake

I see comments about how DCUO should be given a grace period to get its bug sorted out before a review is given about the game.
 
I believe that as long as the game is out for purchase and requires you to pay a subscription now, it is completely fair for the game to be reviewed. This is why reviews have "reviewed on jan xx, 20xx" because it reflects the reviewers impression of this game as of the date.

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HadesTimes

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Edited By HadesTimes

I only played to level 17 on the PS3 Beta but I certainly noticed some of things Jeff mentioned.  Yes some of the things he said do kind of come with the MMO territory.  But if the whole game is basically grinding and all most all the dungeon encounters are the same, then I prob would give it the same score. 
      I have said from the first week or so I played it that the game needed more content.  I guess I was right. 
            Although I have to say I did love all the at the end of episode cut scenes and the basic idea is wonderful.  I'm just surprised they took this long to reach this point.

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darknaut

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Edited By darknaut
@atomic_dumpling said: 
In this particular case it would have been more, shall we say, "diplomatic" to format this as an opinionated editorial instead of a scored review, like Jeff initially planned. Besides, scoring any MMO short after release is a pretty dumb idea. One should give them at least a small period of grace, say three months. 
If it didn't seem to be an increasing norm in this industry to put out MMO/expansion reviews the week of a game's launch, I'd agree with you on scoring it. I do believe it would still have served best as just an editorial on it, as you said, but it's nothing to really get upset about like people seem to be. I guess I see it like this: 
 
"Jeff Gerstmann doesn't like this game. Jonny over here likes it. That's that." 
 
If you like it, you like it. If another dude doesn't, he doesn't. Jeff's the one who decided to take the plunge on this one and his review is what we get, basically. I like that this site doesn't always send people who are most excited about a particular genre to review a game, and from what the Quick Look indicated, Dave didn't exactly seem too hot on it either. I know what I saw looked sloppy and boring (personal preference of course, comics aren't my thing), but those on here who enjoy it should continue to do so regardless of what someone else says. Little details. Eh. 
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Teabags

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Edited By Teabags

I'm sorry Jeff, but I have to completely disagree with you here. For someone who is an avid MMO gamer on the PC, it's so easy to hate on DCUO, but for someone such as myself, who has only played a few MMOs in the past and is mainly engaged in console gaming, DCUO is ground-breaking stuff. You call the combat and questing monotonous, but it's a hell of a lot more engaging than the traditional click n' wait MMOs such as CoH, WoW, LOTRO etc. It's far from being perfect, but it's a lot better than you give it credit for. Hopefully you will realise this further down the line with the influx of monthly updates.

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McBradders

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Edited By McBradders

From the sounds of it they're relying too heavily on the name to get people in and involved without really giving due consideration to what would actually engage players for an entire 30 levels. Anyone who's actually played an MMO for a serious amount of time would likely not find much in this game to be acceptable as a $15 a month investment on top of buying the disc. Being able to hit the level cap in a few days of infrequent playing is, frankly, ridiculous and reliance on "but our combat is different" isn't really an excuse to rest on your laurels when it comes to fleshing out the rest of the game. Apologists for the game kinda sound like they have no real MMO experience or realistic expectations of what that title should be delivering, and those that are saying "but wait for the expansions" are missing the point entirely on what a review is.
 
Either way, the review is solid and the resulting butthurt is awesome and those whining should probably just get over it, at the end of the day it doesn't matter that some guy doesn't like your $60 investment. Worse things could happen.

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ZeroMargin

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Edited By ZeroMargin

I, personally, am a fan of this game.  But, I can definitely see where your cons are coming from. 

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mrcellophane

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@Travis said:
" glhb "
How enlightening
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Tom316

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Edited By Tom316
@LackLuster said:
" @leejunfan83:   I'm pretty sure he doesn't hate MMO's he just has complaints about the grindy nature of them which is valid.  And are you saying they should get a big DC fan to review the game, who will just give the game a good review,  like many of the user reviews on the mere fact that the game includes their favorite superheroes,  despite it being almost offensively bad even in comparison to an average MMO such as Champions online.  I fail to see your argument. "
Did you just say Champions Online is better then DCUO?  For Real?  Hahah.. Haha I can't stop laughing.. rofl.. 
 
Lets not even go into that debate. DCUO is light years ahead of CO in just about every way imaginable. CO has some of the worst looking graphics out there where DCUO has some top notice graphics work (Not the best) but its still high up there.
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SupberUber

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Edited By SupberUber

The controller issue sounds downright game-breaking.

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Jace

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@Xsid said:
" Seriously one of the most biased, unfair reviews I've ever read.  i think he played the game on launch day, ran into the bugs he mentioned, and called it a review.  In regards to his first point -- lag -- I can say that on my wired PS3 (wired via  a wireless bridge, even) the lag is hardly perceptible.  There is some texture loading when entering a crowded area, but the game remains playable while textures load (most often caused by a large crowd concentrated in a small area).   This is understandable and will improve as the servers lighten a little (and has already improved considerably since launch). The controls do not feel limp - if you play a little beyond the first 3 or so levels, you get more powers and skills, block breaks, and interrupts that add lots of variety to combat and take a great deal of strategy to be successful.  Button-mashers in this game will lose far more often than they'll win.  The combat is actually the most fun element of the game and is quite well implemented.    The quests have varied story-lines that involve usually going through a series of instances and a number of outdoor open portions.  You might start off attacking some people in a park and capturing them or taking something from them (kind of typical).  Then you'll continue to another area and perhaps do an instanced mission inside the quest line.  These instances are usually more like a single-player type game (although you can team up with others).  Often you'll have to take down some sort of boss at the end of the quest line. I've found the quests to be much more varied than the kill X number / pizza delivery missions of other games. The quests end with great artwork cinematics (if you're into that sort of thing).  The voice acting is generally quite good and the music is inoffensive.  The reviewer needs to invest more than a few hours within the first day or two of launch to make a fair review of this game.  I don't know who is paying him to slag off the game, but someone must be. "
Why are people so mother fucking dumb? Why? 
 
"Oh, he disagrees with me, someone must be paying him to use an invalid opinion because mine is the only valid one."  
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LackLuster

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Edited By LackLuster
@Tom316:  ...Did you actually just make comparisons solely on a games graphics to compare quality I can't deal with you.
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Edited By NathHaw

. @DOUBLESHOCK said:

" @Marokai said:

" @Hourai said:

" I don't think Jeff should play MMOs anymore. A lot of his complaints apply for almost every MMO out there and it's what the genre is. If you want a singleplayer game with a riveting story and exciting, varied quests, then don't play an MMO.  "

Precisely. "
No guys.  I've played many of the MMOs that came after WoW, and for every one I was all crazy excited and enjoying the beta, until a couple weeks after launch where I realized I was just grinding and there was nothing to do.  All these MMOs are seriously lacking content, and none of them are huge living worlds like WoW is.  In 2 or 3 weeks everyone will be over this game.  This has been happening with all the MMOs after WoW, it's just that some people haven't learned their lesson yet. "
I think that's the important point, and I don't mean that in any harsh way.  It's true though for the most part.  EVE is the only other MMO I've kept playing, and I wouldn't recommend that game to most people.
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VictorDeLeon

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Edited By VictorDeLeon

did he play the game long enough? , seeing "from what I've seen" shows he admits there are things he could have missed ... missions are much more varied than most MMOs : for each instanced mission you'll have 1 or 2 sub missions that will add interest, so instead of only killing 10 xxx you'll search for a special loot or interrogate them to get further into the story arc ; some quest have you save people / get an item and bring it to a safe place ; depending on the enemies (Queen Bee, Joker, Brainiac, Circe, Poison Ivy), they have very different powers and appearance ; some missions have a major villain "wanted" (Bizarro) which usually needs a full team ; most missions are part of story arcs and thus have an interest as you have a continuing story ; alerts  have you team up for a special story arc in a unique setting ...

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Travis

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Edited By Travis
@MrCellophane: thanks bro