Quick Look: Dead Space 3

Necromorphs, space cults, furious stomping... Sure is Dead Space alright. But is it the Dead Space you want?

Drew Scanlon on Google+
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Dead Space 3 Review

3
  • X360
  • PS3

Dead Space 3 mixes some solid new ideas in with its stock horror-action tropes, but the overall quality of the production falls short of the series' standards.

Chill out, brah! I'm just here for some gnar gnar shreddage.

Dead Space 3 isn't just trying to be more Dead Space. With an elaborate weapon-crafting system, a campaign designed around two-player co-op, and a nonlinear structure that accommodates a wealth of optional side content, you can't accuse Visceral Games of lazily pumping out more of the same. The game's first few hours set it up as an interesting and worthy sequel built around the series' fantastic signature combat, but the deeper you get, the more Dead Space 3's repetitive levels and enemy encounters, shoddy storytelling, and general lack of refinement start to wear on you. This final chapter in the trilogy certainly gives you your money's worth in necromorphs waiting to be dismembered, but the overall quality of the game just doesn't feel equal to the high standard set by its excellent predecessors.

From the first minute, the game rushes a bit hastily into the business of closing out the Dead Space storyline with finality. Earth's government is all but destroyed, and the fanatical Unitologist group is running amok, terrorizing mankind's last settlements by activating Markers and creating necromorphs all over the place. Meanwhile, Isaac Clarke is off shirking his responsibility as The One Guy Who Can Stop All This by drinking himself stupid in a dingy apartment, until a couple of meatheaded soldier types (one of whom awkwardly becomes your co-op buddy) show up to forcibly drag him into saving the human race. After a most ill-conceived opening chapter that has you running through an exploding city and getting into firefights with human soldiers, things start looking up, and the game assumes a brisk, entertaining pace for a few hours as you move into a stint on an ancient flotilla of derelict battleships, in orbit around an uncharted planet that bears profound significance to the Marker epidemic.

Most of the efforts at drama fall resoundingly flat.

While you're out there in space, picking your way through the haunted corridors of those warships, it's easy to remember what's great about Dead Space. The combat is as satisfying and brutal as ever, there's a decent bit of mood and a good number of effective jump scares, and you get to do some amazing spacewalks around the exterior of the ships, using your kinetic engineering powers to put equipment back together. And after a few hours spent reactivating generators and repairing shuttles and investigating the fate of the crew, the robustness of the new crafting feature starts to come into focus. You're limited to two weapons at a time, down from the previous games' four, but the crafting makes up for that by letting you tweak and combine massive amounts of functionality into a single weapon slot. The crafting rests on a resource system that initially feels too complex for its own good; you'll need some time before you can tell your transducers from your semiconductors from your somatic gel. As you're absorbing all this, it's easy to feel disgusted at the option to skip the effort and just buy those resources direct from EA, and by the scavenging robots you can deploy to bring back materials in bulk, provided you're willing to wait for a 10-minute timer to tick down. Or five minutes, if you're willing to buy a $5 DLC "accelerator." But eventually it's just as easy to ignore all the DLC and microtransacted nonsense completely, since you'll be swimming in crafting resources and able to build whatever you want by the end of the game if you just stay on top of deploying the default robots. That only feels a little like busywork.

You'll also start to dig into Dead Space 3's optional side missions while you're out there in orbit, and that's another new aspect of the game that starts off looking mighty promising. There's a little service vehicle you can use to ferry yourself at will between a handful of mostly intact ships, some of which don't contain anything relevant to your next story objective, but might be emitting some signal that bears investigating. In a few cases, you can elect to put off the next story mission in favor of exploring one of those other ships, where you'll find some light story touches that help fill in a little context around the nature of the fleet and the planet below, and then invariably open a cornucopia of crafting materials at the end. Those first couple of side missions train you to assume all the subsequent ones will be worth your time, and by the point when I'd handled all of my business with the fleet and headed planetside, the game had gotten into an entertaining rhythm of alternating story missions and side quests, all driven by the sort of carrot-on-a-stick character progression that propels you to eagerly keep pushing forward.

Co-op is here and functional if you want it.

Unfortunately, I felt like the overall quality of the game began to cool rapidly the longer I spent on that damn ice planet. For one thing, physical setting aside, Dead Space 3's visual design is just drab. Remember how wildly varied the second game's environments were, how masterfully crafted its atmosphere? The frozen mausoleum, the overrun civilian shopping district, the gothic gloom of the Unitologist church: you always had some masterfully lit new area to marvel at. This game has two modes: industrial-military interior, and snow. The repetition goes beyond visual design, as the game engages in the cardinal sin of copying and pasting the same specific rooms over and over to pad out its level design. I lost count of the number of times I fought a bunch of enemies in the exact same explosives storage room, and while the problem gets so bad in the side missions that eventually I wished I'd stopped playing them, it also bleeds into the core story areas enough that everything just starts to run together after a while. There's also far less variety and creativity in the design of the enemy encounters than I remember from the last two games; after a few hours I felt like I could predict exactly when necromorphs were going to burst out of the air ducts, and exactly which ducts they'd come out of. There aren't a lot of new enemies, and even many of the series' old enemies are barely represented, as you'll spend the vast bulk of your time fighting the same handful of fodder necromorphs over and over... and over.

Some aspects of Dead Space 3 just don't feel up to snuff from the get-go. The last two games knew that horror, tension, and gore were their bread and butter, and wisely filled their storytelling in around the edges of the those core elements without letting it get in the way. As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots. A corny love triangle, for instance, does absolutely nothing to enhance the best aspects of Dead Space, and the game's handling of Unitology is downright disappointing. The cultish religion used to provide a vague backdrop of lunatic conspiracy to the desperate struggle with the Markers, but it's now been reduced to a sneering villain with a British accent who commands a legion of riflemen and suicide bombers. These elements stumble and crash along awkwardly as the game progresses until you arrive at the end of it all, where the final revealed truth about the whole thing struck me as completely ridiculous. The production values that support all of this are also rougher than I've come to expect from this series. Character animations in cutscenes sometimes look a bit robotic and stilted, for example, and three times I had to revert to a checkpoint to fix an audio bug that completely garbled all of the dialogue. There are parts of this game where the art and level design come together to produce scenes that are absolutely top-notch, as good as you'll see in any game, but the presence of those outstanding moments is exactly why the bad parts are so irksome.

No lie, the spacewalks are easily my favorite part of the game.

As something close to a Dead Space purist, I resolved from the outset to play this game by myself until I finished it, but even taken as a pure single-player game, the cooperative earmarks are all over this campaign. You're constantly running into reminders that these levels, minigames, and action set pieces were designed for two people, since there's always two of everything everywhere you look. And Carver, the second player character, has a way of popping up in the story at some ridiculous times that both strain plausibility and also remind you that Dead Space was a lot cooler when it was just Isaac Clarke against the horde, not Isaac and some guy up on a ledge shouting at you about where to shoot the boss. Taken purely as a single-player game, Dead Space 3 enacts a ridiculous change in Carver's loyalties about halfway through the game, though if you play the three cooperative-only side missions, you do get some decent context about the guy's motivations, and some mildly interesting hallucination sequences to boot. It's a shame that content is locked behind a two-player requirement, though, and while you'll probably enjoy the option to play through the game with a friend if you like cooperative shooters, having another person there just serves to fully obliterate the game's already thin veneer of horror and tension.

If you're a completionist, you have to commend this game for the explicit way it details every single collectible and ancillary mode on offer. There's an exhaustively detailed progress report that tells you how many logs, collectibles, weapon parts, side missions, and other piece of minutiae you've found or finished in every chapter, and further lets you know what sort of item or set you'll unlock for completing each category. The game wisely separates your character and weapon upgrades from your story progress, making it easy to jump back into earlier chapters to look for things you missed. And there's a fantastic variety of one-off difficulty modes after you finish the game once. In addition to the standard new-game-plus mode that offers better upgrade items, there's Classic, which disables co-op and limits you to weapons from the first game, and Pure Survival, where the only way to get ammo and health items is by crafting them. Then there's Hardcore, which lets you save as much as you want but forces you to start the whole game over if you die. At all. If you do end up liking the game (and I did like it, despite its faults), these sorts of modified difficulty types are a great feature to see.

Dead Space 3 incorporates some successful new ideas into its stock horror-action formula, and some segments of the game really impressed me, but it's hard not to feel disappointed by the weaker parts of its design. I'm still glad I saw the Dead Space trilogy through to the end--and if you're invested in the series it's absolutely worth playing--but it's too bad this respectable series, which felt so exciting and fresh when it debuted just a few years ago, had to go out on a middling note.

Brad Shoemaker on Google+
287 Comments
Posted by Nate

Wow. Wide variety of opinions out there on this game. That makes it interesting. The only other review I've actually read was Polygon's (very favorable), so this was kind of a surprise. Personally, I'm not real interested in it. Maybe Steam sale some day.

Posted by Lukeweizer

Hi Brad!

Posted by mrfluke
Posted by Pixeldemon

@mellotronrules said:

comparison shot in case you're interested:

I see no problem with how he looks in any of the games, and while he is modeled differently in each game, it seems consistent.

Posted by Phatmac

@Brad said:

@Phatmac said:

Have you found Peng yet?

No, do you know where it is?

Afraid not. I'm sure there'll be a youtube video about it soon though.

Posted by Brad

@Abendlaender said:

So, the DLC stuff in the game caused a pretty big discussion before the game was released. In the QL you mentioned the "Buy now" button in the menues which seems a bit annoying but do you feel like buying the DLC stuff would make the game notably better? The droid stuff feels pretty stupid, but was there ever a case where you ran out of droids and had to wait?

Definitely, you only have one bot for a large portion of the game. But I still built up resources at a rate that felt sensible, regardless of the presence of the microtransactions.

Staff
Posted by 2kings

They must have jacked up the enemies because I pump like 4 or 5 plasma cutter shots into their limbs and it does fuck all. I'm not liking the crafting either. It feels confusing and worthless. Seems like a way to get you to spend some extra chedda on their stupid micro-transactions. This game has me totally disappointed. What a waste of 60 dollars.

Posted by ink

@Svenzon: Yes, the divergent opinions really have me intrigued. I've never been a super fan of Dead Space, so perhaps this one shakes it up in a way that will appeal to me?

Posted by Bane122

@Brad So this is a series I've always been a little interested in, but never pulled the trigger on and no very little about. I was under the impression that the first two were pretty good games but nothing amazing so, hearing you say that they are some of your favorites of this gen was a bit surprising to me. What about the series is so good to you?
 
With the end of the generation nearing, I'm trying to get a list of the games I want to play so I can go into next gen with little to no backlog. A final playlist, if you will. I've been back and forth for so long and it's probably time to make a decision so, any input is appreciated. 
 
Also, I love the movie Event Horizon, how similar are these games to that?

Posted by Yummylee

@Brad said:

@beatlebrainiac said:

so do you think this game would have benefited from an always-there AI partner a la RE5? Honestly I didn't care much for it in that game, but from the sounds of the review it would be better here than the alternative.

I would have preferred the game had no co-op at all and they'd spent all their energy making a great single-player experience.

Then you can now truly emphasise with all of the disgruntled Resident Evil fans and the reaction to Resident Evil 5 :P

Posted by BigBoss1911

*farts in thread*

Edited by Deathpooky

@Pixeldemon said:

@hussatron said:

In a way, I'm kind of relieved. I thought EA would easily get away with all the kind of sleazy DLC and microtransactions, as well as the lowest common denominator changes to the gameplay.

Well, if no one uses the microtransactions they can do several things:

1) Scrap the microtransactions as a failed experiment (best case scenario).

2) Make the microtransactions more important in the hopes that more people will use them (worst case scenario that would bite them long term--but this is Electronic "we killed like 20 awesome studios" Arts).

3) Keep them as they are, because the small chance that people will eventually start wasting more money after the initial $60 buy-in is "worth it".

It's pretty much going to be 2 or 3 after how much money they made from the Mass Effect 3 microtransactions. They have no way to quantify how much microtransactions hurt the game itself, or hurt the sales by all the negative buzz surrounding the game. But they can definitely quantify how much money they make, and I imagine it'll be enough to justify including it.

And if not, they'll point back to the ME3 success story and say they just need to change how they're implemented to get people hooked into it. I'm actually very surprised they didn't make a Dead Space 3 multiplayer in the style of DS2 with the microtransactions of ME3. Though really, that would have been pretty great, because then they wouldn't have fucked with the single player game.

Edited by Yummylee

@stryker1121 said:

@Yummylee said:

@stryker1121 said:

@Yummylee: It seems the talk of "Well, co-op can be ignored" isn't entirely on the level. I'm no EA hater, but from this review and others it feels like DS has been homogenized...not into an awful game, but into a competent, forgettable one. Bigger and more badass shouldn't always have to be the rule with modern sequels.

You're absolutely right and I couldn't agree more, especially when it comes to supposed horror franchises. But I guess that's unfortunately the way it is; giving players something new nearly always seems to equate to ''bigger and flashier''. The Power Fantasy trope resides over gaming at every angle, and it's difficult for any series these days to slip through the cracks unfortunately.

Also, completely irrelevant, but I'm really curious as to why you don't have an avatar or anything like that. You've been on the boards for a while and you've long proven to be a perfectly reasonable and rational person, so I've always considered it odd why you've invariably bundled yourself with all of the other avatar-less, green-named users who often just post nonsense and/or are alternate accounts for people who've been banned.

BAM! You have inspired me, sir. I was just being lazy and got used to my avatar-less existence on GB.

Regarding your remarks, I do take some heart at the latest comments from the Resi guys, who've said a reboot may be in order at least a dialing back of the OTT action of the last 2 games. I think "bloated" is perhaps the word I'd use for many "AAA" games this gen..everyone trying to outdo each other and "kitchen-sinking" games as creativity wanes at the end of a console cycle.

I've not played Demon/Dark Souls yet, but I always hear about those games being lean, mean, tightly-controlled affairs that carry their own very strong and unique ID. That's precisely what I want to see next-gen from all developers.

Oh, the Souls games are definitely such games that just about everyone needs to try out. They're perhaps a little divisive, but if you begin to like them, there's a high chance that you'll end loving them as they go on. Plus Dark Souls in particular is actually kinda frightening at times, too. There was one environment that literally left me in awe; the scope alongside the theme that plays, and not to mention that it's mostly just an island surrounded by what looks like an endless ocean which I've always found terrifying, it always made me feel uncomfortable being there. It almost resembled some sort of horrific limbo or something.

You should definitely give them a go anywhoo, for many other such reasons that I'm sure you're aware of. There's just nothing quite like them.

Posted by Mustachio

Have you considered playing through a chapter again but in co-op? The way they marketed it suggests the story might actually change a bit or at least be further fleshed out with that Carver guy around you more often, and considering the way you talked about his minimal screen presence in the Quick Look it might be interesting to contrast the versions.

Posted by Krystal_Sackful

@Nate:

Steam? Hah! Yes, I think I'll buy it when its in a steam sale as well.

Posted by ArbitraryWater

I will probably still get this game somewhere down the line, albeit for a reduced price. I liked Dead Space 1 and 2 well enough that the idea of a third, inferior as it is, doesn't scare me away.

Posted by RaySpencer

My comment is mostly based around your quick look. My main concern is I wish you would take QLs a little less seriously. Your commentary is great, but I wish you wouldnt turn all your quick looks into trying to make actual progression. Dont play stuff on Hard because you want to beat it on hard, play it on a difficulty you are familiar with so that we the veiwers can get the best experience watching you play. Maybe do even just a little bit of prep work before doing quick looks, so like in this Dead Space 3 QL, you should 2-3 areas that you feel show off the game in a great way, and if you only use 1 gun through the whole game, maybe spend a bit of time before the QL making a couple different guns to show off some different things, incase the gun you make during the QL isnt something you want to use.

Otherwise, great review, and good quick look. Just put in a little bit of prep for QLs in the future and keep up the good work! Everyone of the GB crew is awesome.

Edited by Alorithin

I want to know why party lines are split at 9+ and 7+.

It's either a continuation of a great franchise or a betrayal of the core aesthetic.

WHICH IS IT!

Posted by ais1957

As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots

Put "Reapers" in place of "Marker" in this quote from the review and you'll have a very accurate description of Mass Effect 3.... Small world, isn't it?

Posted by Grimluck343

@Bane122 said:

@Brad So this is a series I've always been a little interested in, but never pulled the trigger on and no very little about. I was under the impression that the first two were pretty good games but nothing amazing so, hearing you say that they are some of your favorites of this gen was a bit surprising to me. What about the series is so good to you?

With the end of the generation nearing, I'm trying to get a list of the games I want to play so I can go into next gen with little to no backlog. A final playlist, if you will. I've been back and forth for so long and it's probably time to make a decision so, any input is appreciated.

Also, I love the movie Event Horizon, how similar are these games to that?

Then you heard wrong. The first Dead Space is amazing.

Posted by cosi83

I won't be playing this. Dead Space 2 was disappointing. The first was the classic

Posted by bkbroiler

I really enjoyed reading this review. It makes me want to play Dead Space 1 and 2 again!

Posted by mrfluke
Posted by tonygxp

Awww, shucks.

Posted by JimmyEcho

think I'll wait for a price drop before purchasing, can't not finish the trilogy now though

Posted by Vigil80

@ais1957 said:

As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots

Put "Reapers" in place of "Marker" in this quote from the review and you'll have a very accurate description of Mass Effect 3.... Small world, isn't it?

Good point. Seems like EA in general needs to step back and take a deep breath.

Edited by Yummylee

@Vigil80 said:

@ais1957 said:

As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots

Put "Reapers" in place of "Marker" in this quote from the review and you'll have a very accurate description of Mass Effect 3.... Small world, isn't it?

Good point. Seems like EA in general needs to step back and take a deep breath.

To be fair, on the latest bombcast Brad totally acknowledged the similarities between the reaction to ME3's ending and how he felt with Dead Space 3's story, including DS3's ending, and could emphasise with where people (ME fanbase) were coming from.

Posted by Missacre

Well surprise, surprise. The game blows. Who didn't see THAT one coming, given EA's current record of shitty games?

Posted by RedCream

Copy and pasting environments? Is this Dragon Age 2 all over again?

Posted by Winternet

Thank god it's not the "I'm pretty disappointed with this game, but hey 4 stars" review.

Posted by DarkbeatDK

Neat review. I don't like scary games all that much and while I played 2, I don't think I'll be playing 3, but its interesting to see gameplay from it and hear people's opinions on it.

Edited by AlfredCapone

IF it stayed the same, people will bitch

IF they try something new, people will bitch

Welcome to the internet I guess.......

I'm about 3.5 hours in and other than the awkward 1st chapter(which he mentions) it feels exactly like a Dead Space game.

And saying its going out a middling note. I dont know of a single 'trilogy' or 'series' in which one game didnt live up to its expectations. Its part of it.

And lets not forget, you fought humans at the end of 2...

Posted by Kezmer

I am sure I will agree with brad once I play it. I'm invested enough and love the series I had to pre order it. Once I heard co-op I cringed. I had no interest in this and would have been perfectly happy with just more dead space. The developers seem damned either way. Too much change and we don't like it, no change and people complain its the same game. As a guy who never plays co-op since I have a child and I have to afk to much, I am sure I will love some parts and hate others and wish it was all single player. I don't blame them for trying more things, I just wish it wasn't in a series I loved so much.

Posted by MormonWarrior

When I finished Dead Space 2, I was totally done with the series. I don't like where that game went at all and I feel like the first game was so much better it almost shouldn't have even become a series at all. I freaking HATED Dead Space 2 when I first played it but I've gotten past that weird hyperbole and can appreciate it on its own merits...but man it's too bad to see the series go this way.

Edited by Vigil80

@Yummylee said:

@Vigil80 said:

@ais1957 said:

As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots

Put "Reapers" in place of "Marker" in this quote from the review and you'll have a very accurate description of Mass Effect 3.... Small world, isn't it?

Good point. Seems like EA in general needs to step back and take a deep breath.

To be fair, on the latest bombcast Brad totally acknowledged the similarities between the reaction to ME3's ending and how he felt with Dead Space 3's story, including DS3's ending, and could emphasise with where people (ME fanbase) were coming from.

Sure. He and the others have been fair about the ME3 stuff.

I find it morbidly interesting how clear the pattern is. As someone else pointed out in the quick look comments, Dragon Age 2, ME3, and now this all seemed to get a heaping helping of mediocrity. It's like the creative teams for all three went to the same staff meeting. "Ok guys, get out there and give it your OK shot. I want to see something truly passable. Really bunt it!"

Posted by Missacre

@AlfredCapone said:

IF it stayed the same, people will bitch

IF they try something new, people will bitch

Welcome to the internet I guess.......

I'm about 3.5 hours in and other than the awkward 1st chapter(which he mentions) it feels exactly like a Dead Space game.

And saying its going out a middling note. I dont know of a single 'trilogy' or 'sereis' in which one game didnt live up to its expectations. Its part of it.

Mass Effect 3, Dragon Age 2, Dead Space 3. There, I just named 3 shitty games for you. They're all by EA too.

Posted by KamikazeCaterpillar

Considering that DS2 is absolutely one of my top 5 games of the generation this is disappointing. Oh well, nothing lasts forever.

Edited by AlfredCapone

@Missacre said:

@AlfredCapone said:

IF it stayed the same, people will bitch

IF they try something new, people will bitch

Welcome to the internet I guess.......

I'm about 3.5 hours in and other than the awkward 1st chapter(which he mentions) it feels exactly like a Dead Space game.

And saying its going out a middling note. I dont know of a single 'trilogy' or 'sereis' in which one game didnt live up to its expectations. Its part of it.

Mass Effect 3, Dragon Age 2, Dead Space 3. There, I just named 3 shitty games for you. They're all by EA too.

That's exactly what I just said. Every trilogy has at least one game that is considered 'disappointing'. You proved my point.

Posted by spykereightsix

God, this is so disheartening. I really want to know, what exactly inspired Visceral/EA to add co-op to this franchise? No, seriously, what other co-op game out there worked so well as to drive the need to add co-op to Dead Space? Were they testing out the feature from the Army of Two series (that Visceral took over), because I don't recall that series setting the world on fire or anything. I hope Patrick/Brad have a postmortem with Visceral some time.

Posted by big_jon

Well that blows.... I am playing through it right now.

Posted by NTM

I disagree about the drama falling flat, but that's just me. I loved it in two, and when Isaac yelled in moments, it literally gave me chills down my spine. I can't say with a certainty that I'll feel entirely different than some that say the things Brad says, but I hope I disagree. So far, I'm really liking it, and I hope it stays at the same quality for my personal tastes. So far, I personally liked fighting the humans, it felt pretty decent to me.

I haven't been playing it long enough to fully realize or comprehend how I feel about the game from its pros and cons, but I can just say I'm enjoying it quite a bit. It's certainly different in aspects, but not in a bad way. The only reason I'm on here typing this instead of playing is because I let my brother play Ni no Kuni 'cause he was waiting to play it, and I refuse to turn the volume down any lower than I think the game deserves as well as the fact that I'm getting pretty tired.

It's good! I hope it stays the same; I don't think just because Brad didn't like some of it means I'll start disliking it as it goes on, but it does make me skeptical. I'm already think of a trilogy pack for next-gen; I want it. That's... Probably just me (and maybe a few others). This was a well written review, and I respect Brad's opinion, but I really do hope I disagree as time goes on in the game.

Posted by Solh0und

I kinda thought the game felt a bit off after watching the E3 gameplay and playing the demo.

In other EA news, I don't have high hopes for Crysis 3.

Posted by IAmNotBatman

Origin only? £40? No thanks.

Posted by mordukai

EA is on a fucking mission to destroy every good franchise they have. I never wished for a game to fail, and I won't start with this one, but I hope EA gets another kick in the nads for this half assed sequel. You'd think DA 2 taught them anything. Nope. Lets repeat the same mistake not twice, but three times.

Posted by Roger778

I am probably one of the few people out there who has the first Dead Space game, and never played part 2. Maybe it's because the first game felt like a completely stand-alone game that didn't need a sequel, much less two of them.

Regardless, it's been a year since I last played Dead Space, and just reading this review makes me want to play it again.

Posted by MasturbatingestBear

Wow I feel actually surprised by this review, I don't know why though, people were already assuming the worst before it came out.

Posted by CornBREDX

Well, I guess I'll be waiting for it to be cheap. 
Shit, this means I have to buy something on Origin. 
Fuck. Maybe I wont play this one. I really don't like Origin.

Edited by Trilogy

@Roger778 said:

I am probably one of the few people out there who has the first Dead Space game, and never played part 2. Maybe it's because the first game felt like a completely stand-alone game that didn't need a sequel, much less two of them.

Regardless, it's been a year since I last played Dead Space, and just reading this review makes me want to play it again.

The second game was pretty great, but I still loved the first Dead Space more. Maybe it's because it took me by surprise, but it's still one of my favorite games of the generation. I'm sort of in your boat in that I would probably rather just play the first game again before I bought 3. Perhaps it's a bit unfair to a game I haven't played yet, but I just feel like they've been going in the wrong direction in the series and every entry is going to be exponentially further away from what I fell in love with in Dead Space 1.

Posted by ShotgunLincoln

I wouldn't base everything off of one review. It seems almost everywhere else it's been received pretty favorably. Hell, Polygon gave it a 9.5 and they LOVE to tear into every game.

Posted by SPARTAN3

But Brrrraaaaddddd you can turn the plasma cutter sideways. :(