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Giant Bomb Review

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Dead Island Review

4
  • PC
  • X360
  • PS3

Technical blemishes aside, you might be surprised how well loot-driven open-world questing and a tropical zombie apocalypse go together.

Who are these people? Wait, who cares?
Who are these people? Wait, who cares?

The ongoing glut of zombie video games shows no sign of slowing down, but at least games like Dead Island can still bring some new mechanics to the wanton slaughter of the undead thousands. In this case, the unique additions are a sprawling open world and deeply embedded RPG hooks that place this game squarely between Zombie Fallout and Zombie Borderlands, with just a little bit of Zombie, uh, Left 4 Dead sprinkled in. It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.

There's only a thin wisp of actual storyline here--you're one of four hapless but capable souls marooned on a tropical resort island in the midst of an all-ensnaring zombie outbreak. The game attempts to give all four characters some interesting background at the selection screen: the blunt weapons guy is a one-hit-wonder playing a pity gig at the resort; the blade specialist is the daughter of a high-ranking Hong Kong police official. But none of those stories go anywhere, nor does the main plot thread. You kill zombies throughout the resort, then in the island's lone city, then in the jungle, and would it surprise you to hear the military and Big Pharma might be involved? Does it even matter? (Not really.)

Guns aren't much good against zombies, actually.
Guns aren't much good against zombies, actually.

The game isn't weaker for the lack of story, since surviving the apocalypse pretty much is the story. The point of Dead Island is to level up, find better weapons, level up some more, and massacre every last zombie that gets in your way. I'll readily admit my weakness for questing in an open world and hunting color-coded loot, and this game scratches that itch very well. It's especially similar to Borderlands, with surviving quest givers congregating around safe houses, giving you tasks that yield experience and rare weapons. Many of the quests simply have you fetching items from one place to another or killing specific targets, but there's enough variety and abundance in the settings and activities to keep things entertaining, especially with better and more unique weapons, abilities, and other trinkets always waiting at the end of each mission.

The parallels to RPGs, and in particular massively multiplayer ones, run deep. The items use green/blue/purple color coding, which everyone who spends much time with video games must be at least passingly familiar with by now. There's a large number of crafting recipes that let you stick nails in a baseball bat to give it a bleeding damage-over-time effect, or wire up batteries to a machete for a chance to electrocute zombies even as you're slicing their limbs off. Each of the four characters--already predisposed to specific combat roles--has a unique skill tree that lets you further customize the way they play. This customization seems tailored toward having the characters work well together in co-op. The blunt weapons guy has a bit more health and can gain an ability that makes nearby zombies more likely to go after him, for example, and heck, the manual actually refers to him as a "tank." If you're burned out on actual MMOs but still get off on their specific set of mechanics, this game is likely for you.

It's a big island, and there's a lot to find.
It's a big island, and there's a lot to find.

All the upgradable purple weapons in the world aren't much good if the combat doesn't make them fun to use, but Dead Island really delivers in that category. By default, you can mash on the attack button to swing your melee weapons wildly, and the game gives you a loose ability to target specific zombie body parts to break their bones, sever their limbs, or go for critical damage with a blow to the head. That style of combat is already tactically valuable, since you get experience bonuses for doing specific body damage and you can almost completely neuter some of the stronger enemies by taking their arms off and such. But I also really got hooked on the game's analog combat option, which asks you to make unconventional (and at first, uncomfortable) use of the right analog stick in exchange for total control over how you swing your weapon. Want to swing upward in an uppercut motion, or slam your hammer straight down on a zombie's head, or swing right to left to knock multiple enemies in a specific direction--say, off a ledge? You can do all that, and it's immensely satisfying. And from the standpoint of sheer brutality, it helps that the way flesh strips from bones, arms dangle limply from sockets, and shattered heads spout fragments of skull and blood is also extremely impressive, if a bit disturbing.

More than the RPG nuts and bolts, Dead Island nails its setting. The thing that hooked me in World of Warcraft wasn't just the loot-and-leveling treadmill, it was the sense of discovery, the feeling that you were roaming around a fully realized world and constantly encountering unique new areas, events, and people. Dead Island does that specific thing really well. You roam around the resort and find a guy kneeling and sobbing in the middle of a pool of blood, babbling about how he just killed his entire family, or a beachfront bungalow full of apocalyptic partygoers who want you to bring them booze so they can toast the end of the world. You might receive a new quest giver icon on your map simply because you explored a new section of the city and found someone shouting at you from their rooftop. Dilapidated mercenary camps dot the jungle, but then, what's this? A high-tech research lab? The game constantly rewards your exploration of its massive areas with unique new encounters and quests you might have otherwise missed. In place of interesting plot momentum, Dead Island has an interesting world, and that's good enough for me.

He's a big boy! Grrr! Yes he is!
He's a big boy! Grrr! Yes he is!

It's also great that you can explore that world with up to three other people. That's where the Borderlands comparison feels especially apt, as you traipse around the island completing quests and working together to take down large groups of enemies. Like most co-op games, you can take all of this about as seriously as you want, skipping through quest dialog and getting right down to the business of collecting gas canisters or kicking zombies back and forth. I personally found the game's world so well-realized that I enjoyed it almost entirely by myself, but for those who value atmosphere less than silly hijinks with friends, the cooperative options add a completely different dimension to the game. The game integrates the co-op into your experience really well, giving you cues when other random players are nearby, in case you want to hop right into their games. Of course, you can filter these options for complete privacy if you want, but it's nice that level of integration is there.

I'm not exaggerating when I say Dead Island could have been my favorite game of the year so far, if it weren't for the presence of strange design issues and technical problems so numerous that I don't know where to start talking about them. The game in general feels chaotic and unevenly paced. Early on in the game you'll open up two different safe houses almost simultaneously and then get bombarded with so many side quests your head will spin, but other sections of the game will feel like there's nothing but the main quest line to pursue. Also, though the majority of the game is nice and open, there's a handful of hours that sends you through not just tightly constrained, linear corridors, but the same constrained, linear corridors over and over. The difficulty seems wildly uneven, with some sections of the city area in particular bombarding you with far more enemies than anywhere else. One of the loading screen tips suggests there are some parts of the game too tough for a single player to survive, but if this is one of those areas, it's poorly marked as such. And more to the point, it's kind of offensive that a large swath of the game might not really be accessible to someone who wants to play by themselves. Occasionally the game seems to forget you can play it by yourself, since some cutscenes feature all four player characters, even when you're playing alone. Other times, though, you only see your character. And some NPCs tend to address you as a group, even when you're alone. It's just bizarre.

Hell of a time to take a vacation.
Hell of a time to take a vacation.

There's also a host of large and small bugs that never break the game outright but certainly detract from the experience. I had one quest completely disappear from my quest log when I loaded a save game, but I suppose that was karmic retribution for another quest that the game had given me credit for finishing even though I hadn't actually visited the area where you would finish it yet. (Then again, the quest giver in that case literally vanished when I went through a door and came right back in. What?) Issues pop up consistently with the interface as well. Map markers for quest givers and objectives appear and disappear randomly based on some inscrutable set of factors, and I had problems with inventory items refusing to stack, forcing me to drop items temporarily just to pick up objects that I certainly had room to carry. (That's all the more frustrating because the menus are sluggish to navigate even on a good day.) And despite what you may have seen yourself, the game doesn't even consistently let you move between seats in drivable vehicles. That feature only works some of the time, though that may be related to using the analog combat controls. Who can say, or should even try to figure out, why any of this happens? A patch for the console versions of the game is reported to be in testing, and the PC version (which launched in a legitimately broken state) has already been considerably cleaned up with updates, but I'm not convinced this game will ever reach the functional state of most games, on any platform.

Trying to keep a mental catalogue of the things that are wrong with Dead Island, at least in its current state, is kind of exhausting. The good news is, the sum total of those issues still isn't damning enough that I would dissuade you from playing it. If you list open worlds, questing, co-op, loot, and zombies on your list of video game interests, this game has an awful lot to offer, warts and all.

Disclosure: The game featured in this review is or was an advertised product on giantbomb.com.

Brad Shoemaker on Google+

120 Comments

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LegalBagel

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Edited By LegalBagel

I'm definitely looking forward to playing this... in half a year, when several patches have come out and it's dropped $20 in price. There's just no reason to support a game full price that has this many issues. I know YMMV for bugs in games like this, but there's no reason to roll the dice with too many other games that I know won't be semi-broken coming out.

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Stahlbrand

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Edited By Stahlbrand

About an hour ago I went out to buy this game (getting 360 to play with a few buds) and found that all the local retailers, including EB, Walmart, and an indie game store were out of stock. Dude at EB told me its sold out everywhere and that I should just order it online.

Anybody else have problems finding it? I'm in Ontario, Canada for reference.

Were they printed in reduced number? Is it an issue with the number of bilingual "Canada" copies? Did it just sell really, really well?

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Deranged

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Edited By Deranged

I've never read a truer and more honest review. Excellent job Brad.

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nickux

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Edited By nickux

Great review, Brad! Cool to see this game come out as somewhat of a surprise hit. This year seems to be full of them. I think I'll hold off for awhile, wait for a price drop to $40 and let them get a few bug patches in there.

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LegalBagel

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Edited By LegalBagel

@Stahlbrand: I have it on my Amazon wish list and it's been listed as sold out or available in 2-3 weeks for a few days now. Guessing that most retailers must not have done a big initial order and there's been unexpected demand.

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Stahlbrand

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Edited By Stahlbrand

@Deathpooky: Ahh, so it probably isn't just a regional thing. I'd get it on PC and brave the bugs, but my neighbour really wanted to play this one co-op.

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Antihippy

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Edited By Antihippy

@buckybit said:

[I only played the PC version]

"Trying to keep a mental catalogue of the things that are wrong with Dead Island, at least in its current state, is kind of exhausting."

Really, Brad? Are your really even trying? Why don't you try it, and write it down? It could be called a 'review', you know?

He did, you can read it if you want to.

@buckybit said:

  • with an xbox360 controller (or xPadder/x360ce) you can use ANY game-controller (preferably dual analog) and play analog controls on a PC

Specifically said mouse and keyboard.

As for sweeping generalisations again you can read the review. He wrote the technical faults and and pros of the game in detail. Unless you like to make sweeping generalisations of the review as well.

@buckybit said:

A 'broken' game to me is something unplayable. A game, that has such technical issues, that it not only affects quests, but also my hardware. But, hell - DON'T LISTEN TO ME! I only started playing games in the mid-seventies. What the fuck do I know.

While I love games like STALKER you have way too much tolerance. Having a ton of bugs means the game and its engine is broken, doesn't have to destroy my PC to do it.

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chilibean_3

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Edited By chilibean_3

Sooooo...it's like Fallout in that I really want to love it but it's too buggy to actually finish? Looks really fun but I'll give it a good while before thinking about buying it. Maybe months from now the game won't be as broken.

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priorityseven

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Edited By priorityseven

@buckybit:

Buckybit, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.

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deactivated-5f90eabee6bba

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"As long as we keep them busy, we don't need to bother to try harder to make the game better in any of the other areas."

Brad, from your own review, you don't even make it sound like it's worth four stars. You pulled another yourself.

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Brad

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Edited By Brad

@buckybit: As recently as last night I got into a vehicle that didn't let me change between seats with any button or stick on the controller. Maybe you should reevaluate your own methodology.

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ChernobylCow

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Edited By ChernobylCow

It doesn't have to be THIS game, but the bombcrew hasn't done a video review in 4 whole months almost to the day. I love video reviews :)

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phrali

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Edited By phrali

this is kinda what i would write as a review, but the fact that the glitches and bugs ended the game for me 3 times overrides all the positives that i happen to have agreed with while the game was functioning.

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MrMazz

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Edited By MrMazz

Good review Brad. I played it at my friends house for a while its fun and all but like fallout i'll wait for it to get patched and pick it up later.

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megasoum

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Edited By megasoum

@Brad: Great review Brad. And seriously, there is definitly a way to switch seat in a car and look around with the right stick. I honestly just don't know how to do it lol. There is something that dictate if you can or can't do it but even after 20h I'm still not sure what it is. Maybe it's only before you start the engine? Would make sense. I would say that, in general, on pc with a 360 pads the driving controls are wonky as a whole. They can stop to work for a second from time to time for no apparent reasons.

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Hooray4Larz

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Edited By Hooray4Larz

Great review, I'm absolutely loving this game!

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WorldDude

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Edited By WorldDude

I love all of the hypocrites saying "I DON'T CARE ABOUT REVIEW SCORES" and then go on to complain about how a 4/5 is too high considering the problems in the game. Get over yourselves. He points out many things in the game he likes and the fact that he flat out had a lot of fun with the game (as you can tell in the Quick Look), but I guess that's not enough?

New Vegas launched with even MORE problems but nobody jumped all over Jeff for his review. He's not Brad so it's okay to just let that one slide? You guys are truly pathetic sometimes.

ANYWAY, this review pretty much convinced me to get this game as soon as possible. I'm someone that can look past some flaws if the core gameplay experience is a lot of fun. Glad to hear you enjoyed it, Brad.

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YOUNGLINK

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Edited By YOUNGLINK

If anybody knows of where I can get a good deal on the 360 vers. please DM or reply to me. I'm looking for 10-15 bucks off, kinda low on cash. Anyways, I played the pc vers. at friends hosue and it was pretty fuckin cool. GG Brad!

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lunalicrichard

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Edited By lunalicrichard

The game is far to broken to merit a release in my book . Apart from setting it has not much going for it beside's zombie's . With clunky combat and so much bugs it kills all joy you might get from slaying zombie's . Furthermore it has repetition written all over it and not much variety in quests.

It does not hold up to what we expected from the first excellent trailer .

You have to be an absolute zombie nut to give this game anything over a 5 and 3 points are for setting !

And i even like zombie games !

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JoeyRavn

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Edited By JoeyRavn

I want to love this game, but it's so fucking janky it's barely playable sometimes. Freezes, crashes, weird bugs...

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Hizang

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Edited By Hizang

Really good review Brad, I'm loving this game too.

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Funkydupe

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Edited By Funkydupe

Well done to see the game for what it is beyond the bugs. Well done!

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Canteu

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Edited By Canteu

This was an OK review but a couple points are off. Criticals are not always or only headshots. They happen anywhere and depend on your critical % of the weapon you are using. Certain quests such as "The first head of cerberus" will make their quest markers disappear so the game doesnt lead you right to it, since the objective is to FIND a tower, it wants you to do just that.

Personally, i've had no quest bugs, inventory bugs, or NPC bugs. PC versions (after the update) seems to be pretty bug free at least over the 30 or so hours i played.

If you're playing by yourself, take the blunt guy. 5 hours in with the gun lady and it just got too sucky to continue.

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recroulette

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Edited By recroulette

Well, I guess I'll hold off for a bit and buy it after a patch.

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Eyz

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Edited By Eyz

Looks like a fun enough game.

And screw the flaws, why are nerds so focused on lil' problems these days? I never saw anyone do the same for other entertainment medias like games...

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mfdoom

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Edited By mfdoom

Nice review Brad, gonna pick this up.

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Sooty

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Edited By Sooty

"The game isn't weaker for the lack of story."

Definitely is to me. It feels a lot like in Borderlands in that the narrative is so poor / non existant that I just don't have motivation to see what happens at the end of it all. My saved game got wiped as well so that of course hampered my experience with the game.

On the bright side maybe another developer will create something similar and more polished. I'm definitely up for more games like this, just please, a little more on the story and characters.

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rjayb89

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Edited By rjayb89

But Jeff said this review doesn't cover the PC version of this game?

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Vexxan

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Edited By Vexxan

Sounds better than I thought it would be. Probably not getting it though.

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Lautaro

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Edited By Lautaro

@Eyz said:

Looks like a fun enough game.

And screw the flaws, why are nerds so focused on lil' problems these days? I never saw anyone do the same for other entertainment medias like games...

Not that I care either way but... the problems don't exactly sound little.

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ThePilgrums

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Edited By ThePilgrums

Another Brad Shoemaker review I completely disagree with. Well, at least you're consistent.

I'm with on Justin McElroy on this one.

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kartanaold

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Edited By kartanaold

This review is way off!

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golguin

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Edited By golguin

I really like the game despite the 3 saves I've lost (chp 13,15, and 16 with 96%). Fortunately I started backing up my saves after the first time it happened. I don't know what it is about the game that makes me tolerate all the glitches and things, but I hope it gets fixed sooner rather than later.

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Ramone

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Edited By Ramone

@lordofultima said:

@McShank said:

@Ramone said:

I really want to get this now. I hate the fact that you need money to buy things, I find it really restricting.

I finished this game in 35.5 hours. I finished with over 40k and that is with me upgrading things i have never and will never use.

Money is easy to come by and you will never run short of it. Also if by chance you do run short just go out and kill some things as i was finding an average of 1.5-3k off zombies every 5-6 kills.

That's weird, I could have sworn he was talking about real life money and purchasing games and all that.

At least some people get my shitty jokes

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Chop

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Edited By Chop

Still uneasy about this one. When I hear about a huge number of people losing all their progress, it tends to turn me cold to a game.

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skurk

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Edited By skurk

Bugs aside, this game is awesomely fun and I agree with the review 100%. 
I picked up this game after hearing a bunch of "you gotta play this" and "whoa this game is so awesome!" from my friends. 
Then I watched the Quick Look and was totally sold. 
Played about 7 hours and just got to the hotel. Only encountered small bugs, most annoying/weird was 2 zombies (on separate occasions) who got stuck in the middle of an animation. A swift kick in the butt took care of those. I love bugs you can kick to fix. 
If you like the sound of a game like this, by all means give it a go. You will only be disappointed if you for some reason dislike the reviewers here, it seems.

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BigFatSamurai

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Edited By BigFatSamurai

Something I've noticed on the 360 version that i find really annoying is that when you sell stuff to an npc, not only can you not sell whole stacks of one item, but when you sell an individual item you can't just keep pressing the button to sell them all. For some reason it jumps to a competley different part of your inventory and you have to navigate back every single time.

Also, is the problem with losing save data only on PC versions or does it happen on 360 as well? I'm super paranoid now. I'm a good chunk through the game and if that happens i might go AVGN on the thing. I have a short temper when it comes to stuff like that.

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shinluis

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Edited By shinluis

GREAT review, Brad!! I'm really looking forward to play it!

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Gordo789

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Edited By Gordo789

Brad's enthusiasm for this title has got me super stoked to play it. For some reason I really like games that are deeply flawed but still manage to be fun/rewarding, maybe because it usually means that the developer tried to think outside the box for a minute when making their game instead of making a standard FPS or cover shooter. I won't be getting this right away, but it's on my list just after Deus Ex, Dark Souls, Rage and Batman. That's pretty far down the list, but this is a game I had absolutely no interest in until listening to the Bombcast and seeing this review.

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Cincaid

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Edited By Cincaid

Angry people complaining about the review aside, I can truly understand why people are pissed off at TechLand. For some reason it seems the X360 release is the least buggy one, but by the sound of things that version could use a major overhaul as well. Hopefully PS3 and PC users will be happy with their product in the end, but so far it seems that Dead Island is an even buggier release than Fallout: New Vegas (even if I never saw any bugs in that either, and I played from day one).

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Toodles

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Edited By Toodles

I can't disagree with Brad here, but the state of the PC version would honestly knock it off from even an average score. It still doesn't actually play with a mouse in mind. I realize this is Xbox 360-only version review, but I think with such wildly varying versions of the game out, some distinction should be put up top or made clearly.

Actually it can be compared to the 2012 Tiger Woods game, the PC version is literally the web, Unity-engine version with a $50 price tag, and also why review were out when the game was released.

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dropabombonit

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Edited By dropabombonit

Good review, going to wait until Christmas to get this because by that time they will have fixed the bugs

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VWGTI

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Edited By VWGTI

This game is extremely poor.

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Nekroskop

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Edited By Nekroskop

No suprise there. I'd just like to point out that the PS3 version did not get fucked over like it usually does in multiplats. It looks on par with the 360 one(some comparisonpics make it look even better) The only issues I've encountered were audioskips and occational sound delays.

I really hope the developers have plans on expanding this with Borderlands-style expansions.

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dbz1995

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Edited By dbz1995

One of my friends has lost his save file three times already. I think that sums up this game. Obviously losing the save files is bad, but you have to like a game if you want to try playing through the first hour or so three times.

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Arker101

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Edited By Arker101

Good review Brad. I'm loving this game, and all of the glitched copies of my awesome electrical machete.

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mattclassic

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Edited By mattclassic

I guess I'm just lucky, I've put a total of 40 hours into the PC version and have yet to come across any major or minor issues. I got it right after the first patch so I didn't have to deal with playing the broken beta build like all the people that preordered and I was so engrossed in the single-player campaign that the lack of online didn't bother me at all. Other than 1 crash (which was a hardware issue relating to overclocking and not the fault of the game), it's all been smooth sailing. No corrupt saves, no broken quests, no performance issues, no problems whatsoever. Hell, I can't remember the last time I played a PC game that's gone so well technically for me.

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zymbo

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Edited By zymbo

The game is a lot of fun, but it is bugged to hell on the PC. They keyboard and mouse controls are absolutely terrible and it's clear that this was a game ported from consoles.

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falpatrick

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Edited By falpatrick

God, I can't believe how many people are whining about the review score. ( I can really).

It's definitely not a 3 star game; it's too much fun. I don't understand where the need to rage over this is coming from. Is it because Halo and Call of Duty are getting the same scores? Do you dislike not being held by the hand the full time? It's a little buggy; yes but it's never been unplayable for me. Then again; I played Double Agent on the PC.

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Cirdain

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Edited By Cirdain

I called it. I called it.