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Dead Rising 2 Review

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  • X360
  • PC

Dead Rising 2 comes with a long list of unfortunate problems, but if you're the type to look past those issues and love a good challenge, this game is actually awesome.


 You'll find some firearms around, both traditional and crazy.
 You'll find some firearms around, both traditional and crazy.
There are multiple ways to play Dead Rising 2. Some of them are simply amazing, giving you tons of time to wander around malls and casinos, busting up zombies with a variety of weapons that are incredibly satisfying to use. At the other end of the spectrum, Dead Rising 2 can also be a tight, time-focused game that's more about running from one place to the next and ensuring that you're in the right place at the right time, with the right weapons to defeat whatever boss-style encounter the game has lined up for you. Dead Rising 2 runs the full range from frustration to fun, but there's more good than bad to be had here.

The bulk of the bad parts in Dead Rising 2 comes at you when you're trying to play through the story or complete side missions. That's when you'll be dealing with survivors--the other humans that have somehow made it through the initial wave of the zombie attack without being bitten. If you played the first Dead Rising, you'll remember the survivors as ineffective dopes that were hard to save since they weren't good enough to keep the zombies at bay and follow you to safety. In Dead Rising 2, the survivors are more resilient and occasionally they're better fighters, too. Still, you'll run into cases where two armed survivors get caught in each others' crossfire or spots where they just sort of don't seem to keep up as well as they were five seconds before. They're still annoying... but they're way less of a game-breaker this time around.

The other type of human you encounter while running around beautiful Fortune City is the psychopath. These guys are usually regular humans that have snapped under the strain of the zombie outbreak, and these can vary from a children's television star wearing a giant mask, roller skates, and homemade flamethrowers to a military man who's lost his team and his mind. After stumbling into one or two of these fights while taking on side missions, I did my best to just avoid them, because I didn't enjoy any of them at all. These battles don't feel like you're actually taking on a new and unique foe. Instead, they feel like barely functional combat puzzles where the main solution is to exploit the AI in one way or another. Facing an armed opponent? Run around a pillar as he gives chase, and then club him with a spiked bat when you "catch up" to him. Facing a guy on roller skates with two homemade flamethrowers? Well, in that case you... actually, I never beat that guy. It just didn't seem worth it, so I found a different side mission.

 There are outdoor areas, but most of your time is spent in malls and casinos.
 There are outdoor areas, but most of your time is spent in malls and casinos.
So, you might be asking, if that's the worst of Dead Rising 2, why are you still semi-positive about the overall experience? It's the setting, some of the characters, and the open nature of your trek through the story that makes Dead Rising 2 work. If you essentially abandon the "facts" of the story missions, you can spend all of your game time building ridiculous combo weapons and taking out your aggressions on a shambling horde of slow-moving zombies or the occasional looter. Since Fortune City is a casino town, you can even gamble to earn a little extra cash, and that money can be used to unlock vehicles. This is a great use of money, since the vehicles stay unlocked for multiple playthroughs.

Again, if you've played Dead Rising, this won't be a surprise, but Dead Rising 2 is built to be played numerous times. So much so, in fact, that every time you die or fail a case, the game gives you the option to simply restart the entire game with your bankroll and character level intact. This means that you'll become more powerful over time, and that power can be used to make the early parts of the game even easier. It also gives you another option when dealing with the game's tougher moments--you can always just start over and grind out more levels to get more inventory slots, health blocks, and attack strength.

If all of this sounds a bit weird, that's OK. Dead Rising 2 is a pretty weird game. But at the heart of it is a relatively normal guy named Chuck Greene. Chuck's an ex-motorcross racer with a daughter who needs a shot of Zombrex every 24 hours or else she'll turn into a zombie. To get money for the constant supply of drugs, Chuck gets on a pay-per-view cross of The Running Man and American Gladiators called Terror Is Reality. In it, contestants kill zombies for sport. But after his winning performance, there's a huge explosion and zombies flood the arena and the nearby malls and casinos that surround it. The military will show up in three days, but that's not exactly a good thing, as someone's released a tape to the media showing Chuck Greene (or a man in his TIR outfit) planting the bomb that let all the zombies in. This gives Chuck three days to clear his name by figuring out what's really going on in Fortune City, while saving additional survivors and procuring more of the increasingly scarce Zombrex to keep his daughter human. In other words, you've got a lot of time pressure to deal with.

Dead Rising 2 eases up some of that pressure by offering you multiple save slots--the first game only had one--which gives you a way to avoid situations where you save your game in an impossible-to-fix situation, such as right before time expires on a critical mission. While some might bemoan the mission timers, it feels like a vital part of the game, and that tension drives all of the action. Getting around and killing the average zombies that attempt to block your path is a breeze, especially if you stop by one of the many maintenance rooms to do a little crafting.

Probably the most common combo weapon of them all.
Probably the most common combo weapon of them all.
Crafting weapons and using them is, by far, the coolest part of Dead Rising 2. You'll find all sorts of different things lying around the world that you can pick up and use, from assault rifles to rolled-up newspapers. But some items are marked with a wrench, noting that they can be combined with another item to form something that's usually more deadly. Some of these combos are basic and logical--taking a baseball bat and combining it with a box of nails gets you a spiked baseball bat, for example. But the weapons get weirder and weirder from there, such as the Freedom Bear, which is a machine gun duct-taped to a toy robot bear that normally lights up and smiles when he sees you. After the process is complete, you can set the bear out like a sentry and he'll fire at enemies that enter his sight line. Then there's absolutely devastating stuff like a fire axe strapped to a sledge hammer, making for an extremely heavy, slow-moving weapon that murders any zombie it comes into contact with with a great mix of blunt force and sharp death. And what happens when you combine a flashlight with gems? You get a laser sword, of course. Figuring out these combinations and using them is more entertaining than just about anything the story missions have to offer. As you level up and scour the world, you'll acquire combo cards that tell you what things can be combined and, if you have the card, you'll get twice as many prestige points, which is the game's equivalent to experience points.

The PC version of Dead Rising 2 looks the best and has the most resolution options. It also has Games For Windows Live support, which is nice for fans of Microsoft's achievement system. The Xbox 360 version of the game has some fairly noticeable drops in frame rate, but still looks just fine most of the time. The 360 version also lets you import your level (up to level five) from the downloadable prequel, Case Zero. This will give you a bit of a head start in the 360 version, but getting through those first five levels doesn't take very long at all. So PS3 and PC owners that can't import characters aren't really missing out on much.

Money isn't really much of an object in Dead Rising 2, anyway. The game has a multiplayer mode based on the reality violence show that opens the single-player. It's essentially a four-player minigame collection that involves various ways to murder zombies. Money earned in ranked games can be funneled back into your single-player saves, but beyond that, the minigames aren't much fun and shouldn't be considered a primary draw. The game also has online co-op, letting players jump into your single-player game and assist. This is a fun option, especially for the joining player, since it isn't your playthrough. Time has less of a meaning when you're not messing up your own save, so you can just freely follow the host player and bust heads at will. But the design of the co-op feels like it fell out of a PlayStation 2 game. Joining players also play as Chuck Greene, and the story's cutscenes don't evolve to account for the second player, either. It makes the whole thing feel a little thrown together.

 You'll have a lot of options for changing--or removing your clothes.
 You'll have a lot of options for changing--or removing your clothes.
The groans of the zombie horde and the sound effects when you clobber them with your various items are all very well done. Splattering zombies with a blunt object sounds appropriately wet and disgusting. The cutscenes usually have pretty good dialogue, though for a game set in Nevada, it's easy to hear Canadian speech mannerisms coming out of the characters here and there. That's not inherently bad, but it sure serves as a constant reminder that most of the heavy lifting for Dead Rising 2's development was done in Vancouver, not Osaka.

Dead Rising 2's kooky structure and occasionally open nature gives it a lot of appeal across many different types of players, but the people who truly love Dead Rising 2 will all have a few things in common. They'll appreciate a challenge, even when it seems like you're occasionally fighting the game mechanics, rather than the boss fight. They'll enjoy playing through a game multiple times, each with a slightly different objective. And they'll probably enjoy running through thousands upon thousands of easy-to-kill zombies. It's also very divisive. Plenty of people will hate the way the game uses time to force a layer of tension onto everything they do. Others will hate the lack of an autosave system, even though adding one of those would inherently change the entire game. Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
Jeff Gerstmann on Google+

123 Comments

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kratier

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Edited By kratier
@Chaser324:  read any website, look at any of the forums for this game, not going to spoon feed you information if you are too lazy to google it,
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SkinnyBlue

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Edited By SkinnyBlue

 Totally agree with your review, Jeff. I'm finding this game more enjoyable than the first, the weapon combinations were a great addition and escorting survivors is at least less of a hassle than it was in the first, but there's still so many of the original's flaws present in the sequel that it's kind of hard to overlook how frustrating it can be. Still, this game is perfect if you just want to kill some zombies.
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knoxt

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Edited By knoxt

This game is amazing. If you are they type who needs everything to have regenerating health, autosaves and a pat on the back every time you do something, this is not your game. If you are more akin to the demons soulsy type who likes to micromanage, kill zombies, and get a good amount of replay value out of your adventure games, this is probably a solid purchase you won't regret. But that's assuming you played games in the 90's and still can have fun with those mechanics taken to the extreme.

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TheLawnWrangler

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Edited By TheLawnWrangler

damn, they totally didn't fix what i wanted to be fixed and what would've made it a totally better sequel... oh well, I'll still buy it and have a shit load of fun.. plus, multiplayer! that'll be even more fun, plus i love the vegas-esque environment. Now i just need the co-op to be spread to 4 player and with saving environments for a "fort up, don't die" mode!

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Zaxex

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Edited By Zaxex

I think it's about time that essentially human enemies in video games, boss fight or no, cannot take several clips or machine gun/shotgun/pistol fire to the face. Sure it'd be too easy perhaps to have every "boss" die from no more than three shots but both Dead Rising 2 and Alpha Protocol have incited unbridled rage through the leaps of logic involved. How the hell can i care about a story with human characters who can survive the zombies apocalypse, 300 rounds of ammo and happens to be a chef.  
 
Wanted to love DR2; can't. But it's still fun after reaching level 50 and mopping up some achievements without worrying about surviving. 
 
Oh and to beat Slappy I used the hunting store on the second floor which has several guns and unlimited grenades; not to mention a mesh wall that happens to be bullet/fire-proof. There's also a food store nearby with wine. And for the record he killed me on my first meeting with him after my hanging on to life, running for minutes with one health block looking for food. Yeah, Fuck you Dead Rising 2...still pretty cool though.

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Shimakaze

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Edited By Shimakaze

I don't see how people have problems with the time aspect of the game. I played through the whole thing on my first attempt, saving everyone, beating every psychopath I ran into and got the perfect ending. Might be because I played the first, but still... this game was much easier. And though I loved that experience and actually enjoyed the story more then I thought I would (I love the way it ties into the small details of the first one) I'm having just as much fun now as I'm just killing zombies in as many ways as I can think of. most games don't have that kind of replayability. My biggest gripe about the game is the money system. It feels unnecessary...

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EgoCheck616

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Edited By EgoCheck616
@Shimakaze: Don't assume that any of this is "hate". Jeff has mentioned on a number of occasions that he LIKED the first Dead Rising. His score makes complete sense.
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MisterMouse

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Edited By MisterMouse

well maybe if they make a third one they can fix all of the problems.

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lamegame621

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Edited By lamegame621

I still definitely think the $40 PC price tag is making this game look pretty damn awesome.

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damswedon

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Edited By damswedon
@Napalm said:
" Dead Rising, in it's current state, will never bee a five-star series. This isn't necessarily a band thing, though. The Dead Rising series is all about taking a crapload of terribleness and strange difficulty with an even bigger crapload of awesome and destruction. "
You're right. I don't think I would ever want a 5 star Dead Rising game.
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Chop

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Edited By Chop

It's strange...I fully acknowledge every flaw that the series has. I know it's completely crazy and throws out every logical design choice every other game would have, but Dead Rising and now 2 are my favorite games this gen. I won't even try to defend them or explain myself because I don't fully get why I'm so in love with the series.

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TheGreatGuero

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Edited By TheGreatGuero

I still think I'll rent the game. I never really played the original, except a few minutes with the demo. I'm intrigued by the multiple playthrough encouragement and how everything carries over.

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owl_of_minerva

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Edited By owl_of_minerva

As advice for potential buyers, this is an excellent review. As a summation of the game, it is lacking: it doesn't even raise the obvious points of comparison between this and the first game (the 2nd is better in almost all respects). As for the 'difficulty' of the boss battles, they were mostly quite easy. Some of the combo weapons or tactically placed shops made them a breeze compared to the first DR
You can put out Slappy's flamethrowers with the water pistol, for instance, then beat him up. Or get some guns, etc etc. It just seems to me like a complaint based on the fact that bosses are designed to be trivial these days. 
Not much comment on the story, fictitious Vegas, or characterisation either...because games aren't art I suppose. Oh well, it all depends on what you want out of a review, if you don't like or are undecided about the Dead Rising then it's a perfectly accurate statement of its basic elements.

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guiseppe

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Edited By guiseppe

Really? 3 stars? I guess I'm a masochistic gamer as well, because I am loving this game. 4/5 for me as well. I guess Dead Rising 2 is too much Dead Rising for some to handle. And I don't mean that in as a negative way as it sounds.

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oliveshark

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Edited By oliveshark

It took me an hour or two to get used to the occasional fram rate drop. It never gets choppy, but slow enough for me to wait even longer than intended for the animation to end so that I can que up my next attack. 
 
 Love the game, hate the psychos but that makes beating them that much more satisfying, but I'll have no qualms just leaving a boss fight simply because it's no fun. In cases where the boss can heal himself is just not fun.

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Kohe321

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Edited By Kohe321

I'll pass. DR isn't my cup of tea.

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JJWeatherman

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Edited By JJWeatherman

I'm one to not like tension so much in my video games. I can deal with some good plot tension or whatever, but strict time limits and things have never sat too well with me. I still want to try the game out though since I never even got to play the original.

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haggis

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Edited By haggis

I understand why some people love the game as it is. But the game could be so much better if Capcom would have dragged it out of the 90s in terms of game mechanics. The tension in the game seems so forced and artificial. Granted, I only played it for an hour or so and probably won't pick it up, but I'm struggling to see how the game is really different from the first at all, save for the creating of odd weapons (which is far too limited to be interesting in my opinion). Especially the art direction. Most of the time I felt like they simply copied assets from the first game directly into the second. It didn't feel like a casino at all, as if those who designed the game had never been to a Vegas casino.
 
They could have added difficulty levels. A less rigid structure for missions on lower levels. A rational save system. But no, they essentially ignored all the complaints about the first game. So they're getting three-star reviews. Completely predictable. Where Mass Effect 2 and Assassins Creed 2 and Gears 2 all addressed their fundamental shortfalls in bold (and sometimes controversial) ways, DR2 seems content to wallow in its design flaws. If those flaws don't bother you, fine. But most gamers will find it fun but tedious. There's really no excuse for it, other than to stroke some gamer egos that they like games that are janky. Sorry if I find that a bit silly.

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Ramone

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Edited By Ramone

ARGH! What do people want? One second people are complaining that games are too easy then games like Halo: Reach and DR2 come along and people are whining that they are too hard. Also boss battles haven't been hard in a long time so don't start crying when you die a few times after taking on a crazy kids mascot. Sorry about the rant, I don't think think DR2 is perfect and once I complete it I'll probably give it 4/4.5 stars but it's annoying to see such double standards.

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guiseppe

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Edited By guiseppe
@haggis said:
" I understand why some people love the game as it is. But the game could be so much better if Capcom would have dragged it out of the 90s in terms of game mechanics. The tension in the game seems so forced and artificial. Granted, I only played it for an hour or so and probably won't pick it up, but I'm struggling to see how the game is really different from the first at all, save for the creating of odd weapons (which is far too limited to be interesting in my opinion). Especially the art direction. Most of the time I felt like they simply copied assets from the first game directly into the second. It didn't feel like a casino at all, as if those who designed the game had never been to a Vegas casino.  They could have added difficulty levels. A less rigid structure for missions on lower levels. A rational save system. But no, they essentially ignored all the complaints about the first game. So they're getting three-star reviews. Completely predictable. Where Mass Effect 2 and Assassins Creed 2 and Gears 2 all addressed their fundamental shortfalls in bold (and sometimes controversial) ways, DR2 seems content to wallow in its design flaws. If those flaws don't bother you, fine. But most gamers will find it fun but tedious. There's really no excuse for it, other than to stroke some gamer egos that they like games that are janky. Sorry if I find that a bit silly. "
Well, I'm loving the game. So they must be doing something right, no? I of course loved the first one as well, and there are few differences, which is all good in my book.
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Sambambo

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Edited By Sambambo

I enjoyed the xbla title, but that was enough Dead Rising to last me awhile. I want to enjoy them, but I dont have any fun while playing...

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JerichoBlyth

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Edited By JerichoBlyth

Jeff. I have come to the conclusion that you hate videogames.
 
This is the best game I have played all year round. Yes *game*. Not an interactive story/RPG like Mass Effect 2 or a point A to point B affair like Red Dead Redemption. It's a videogame and it feels like one for once. But I suppose if it isn't dripping with cinematic excellence and pinpoint accuracy - then it won't please the mighty Jeff. 
 
Take it from me people. I have been playing this for a solid week since it came out in the UK and it is an amazing title. Go pick it up.

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fedorajay

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Edited By fedorajay
@evildeadron said:
" extremely fair review and also a shining example of why the text of a review is just as, if not more important than the score "
Quoted for absolute truth.
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Vorbis

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Edited By Vorbis

It's Dead Rising, yep, It's totally flawed in so many ways and you start to notice it even more when you go for the achievments/trophies. But it is a great accomplishment to Blue Castle and Capcom, they set out to make it like DR1 and it worked, maybe too well. It's broken in so many ways, but I still love it and even if DR3 is the exact same formula I will pick it up.

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Mrskidders

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Edited By Mrskidders
@JerichoBlyth:  I have been playing it for a week and I totally agree with this review.  I would personally not recommend picking it up, but thats why life is exciting, because opinions differ.  Im no fan of Jeff, I hate the way people idolise him because he is just a games reviewer but I will disagree with your post based on the fact that your observations are just as important as his and mine.
 
 No need to be snidey and bitter, just post your opinion on the game and leave the personal stuff to one side, it makes your opinion harder to take on board when you undermine yourself.
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Faint

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Edited By Faint

it seems capcom ignored a lot of the complaints about the first game, which sadly seems to be the case with a lot of japanese developers.

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gbrading

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Edited By gbrading

I think that this was one instance when Jeff might have wanted to award a 3.5, but it had to swing one way or the other. The biggest problem with Dead Rising 2 appears to be that it isn't simply a sequel to Dead Rising... It literally is Dead Rising, remade.
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yogetoutdaway

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Edited By yogetoutdaway

"Who's Bomb is it Anyway? - where the reviews are made up and the stars don't matter, that's right the stars are just like all the fanboys raging over Reach's 4-star review." Lol, anyway, considering how Jeff hates everything Dead Rising is probably actually really fun.

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RE_Player1

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Edited By RE_Player1
@Faint said:
" it seems capcom ignored a lot of the complaints about the first game, which sadly seems to be the case with a lot of japanese developers. "
You nailed it. Even though this was developed in Canada I can imagine Capcom pressured them into making the mechanics the same for the first. And than japanese developers wonder why western games do better than their own :P
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LegalBagel

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Edited By LegalBagel

Such a divisive game I decided to weigh in with my own review.  I still love it, but it's now even clearer that the actual "game" part of Dead Rising is still terribly designed.  It's no longer as difficult as the first, it's now just revealed as bad and doesn't make use of the setting that's in there.  Departing from DR1 with regard to time pressures might have created a wholly different game, but they really should have thought of ways to shake it up.  Instead, they once again made a great sandbox environment and then made a game that did nothing but force you to run through it at full speed and miss most of the fun, and where the main climactic battles of the game are horribly broken.
 
You can still wring a ton of fun out of it, but if you play the story alone and try to accomplish the missions it sets before you, it's not good at all.

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ScytaleZero

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Edited By ScytaleZero

I'm one of those who hates the time clock, so I'll pass on this one. Why not make it optional? If it really adds so much to the experience then nobody would turn it off.

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Spiritof

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Edited By Spiritof

My memory of the first Dead Rising is that it was the game I was playing the first time I got a RROD.
 
God damn zombies infested my 360, literally.

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Death_Burnout

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Edited By Death_Burnout
So tired of people hating on the clock...
 
The review is pretty spot on, i still love it, but all of my issues are spoilers.
 
What pisses me off more, are the people who dismiss Dead Rising out of hand...just because of things like...a timer, that, in the long run, does not stop your enjoyment. Or an iventory system that is easy to manage if you have a god damn brain...
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Jimbo

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Edited By Jimbo

It's kinda sad that game reviews have to work like this.

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chriskelly123

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Edited By chriskelly123

when up against the psycho with rollerblades and flamethrowers - theres a weapons shop not far from the fight.... haul ass in there and use snipers as he cant get in.... not ideal but it works  :P
 
i love the game though  :)

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JoelTGM

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Edited By JoelTGM
@Jimbo said:
" It's kinda sad that game reviews have to work like this. "
like what?
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subyman

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Edited By subyman

When I heard it was going to be set in another shopping mall, I lost interest.  Case zero was nice and refreshing, but now they just sit us back into practically the same setting as before?  Pass.

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Jimbo

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Edited By Jimbo
@DOUBLESHOCK: Heh, I just elaborated on this here.
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iamjohn

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Edited By iamjohn

I completely understand where you're coming from and completely disagree, Jeff.  Sure, the fact that Dead Rising is one of my favorite 360 games has something to do with this, but I love this game to death.  It's an even more insane version of Dead Rising and I wouldn't trade it for the world.

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PK_Koopa

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Edited By PK_Koopa

Great review. 3 stars seems about right. You either love or hate it.

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iamjohn

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Edited By iamjohn
@gbrading said:
"
I think that this was one instance when Jeff might have wanted to award a 3.5, but it had to swing one way or the other. The biggest problem with Dead Rising 2 appears to be that it isn't simply a sequel to Dead Rising... It literally is Dead Rising, remade. "

That's really not true, though.  While it still has almost all of Dead Rising 1's quirks, I can already tell in the couple hours I've played that it's a much better designed game with a lot more clever tricks up its sleeve.  Blue Castle did not pull a Crackdown 2 at all.
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DiscoDuck8k

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Edited By DiscoDuck8k

Honestly the only thing I absolutely hate about Dead Rising are the psychopaths; almost all are painfully frustrating to deal with.
 
As a whole I think the game is fantastic though, easily the best I've played in a while.

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Rasgueado

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Edited By Rasgueado
@SuperSambo said:
" I enjoyed the xbla title, but that was enough Dead Rising to last me awhile. I want to enjoy them, but I dont have any fun while playing... "
Uh... could you expand on that idea please? 
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Nekroskop

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Edited By Nekroskop

For anyone here who has nearly or a thousand points in the original Dead Rising, will find this game easy. Personally I enjoyed the hell out of the first game and I've been loving the second one since Friday. It improved nearly everything from the first game. Basically: If you didn't like DR1 so much, you won't like this.

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BoOzak

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Edited By BoOzak

Fair review for the most part, weird that you didnt mention much about the Terror is Reality sidegame where you can import cash to your main save. I actually found that to be a good distraction & a great way to fund pawnshop items. I'm sure many have said this but the boss's, even at lower levels arent that difficult if you go about them with some common sense. Like the guy on the rollerskates, he moves around alot right? why not use a weapons that doesnt require you to be near him to deal damage like i dont know.. guns? y'know there's a shop not too far from where the boss fight takes place that sells the damn things. 
 
I'm curious as to why everyone thinks the game would be better off with a co-op character integral to the story.(cause it worked so well in RE5) Having a cloned chuck running around with you to me just adds to the comedic value of the game, and considering the drop-in drop-out nature of the co-op it would make even less sense for the other character to be part of the main story. 
 
..Oh well, I had a similiar experience intiating a boss fight accidently like the postman in the Royal Flush Plaza, but if you cant be assed to fight him or your escorting survivors you dont want to die, just come back later they'll still be there. I just think with the amount of stuff to do here coupled with the unique(with the exception of the original) structure of the game and the obvious improvements(squad ai, co-op, TiR, multiple saves, combo weapons, biggers areas, more zombies, better graphics) this game at least deserves 3 1/2 stars..
 
EDIT:
After realising that Giant Bomb doesnt give out half stars 3 seems a bit more understandable but my problem with this review is alot of these points seem very vague. I'd just like to get a better understading as to why it didnt derserve more because from the sound of things it seems as though it's because the game's different from most others and wont resonate with alot of gamers.

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KinjiroSSD

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Edited By KinjiroSSD
@Rasgueado said:
" @SuperSambo said:
" I enjoyed the xbla title, but that was enough Dead Rising to last me awhile. I want to enjoy them, but I dont have any fun while playing... "
Uh... could you expand on that idea please?  "
Perhaps he enjoys them conceptually but not actually playing them. I'm kinda the same way with RTSs.
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RVonE

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Edited By RVonE
@JerichoBlyth said:
"Jeff hates videogames.  Fat fuck. "

Look at you being all cool. 
I think his review is fair and yet, of course, you don't have to agree with him but there is no need to be a dick about it.