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Giant Bomb Review

289 Comments

Dead Space 3 Review

3
  • X360
  • PS3

Dead Space 3 mixes some solid new ideas in with its stock horror-action tropes, but the overall quality of the production falls short of the series' standards.

Chill out, brah! I'm just here for some gnar gnar shreddage.
Chill out, brah! I'm just here for some gnar gnar shreddage.

Dead Space 3 isn't just trying to be more Dead Space. With an elaborate weapon-crafting system, a campaign designed around two-player co-op, and a nonlinear structure that accommodates a wealth of optional side content, you can't accuse Visceral Games of lazily pumping out more of the same. The game's first few hours set it up as an interesting and worthy sequel built around the series' fantastic signature combat, but the deeper you get, the more Dead Space 3's repetitive levels and enemy encounters, shoddy storytelling, and general lack of refinement start to wear on you. This final chapter in the trilogy certainly gives you your money's worth in necromorphs waiting to be dismembered, but the overall quality of the game just doesn't feel equal to the high standard set by its excellent predecessors.

From the first minute, the game rushes a bit hastily into the business of closing out the Dead Space storyline with finality. Earth's government is all but destroyed, and the fanatical Unitologist group is running amok, terrorizing mankind's last settlements by activating Markers and creating necromorphs all over the place. Meanwhile, Isaac Clarke is off shirking his responsibility as The One Guy Who Can Stop All This by drinking himself stupid in a dingy apartment, until a couple of meatheaded soldier types (one of whom awkwardly becomes your co-op buddy) show up to forcibly drag him into saving the human race. After a most ill-conceived opening chapter that has you running through an exploding city and getting into firefights with human soldiers, things start looking up, and the game assumes a brisk, entertaining pace for a few hours as you move into a stint on an ancient flotilla of derelict battleships, in orbit around an uncharted planet that bears profound significance to the Marker epidemic.

Most of the efforts at drama fall resoundingly flat.
Most of the efforts at drama fall resoundingly flat.

While you're out there in space, picking your way through the haunted corridors of those warships, it's easy to remember what's great about Dead Space. The combat is as satisfying and brutal as ever, there's a decent bit of mood and a good number of effective jump scares, and you get to do some amazing spacewalks around the exterior of the ships, using your kinetic engineering powers to put equipment back together. And after a few hours spent reactivating generators and repairing shuttles and investigating the fate of the crew, the robustness of the new crafting feature starts to come into focus. You're limited to two weapons at a time, down from the previous games' four, but the crafting makes up for that by letting you tweak and combine massive amounts of functionality into a single weapon slot. The crafting rests on a resource system that initially feels too complex for its own good; you'll need some time before you can tell your transducers from your semiconductors from your somatic gel. As you're absorbing all this, it's easy to feel disgusted at the option to skip the effort and just buy those resources direct from EA, and by the scavenging robots you can deploy to bring back materials in bulk, provided you're willing to wait for a 10-minute timer to tick down. Or five minutes, if you're willing to buy a $5 DLC "accelerator." But eventually it's just as easy to ignore all the DLC and microtransacted nonsense completely, since you'll be swimming in crafting resources and able to build whatever you want by the end of the game if you just stay on top of deploying the default robots. That only feels a little like busywork.

You'll also start to dig into Dead Space 3's optional side missions while you're out there in orbit, and that's another new aspect of the game that starts off looking mighty promising. There's a little service vehicle you can use to ferry yourself at will between a handful of mostly intact ships, some of which don't contain anything relevant to your next story objective, but might be emitting some signal that bears investigating. In a few cases, you can elect to put off the next story mission in favor of exploring one of those other ships, where you'll find some light story touches that help fill in a little context around the nature of the fleet and the planet below, and then invariably open a cornucopia of crafting materials at the end. Those first couple of side missions train you to assume all the subsequent ones will be worth your time, and by the point when I'd handled all of my business with the fleet and headed planetside, the game had gotten into an entertaining rhythm of alternating story missions and side quests, all driven by the sort of carrot-on-a-stick character progression that propels you to eagerly keep pushing forward.

Co-op is here and functional if you want it.
Co-op is here and functional if you want it.

Unfortunately, I felt like the overall quality of the game began to cool rapidly the longer I spent on that damn ice planet. For one thing, physical setting aside, Dead Space 3's visual design is just drab. Remember how wildly varied the second game's environments were, how masterfully crafted its atmosphere? The frozen mausoleum, the overrun civilian shopping district, the gothic gloom of the Unitologist church: you always had some masterfully lit new area to marvel at. This game has two modes: industrial-military interior, and snow. The repetition goes beyond visual design, as the game engages in the cardinal sin of copying and pasting the same specific rooms over and over to pad out its level design. I lost count of the number of times I fought a bunch of enemies in the exact same explosives storage room, and while the problem gets so bad in the side missions that eventually I wished I'd stopped playing them, it also bleeds into the core story areas enough that everything just starts to run together after a while. There's also far less variety and creativity in the design of the enemy encounters than I remember from the last two games; after a few hours I felt like I could predict exactly when necromorphs were going to burst out of the air ducts, and exactly which ducts they'd come out of. There aren't a lot of new enemies, and even many of the series' old enemies are barely represented, as you'll spend the vast bulk of your time fighting the same handful of fodder necromorphs over and over... and over.

Some aspects of Dead Space 3 just don't feel up to snuff from the get-go. The last two games knew that horror, tension, and gore were their bread and butter, and wisely filled their storytelling in around the edges of the those core elements without letting it get in the way. As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots. A corny love triangle, for instance, does absolutely nothing to enhance the best aspects of Dead Space, and the game's handling of Unitology is downright disappointing. The cultish religion used to provide a vague backdrop of lunatic conspiracy to the desperate struggle with the Markers, but it's now been reduced to a sneering villain with a British accent who commands a legion of riflemen and suicide bombers. These elements stumble and crash along awkwardly as the game progresses until you arrive at the end of it all, where the final revealed truth about the whole thing struck me as completely ridiculous. The production values that support all of this are also rougher than I've come to expect from this series. Character animations in cutscenes sometimes look a bit robotic and stilted, for example, and three times I had to revert to a checkpoint to fix an audio bug that completely garbled all of the dialogue. There are parts of this game where the art and level design come together to produce scenes that are absolutely top-notch, as good as you'll see in any game, but the presence of those outstanding moments is exactly why the bad parts are so irksome.

No lie, the spacewalks are easily my favorite part of the game.
No lie, the spacewalks are easily my favorite part of the game.

As something close to a Dead Space purist, I resolved from the outset to play this game by myself until I finished it, but even taken as a pure single-player game, the cooperative earmarks are all over this campaign. You're constantly running into reminders that these levels, minigames, and action set pieces were designed for two people, since there's always two of everything everywhere you look. And Carver, the second player character, has a way of popping up in the story at some ridiculous times that both strain plausibility and also remind you that Dead Space was a lot cooler when it was just Isaac Clarke against the horde, not Isaac and some guy up on a ledge shouting at you about where to shoot the boss. Taken purely as a single-player game, Dead Space 3 enacts a ridiculous change in Carver's loyalties about halfway through the game, though if you play the three cooperative-only side missions, you do get some decent context about the guy's motivations, and some mildly interesting hallucination sequences to boot. It's a shame that content is locked behind a two-player requirement, though, and while you'll probably enjoy the option to play through the game with a friend if you like cooperative shooters, having another person there just serves to fully obliterate the game's already thin veneer of horror and tension.

If you're a completionist, you have to commend this game for the explicit way it details every single collectible and ancillary mode on offer. There's an exhaustively detailed progress report that tells you how many logs, collectibles, weapon parts, side missions, and other piece of minutiae you've found or finished in every chapter, and further lets you know what sort of item or set you'll unlock for completing each category. The game wisely separates your character and weapon upgrades from your story progress, making it easy to jump back into earlier chapters to look for things you missed. And there's a fantastic variety of one-off difficulty modes after you finish the game once. In addition to the standard new-game-plus mode that offers better upgrade items, there's Classic, which disables co-op and limits you to weapons from the first game, and Pure Survival, where the only way to get ammo and health items is by crafting them. Then there's Hardcore, which lets you save as much as you want but forces you to start the whole game over if you die. At all. If you do end up liking the game (and I did like it, despite its faults), these sorts of modified difficulty types are a great feature to see.

Dead Space 3 incorporates some successful new ideas into its stock horror-action formula, and some segments of the game really impressed me, but it's hard not to feel disappointed by the weaker parts of its design. I'm still glad I saw the Dead Space trilogy through to the end--and if you're invested in the series it's absolutely worth playing--but it's too bad this respectable series, which felt so exciting and fresh when it debuted just a few years ago, had to go out on a middling note.

Brad Shoemaker on Google+

289 Comments

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swordmagic

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Edited By swordmagic

Man I was really hoping for a 5 Star trilogy :/ majorly disappointed.

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Edited By Gordo789

This is going to sound crazy, but the reason I quit deadspace starting with 2 is becasue I think they changed the aiming reticule. Allow me to explain. I distinctly remember the aiming reticule in the first game being a thing that was actually projected from your weapon into the environment, rather than just painted in a fixed position on the screen. When I played part 2, the first thing I noticed was that the reticule seemed wrong because it was just painted onto the screen. Am I nuts, or did this actually change between the first two games? I'd check, but don't have a copy of the first game anymore. Anyway, how's the reticule in this one?

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Gordo789

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Edited By Gordo789

problem solved with youtube. FUCK DEADSPACE.

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revel

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Edited By revel

Wow. I'm actually going to skip this. What started as a debate if my friend and I should play co-op (like RE5, which worked out) or play SP... turned into me saying "we should play co-op" which eventually turned into me saying "i think I'm only down for co-op" which turned into my friend convincing me that he really doesn't want to taint the games with this third one.... So at best we are going to wait and see and may be play it later this year when we have more time or at worst this game just gets skipped all together and I can remember how awesome Dead Space 1 and 2 was.

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Legion_

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Edited By Legion_

@evanbower said:

@Dezztroy said:

@AMyggen said:

@jaks said:

Brad you seemed to like it more in the Quick Look.

I am just starting Dead Space 2 now so it will be awhile before I get to this. :O

To me, a 3/5 seems perfectly in line with his comments in the Quick Look: A pretty decent game, but not even close to the two previous Dead Space titles.

That's the thing though, 3 does pretty much everything better than 1 and 2. Except for the whole fighting humans part, but you don't do that very often.

Also, Brad probably should've played some co-op before reviewing it. It adds a fair bit to the game and its story.

Edit: I feel like Brad gave the Tau Volantis sidequests too little credit as well. I really enjoyed learning how the
feeders came to be and what happened to the SCAF soldiers. That poor guy in the supply depot, getting tricked by his sergeant to be eaten by his squadmates.

I'm almost positive he did play co-op, since on I Love Mondays last night they mentioned he was going home to do just that.

He did. He mentioned he would do it during the Quick Look.

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Cybexx

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Edited By Cybexx

I love the first two games but I think I'll wait for this one to drop in price. A general lack of polish seems to be a re-occurring theme with EA lately, outside of SimCity which is one of the most polished games I've ever played and it still isn't out for a month.

And I'm already playing Fire Emblem: Awakening, which is amazing, and heavily considering buying Sly Cooper 4.

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steevl

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Edited By steevl

@Gordo789 said:

This is going to sound crazy, but the reason I quit deadspace starting with 2 is becasue I think they changed the aiming reticule. Allow me to explain. I distinctly remember the aiming reticule in the first game being a thing that was actually projected from your weapon into the environment, rather than just painted in a fixed position on the screen. When I played part 2, the first thing I noticed was that the reticule seemed wrong because it was just painted onto the screen. Am I nuts, or did this actually change between the first two games? I'd check, but don't have a copy of the first game anymore. Anyway, how's the reticule in this one?

You're not nuts. They did change it.

HOWEVER! You can change it back to the classic style of aiming in the menus in both DS2 and 3. I did that immediately.

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McShank

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Edited By McShank

Me and a buddy pre-ordered this and are playing co-op. So far everything is fun. No scary moments anymore except for the occasional Regenarator monster that happens to have buddies. The 2 things we have found we are not o so happy / sad about is its not as scary. Co-op will make it more action & shooter so I cant say how suspensful it will be on single. the second thing is the way they did weapon management. I dont like how we can upgrade weapons the way they have it now. i liked the nodes 100% better. otherwise the game is worth the money so far and I dont regret the 60$ I spent.

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Gordo789

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Edited By Gordo789

@steevl said:

@Gordo789 said:

This is going to sound crazy, but the reason I quit deadspace starting with 2 is becasue I think they changed the aiming reticule. Allow me to explain. I distinctly remember the aiming reticule in the first game being a thing that was actually projected from your weapon into the environment, rather than just painted in a fixed position on the screen. When I played part 2, the first thing I noticed was that the reticule seemed wrong because it was just painted onto the screen. Am I nuts, or did this actually change between the first two games? I'd check, but don't have a copy of the first game anymore. Anyway, how's the reticule in this one?

You're not nuts. They did change it.

HOWEVER! You can change it back to the classic style of aiming in the menus in both DS2 and 3. I did that immediately.

Oh dang, I never even thought to look. Thank you sir! You're a gentleman and a scholar. I can't even begin to say how much that wrecked the immersion for me in Dead Space 2. This is good news indeed.

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NTM

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Edited By NTM

@Gordo789 said:

@steevl said:

@Gordo789 said:

This is going to sound crazy, but the reason I quit deadspace starting with 2 is becasue I think they changed the aiming reticule. Allow me to explain. I distinctly remember the aiming reticule in the first game being a thing that was actually projected from your weapon into the environment, rather than just painted in a fixed position on the screen. When I played part 2, the first thing I noticed was that the reticule seemed wrong because it was just painted onto the screen. Am I nuts, or did this actually change between the first two games? I'd check, but don't have a copy of the first game anymore. Anyway, how's the reticule in this one?

You're not nuts. They did change it.

HOWEVER! You can change it back to the classic style of aiming in the menus in both DS2 and 3. I did that immediately.

Oh dang, I never even thought to look. Thank you sir! You're a gentleman and a scholar. I can't even begin to say how much that wrecked the immersion for me in Dead Space 2. This is good news indeed.

You messed up... That's a really big mistake when it could have easily been fixed by simply going into the options menu, ha ha. That's kind of depressing actually :P.

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NTM

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Edited By NTM

@WolfHazard: Just because he did give it a five star, doesn't mean if you were to play it and review it, you wouldn't give it a five star. There are those that gave this game in the low to very high 90's. On Game Informer, the reviewer there had a lot of optimism playing the game, and it was his highest rated game ever on the site, or in the magazine. It's different for different people, you know that. I understand why you would be disappointed though.

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Edited By dr_mantas

Did this get EA'd? I guess you can't blame them, if the last few games didn't sell that well.

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Gordo789

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Edited By Gordo789

@NTM: haha, yeah. I mean, I didn't even think to look in the menus for that. I figured they decided to just wreck the game forever. It is EA after all, haha. I'm going to go back to Dead Space 2 now and play it proper.

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Edited By Lord_Punch

@JTMosh said:

I'm installing this right now, and after loving the demo I can't wait to dive in despite the mixed reviews.

I'm just going to say one thing...Dead Space was NEVER EVER a "survival horror" game.

http://www.ea.com/dead-space

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Edited By steevl

@Gordo789 said:

@NTM: haha, yeah. I mean, I didn't even think to look in the menus for that. I figured they decided to just wreck the game forever. It is EA after all, haha. I'm going to go back to Dead Space 2 now and play it proper.

You are making the right choice. When I first played DS2, I noticed the aiming seemed different and didn't realize exactly how it was different until someone mentioned it in one of the podcasts I was listening to at the time. That aiming style actually seemed to make it much easier too, but it felt much cooler when I switched the aim mode back to DS1's style.

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fuzzypumpkin

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Edited By fuzzypumpkin

@Arthol: Isn't annualizing a game when you make one every year? Because that isn't what happened here.

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Edited By Hunter5024

I didn't even realize this was supposed to be like the conclusion to a trilogy. I thought it was just the third Dead Space game.

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Edited By PillClinton

Nice, EA ruined a really solid franchise within one trilogy.

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Edited By AstroCow

Sunk 5 hours into this game (playing on PC) tonight. I'm disheartened at what Dead Space has become. I can't see myself bothering to finish this title. What a disappointment.

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Edited By rox360
@tourgen said:

@Sooty said:

@MooseyMcMan said:

That's too bad! I'm going to wait a bit until it's on sale, and then pick it up.

I'm gonna buy it in a Steam sale.

And by that I mean in an Origin sale.

And by that I mean never.

yup. me too.

The EA micro transactions in-game are unfortunate. Kind of like saying to me, "hey, never buy our game. We busted weapon balance and crafting to support a business model. And added some cool down timers to artificially prop up item transactions."

This scares the hell out of me. I mean, look at it; Dead Space 3 is basically borrowing elements from FarmVille. Are we letting them get away with this? Is this where mainstream gaming is headed??
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Edited By TheSouthernDandy

@Yummylee said:

@mellotronrules said:

comparison shot in case you're interested:

No Caption Provided

Huh, he actually looks much older in Dead Space 3, but that could also be because of the bits of snow in his beard and the overall bump in detail. His head shape is still completely different, though, and he also somehow miraculously managed to start growing his hair again. Dead Space 1 Isaac looks like he's about to start balding :P

Still, a clear badassiferacation was put into effect.

I like how he looks across the games. They badassed him up a little but he still looks like an average dude, just a little angrier. If i'd had to put up with as much shit as he did I'd be pretty pissed off too. There's something off about the first model...he almost looks like he could be in Fallout 3.

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Edited By Yummylee

@TheSouthernDandy said:

@Yummylee said:

@mellotronrules said:

comparison shot in case you're interested:

No Caption Provided

Huh, he actually looks much older in Dead Space 3, but that could also be because of the bits of snow in his beard and the overall bump in detail. His head shape is still completely different, though, and he also somehow miraculously managed to start growing his hair again. Dead Space 1 Isaac looks like he's about to start balding :P

Still, a clear badassiferacation was put into effect.

I like how he looks across the games. They badassed him up a little but he still looks like an average dude, just a little angrier. If i'd had to put up with as much shit as he did I'd be pretty pissed off too.

But would you, though? I mean I can only speak for myself, but if it were me, I'd say they got the whole silent protagonist/talking protagonist setup the wrong way around. In the first game he should have been completely petrified, but still had a voice and would still talk to the other characters. Then after surviving that mess, in Dead Space 2 he's so completely warped from it all as a human being that he simply didn't want to talk anymore.

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Edited By BawlZINmotion

That really sucks. I was hoping Dead Space would be Electronic Arts' 3rd game, behind Battlefield and Mass Effect to tent-pole their franchise rotation.

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Edited By Patman99

You know, it's kinda too bad the way sequels (or whatever) are handled at EA. Granted, EA did not develop this game but I feel like most of the big EA games that have come out in the past few years have really fell flat. Dragon Age 2, Mass Effect 3, and now Dead Space 3 were all reviewed relatively (important qualifier) negatively compared to the original entry in the series. While you could chop this down to sequels being harder to develop, especially after a beloved first or second game, I would say that it comes down to the EA machine. The general structure of their games are almost all the same. Their sports games, Mass Effect 3, Dead Space 3, and The Old Republic all have their silly micro transaction hooks. Are they avoidable? Absolutely. But I would argue that the fact that a developer has to change the structure of their game in order to fit the micro transaction model really detracts from the experience. By structure, I mean that they have to incorporate the transactions some how. In Madden, NHL, and Fifa, it's purchasing stupid card packs for their Ultimate Team game mode and Mass Effect had the pointless mystery boxes you could buy. Essentially the game has to incentivize the player to actually drop a dollar or two on the purchase. As a result, we are given an RNG system that is akin to putting money into a slot machine. In the end, it just makes the game feel extremely grindy if you do not want to use real money and a scam if you do. Lose-lose. The whole "wait 10 minutes for ration seals" is the same thing. Grindy or a scam and it's up to the player to choose. Unfortunately, both choices have the same, depressing ending. This sort of stuff doesn't ruin a game but it does not make it as good as it could be.

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Edited By petitfool

@dr_mantas said:

Did this get EA'd? I guess you can't blame them, if the last few games didn't sell that well.

Is this an accepted verb now? "To be EA'd"? If so, then that is the most depressing thing I've heard in a while.

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Christoffer

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Edited By Christoffer

It's times like these I'm glad Dead Space 1 didn't hook me at all. Saved me some money, time and disappointment.

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Edited By Sonne

I'm about as big of a Dead Space purist/fanboy as you can get, and I just spent 2.5 playing through and I'm having a good time. Yes it is different from what I'm used to, but I can take it for what it is. I like how everyone on here sees a 3/5 and automatically says "OMG THIS GAME IS SHITE" without even playing for a minute.

It's fun, that's what games are for.

Plus nothing can be worse for the series than Dead Space: Ignition was...OR those movies...

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Edited By ryanmgraef

I like cheesy horror ,also the crafting system bothers me.

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Edited By Mumrik

@jaks said:

Brad you seemed to like it more in the Quick Look.

I am just starting Dead Space 2 now so it will be awhile before I get to this. :O

I got a lot of disgust and disappointment from Brad in that QL. He seemed really down on the game.

Brad is usually mister positive when it comes to review scores. It has to be unusual to see him score below his peers like this.

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kingyo

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Edited By kingyo

@Carousel: AM I RIGHT?!?! HUH HUH?!

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Edited By MachoFantastico

Dead Space 2 didn't do much for me so I'll probably skip this one.

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Edited By geirr

@m2cks said:

@dr_mantas said:

Did this get EA'd? I guess you can't blame them, if the last few games didn't sell that well.

Is this an accepted verb now? "To be EA'd"? If so, then that is the most depressing thing I've heard in a while.

I accepted and supported it around the Dragon Age 2 era; and yes it is very sad.

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Winternet

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Edited By Winternet

@Yummylee said:

@TheSouthernDandy said:

@Yummylee said:

@mellotronrules said:

comparison shot in case you're interested:

No Caption Provided

Huh, he actually looks much older in Dead Space 3, but that could also be because of the bits of snow in his beard and the overall bump in detail. His head shape is still completely different, though, and he also somehow miraculously managed to start growing his hair again. Dead Space 1 Isaac looks like he's about to start balding :P

Still, a clear badassiferacation was put into effect.

I like how he looks across the games. They badassed him up a little but he still looks like an average dude, just a little angrier. If i'd had to put up with as much shit as he did I'd be pretty pissed off too.

But would you, though? I mean I can only speak for myself, but if it were me, I'd say they got the whole silent protagonist/talking protagonist setup the wrong way around. In the first game he should have been completely petrified, but still had a voice and would still talk to the other characters. Then after surviving that mess, in Dead Space 2 he's so completely warped from it all as a human being that he simply didn't want to talk anymore.

The last one seems like that dude in Homeland. The main guy, the "I'm a terrorist, but I'm not, but I am, but I'm not" guy.

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VintAge68

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Edited By VintAge68

Sounds like Brad's been playing another Dead Space 3 than the Dead Space 3 I know...

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mmtimmytime

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Edited By mmtimmytime

I wish this review discussed the experience of playing this in co-op as well, since it is the selling point. I'd like to find out whether this would be a good game to play with my brother.

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AkihikoSenpai

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Edited By AkihikoSenpai

Loved the first two, 3 does not look as good, but hey, might be fine to play with my girlfriend.

Oh wait, there's no fucking split-screen!

Ruined

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MeierTheRed

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Edited By MeierTheRed

First Dead Space was really awesome, second was okay. But i don´t see why i should play the third one.

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SomeJerk

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Brad gave this game time and the right treatment so I am not surprised to see him giving it a 100% reasonable, understandable review.
 
I just wonder what those 90-100/100 reviewers around the worldwere up to because it's hard to tell; One sounded like the classic "play a ltitle, watch videos, read interviews and previews, bullshit words and a score together" review.

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iTWAN

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Edited By iTWAN

I started playing this before reading the review and I have to say that I am really enjoying the game. I understand about shooting people at the beginning but I am totally having a blast!

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Red_Army_1999

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Edited By Red_Army_1999

@familyphotoshoot said:

When will EA learn?

You cannot make a product that will please everyone. If you strive to consistently make geese that lay golden eggs you will fail. Not only this, but you destroy your existing fanbase in the process. It is an endless, destructive cycle that EA perpetuates in the name of greed.

This

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swoxx

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Edited By swoxx
Dead Space 3 mixes some solid new ideas in with its stock horror-action tropes, but the overall quality of the production falls short of the series' standards.

So what you're saying is that it's a "mixed bag" ?

hurr hurr

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ShadowMoses900

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Edited By ShadowMoses900

From what I saw, the game looks a lot better than average. But reviews are just opinions and everyone has a different one.

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moonwalksa

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Edited By moonwalksa

I could never find much to like about the first two Dead Space games (the player was way too powerful for anything in them to be scary, and they weren't particularly fun shooters either), and it doesn't sound like this one does anything new or interesting.

It's a shame, but I guess you can't really expect much better from a series EA has manufactured and marketed to be as generic and universally-appealing as possible.

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phrosnite

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Edited By phrosnite

Never really liked the Dead Space games so I guess I'll buy this during a Steam Christmas Sale for 7.5 euro. Let's hope that the franchise is dead.

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skrutop

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Edited By skrutop

Brad's review matches up with my expectations of Dead Space 3. It's a real shame, too, because I loved the first two games. It sounds like a decent enough action game, but I can find dozens of those on the shelf already. I want Dead Space games to creep me out and scare me. My favorite moments of Dead Space 2 was my self-induced sense of dread when first walking through the corpse of the Ishimura, yet nothing happening the entire time, making me even more anxious. With a buddy by my side, I'd have just ran right through that to go kill some stuff. Oh well.

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Kyoshi9

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Brad, I assume you only played through one time for the previous games? Because the enemies have always been predictable. That body will come back to life when you walk by, those enemies will always be around that one corner, and they will always swarm you in that one room. I don't know what you expected...

And for the scavenger bots, I don't know when but I had two by early chapter6/7 and the fun of those is finding that one spot that is resource filled. Mostly it would lead you into an ambush of enemies which would catch you off guard because you didn't have your weapons out. And the microtransactions, for the several hours I've played and crafted I have yet to be prompted to pay for materials with real money. It tells you if you don't have enough of the materials you need to make something, why would you try to make it without them just to get prompted to pay with real money? Microtransactions need to be weeded out, they are stupid and have no reason in a game, period.

And, yes you can tell a game was built for co-op. It would have been easier if the two panels on some devices had been switched to a central panel only in single player. That is just a small issue, in my opinion. But the mechanics for all the "mini-games/puzzles" change when there are two people playing which adds to the experience. Obviously what is becoming painfully obvious lately, is that an environment in a game MUST be designed for the player. Each room must be different or only toward a certain player!

All in all Dead Space 3 is a Dead Space game. Dead Space 2 was frowned upon for having action elements, it was unlikely that people would like that even more action was slammed into it the third game. I've been enjoying the ride Dead Space has been, even through the flaws it has. The AI couldn't seem to tell which floor my friend and I were on in one room, so would spawn on the catwalk above or below us and jump in and out of the same vent. The weapon crafting can be fun and satisfying, and the co-op isn't that bad. The spacewalking segments were possibly the best parts of the game so far. But as was said there is a mode for Dead Space purists if you want to go at it that way, single player and original weapons. All-in-all this is a game you would need to experience hands on yourself before complaining about its misdeeds.

Decent review Brad, just too many shitty comments without actually playing or trying the game to justify them.

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RazielCuts

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Edited By RazielCuts

Brad '5 Star' Shoemaker strikes agai- ..oh.

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Snakepond

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Edited By Snakepond

C'mon Brad. I know it's not DS1 or 2, but a 3/5 star. I just started it last night and it seems fun and those religious fuckers are nuts.

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iamjohn

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@Missacre said:

Well surprise, surprise. The game blows. Who didn't see THAT one coming, given EA's current record of shitty games?

Three stars is hardly equivalent to saying the game blows, bro. But that said:

@Winternet said:

Thank god it's not the "I'm pretty disappointed with this game, but hey 4 stars" review.

This times a goddamned million. Jeff does it all the time and it drives me nuts. Listening to him rag on ME3 and Crysis 2 as much as he did during the 2012 GotYcasts was mind-boggling. It's not like I have any love for either game, but if the most response you can muster for a game after the fact is a half-hearted shrug and saying "yeah it's okay I guess," then why in god's name are you giving it a great score?

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RAMBO604

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I just don't understand Brad's comments on it being obvious it's supposed to be co-op while playing solo. Aside from there being two of something in an environment occasionally the game hides the fact its co-op extremely well. In terms of narrative you literally cannot tell.

Also the massive discussion on DLC, it took me 4 hours of playtime to even notice the icon in the menus for microtransactions. And even then was because I was looking for it after the Bombcast.

None of my gripes even line up at all with Brad's on any level. Its not as good as DS2 but not at all for the same reasons Brad brings up.