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Giant Bomb Review

289 Comments

Dead Space 3 Review

3
  • X360
  • PS3

Dead Space 3 mixes some solid new ideas in with its stock horror-action tropes, but the overall quality of the production falls short of the series' standards.

Chill out, brah! I'm just here for some gnar gnar shreddage.
Chill out, brah! I'm just here for some gnar gnar shreddage.

Dead Space 3 isn't just trying to be more Dead Space. With an elaborate weapon-crafting system, a campaign designed around two-player co-op, and a nonlinear structure that accommodates a wealth of optional side content, you can't accuse Visceral Games of lazily pumping out more of the same. The game's first few hours set it up as an interesting and worthy sequel built around the series' fantastic signature combat, but the deeper you get, the more Dead Space 3's repetitive levels and enemy encounters, shoddy storytelling, and general lack of refinement start to wear on you. This final chapter in the trilogy certainly gives you your money's worth in necromorphs waiting to be dismembered, but the overall quality of the game just doesn't feel equal to the high standard set by its excellent predecessors.

From the first minute, the game rushes a bit hastily into the business of closing out the Dead Space storyline with finality. Earth's government is all but destroyed, and the fanatical Unitologist group is running amok, terrorizing mankind's last settlements by activating Markers and creating necromorphs all over the place. Meanwhile, Isaac Clarke is off shirking his responsibility as The One Guy Who Can Stop All This by drinking himself stupid in a dingy apartment, until a couple of meatheaded soldier types (one of whom awkwardly becomes your co-op buddy) show up to forcibly drag him into saving the human race. After a most ill-conceived opening chapter that has you running through an exploding city and getting into firefights with human soldiers, things start looking up, and the game assumes a brisk, entertaining pace for a few hours as you move into a stint on an ancient flotilla of derelict battleships, in orbit around an uncharted planet that bears profound significance to the Marker epidemic.

Most of the efforts at drama fall resoundingly flat.
Most of the efforts at drama fall resoundingly flat.

While you're out there in space, picking your way through the haunted corridors of those warships, it's easy to remember what's great about Dead Space. The combat is as satisfying and brutal as ever, there's a decent bit of mood and a good number of effective jump scares, and you get to do some amazing spacewalks around the exterior of the ships, using your kinetic engineering powers to put equipment back together. And after a few hours spent reactivating generators and repairing shuttles and investigating the fate of the crew, the robustness of the new crafting feature starts to come into focus. You're limited to two weapons at a time, down from the previous games' four, but the crafting makes up for that by letting you tweak and combine massive amounts of functionality into a single weapon slot. The crafting rests on a resource system that initially feels too complex for its own good; you'll need some time before you can tell your transducers from your semiconductors from your somatic gel. As you're absorbing all this, it's easy to feel disgusted at the option to skip the effort and just buy those resources direct from EA, and by the scavenging robots you can deploy to bring back materials in bulk, provided you're willing to wait for a 10-minute timer to tick down. Or five minutes, if you're willing to buy a $5 DLC "accelerator." But eventually it's just as easy to ignore all the DLC and microtransacted nonsense completely, since you'll be swimming in crafting resources and able to build whatever you want by the end of the game if you just stay on top of deploying the default robots. That only feels a little like busywork.

You'll also start to dig into Dead Space 3's optional side missions while you're out there in orbit, and that's another new aspect of the game that starts off looking mighty promising. There's a little service vehicle you can use to ferry yourself at will between a handful of mostly intact ships, some of which don't contain anything relevant to your next story objective, but might be emitting some signal that bears investigating. In a few cases, you can elect to put off the next story mission in favor of exploring one of those other ships, where you'll find some light story touches that help fill in a little context around the nature of the fleet and the planet below, and then invariably open a cornucopia of crafting materials at the end. Those first couple of side missions train you to assume all the subsequent ones will be worth your time, and by the point when I'd handled all of my business with the fleet and headed planetside, the game had gotten into an entertaining rhythm of alternating story missions and side quests, all driven by the sort of carrot-on-a-stick character progression that propels you to eagerly keep pushing forward.

Co-op is here and functional if you want it.
Co-op is here and functional if you want it.

Unfortunately, I felt like the overall quality of the game began to cool rapidly the longer I spent on that damn ice planet. For one thing, physical setting aside, Dead Space 3's visual design is just drab. Remember how wildly varied the second game's environments were, how masterfully crafted its atmosphere? The frozen mausoleum, the overrun civilian shopping district, the gothic gloom of the Unitologist church: you always had some masterfully lit new area to marvel at. This game has two modes: industrial-military interior, and snow. The repetition goes beyond visual design, as the game engages in the cardinal sin of copying and pasting the same specific rooms over and over to pad out its level design. I lost count of the number of times I fought a bunch of enemies in the exact same explosives storage room, and while the problem gets so bad in the side missions that eventually I wished I'd stopped playing them, it also bleeds into the core story areas enough that everything just starts to run together after a while. There's also far less variety and creativity in the design of the enemy encounters than I remember from the last two games; after a few hours I felt like I could predict exactly when necromorphs were going to burst out of the air ducts, and exactly which ducts they'd come out of. There aren't a lot of new enemies, and even many of the series' old enemies are barely represented, as you'll spend the vast bulk of your time fighting the same handful of fodder necromorphs over and over... and over.

Some aspects of Dead Space 3 just don't feel up to snuff from the get-go. The last two games knew that horror, tension, and gore were their bread and butter, and wisely filled their storytelling in around the edges of the those core elements without letting it get in the way. As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots. A corny love triangle, for instance, does absolutely nothing to enhance the best aspects of Dead Space, and the game's handling of Unitology is downright disappointing. The cultish religion used to provide a vague backdrop of lunatic conspiracy to the desperate struggle with the Markers, but it's now been reduced to a sneering villain with a British accent who commands a legion of riflemen and suicide bombers. These elements stumble and crash along awkwardly as the game progresses until you arrive at the end of it all, where the final revealed truth about the whole thing struck me as completely ridiculous. The production values that support all of this are also rougher than I've come to expect from this series. Character animations in cutscenes sometimes look a bit robotic and stilted, for example, and three times I had to revert to a checkpoint to fix an audio bug that completely garbled all of the dialogue. There are parts of this game where the art and level design come together to produce scenes that are absolutely top-notch, as good as you'll see in any game, but the presence of those outstanding moments is exactly why the bad parts are so irksome.

No lie, the spacewalks are easily my favorite part of the game.
No lie, the spacewalks are easily my favorite part of the game.

As something close to a Dead Space purist, I resolved from the outset to play this game by myself until I finished it, but even taken as a pure single-player game, the cooperative earmarks are all over this campaign. You're constantly running into reminders that these levels, minigames, and action set pieces were designed for two people, since there's always two of everything everywhere you look. And Carver, the second player character, has a way of popping up in the story at some ridiculous times that both strain plausibility and also remind you that Dead Space was a lot cooler when it was just Isaac Clarke against the horde, not Isaac and some guy up on a ledge shouting at you about where to shoot the boss. Taken purely as a single-player game, Dead Space 3 enacts a ridiculous change in Carver's loyalties about halfway through the game, though if you play the three cooperative-only side missions, you do get some decent context about the guy's motivations, and some mildly interesting hallucination sequences to boot. It's a shame that content is locked behind a two-player requirement, though, and while you'll probably enjoy the option to play through the game with a friend if you like cooperative shooters, having another person there just serves to fully obliterate the game's already thin veneer of horror and tension.

If you're a completionist, you have to commend this game for the explicit way it details every single collectible and ancillary mode on offer. There's an exhaustively detailed progress report that tells you how many logs, collectibles, weapon parts, side missions, and other piece of minutiae you've found or finished in every chapter, and further lets you know what sort of item or set you'll unlock for completing each category. The game wisely separates your character and weapon upgrades from your story progress, making it easy to jump back into earlier chapters to look for things you missed. And there's a fantastic variety of one-off difficulty modes after you finish the game once. In addition to the standard new-game-plus mode that offers better upgrade items, there's Classic, which disables co-op and limits you to weapons from the first game, and Pure Survival, where the only way to get ammo and health items is by crafting them. Then there's Hardcore, which lets you save as much as you want but forces you to start the whole game over if you die. At all. If you do end up liking the game (and I did like it, despite its faults), these sorts of modified difficulty types are a great feature to see.

Dead Space 3 incorporates some successful new ideas into its stock horror-action formula, and some segments of the game really impressed me, but it's hard not to feel disappointed by the weaker parts of its design. I'm still glad I saw the Dead Space trilogy through to the end--and if you're invested in the series it's absolutely worth playing--but it's too bad this respectable series, which felt so exciting and fresh when it debuted just a few years ago, had to go out on a middling note.

Brad Shoemaker on Google+

289 Comments

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HerbieBug

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Edited By HerbieBug

@OllyOxenFree said:

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darkest4

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Edited By darkest4

God damnit, why does every interesting series have to be turned into another "action packed!" shooter full of explosions, with story and everything else as an afterthought, and focused on DLC or even pay to win these days. We don't want every game to be Gears of War, please stop catering only to xbox kiddies, developers. All the horror and tension and soul got slowly stripped from Res Evil games and now the same for Dead Space, sad.

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Missacre

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Edited By Missacre

@iAmJohn said:

@Missacre said:

Well surprise, surprise. The game blows. Who didn't see THAT one coming, given EA's current record of shitty games?

Three stars is hardly equivalent to saying the game blows, bro. But that said:

@Winternet said:

Thank god it's not the "I'm pretty disappointed with this game, but hey 4 stars" review.

This times a goddamned million. Jeff does it all the time and it drives me nuts. Listening to him rag on ME3 and Crysis 2 as much as he did during the 2012 GotYcasts was mind-boggling. It's not like I have any love for either game, but if the most response you can muster for a game after the fact is a half-hearted shrug and saying "yeah it's okay I guess," then why in god's name are you giving it a great score?

Well, I played this game yesterday at my cousin's house. It blows, trust me. Even he was disappointed by it.

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2kings

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Edited By 2kings

@AstroCow said:

Sunk 5 hours into this game (playing on PC) tonight. I'm disheartened at what Dead Space has become. I can't see myself bothering to finish this title. What a disappointment.

I hear you. This game is such a let down. Nearly all the encounters with the enemy feel like there was supposed to be 2 people shooting and to account for this they drop sooo many health packs. Also this game feels like a console port all the way. Having played the demo on the xbox and then buying it for pc there is almost no distinguishable difference between the 2.

Anyone notice how much they sexed up Elle? They gave her a noticeably larger cup size and a shirt to accentuate it. This game feels like it was developed by suits in an investors meeting, totally padded out and homogenized for the 12 and 13 year olds with a paper route.

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hellos

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Edited By hellos

@Missacre said:

@iAmJohn said:

@Missacre said:

Well surprise, surprise. The game blows. Who didn't see THAT one coming, given EA's current record of shitty games?

Three stars is hardly equivalent to saying the game blows, bro. But that said:

@Winternet said:

Thank god it's not the "I'm pretty disappointed with this game, but hey 4 stars" review.

This times a goddamned million. Jeff does it all the time and it drives me nuts. Listening to him rag on ME3 and Crysis 2 as much as he did during the 2012 GotYcasts was mind-boggling. It's not like I have any love for either game, but if the most response you can muster for a game after the fact is a half-hearted shrug and saying "yeah it's okay I guess," then why in god's name are you giving it a great score?

Well, I played this game yesterday at my cousin's house. It blows, trust me. Even he was disappointed by it.

Can't, sorry. I've been playing this on impossible since 1 in the morning till 9 - thus far getting a real kick out of it. Not to mention even the negative reviews of the title are sporting the tags; can't stop playing or fun game. Being a veteran of the franchise its hard to argue if much has changed from the previous titles - except a slight tone down of the horror (less in your face, but prevalent). Either way this one has had me nervous with each corner, despite having a good guess where necros will be.

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Pie

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Edited By Pie

@RAMBO604 said:

I just don't understand Brad's comments on it being obvious it's supposed to be co-op while playing solo. Aside from there being two of something in an environment occasionally the game hides the fact its co-op extremely well. In terms of narrative you literally cannot tell.

Also the massive discussion on DLC, it took me 4 hours of playtime to even notice the icon in the menus for microtransactions. And even then was because I was looking for it after the Bombcast.

None of my gripes even line up at all with Brad's on any level. Its not as good as DS2 but not at all for the same reasons Brad brings up.

The co-op stuff really bothers me in other games. It just takes you out of the game and reminds you that you are not getting the full experience that the devs intended

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JasonLeeson

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Edited By JasonLeeson

Brad was a overly harsh here - The game deserves 4 stars. His decision was most likely subconsciously influenced by the backlash he received from DmC's 5 star review. A backlash, I might add, I wholeheartedly opposed.

You might posit 'Brad does not care about the reaction of the unwashed masses. He is unaffected by it in any way.' To which I would reply 'Fuck you' and then go on to point out that he actually went so far as to justify himself during the Bombcast. Which, up to that point, was completely uncharacteristic.

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iamjohn

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Edited By iamjohn

@JasonLeeson said:

Brad was a overly harsh here - The game deserves 4 stars. His decision was most likely subconsciously influenced by the backlash he received from DmC's 5 star review. A backlash, I might add, I wholeheartedly opposed.

You might posit 'Brad does not care about the reaction of the unwashed masses. He is unaffected by it in any way.' To which I would reply 'Fuck you' and then go on to point out that he actually went so far as to justify himself during the Bombcast. Which, up to that point, was completely uncharacteristic.

What if I were to instead posit that you're reading way too much into things and that maybe, just maybe, Brad thinks that the game deserves 3 stars cuz it's fine but it ain't all that?

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deactivated-5945386c8a570

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DS1 was the only great one, should had ended it there, the rest is just sad milking with poor sequels.

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deactivated-5fb7c57ae2335

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@iAmJohn said:

@JasonLeeson said:

Brad was a overly harsh here - The game deserves 4 stars. His decision was most likely subconsciously influenced by the backlash he received from DmC's 5 star review. A backlash, I might add, I wholeheartedly opposed.

You might posit 'Brad does not care about the reaction of the unwashed masses. He is unaffected by it in any way.' To which I would reply 'Fuck you' and then go on to point out that he actually went so far as to justify himself during the Bombcast. Which, up to that point, was completely uncharacteristic.

What if I were to instead posit that you're reading way too much into things and that maybe, just maybe, Brad thinks that the game deserves 3 stars cuz it's fine but it ain't all that?

Would you posit he's posit-ive that it's worth 3 stars?!

Huh?

...nobody?

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Edited By yukoasho

I respect, but disagree with, this here review. I'm actually surprised the game was different at all, considering "the same but more" would have probably been easier. The game's grungy look is more in line with the original game than the schizophrenic environments of 2, and really, there's resources every friggin' where in normal mode, especially when you have more than one bot. I've not played a ton of the co-op, but the game feels distinct enough between both modes. You can buy resources and the like as DLC, but on normal, you really don't have to, unless you're blessed with more money than sense.

Really, the only complaint I have is the lack of a split-screen option for offline co-op. That and I've twice had to go checkpoint restart when the game forgot to load a door.

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Bourbon_Warrior

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Edited By Bourbon_Warrior

@Brad I can't really find anything in your review of the co-op system's. Just wondering how many missions you played in co-op? Can you still craft and go through the menus in co-op without the other player pausing? How do the more set piece moments like in the previous Dead Space games handle the co-op, like when you were grabbed by the vent tentacle in DS1? And did you play with a friend or just a random person online?

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Edited By Pinmonkey

@InfamousBIG said:

@iAmJohn said:

@JasonLeeson said:

Brad was a overly harsh here - The game deserves 4 stars. His decision was most likely subconsciously influenced by the backlash he received from DmC's 5 star review. A backlash, I might add, I wholeheartedly opposed.

You might posit 'Brad does not care about the reaction of the unwashed masses. He is unaffected by it in any way.' To which I would reply 'Fuck you' and then go on to point out that he actually went so far as to justify himself during the Bombcast. Which, up to that point, was completely uncharacteristic.

What if I were to instead posit that you're reading way too much into things and that maybe, just maybe, Brad thinks that the game deserves 3 stars cuz it's fine but it ain't all that?

Would you posit he's posit-ive that it's worth 3 stars?!

Huh?

...nobody?

http://bleedingbrotherlylove.com/.a/6a017d3bd5738f970c017d405b29f6970c-800wi

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Edited By Pinmonkey

Brad and Patrick talking about this game and the past two in the series on this weeks Bombcast leads me to believe they secretly never actually played any of the Dead Space games and this is all an elaborate ruse. Like, none of the stuff they say is accurate about the games, especially the differences between the first two. Which is fine, it's just irritating when they do that then try to compare them to this game.

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Edited By Ravenlight

Hey guys, maybe if we start a petition, they'll change the ending for us!

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Edited By seannao

So I like the game over all, but there were some cutscene ragdoll physics.

Also all the cutscenes felt like Carver was photobombing.

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Edited By Zaxex

It's funny - I had next to no interest in DmC before seeing Brad's 5 star review. It at least told me that this was something worth playing, which wasn't a given, despite my interest in the series and Ninja Theory's prior work. I played it pretty much solely based on his review and thought it was amazing. I owe him for that.

Dead Space 3 is a different beast, it's from the same developer as the rest of the established (and critically-acclaimed) series, but has seen its share of controversy; from co-op and micro-transactions, to quick-time events and more of an action focus. I loved the first two Dead Space games, different though they were. This one feels like Dead Space 2 - and not nearly the unsure premise I thought it would be. I bought it with reservations, none I should have had - having played it now.

For me, this is another great Dead Space game, with no caveats or asterisks. I played it solo and didn't so much as look at the micro-transactions; it felt pretty Dead Spacey. Basically, I thoroughly enjoyed this game and I'd recommend anyone with any interest try it for themselves. I pretty much hated the demo and still loved the game. I'm just glad I played it before seeing any reviews or post-release coverage, that would've soured the experience a little or possibly put me off playing it.

Maybe I should finally play Mass Effect 3...

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Edited By Rekt_Hed

God dammit I had a gut feeling this was gonna be the case.

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Krakn3Dfx

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Edited By Krakn3Dfx

It's too bad he didn't even play the co-op and factor it into the review. It's actually a lot of fun with a friend, and takes away the tedium in areas where they threw co-op friendly numbers of enemies at you at once.

This game from a story perspective is probably the weakest of the series, but man, 3/5 is a harsh pill to take when I see that he didn't even bother testing out half of the game basically.

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Edited By NTM

I just beat the game, and I think it really deserves at least a four. Three is a bit low for it. I mean, once I beat it, I was conflicted (and still am), 'cause I didn't know whether I liked it or disliked it; it may be in the middle of that. The differences between this and the first two are so drastic, other than the camera view; controls, and the fact that you're fighting necromorphs. The game is long, and I really don't feel like jumping right back in immediately like the last two.

The thing is, I don't really love when they make aspects of the stories in the final chapter of a trilogy so large that it makes everything else that happened before seem so insignificant, and that's kind of what it did here in my opinion, and in a few respects, the story was convoluted, though only merely. I can't really say how I feel exactly on it. I certainly wasn't disappointed in the game, but I'm also not sure how much I really liked it, though I do know I liked it.

It's very weird. I am wondering though, who here that played the game on Impossible can tell me what it's like? With the amount of enemies you fight in the game it seems like it can be pretty challenging, though of course when I play on easier difficulties I don't really think as much about the battle as I do when I'm on a hard. It was especially prevalent in the interiors where things weren't as open; enemies just crowding up around you.

I don't really see how someone will make it through on the hardest unless you're able to use a memory stick to just bypass that, then again, I don't know how Hardcore is set up.

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NTM

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Edited By NTM

@Pinmonkey: If you don't mind me being kind of lazy, and not ready to be annoyed to hear them talk about it, what was it that they said that was wrong?

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Edited By TadThuggish

@JasonLeeson said:

Brad was a overly harsh here - The game deserves 4 stars. His decision was most likely subconsciously influenced by the backlash he received from DmC's 5 star review. A backlash, I might add, I wholeheartedly opposed.

You might posit 'Brad does not care about the reaction of the unwashed masses. He is unaffected by it in any way.' To which I would reply 'Fuck you' and then go on to point out that he actually went so far as to justify himself during the Bombcast. Which, up to that point, was completely uncharacteristic.

You are a crazy person.

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Edited By cynicalmatt

I couldn't agree more with this review. It sums up every gripe I had with the game. After Dead Space 2, there was almost nowhere to go but down, but this game fell HARD in my opinion. I made it to chapter 10, and I've just completely lost interest. It doesn't help that the series, much as I've enjoyed it, never scared me too much. It was too reliant on monster closets, and it's just reached the point where I say to myself, "OK, I completed that objective, now let me sit and wait for the necromorphs to burst out of the vents..." The plots were at least interesting in the first two, but I honestly can't tell you what the hell I'm doing in 3. It's not that it's complex; I just don't CARE.

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Edited By supertom11

DS1 was original and something we've never really experienced before. I feel like DS3 is getting the same amount of negatively DS2 received and it all spawns from the idea that it's "not Dead Space 1".

Sequels to any horror media is always perceived as "not as scary and/or good" for the same reason replaying Dead Space 1 wouldn't be as scary. How much of those feelings come from familiarity and knowledge of the primary threat? I've only played a few hours and while intense at times, DS3 is not as scary but that's primarily because I'm aware of every vent, I immediately stomp every dead body I see, I know how to cripple most enemies and I can tell when the developer is setting up a trap. That doesn't make the game bad. That just makes it familiar.

So for the same reason Issac is less freaked (after all the crap he's been though), I feel like this is the natural progression for the series and the "feel" or scariness of the game is purely gamer perspective.

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Edited By MonstrousVermin

I am still hyped to buy this game (albeit at a lesser price in a few months) . After the highs in Dead Space 2, I was expecting a bit of a let-down. An improvement over Dead Space 2 seemed unlikely once various videos of Isaac shooting humans were released.

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Edited By ceno

I guess I got my copy of Dead Space 3 from the same factory that Brad got his copy of Mass Effect 3 from, because I thought this was an utterly fantastic end to the trilogy. Just beat the game on hard. Yes, it was less scary and far more action-oriented than the other two games, but considering the epic scope of the story, I felt it was appropriate. I just didn't experience any tedium, while I can understand how the game may not appeal to all people. I feel Brad underrated the game, but ultimately it doesn't make much difference. Fantastic game, can't wait to go through it again.

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Edited By hellos

@MonstrousVermin said:

I am still hyped to buy this game (albeit at a lesser price in a few months) . After the highs in Dead Space 2, I was expecting a bit of a let-down. An improvement over Dead Space 2 seemed unlikely once various videos of Isaac shooting humans were released.

You only fight other people in about 3 different scenarios throughout the game. Seriously, human opponents are hardly a presence throughout the vast majority of the title and it's more or less a nuisance you can let the Necromorphs even later chow down on them for you.

@SpartanHoplite said:

DS1 was the only great one, should had ended it there, the rest is just sad milking with poor sequels.

The end of the game consists of Isaac being stuck on a small shuttle - the end game logs indicated a lot more was happening in said universe outside Ishimura mining planets.

Dead Space 3 was a hell of a lot more like Dead Space than Dead Space 2 was to boot. Back to remote area, filled with alien space zombies throughout tight halls and slaughter rooms.

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jmic75

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I don't want to be that guy...but guess I'm going to: Brad needs to go back and play the first 2 Dead Spaces because he seems to be judging Dead Space 3 in comparison to two rose tinted version of those games.

*light mechanical spoilers follow*

I finished playing through Dead Space 3 yesterday in single player and it is only slightly less impressive than 2 due to losing some of its novelty and is on par with Dead Space 1.

I have to agree with Brad that the opening (not the prologue) seemed to be a bit rushed, it should have eased players into the world and the plot a bit better . I also agree that the optional side missions do tend to reuse assets a bit too much (though there is story justification for why the areas look similar) that said through they are visually similar the devs did a good job of making the areas distinct through mechanical differences (one area is zero grav etc) as well as isolated sub plots that run through each mission.

"the visual design is drab" It's really not there are many more settings than the handful that are mentioned by Brad through they can't be named due to being spoilerific, the game also has some great looking vistas and lightening. Clearly the run down facilities you run through for part of the game are going to be drab, that's kind of the point.

"There aren't a lot of new enemies, and even many of the series' old enemies are barely represented"

All of the creature types from dead space 2 return, as well as 1 from Dead Space 1. On top of this human enemies are newly added and at least 4 new necromorph designs. Some older necromorphs (about 4) had their appearance altered to make sense in the new environments.

Honestly I didn't have any of the issues with the plot that Brad did, the plot was no more ridiculous than that of DS2, nor was carver's moving around any more implausible than the two other major characters in DS2. The plot kept me hooked and engaged throughout the 10-11 hour campaign which is an accomplishment. Some of the character were a bit uneven compared to the others, but the facial expressions of characters were of particular note.

Ultimately Dead Space 3 is the same great action and atmosphere with the same quality as the last 2, with added co-op, side missions and weapon crafting. It has a variety of options of game modes to cater to what you want, you just have to make sure you select the ones that deliver the experience you want. For Dead Space fans I'd start out on at least Hard, because as in DS2 normal has become easy, with far too many resources given out. 8.5/10

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Birdman_LIVE

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Sorry to say this review is way off. Having played up to Chapter 15 I'm finding the game quite fun. Yes the love triangle isn't done very well and some of the twists seem arbitrary but the overall story - going to the mystery behind the origin of the Markers is the thrust of the narrative.

There were too many expectations relating to this game. The game should be reviewed not expectations as to what it should be. Even if there were more fresh enemy types, making something you've seen in two previous games is almost impossible. Unless you do a bunch of jump scares which people seem to think are 'cheap' how could it possibly be as scary as DS 1. I think the criticism of the repetitiveness of the side quests is also questionable. The side quest areas at the beginning of the game are just as same-y as the ones on the planet. Believe it or not space ships would probably look pretty same-y no matter where you go. Especially ships much, much smaller than the Ishimura. The locations on the planet would similarly look the same. Building anything on an ice planet like that would most-likely involve prefabricated facilities. What makes the games narrative much more engaging than your review suggests is how all the text and audio logs slowly developed what the Hell happened here 200 years ago.

I would agree that they lean too heavy on pumping up the numbers of enemy AI to make fights thrilling and therefore making the strategic dismemberment less important (a shotgun does a nice job blowing off the necessary limbs in one shot). Personally, can't wait to finish this game, and I'm going re-play it the moment the credits end.

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microshock

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Edited By microshock

Beat this game today. Fuck, it gets REAL repetitive. I don't remember this much backtracking and walking through the same environment bullshit in Dead Space 2.

You go through the SAME facility 3 times, back and forth.

The optional missions just have you go through some boring facility for some boring extra backstory, and get some chest full of rewards, and then you have to go back thru the same facility.

3/5 is what this game is. It's solid but it's the Assassin's Creed 3 of Dead Space.

Also, anyone noticed how the helmet lit up dark rooms, but then it randomly went away?

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arx724

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WHAT? THIS GAME GETS 3.41 STARS? IT NEEDS AT LEAST 3.57 STARS. THAT'S BULLSHIT, HOW COULD IT GET A LOWER RATING THAN THAT OTHER GAME WITH 3.56 STARS?

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CookieEpic

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TL;DR version of the review: It was okay, but the story wasn't good

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deactivated-5a00c029ab7c1

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Finished this game last week I thought it was pretty great it's funny it's better then being Aliens then the Aliens game meaning it's not shit.

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RubberFactory

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The audio in this game is so fucked up, and not in a good way. I ended up playing the whole game with everyone speaking garbled gibberish. I couldn't fix it by reloading as Brad seemed to do.

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noisyturtle

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Deadspace has become absolute dreck at this point. It's almost like they are trying to get as far away from survival horror as they possibly can without adding chatterbox npc's, tons of health and ammo, and multiplayer.... oh wait.

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apoloimagod

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Edited By apoloimagod

Playing this game right now and not liking it much. The space part on the ships is great, but once you hit the planet it starts degenerating fast. I'm right after the big reveal right now, and even so still wondering if I'll finish it...

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Alkoholicar33

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Unfortunately, Dead Space 3 is another prime example of a game developer changing formulas to please what is popular. Dead Space 3 feels more like Call of Duty, and is more of an action-horror game, rather than a survival-horror game. I could write a novel on why this game fails, but here's a very short list:

-Human enemies (I understand the progression, but it completely takes away from the entire premise of the game)

-The completely ruined Ellie (She was cute and kicked ass in DS2, and now has size EE boobs and is a wimp)

-The story is utterly retarded

-Predictability, Predictability, Predictability

-The military feel of the game. Again, this isn't f-ing Call of Duty

-Only 2 weapon slots, so when we create weapons, we still only have 4 f-ing weapons. Genius.

-Multiplayer. Nothing says "survuval horror" like multiplayer.. :D

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