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Giant Bomb Review

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Diablo III Review

5
  • PC

The first Diablo game in over a decade is also one of the most insidiously satisfying loot treadmills in almost as long.

Action-RPG combat has rarely ever been this addictive.
Action-RPG combat has rarely ever been this addictive.

Blizzard made no attempt to reinvent the wheel a couple of years ago when it revitalized StarCraft after its decade-long absence, choosing instead to simply modernize and spit-polish that franchise's well-known fundamentals until they reached the company's trademark high-gloss sheen. They've taken the same tack in reviving Diablo after its own 12-year hiatus, and once again the result hews to the nostalgic strengths of its antique predecessors while also managing to feel like it belongs on a release list in 2012. And it's a hell of a lot of fun to play, with hooks that keep you playing longer in one sitting than you might have wanted to. I'm not the type to often play through a game more than once, so I guess it's saying something that after more than 35 hours with the game--first playing all the way through with my primary character, then playing through a bunch of it again on the next difficulty, jumping into numerous dungeon runs with friends, and dabbling with several other classes (all of whom I'd love, time permitting, to take to high levels themselves)--I really just want to keep playing more Diablo III.

This new game's staunch adherence to its loot-driven action-RPG conventions might tell you right off the bat if you should even be interested or not. Do you like loot? Not just a little bit of loot, but ubiquitous, shiny, delicious, stat-increasing loot everywhere you look? Just like its predecessors--and perhaps even more so than them--Diablo III is a game about constantly building and rebuilding your character with new gear and abilities to meet the challenges that are constantly increasing in front of you. It's also a game where the extent of your interaction with the world entails clicking to move, and clicking and tapping some number keys to kill everything in front of you. You play it entirely from a fixed overhead camera angle, and the story, aside from a handful of lavish CG cutscenes, plays out exclusively through small character models gesticulating a bit while their dialogue comes out of speech bubbles. In short, it rigidly assumes the form and structure of the old Diablo games, so if you already know you're burned out on that specific formula, you may move along.

The social features get you playing with your friends easily... you know, if you have any.
The social features get you playing with your friends easily... you know, if you have any.

If that sort of game does it for you--and there are plenty of you out there--you'd have a tough time finding one that's better put-together than Diablo III. A game where you spend 98 percent of your time killing stuff (and the remaining time performing upkeep on your ability to kill stuff) would get old pretty fast if the combat weren't a ton of fun, so it's a good thing Diablo III's is. I think it's the hardest-hitting I've ever seen in the genre. There's something about the interactions between your fighter and enemies, the visual and sound cues that go along with every strike, that just makes the combat feel, for lack of a better word, right. So often you feel like an unstoppable whirlwind of destruction when you wade into a dozen or more enemies and juggle your skills back and forth to control the crowd, focus down a single tough elite monster, or kite a bunch of enemies around as you frantically try to heal. The action is just tightly designed in a way that seems like a lot of designers spent a lot of time tuning it to perfection. Fighting enemies in this game never gets old, which is a good thing since finishing the story once sends you straight back to the menu with an urging to begin again on the next difficulty, where the loot is much better and the enemies don't just hit harder but also change up their tactics, forcing you to change up yours. I can't stress enough how enjoyable it is to keep playing after you see the credits the first time.

The game's classes cover all the bases you'd want, from the pure burly melee of the barbarian to nimble and arcane DPS courtesy of the demon hunter and wizard, respectively, to the horde of sinister pets that accompany the witch doctor into battle. My personal favorite, the monk, is like a martial paladin who can effectively heal up in between roundhouse kicks and a blur of fist strikes. Each class' skills are split across a variety of categories, and almost every skill has a long list of "runes" you pick from to add some ancillary effect that further differentiates them. The breakdown of skills into those different categories initially seems constraining, but there's actually a dizzying number of ways to build the skills of a given class to fit different play styles and challenges. Why the game hides the full ability to mix and match your skills behind the optional "elective mode" checkbox in the options, however, is completely baffling to me. Elective mode is absolutely essential to getting the most out of the game's combat, so it's a shame there isn't some tutorial tip that goes out of its way to let you know how much freedom to customize you actually have. Once you click that single checkbox, the gameplay really opens up.

Seriously, play a monk.
Seriously, play a monk.

If this were purely a combat game, I guess it could be conducted with stick figures and primary colors, but of course it's worth addressing the world and story Blizzard built up to propel your loot grind along. The plot proceeds with equal parts gravitas and cheese, about like you'd expect from a story about a literal war between heaven and hell, but that setup does make for some truly epic, screen-filling boss encounters and sieges for you to fight your way through. It's also fun to revisit some memorable old locations like Tristram (which comes with just a hint of the discordant acoustic guitar that practically defined that first game) and catch up on the continuing events of familiar characters like Deckard Cain and the skeleton king Leoric. Much more impressive is the expertly considered art design that bathes the game in exquisite detail and makes excellent use of color choice and lighting to create unique mood specific to each location. Don't think that the tiny character models and bird's-eye view of the action somehow make this game outdated from a visual standpoint. The art is so strong that each scene takes on a painterly effect that almost transcends its polygonal makeup, and I kept noticing how much detail was crammed into the periphery of each map, like a collapsed bridge here or some old statuary there, in places you can't even explore. There's a liberal use of ambient animations, like birds flying at the camera or old architecture crumbling when you run by, that make the environments feel more lively, and the game's excellent use of ragdoll to send enemies flying over ledges or into the water is always amusing.

But again, it's about the loot, and how much fun the fighting is that gets you more of it. The game changes dramatically when you join up with other players, since the monsters get harder and you're able to settle into a more specialized role while other classes cover their own roles, allowing you to change up the way you play and what combination of skills you're using. The game isn't incredibly difficult your first time through, but I found it doled out new equipment and better drops at a good, steady pace as I got a handle on all the things my class could do, so that by the time the next difficulty rolled around, I was jumping at the chance to get in there with some friends and explore a range of new combat possibilities under much greater duress. It's when three or four high-level players are all in there doing their thing at once, with the action devolving into a high-speed orgy of colored lights and particle effects, that Diablo III is at its best. The game makes the elegant choice of distributing separate loot to each player, so you don't have to worry about some jerk grabbing the spaulders or daibo you wanted, but so far I've found there to be a nice spirit of sharing among all the players I've played with as we pass loot around that suits other people's classes.

The auction house is certainly capable of saving you some time.
The auction house is certainly capable of saving you some time.

It's too early to say what eventual impact the game's persistent auction house will have on Diablo III's economy and the value of rare items, especially since Blizzard hasn't rolled out the ability to sell stuff for actual dollars yet. It's safe to say that launch will have a profound effect on the way items are bought and sold, but even now the transactions being conducted with gold are providing an interesting case study in the ebb and flow of in-game economics. It's been amusing to see comparable items being listed right next to each other with an order of magnitude disparity in their pricing, leading me to believe some players are listing items as high as they can to see what they can get away with, or others are trying to sell gear without knowing the value of what they actually have, or both. Who can even say what the absolute value is of a one-handed sword with 100 damage per second and a bonus to attack speed? More practically, the game's auction house gives you so much control over search filtering that it's almost embarrassingly easy to specify the exact type of weapon or armor you're looking for, the level range, the stats you want, and exactly how much you're willing to pay for it. At the moment, there are enough people selling great loot at bargain-basement prices that too much time in the auction house can sort of trivialize the gear you find in the game itself. Whether that's a problem for you probably comes down to personal preference, and given that the auction house exists only at the game's main menu, it's easy enough to ignore if you want to maintain some sort of loot-lust purity as you make your way through. If you don't have a ton of time to grind through dungeon runs in an endless search for more loot, though, it can be a real time-saver.

Speaking of multiplayer and that auction house, you could scarcely know about Diablo III at all without having heard about the game's always-online connectivity that requires you to be constantly in touch with Blizzard's servers to play it at all, even by yourself. That approach to maintaining the sanctity of the in-game economy (and making sure a bunch of people don't hack and/or pirate the game) comes with plenty of ups and downs. On the upside, the level of integrated connectedness is pretty impressive, letting you chat with friends while you're playing alone, seamlessly invite them into your game or join theirs whenever you feel like it, and even inspect their characters and see their achievements popping up in real time. On the downside...if you can't connect to Battle.net, you can't play the game, no matter whether you want to play it with other people or not. That has real, unfortunate consequences when Blizzard doesn't have its act together, as evidenced by the calamity that ensued in the first 36 hours of release when I frequently had a hard time getting into the game at all, and latency-related issues messed with performance and booted me out a couple of times. It's been smooth sailing in the week since then, though, and given Blizzard's experience running large online networks for long periods of time, I'm hopeful those problems were an isolated incident under massive launch-day stress and not something we can expect to see again.

I can't stay mad at Diablo III for long, anyway. It's such a rare thing that my interest in continuing to play a game keeps increasing not just toward the end of the game but past the end, yet somehow the more Diablo I play, the more Diablo I want to play. It doesn't do anything especially new with the action-RPG genre, but it does all the old things very, very well, and sometimes that's more than enough.

Brad Shoemaker on Google+

262 Comments

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vibratingdonkey

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Edited By vibratingdonkey

I for one would like the option of preventing the downsides of online gaming from infecting my singleplayer for no justifiable reason. Have an offline mode. This should be repeated ad infinitum until it gets through to publishers.

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napalm

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Edited By napalm

@eloj: I think this is a fair and well thought-out rebuttal, and welcomed in a sea of people trying to troll Brad's review score. But to also remind you, five/five is Brad's personal experience with the game, and it does not mean it's entirely "perfect," so to speak. So yeah, good response.

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emergency

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Edited By emergency

Glad Brad loved it, and their is a lot of negative hate going around for it which I find quite exaggerated.

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gamefreak9

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Edited By gamefreak9

Best game in a long time... ignore the trolls they are idiots. Go buy, and go play it nuff said! Back to D3!

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bed

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Edited By bed

nice review! wish i could play it. also, does brad ever review a bad game?

edit: right. Kinect Star Wars lol

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dropabombonit

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Edited By dropabombonit

Good review. I wish I could play this, tried the demo on my laptop but could only run it on the lowest settings. I will have to wait until I get the cash for my new gaming PC

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Bobby_The_Great

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Edited By Bobby_The_Great

I like the game, and quite honestly, I never played Diablo 2 offline nor did I play Starcraft 2 offline. I like always being connected to the internet, means I can see and talk to my friends while playing.

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Bollard

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Edited By Bollard

Great review Brad.

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huelarl

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Edited By huelarl

Well, duh. A review from someone who wasn't Brad would've been more interesting, his opinion on anything Blizzard won't do anything for anybody (except for other fanboys looking to justify their opinions).

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AxleBro

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Edited By AxleBro

@algertman said:

Yep. The gaming press continue to show how anti-consumer they are. 5/5 when this game had a shit launch.

he's reviewing the game not the launch, the game itself is very good, the launch was not.

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AccNight

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Edited By AccNight

A lot of people keep saying that the lag and DRM problems are greatly exaggerated, and nothing to get worked up over. Please keep in mind that not everyone lives in close proximity to the servers. I'm an Aussie, and for us, lag issues are not things that are going to get "ironed out" over time. The lag will ALWAYS be there, because of how far away we are from the servers. I played WoW for many years, and if my latency ever went below 250ms, it felt like a miracle. The only way I could get it below 200ms was to pay for ping tunneling services, and even that never went below 180ms. But I was fine with this, because WoW is an MMO, and that's just the nature of the beast for us.

Diablo 3 is not an MMO. The fact that it runs off Blizzard's servers even in single-player is surprising and sets a very, very frightening precedent. I'm crossing my fingers and hoping beyond hope that this is NOT the future of gaming, because it is a very dark future indeed. Imagine if all games started doing this, regardless of if you were playing single-player or not. Getting hit by fireballs that were already dodged would become the norm. Having 250ms+ latency attached to every single thing I do in many future games to come is a very depressing thought, and I really hope I'm just fretting over nothing. Not to mention the possibility of other companies including this kind of DRM in their games and then going bankrupt many years in the future, possibly leaving some games as unplayable in their original state forever more, due to so much of the data being server-side.

I'm not arguing at all over the score, as I understand that 5/5 stars on Giant Bomb is not a perfect, and I also understand that they do not have these particular concerns. If I were in their shoes, I would probably give it 5/5 myself. It's a damn solid game. I'm just hoping to explain why the online-singleplayer design decision is such a scary thing.

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heghmohqib

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Edited By heghmohqib

Serious? 5? It's a good game, I agree but I would never give it 5 stars. Lack of offline single player aside (experimenting on us for their Diablo mmo), it's pretty much just another Diablo game. Uncharted 3 lost points for being more of the same even though they all thought it was one hell of a game. While I do enjoy D3 for the reason(s) everyone else does, the ultra predictable story really left a sour taste in my mouth. Game should have been a solid 4 stars. Anyway......clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick

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metal_mills

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Edited By metal_mills
@HeghmohQib said:

Serious? 5? It's a good game, I agree but I would never give it 5 stars. Lack of offline single player aside (experimenting on us for their Diablo mmo), it's pretty much just another Diablo game. Uncharted 3 lost points for being more of the same even though they all thought it was one hell of a game. While I do enjoy D3 for the reason(s) everyone else does, the ultra predictable story really left a sour taste in my mouth. Game should have been a solid 4 stars. Anyway......clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick

Uncharted 2 and 3 were two years apart. Diablo 2 and 3 are twelve. You can't even come close to comparing them. I'm enjoying the hell out of it(no pun intended) and the first time I've actually enjoyed a melee class in this style of game. This is a 5 star game easily.
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Nomin

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Edited By Nomin

Deserves a 0 for unleashing the shit piece of online DRM over everyone. On the other hand, it is nothing to get so much worked up over, since it is just another means of wasting time and electricity.

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Akakabuto

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Edited By Akakabuto

I almost got tears in my eyes when reading the end of the review.

Tears of joy that is.

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dvorak

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Edited By dvorak

@Bobby_The_Great said:

I like the game, and quite honestly, I never played Diablo 2 offline nor did I play Starcraft 2 offline. I like always being connected to the internet, means I can see and talk to my friends while playing.

Yeah. Everyone I knew who played D2 always played it online. Even for solo play, and in that case we would just make a randomly named and passworded lobby. It was great because just like in D3, you knew you would never lose your character.

There's no way in hell I'm going to spend 50-60 hours without regularly backing up my saves in any game in 2012. Battle.net just makes it that much easier.

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Tennmuerti

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Edited By Tennmuerti

Oh man this is a beefy one.

Gonna have to print it out and read it in the recreational area.

Not for purchase advice obviously, but just to read.

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falpatrick

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Edited By falpatrick

So much bitching and whining going on about the score and review. Fuck off to the IGN forums; they'll love you there.

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sthusby

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Edited By sthusby

Brad always gives five stars.

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FMinus

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Edited By FMinus

Expected, but the game is flawed beyond belief on Inferno.

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Tennmuerti

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Edited By Tennmuerti

I have been quite vocal about my distaste for an always online setup of D3 before the game came out, and yes the were launch issues. And yes I still hate it when there is a latency or lag spike issue in my singleplayer play, it's annoying.

But yea to me this is still a 5/5 star game. What's there, how much time i spent on it and enjoyment i got out of it, it's excellent.

But I come from the same attitude that Brad has, technical issues to me are a minor annoyance and not something that detracts from a game (unless shit is completely broken obv) I've been gaming for too long i guess and am just to used to bugs/glitches/issues etc, i just care much much less about this shit then most people do, people like Jeff for example. DX:HR is a 5 star game for me, Alpha Protocol is a 4 star game for me, i really couldn't give a shit about their minor issues, to me those are inconsequential, the meat and potatoes is what counts to me.

Launch issues? not a factor for me liking/disliking a game. Latency has been stable for 90% of the time now even in the EU and will just get smoother with time.

As far as always online MMO like structure of D3 goes, yea i hate it, but the incredible ease with which D3 has allowed me to play with other GB dudes and other friends has been incredible and with a flexible system unmatched by any other game. So it was a worthwhile sacrifice in the end.

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Bourbon_Warrior

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Edited By Bourbon_Warrior

@Toxeia said:

@Bourbon_Warrior: If you're able to NOTICE the lag, instead of just staring at the bar at the bottom, then there's something wrong. Even when it's spiking at 600ms for me it's not noticeable. The ONLY time I notice lag is when I pause/unpause and it jerks me back to where I paused if I get moving too quickly.

And in before everyone rages about this game getting a 5/5 when an online game that's immensely popular didn't get totally clean launch.

So over half a second of lag is unnoticeable for you? I play a Demon Hunter so when it takes over half a second to start the Bow animation its very apparent. And I have only played this solo or with a friend so its really not acceptable, I should be able to play offline or host a match if a friend joins. I know this is to combat piracy but at the end of the day its a Blizzard game and it was always going to sell well. That saying when its not lagging bad (which is never below 200ms as I live in New Zealand) its a great game held back by these online issues that will never be fixed for me as Blizzard dont have Australian servers, I would give this game a 4 at most but thats really because were I live which would be acceptable if it was a MMO but its a Diablo and its not.

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WrathOfBanja

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Edited By WrathOfBanja

Eh. We all knew Brad was going to give this game a 5/5 unless it was completely unplayable. It is a Blizzard game after all.

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Tennmuerti

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Edited By Tennmuerti

D3 is not in any way innovative in the dungeon crawler genre in the same way a modern car wheel+tire+suspension system is just a better version of a wooden wheel.

Torchlight and Titans Quest while decent games and I enjoyed them at the time aren't really even in the same league imo.

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Krakn3Dfx

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Edited By Krakn3Dfx

@AxleFGK said:

@algertman said:

Yep. The gaming press continue to show how anti-consumer they are. 5/5 when this game had a shit launch.

he's reviewing the game not the launch, the game itself is very good, the launch was not.

99% of game reviews are reviews of the game at launch. If they're going to wait a week for Blizzard to get their shit together, then that should be the standard, not the exception. I'm not saying every game is patched up enough to garner a better review within a week of being out, or even most of them, but there's clearly a double standard at work when it comes to companies like Blizzard. People choosing not to see it doesn't make it any less true.

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coaxmetal

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Edited By coaxmetal

Eh. I think it's more of a 4 star game. Fun, but not really innovative, and the truly terrible writing, though not really what anyone goes to the game for, shouldn't get a pass. I mean it's really bad.

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probablytuna

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Edited By probablytuna

Good choice Brad, monk all the way.

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comradecrash

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Edited By comradecrash

I want this game!

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JesterPC238

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Edited By JesterPC238

Excellent review Mr. Shoemaker. I'm glad that for the most part, the server issues aren't hurting the game with critics too much. Yes, Blizzard should be held responsible for the poor quality of connections at launch, but within a couple of weeks everything will be sorted out, and you won't even notice the DRM. Furthermore, I'll trade having to stay online for the auction house, ability to chat with friends, and ease of getting in to multiplayer any day.

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Edited By sephirm87

@FateOfNever: also, the RMAH was going to be banned in several Asian countries because of their anti-gambling laws. This may have been a factor in the delays.

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Nicked

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Edited By Nicked

Great review!

I want to emphasize what a slog Normal mode is. It took me over 10 hours to get through, and I didn't do much side stuff. My problem was that it was WAY TOO EASY. I was able to stun lock almost every major boss using my starting ability (and a rune I unlocked a few levels in; Barbarian). It was really pathetic that I could just hold a mouse button and beat the last boss.

The difficulty seems to be ramping up slightly in Nightmare, but again, it took over 10 hours for me to get there. If you don't have a significant amount of time to commit to the game, it won't be very fun.

The game did draw me back in during that time, but I can't stress enough just how mindless it is on the first play-through.

I found the writing to be inexcusably bad. I know people "don't play Diablo for the story", but I don't think that lets Blizzard off the hook in terms of storytelling. The story was flat out terrible.

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SmilingPig

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Edited By SmilingPig

Too many clicks for me, I like a basic auto-attack.

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blacklab

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Edited By blacklab

Great review. This one's got its hooks into me big time.

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FMinus

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Edited By FMinus

I don't even care about the network problems they had and are still having, that was to be expected from Blizzard from my past experience, but the game is just flawed where it matters.

I would like to see Brads monk on inferno going at elites past Act I, then that screenshot would read, "Seriously, don't play melee!" - Waller, Fire Chain, perma Shielding adds, Desecrator and Vortex. I'd like to see a melee survive that. But obviously the part of the game where most time will be spent wasn't even reached or reviewed in this article, as said few post lower, the game is flawed on inferno, more for melee as for ranged, but some champion combinations are not hard, but almost utterly impossible and the reward you get for dying 50 times in the 2 hours it takes to kill them are a joke. level 53 rares and blues with 120dps, while you'd expect to at least get level 60 items. The scripted bosses are a joke compared to those champions - once past Act I on inferno, even regular mobs one hit everything, especially retarded for melee classes as said.

Whilst I enjoyed my playthrough from normal to hell (including hell), inferno just seems untested. Blizzard may say whatever they want about how you have to grind gear before you can attempt all Acts, but as a Barbarian with 50k hp and 8k armor getting one shot by elites I lost all interest in this game, I have another 60 DH, with about 40k DPS and 30k HP, it's a lot easier as the melee char, but still the retarded champion combinations just make me want to not play the game at all, gets even more retarded with more people in the game.

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linkster7

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Edited By linkster7

I haven't enjoyed reading a review as much as this on a long while. Keep up the great work Brad!

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leftie68

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Edited By leftie68

I absolutely love the game. I find it hilarious the amount of bickering and anger going on in the comments sections (on both for and against sides). It all comes done to personal tastes. I personally think the game is unbelievably polished and more importantly it is a BLAST to play. I really haven't had this much fun play a video game since Fallout 3. It is a definite GOTY candidate just like Mass Effect 3 is (which is a game I didn't find all that fun). But as a Diablo 2 fan, I feel like Diablo 3 knocks it out of the park. The pacing is intense, the events and Acts are epic, and it avoids that mundane Hack and Slash feel I get from other games in the genre like Titan Quest and Torchlight...why?? Because the combat, enemies, and level of customization are varied and fun to play (with) even the second and third go around. This game is what you make of it, and right now, I can't find a more addictive game or a more fun game to play. Well my Wizard is waiting at the steps of the Butcher's Lair AGAIN, and I still can't wait to get in there and destroy him for a third time. See you online.

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deactivated-5efa8ebc3319a

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@Metal_Mills said:

@HeghmohQib said:

Serious? 5? It's a good game, I agree but I would never give it 5 stars. Lack of offline single player aside (experimenting on us for their Diablo mmo), it's pretty much just another Diablo game. Uncharted 3 lost points for being more of the same even though they all thought it was one hell of a game. While I do enjoy D3 for the reason(s) everyone else does, the ultra predictable story really left a sour taste in my mouth. Game should have been a solid 4 stars. Anyway......clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick

Uncharted 2 and 3 were two years apart. Diablo 2 and 3 are twelve. You can't even come close to comparing them. I'm enjoying the hell out of it(no pun intended) and the first time I've actually enjoyed a melee class in this style of game. This is a 5 star game easily.

So more time in between games means we can forgive it for being too much like the last one? Compared to a game that had less development time. I...don't understand your logic here at all.

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pakattak

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Edited By pakattak

@FMinus: From what I understand, Blizzard didn't even attempt to 'balance' Inferno. They pushed the difficulty as far as it could go until it was barely beatable by the best QA teams, then pushed it even farther.

Inferno is less an extremely difficult but ultimately surmountable challenge, and more an irrationally hardcore mode that will test the very fabric of people's wits and patience.

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delorean99947

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Edited By delorean99947

If you don't like the clickclickclick loot driven games, then why are you even commenting on a review of one.

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SoothsayerGB

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Edited By SoothsayerGB

I don't think a review of Diablo was the best avenue to take. Much about this game will change in the coming weeks, possibly rendering this review obsolete/outdated. This could be compared to writing a review for vanilla WoW or the original T-Virus.

IMO, maybe an article on Brad's experiences would have been more appropriate. An on-going piece. Blog. So to speak.

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Ares42

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Edited By Ares42

@eloj said:

My main complaint is that the combat isn't very interesting. I'd like some sort of more active combat, perhaps if you had a roll and active block. Fewer enemies with more tactical combat would be more interesting I think. Now it usually degenerates to either standing (because you have a shield up) or running around while spamming the same two spells/skills over and over. There doesn't seem to be any interesting spell or skill combinations to be found. If there are, I certainly haven't seen any documentation about them or seen any feedback from performing them. I'm talking about combos like in Dragon Age or Magicka. Why shouldn't freezing an enemy and then hitting him with fire cause a shatter effect?

Couldn't agree more, and it's probably the most damning thing about the game, the game just isn't fun. That's not to say you can't have a lot of fun with the game, but as soon as you think ahead of what your next loot is and wonder what you're actually gonna use it for the whole illusion breaks down. You're not building up to any conclusion or anything you're just building up to the point where you're tired of building up.

That's not to say noone could ever enjoy Diablo "end-game", but from my experience it just seems awfully dull. The mechanics of the game are just too simple and without the huge shiny carrot there's just this big void of nothingness. It's the big revolution MMOs brought when they evolved from the genre, making the loot useful in end-game activities that are enjoyable.

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Crono

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Edited By Crono

No one should be surprised by this review. The game is great - there is a reason Brad has so much enthusiasm for it. Anyway this comment is cutting into my Diablo time!

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metal_mills

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Edited By metal_mills
@XChairmanDrekX said:

@Metal_Mills said:

@HeghmohQib said:

Serious? 5? It's a good game, I agree but I would never give it 5 stars. Lack of offline single player aside (experimenting on us for their Diablo mmo), it's pretty much just another Diablo game. Uncharted 3 lost points for being more of the same even though they all thought it was one hell of a game. While I do enjoy D3 for the reason(s) everyone else does, the ultra predictable story really left a sour taste in my mouth. Game should have been a solid 4 stars. Anyway......clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick

Uncharted 2 and 3 were two years apart. Diablo 2 and 3 are twelve. You can't even come close to comparing them. I'm enjoying the hell out of it(no pun intended) and the first time I've actually enjoyed a melee class in this style of game. This is a 5 star game easily.

So more time in between games means we can forgive it for being too much like the last one? Compared to a game that had less development time. I...don't understand your logic here at all.

I find it laughable people even complain about this at all. Battlefield 3, CoD, Uncharted, Skyrim, Mass Effect 2 and 3, Batman, Dead Space, Assassins Creed, they all play just like its predecessor. And it's about fatigue. 2 games, just like each other in 2 years can get stale. 2 games similar in 12 years? You can't get fatigue from that. And it's not like the genre has undergone major changes. The king was Diablo 2 and still was until Diablo 3.
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HydraHam

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Edited By HydraHam

I don't know why i even bother reading comments, the level of stupidity that comes out of some peoples mouths is just outrageous.

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jaks

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Edited By jaks

This isn't a 5 star game. The loot system is stupidly thought out and you get terrible drops no where near your level and have to rely on auction house to keep gear current. The CGI cutscenes are almost not even there and have no impact on the story until act IV.

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gaminginpublic

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Edited By gaminginpublic

@Vegetable_Side_Dish said:

Weird, I've heard this game Diablows.

Only from people who haven't played it.. People are saying this all over and it's extremely annoying. None of them have played it, they're only commenting on certain aspects of the game they've read about and disagree with. That means they shouldn't have an opinion to begin with.

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gaminginpublic

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Edited By gaminginpublic

Brad's right. I would have given it a 5/5 as well. Ignore the trolls.

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grendelpierat

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Edited By grendelpierat

Even I'm blown away at how well this game turned out to be, just wish the reactions weren't so polarizing among user reviews. :L

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Lotus

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Edited By Lotus

Dammit Brad, this review it's not useful to me at all, but i can see, hear and read that you are having a good time with this game.

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Edited By Mihos

Its a good polished game, but honestly, after beating it... I really don't care to play it again any time soon. I didn't have any of the issues many had with the servers, but the one time I did get disconnected was enouhg to make me realize how bullshit it was. I already got my moneys worth, so I don't feel too bad about being ready to move on to the next thing. (4 out of 5 is tops I would give this)

Oh Yeah, a real money auction house in a game where the only real thrill is getting a good drop is just ... ugh... no