Giant Bomb Review


Fable III Review

  • X360

Fable's cheeky charms get a bit buried by strange design decisions in this new sequel from Lionhead.

 As always, you can make the hero or heroine you see fit.
Fable has always seemed to me like the weirdo, off-kilter Xbox counterpart to Zelda, a staple fantasy adventure franchise that trades reverence for flatulence and gleefully turns the sword-and-sorcery milieu right upside down. That willingness to buck the oh-so-serious tropes of the genre is what made the first two Fable games so endearing, and the new third game in the series has that same absurd charm running all through it. Absurdity may have also governed some of the design elements that shape the way Fable III plays and progresses, though. Too frequently it feels like the game mechanics do their best to obscure, rather than enhance, what Fable does best. 
This sequel has a loose connection to Fable II, with you in the male or female role as the younger offspring of the heroic monarch you played in the last game. It seems your older brother and the current king Logan is a bit of a despotic jerk who's ruling Albion with an iron fist. The people are eager for a hero to lead a rebellion against him, and naturally it only takes one injustice at the hands of your brother before you are that hero, on the lam and gathering followers to take the crown for yourself and (if you choose) rule with benevolence. Lionhead did a good job of evolving Albion's look and feel, giving you the sense that a few decades have passed in which the rapid rise of industry has sullied the land and stratified the population into a mass of working poor and the wealthy elites who exploit them. The opening cinematic's tour around the belching smokestacks and through the polluted back alleys of Bowerstone is enough to convince you that Albion is a kingdom that could use some saving. It's a good way to kick off your quest and give you a reason to see it through. 

 The people of Bowerstone have seen better days.
The drive to bring the kingdom's varying cultures to your cause provides a good impetus to move you from area to area, and most of the story quests focus squarely on that goal. Everything about the way Fable plays at its core is still sound here. It's still got that basic but satisfying three-part, one-button combat, with melee, ranged, and magic each on its own button. And on the margins, Fable III also has plenty of loose, optional side questing that lets you build up your character through new weapons, clothing, relationships with other citizens, and chances to tweak your moral alignment toward good or evil. If you want to take a break from your revolution to participate in a tabletop roleplaying game gone absurdly awry, or father a bunch illegitimate children, or bet on chicken races, or become a wealthy business magnate, or hunt down dozens of awfully foul-mouthed garden gnomes, you can do those things and a lot of delightfully silly other things too.

The side quests are your chance to witness lots of ridiculous and often riotous little storylines playing out here and there. Fable doesn't get enough credit for being funny, or at least, it's not a franchise that's thought of first as a vehicle for comedy. But this game is downright hilarious, and it's at least clever and expertly written when it's not outwardly trying to make you laugh. And the game's wry British sense of humor is brilliantly enhanced by the celebrity voice cast, most of whom I didn't even know about till I watched the credits. At the time I just remember thinking, repeatedly, that the writing and voice acting sure were fantastic, maybe some of the best in the business.

 Some of the new interface elements work out better than others.
Those are the good parts of Fable, which are again in effect in Fable III. But it's in navigating all those quests and trying to keep up with all the items you're picking up and people you're meeting and real estate you're buying and weapons you're upgrading and... well, it's a lot to take in, and Fable III doesn't give you a good, clear pathway to accessing and managing those things. The last game certainly had its issues with menu presentation and so on, but Lionhead's solution here wasn't to improve those menus to but rather toss them out completely. Now, in order to change your clothing or weapons, or look at the map, or check your quest log--to do anything managerial at all, really--your character has to bodily teleport to a small hub level and then physically run up to the wall in your armory to change your weapons out, or over to the map table to view the world map. It's nice to get a visual representation of things like new clothing before you use them, but this intermediate step between exploring the world and accessing important information starts to make the game feel ponderous after a while.

Streamlining and simplifying the user interface is a noble goal, but I really feel like Lionhead threw the baby out with the bathwater here. In-game, you no longer see helpful things like a life bar, so you never know exactly how close to death you are, nor how many health potions you have remaining (unless you're in battle), so you don't know when you need to go buy more. But you do see an enormous reminder containing your current quest's name and description that takes up at least the top fifth of the screen. That thing never seems to go away when you want it to. And while the game will occasionally pop up D-pad shortcuts to things like the map, they only appear when some sort of internal logic deems them necessary. Why shouldn't up on the D-pad always take you to the map, instead of only when the game thinks you might want to see the map? It's an unfriendly and downright baffling way to handle the interface, which should just quickly lead you to basic, important game functions instead of only dangling them in front of you from time to time.

 The look and feel of the world is Fable, through and through.
The game has some other rough spots of a mostly technical nature. I had quests randomly disappear from my quest log on occasion, and the light-up breadcrumb trail that guides you to the quest locations in the game world would always disappear along with them. Since Fable III's in-game map still isn't the most functional, any gap in your navigational tools really sticks out. I also hit one nearly game-breaking issue deep into the game where an enemy fell through the floor and the game wouldn't progress the storyline until I killed that enemy. Reloading the game took me right back to that exact same state, which made me think I was going to have to start the game over at the beginning and throw out almost 20 hours of progress. I eventually figured out a way to find the enemy's location by the sounds it was making, and used area-of-effect magic to kill it, but for about 10 minutes there I sort of felt like I was going to be sick.

I was willing to forgive all those interface issues as long as I was enjoying the adventure on offer in Fable III, which I really was for most of the game. But there's a significant shift in the storyline and, consequently, the game mechanics in the last few hours of the game, once your revolution succeeds and you take the throne, that alters the tone and the pacing of what you're doing. You're still getting to hack up hobbes and hollow men, and completing quests in exotic lands, but there's an extra layer of responsibility on top of that which feels like it introduces more urgency into the Fable experience than I'm comfortable with. And when I finally felt like I had a handle on the new stuff that was going on, I got dragged without warning past the point of no return, into a lackluster endgame scenario before I'd had time to finish up all the business I knew I wanted to take care of. Not finishing those few tasks significantly affected the way my ending turned out, and left my version of Albion in such a state that, despite having a stack of side quests and achievements to finish up, I kind of don't ever want to visit it again. I know this sounds like the world's vaguest complaint (getting more specific would require me to detail most of the story's major plot points), but the way the game wrapped up in the last few hours really lessened my experience with the package as a whole. 
Fable III does a great job reprising the elements you expect from the Fable series. The colorful, sprawling lands to explore, the great flexibility in how you develop your character and make your way through the world, the wonderfully dry sense of humor, and the cockeyed view of fantasy tradition are all here and accounted for. It's just the rough trimming around the edges, the ways that those grand elements could have been better realized and better conveyed to the player, that make this as frustrating a game as it is lovable.     Brad Shoemaker on Google+
322 Comments Refresh
Edited by bgbball31

 Can't wait to pick this up... although the score is a bit disappointing.
Edit: Ugh, after reading about the technical issues (same reason I'm avoiding New Vegas), I think I'll wait.

Posted by buhssuht

kinda saw that coming

Posted by Zinc

I smell trouble...

Posted by Godlyawesomeguy

Huh. Color me surprised.

Posted by Romination

Unexpected score is unexpected!

Posted by Kombat

I sort of started to expect this when they announced some of the more "game-changing" design decisions. Bought it regardless, and I'm hoping to enjoy it over the next couple of days.

Posted by MisterMouse

good review so far, need to finish it now!

Posted by armaan8014


Posted by ashton

ill still buy it, just not right away

Posted by PatVB

Anyone else not excited for this game at all?

Posted by Mageknight

Interesting. Flaws notwithstanding, this game kind of makes me wish I had an Xbox. I suppose I can hope for a good Windows port.

Posted by SlightConfuse
@pat4327 said:
" Anyone else not excited for this game at all? "
yea i enjoed the second one but i was not feeling this at all i expected a 3/5 for some reason
Posted by AndyPhifer

Tough call between this and Fallout...

Edited by ApertureSilence

This does not at all jive with the GameRankings score. Apparently Fable 3 is the greatest game ever made: 

Posted by spazmaster666

Hmm, I'm definitely gonna buy this, but I'll probably wait for the PC version.

Posted by Loose
@Zinc said:
" I smell trouble... "
Posted by Vinchenzo

Wasn't planning on buying it anyway. Will wait until it drops to $10 in a few months, and maybe THEN play it. Not sure.

Posted by SlightConfuse

whats with games shipping with game breaking bugs

Posted by Levi

awwwwww man.....

Posted by BaconGames
@Romination said:
" Unexpected score is unexpected! "
Posted by DaBuddaDa
@slightconfuse said:
" whats with games shipping with game breaking bugs "
I don't know, It's been the story of this holiday season so far.
Posted by turbomonkey138

Incoming shit storm 

Edited by Milkman

Man, between this and Dead Rising 2, this holiday season is kind of bumming me out.

Posted by honeycut1

Yowza, I guess maybe that's why I haven't seen too much on this game.

Posted by Otrebor


Posted by Warihay

I'll wait for it to come down in price. Never been a huge fan of Fable so I can wait. Great review though Brad.

Posted by Make_Me_Mad

Good to see Fable 3's glitches are almost as terrible as they were in Fable 2.  Not picking this one up.

Posted by TWrite

Seems that both Fallout New Vegas and this, arguable two of the better games this winter, could have used more polish. Im glad I bought FNV instead of waiting for Fable 3 i guess, i'll take bugs over lackluster design in some areas.

Posted by EnchantedEcho


Posted by JJOR64

Dang.  Didn't see that score coming.  I will wait for a price job before I get this beast.

Posted by Jeffmoocow

Wow I didn't think it would get this low of a score.  But I'm still interested in playing it.

Posted by Mattalorian

In other news, Peter Molyneux announces that Fable 3 was "rubbish" and Fable 4 will be the most revolutionary product in the entertainment industry.

Posted by kingofpeanuts

I think people are just tried of fable. It needs a drastic shift, not more Molyneux exaggeration 

Posted by RE_Player1

Never got the "hype" for the Fable series. Played the first one on PC and it was ok, not mind blowing or revolutionary as touted by Peter Molyneux. 

Posted by xyzygy

Guys, this is one opinion. Other sites gave it 9.2s, 9s, 8.5. It's looking to be an awesome game. 
Can't wait to pick this up!

Posted by PeterMolyneux

This review can lick my big glorious liver spotted balls.
Posted by KingPossum

I didn't expect a stellar score but 3/5 stars is disappointing. 
I'm guessing they spent a mess of time on the wasted Kinect support that the game was supposed to include instead of working directly on game assets. 

Posted by canucks23

Great review Brad. I'm a little disappointed that they seemed to take steps backwards instead of forwards in certain areas but i'll still pick it up. I enjoyed fable 2 enough that i feel comfortable picking this up.

Edited by PixelPrinny

Well, I think I'll be holding off on this one for the time being. Thanks for the prompt and well-written review! It answered pretty much all of the questions I had apart from if Fable 3 has better character customization than 2 did, or do all characters end up in the same disheveled and ragged state they eventually did in 2.

Posted by PatVB
@slightconfuse: I thought the second one was alright up until the end game, which I thought was absolutely terrible. I get that Lionhead is trying to do different things with their games, but sometimes they just go too far.
Posted by Hailinel

Those interface issues just sound like the result of an incredibly dumb idea.  What was Lionhead thinking when they decided to complicate the inventory and map systems like this?  And the changes to the HUD?  What purpose do they serve?

Edited by 234r2we232
Posted by OneManX
@MurderByDeath said:
" This does not at all jive with the GameRankings score. Apparently Fable 3 is the greatest game ever made: 

You can't give more than 100%
Posted by JJWeatherman

Well jeez. For the bargain bin I can wait. 
Thank god Rock Band 3 is out tomorrow too, eh?

Edited by Jeust

Now, will Peter Molineux call this game, like the Fable 2, rubbish? I wonder...

Posted by Xeiphyer

Hmmm, 3/5 isn't exactly bad though. The review said that the parts I am interested in are good so I'm glad.
Also wish you had touched on the coop some Brad, I've heard its fixed and if thats true it'l be awesome.

Posted by CashBailey

Why review it on XBOX 360? We know it's gonna suck.
Why not throw us high-end PC owners a bone.

Edited by Depressing_Wizard

Looks like Fable 1 is still the best in the series.  
The removal of a menu sounds terrible. It really tapered my excitement for this game. Molyneux just seems like he'd rather create new game-mechanics instead of practical ones.  
Great, well-written and informative review, Brad!

Posted by xyzygy

Other reviews say nothing about any technical issues and give nothing but praise to the game. It just goes to show how different people can view different games.

Posted by PeterMolyneux
That's what she said... to muh balls.