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Giant Bomb Review

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Dead Space Review

5
  • PC

The game is much greater than the sum of its familiar parts. It's also one of the best shooters so far this year.

Carving up mutants has rarely been so entertaining.
Carving up mutants has rarely been so entertaining.
When EA announced Dead Space a year ago, I recall some members of the press deriding the game for looking just a little too familiar. I know I was guilty of doing it. But in our defense, you have seen all this before: A massive, grungy industrial starship gone dark, adrift in a remote system with no sign of its crew. A horde of hideous monsters spewing forth from a sinister, amorphous biomass hiding deep within the ship. Audio and text logs scattered around every deck that reveal what happened, piece by piece. An over-the-shoulder perspective that snaps to a zoomed-in aiming view for combat.

Doom 3, check. System Shock 2, check. Gears of War, Resident Evil 4, check.

But all those blatant similarities didn't matter in the end. After finishing it, I felt stupid about knocking Dead Space for displaying its influences so prominently, because this game is pretty darn amazing.

The story isn't astoundingly original, but it does a fine job of moving you from one section of the ship to the next. You take the role of deep-space mining engineer Isaac Clarke, a member of a five-man crew dispatched to investigate the loss of contact with the USG Ishimura, an enormous "planetcracker" mining ship. Clarke's girlfriend was stationed on the Ishimura, so he has personal as well as professional reasons for getting in there and finding out what's going on. About five minutes after arriving, Clarke's own ship is toast, his five-man crew is down to three, and those three have been separated by a vile menagerie of creatures overrunning nearly every inch of the ship. Over the course of the game's 12 roughly hour-long chapters, your priorities will shift from saving the Ishimura to saving your own ass, and you'll barely fight your way through one tense, frantic monster attack after another as you try to escape the ship. The game is densely packed with spectacular moments from beginning to end, and the action is paced well enough that you never get bored or feel overwhelmed at any given moment.

It's easy to forgive a game for being derivative when it's presented with so much impact and it plays so damn well. Dead Space has some of the tightest, most well-balanced controls I've ever used in this kind of game. There are so many variables in a third-person shooter that contribute to the way it feels--the camera speed, the sensitivity of the analog sticks, the interval between hitting the aiming-mode trigger and actually being able to fire a gun--and I can't complain about any one of these factors in Dead Space; they all feel sublimely tuned and perfectly balanced to be easy to use and, above all, fun. You can hold a shoulder button to run, but unlike Gears' famed roadie run, you can still stop on a dime and break into a sidestep in an instant (or even run backwards). Everything about the moving, aiming, and shooting controls is superbly balanced and really entertaining.

A sense of dread permeates every deck of the Ishimura.
A sense of dread permeates every deck of the Ishimura.
EA has been throwing around the catchy marketing phrase "strategic dismemberment" in reference to Dead Space for a few months now, which is justifiable since that's actually a good way to describe the combat. Most of the game's grotesquely mutated enemies have spindly arms, legs, tentacles, and other appendages that you can shoot off with a well-placed shot or two, and you get these satisfyingly meaty snapping sounds and a jet of blood every time you separate another body part. You can also stomp an enemy that's down but not out with your heavy spacesuit boots to splatter their limbs before they can get back up and keep coming at you. And I do mean splatter--it's a really gory game.

The precision aiming required to properly dismember the enemies adds more depth to the combat than you'd get with most shooters, where you're just pumping rounds into a guy's torso or, at most, aiming for his head. Here, you'll want to specifically shoot for the knee to stop a fast-running monster from chasing you down, or shear off one of the smaller types of enemies' tentacles because they can fire spikes with them. The game's basic pistol weapon, the plasma cutter, even lets you orient its wide beam vertically or horizontally for more accurate slicing and dicing. Another weapon, the ripper, shoots a saw blade about eight feet in front of you and then just holds it spinning in midair, letting you rake it over an enemy and slice them up every which way. You can imagine the possibilities. With eight weapons on the roster and an alternate fire mode for each, there's a lot of variety in the carnage here.

Dead Space throws in a few more mechanics above the basic shooting action. You can telekinetically pick up and launch some objects as weapons, and you can also throw a stasis field to slow down an enemy briefly, making it easier to take their limbs off with precision. Both of these abilities are useful in fairly frequent environmental puzzles, some of them simple and some clever. I liked that the game didn't try to portray Isaac as a mining engineer...who also happens to have psionic abilities. Both of these abilities stem from devices in his suit, and that's that.

The superb visuals demand a nice big television.
The superb visuals demand a nice big television.
Lastly, there are some noteworthy sequences in zero gravity and in a vacuum (sometimes both). The vacuum sequences don't play any differently--they just feel more urgent, since they put you on a timer as your air tank runs out--but they dramatically desaturate the color palette and dampen the sound almost entirely, which creates a uniquely eerie atmosphere, especially when you're clomping along with your magnetic boots on the outside of the ship and some monsters silently sneak up behind you and attack. In the zero-G sections, those boots keep you planted while everything else floats freely, and you can jump from any one flat surface to another. So every wall becomes a potential floor and you never really know which way is up. It's a refreshingly confusing approach to weightlessness that creates some interesting puzzle scenarios.

This is a game you really need to play on a big high-def TV with a good, bass-heavy sound system. It's an audiovisual tour de force, with some of the moodiest and most impressive lighting effects on this generation of consoles. Some of the interior environments of the Ishimura are positively cavernous, or filled with massive thrumming machinery. There aren't a lot of boss encounters, but the sheer scale of a couple of them in particular left my jaw hanging open. The sound design is also extremely well done, not just for the ever-present creepy ambient backdrop, but also some of the in-your-face effects, like Isaac's sonorous gasping when he's badly hurt and out of breath, or that aforementioned grisly wet crunch of severed monster limbs. The sound effects have a real weight to them that beg to be conveyed over speakers with some serious muscle.

Dead Space would be a great game no matter who made it, but I'm more impressed with it since it's coming out of EA. That bastion of the annualized sequel is finally taking some risks with original games, if not always original ideas, and in this case the risk paid huge dividends. You've probably seen most of Dead Space's parts in other games from time to time, but you've rarely seen them assembled this well.
Brad Shoemaker on Google+

147 Comments

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Karmann

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Edited By Karmann

Great Review! That doesn't look like Brad though.

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XWolven

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Edited By XWolven

I think Ill play this one on my projector at wall size in the dark in full surround.  Normally wall size is just too damn big, but for this game it will be worth it for immersive reasons.  Sounds like it will be the first game I've played since System Shock 2 that captures that great space horror feeling of desolation, lonliness in space, and a wild ship environment full of monsters to explore as well as following a tight story.  If the sound is as good as SS2 it will be the first!

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RHCPfan24

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Edited By RHCPfan24

great review. this makes me want to get it even more.

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Redfield

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Edited By Redfield

Whoa! Brad goes off the deep end, that picture is pretty scary:P

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MforMaverick

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Edited By MforMaverick

I totally can't wait to play this game! Unfortunately, I have to wait till my b-day on the 26th. One of my lil sisters are getting it for me for my 21st b-day! I so can't wait! It's gonna pwn!!!

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LiK

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Edited By LiK

i love this game...btw, where the heck is the VIDEO REVIEW??

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mateuspasseri

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Edited By mateuspasseri

VIDEO REVIEW ANYONE ?!?!? I

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Superspiritgun

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Edited By Superspiritgun

Awesome game...freaky as all get out.. but awesome. Way to go Brad

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CaleShepard

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Edited By CaleShepard

I care zero for survival horror

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yagami

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Edited By yagami

B-Rad wins!
I must say I agree with the people who wants a Video Review of this. I'm getting this for sure, and it will freak me out.

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REDRUN

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Edited By REDRUN

Great review Brad. Can't wait to play this one with all the awesome games of this fall.

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The_Icon

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Edited By The_Icon

Been waiting for this review for a while, thanks

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Dib9394

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Edited By Dib9394

This is going to be in my wish list of 2008-2009! :D

Nice review by the way!

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BR4DL3I9H

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Edited By BR4DL3I9H

Great review!

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DeusExMathias

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Edited By DeusExMathias

I agree with you, Brad.  :)
This is an excellently executed game and very entertaining. Good review!

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dimpley

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Edited By dimpley

I am going crazy over this game! No moolah for me though...
Well good review x

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Paulypies

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Edited By Paulypies

Cool Review brad. This game's coming out in the UK on friday and I was a lil weary coz cash is tight atm and I didn't want to buy something and be disappointed. Sounds like i wont be. Its an investment anyway right?!

And yeah, that picture is great :D

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nkornek

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Edited By nkornek

Completely in agreement
this game has been blowing my mind since i started it, and looks absolutely amazing on my 1080p tv
i just need a crazy sound system now...

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manurok1

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Edited By manurok1

Great review can't wait to buy this

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Alphazero

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Edited By Alphazero

Holy crap, there's an ad on this page!

Looks okay. Like, four tickets to Japan plus hotel kind of okay.

Nicely done.

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Alphazero

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Edited By Alphazero

Except the link isn't working.... probably temporary.

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giyanks22

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Edited By giyanks22

looks really awesome.

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jomacha

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Edited By jomacha

 this game was good but not 5 stars good i would give it 4 stars

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neoepoch

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Edited By neoepoch

Great review for a great game! Love the 5-star picture Brad. ROCK OUT!

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AutomaticSnake

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Edited By AutomaticSnake

i thought this game would suck cuz of EA... guess i was wrong.

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OtakuRay

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Edited By OtakuRay

Awesome review, the best on the net

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Vgsounds

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Edited By Vgsounds

Ya this game is great compared to Far Cry 2. I had to keep looking at the damn map in that game it got annoying.

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DeadDorf

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Edited By DeadDorf

5 stars, where's the video review?

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Maclintok

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Edited By Maclintok

I was expecting an awesome game from reading other reviews and an awesome game is what I got.  Brad's review is very accurate.  It's a shame though that Fable 2 has pulled me away from Dead Space in the last week.

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Edited By dancingphil

I'm interested that this review is almost all about the mechanics of gameplay, like the controls and abilities of the character. I am better informed about the content of the gameplay and the quality of its production, but I don't know why this game deserves five stars rather than three or four.

For example, Assassin's Creed had excellent production values (like Dead Space, according to this review), precise controls (like Dead Space, according to this review), and an original premise (unlike Dead Space, according to this review) and received ratings in the 60/70% range, from what I remember.

Dead Space might well be worth five stars, but I don't really know why after reading this.

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LDub

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Edited By LDub

I'm playing through the game right now and I must say I am very impressed with what EA was able to do with this new IP. I was a little hesitant at first simply because EA's track record usually never sits well me but after seeing so many gamplay footage and reading the previews...I took the plunge and it has been amazing so far.

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The_A_Drain

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Edited By The_A_Drain

I get that Dead Space is creepy but seriously, people who are saying it's scary need to dip their toe's into Fatal Frame (Project Zero in Europe) to know true fear. I can play Dead Space without flinching although obviously certain things make you jump, but Project Zero I could not play on my own for ANY length of time, it's quite possibly the scariest thing ever to have been made. Especially the 3rd one, it locks you in a cupboard and starts talking to you, and i'm not even kidding.

dancingphil:

Because Dead Space consists of coherent and consistent mechanics and well balanced gameplay and level structure, and isn't hindered by broken AI and invisible rules governing when you can and cannot run. Also as stated in the review, Dead Space is better than the sum of it's parts because they all blend together so well, also the premise, imo at least is so much better than Assassins Creed even if it isn't original.

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Arjuna

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Edited By Arjuna

I'm on my thrid playthrough on the 'Impossible' difficulty, and, even though I might remember what to expect around the next corner, I still sometimes find myself screaming and swearing in genuine surprise and fear.  This game is horrific.  Also, I have 5.1.  I have a great respect for sound design, and this game is a masterpiece in that regard among others.

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mehfuz

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Edited By mehfuz

didn't know brad is writing for GB!!
nice review

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Otacon

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Edited By Otacon

I definitely want this game, whether I can stomach the fear factor is another thing entirely!

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schizogony

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Edited By schizogony

I've never been so bored and not scared playing a horror game. Dead Space is an utter disappointment.

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killer7

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Edited By killer7

im to scared but i will buy it any way

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Zaerus

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Edited By Zaerus

Though an awesome review, after picking this game up and playing it once... i'll never touch it again. It just feels too sluggish and generic to me -.-

- Controles feel like they belong on a console, not a PC game.
- Way too close 3rd person perspective
- Sluggish movements, constantly being punished with NO AMMO OR HEALTH.
- Much of the same enemies, who arn't all that interresting.
- Strategic dismemberment is a gimmick. that just doesn't work for me. It's not even cool when i manage to pull it off.
- This game hasn't even raised my eyebrow with it's "horror" elements. (Doom 3 made me shit my pants.)

Maybe it's because i'm totally not down with zombie games. As that's what these enemies appear most to me unless they're highly scripted sequences like the tentacle. But i'd rather watch a movie then play that, unfortunately-.-
And my grudge vs the controles propably has to do with me throwing away my joysticks for mouse & keyboard, never wanting to go back ever since Wolfenstein 3D.

Which brings me to where did the demos ever go x_x
if i could download even a chunk of gameplay of this i wouldn't be stuck with this game that i can't even pawn off because of it's rental DRM conditions. I'd hate to do it, but next time i'd rather pirate myself a 'demo' of this type of game before wasing money.

& last... this is my oppinion about the game. Not god's voice. Keep that in mind before flaming. People have the right to know that this game just isn't for everyone, even if they're into the area's this game claims to cover.

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ep_driver

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Edited By ep_driver

I wish I was playing this on a screen bigger than 13''!

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shanegodfrey

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Edited By shanegodfrey

Who ever says this game is not good (though it maybe repetitive and uninspired after the first few hours) knows nothing. This is the first game ever where my girlfriend actually wants to watch me play because of the voice acting, the quick pacing, scary strange alien thingies, and interesting (though linear) level design. Though it does remind me a lot of bioshock because of the 50's style funny posters about bio enhancements and things of that nature, it is one of the scariest games out there. If you walk up to a human laying on the ground you can chop its head of. So brutal

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Verdugo

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Edited By Verdugo

I'd give this game 4 1\2 stars, along with a review.

Yet, I have no motivation for reviewing games. But Dead Space is an excellent game, no questions asked. Enjoyed every minute of it (except maybe the ending).

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OrionWolff

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Edited By OrionWolff

This says everything: "You've probably seen most of Dead Space's parts in other games from time to time, but you've rarely seen them assembled this well. "  Great review.

I've played through the game 4 times already, probably would have more under the belt but there are other games during the season.  Dead Space was hands down my favorite this year.  I didn't have too high hopes for it when I saw it, and I watched all of the comics on EA's Dead Space website (for the hard core Dead Space fans).  I just remember watching the comics, and some of the footage and thinking Event Horizon and AL()EN combined.  They couldn't have made a better game though.  Everything in Dead Space is so well balanced and blended.  I plan on continuing to play this game for years.

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Roger778

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Edited By Roger778

I remember playing this game in my apartment two years ago, with the lights off.  The graphics were very beautiful, and I thought the voice acting was decent, too.  But, oh man, was it SCARY! Especially the end sequence. I was staring at the end credits, just shivering.
 
I need to play this again someday, so I can get ready for Dead Space 2.   
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NTM

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Edited By NTM

I know this got a five star rating here, but I still don't think the written review (nor the fact this is a review just for the 360) did the game justice.
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Sooty

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Edited By Sooty

The "demands a nice big television" line is lame and so is the one about it needing a bass heavy sound system. 
 
I have a very bass heavy surround sound system and a pair of headphones, I ended up playing the PC version for my second play of the game and found it far creepier, I use HD595s on my PC with Dolby Headphone and that was far scarier than using my speakers, you can just hear EVERY tiny detail so easily.

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CyleMoore

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Edited By CyleMoore

I just beat this game last night and it was truly great.