Giant Bomb Review
65 CommentsDead Rising 2: Case Zero Review
4- XBLM
by Brad Shoemaker on
Five dollars is an absurdly low price for the equally absurd, wholesale zombie slaughter in this download.

The most important piece of information Case Zero conveys is that Dead Rising 2 will pretty much just be another Dead Rising with a different story. What I mean is, the upcoming sequel will share all of those offbeat, controversial mechanics that made Capcom's first zombie romp a pretty divisive game. The limits on inventory space, run speed, and health; the ever-advancing in-game clock that forces you to accomplish life-or-death tasks on a tight, intractable schedule; the ability--sorry, the necessity--to build up experience, start the game over with your existing level, and make things just a tad easier on yourself. All of it is in there. It doesn't look like Capcom has messed with the first game's unusual particulars, which is a little surprising since some people found those aspects offputting. Those people are out of luck, because that same framework is back in effect.

Cue anywhere from two to five hours of the same sort of irreverent insanity that fueled the first Dead Rising. You find ridiculous outfits for Chuck ranging from a plaid suit to a waitress's outfit. You run into other crazed survivors with their own ridiculous predilections and neuroses. And you orchestrate large-scale zombie slaughter with absolutely everything you find in the environment, from firearms to garden implements to servbot heads. Dead Rising 2 trades in the old photojournalist picture-taking minigame for an item-combination system that you just get a short glimpse of here. Baseball bats combine with nails in obvious ways, but wait till you see what happens when you put together a drill and a bucket, or a rake and a car battery. It's ridiculous and satisfying stuff.

Dead Rising is such an oddball series that its janky elements just feel like part of the experience at this point, anyway. My only other knock against Case Zero is that it's barely long enough to get you hooked on the character progression and item-combining that will be in the full game before it cuts you off, leaving you impatiently wanting more. And if you do happen to want more, you can carry your save file over right into the retail game, retaining your experience and so on. For what actually could have turned out to be a paid demo, Capcom pretty much hit this one out of the park. It's a shame you can only get Case Zero on the Xbox 360, though Dead Rising 2 will also hit the PS3 and PC. Next time, let's hope a bite-size promotional tool that ends up being this great is available to everybody.