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Giant Bomb Review

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Fallout: New Vegas Review

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  • X360

Fallout: New Vegas somehow manages to have even more technical problems than Fallout 3 did, but its great characters and setting still shine through.


Veronica wouldn't be too thrilled if you blew up the Brotherhood of Steel's underground base.
Veronica wouldn't be too thrilled if you blew up the Brotherhood of Steel's underground base.
It says a lot about the quality of Fallout: New Vegas' writing that, despite experiencing a list of incredibly annoying bugs that only got worse as I continued playing, I still think you should play it. But when I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time.

This edition of Fallout is set in and around the city of New Vegas. It's not quite as torn up as some of the other wastelands you've seen in previous Fallout games, but there's still plenty of scrap and a lot of ill-tempered mutant creatures roaming around the Mojave wastes. At the center of it all is New Vegas, a shining beacon of debauchery that, if it weren't for all the policing robots and rubble surrounding the big gates to the city's main strip, wouldn't feel too different from what 1950s Las Vegas probably felt like. Parts of the city are still obsessed with things like "swinging" and people like Elvis Presley. It's bright. It's gaudy. It's a great place to go if you're wealthy enough to handle the swings while gambling or just need to get out of the desert for a spell. But it's also under the control of an enigmatic man known as Mr. House. I probably don't need to tell you that this name was probably chosen specifically to allow for some uses of the phrase "the House always wins."

But House isn't the only powerful faction in town. The surrounding areas are filled with soldiers from the New California Republic and the huge tribe known as Caesar's Legion. They've been at war for some time, and they're gearing up for another big throw down for control of the Hoover Dam. There are also plenty of smaller factions out there, little tribal gangs, junkies, vault dwellers, and so on. The factions play heavily into the game's new reputation system, which supersedes the still-present-but-often-puzzling karma system.

The interiors can look pretty normal. 
The interiors can look pretty normal. 
So how do you fit into all this? You're just a courier, attempting to bring a platinum poker chip to its rightful destination. For this, you get shot in the head during the game's introduction. You're down, but not out, and your entry into this world puts you on a collision course with the smiling, slick-talking hustler that gunned you down. As you'd expect, it quickly becomes more than just a simple revenge tale, and the fate of New Vegas swings in the balance as you decide which factions to work with and which ones to dispose of.

Along the way, you'll meet a lot of interesting characters. Mr. House, for one, is a great, mysterious presence. Caesar, leader of the Legion, is another--sure, his Legion is a bunch of slave-driving scum, but at least he's a learned man. The NCR is full of bureaucrats and soldiers, and they're probably the closest thing to modern society that you'll see in New Vegas. That also means that they aren't much fun. Deciding which faction to support in their quest to take Vegas is the focal point of the story, and it's the one that has the most impact on how it ends. There are also a lot of side quests, and some of these make for the game's best moments, though others feel a little slapped together. As in Fallout 3, New Vegas' ending is presented as a series of spoken segments that tell you how your action--or inaction--impacted the world around you. So if you don't help the stealth-loving super mutants wean themselves off of stealth addiction, you'll find out exactly what happens just before the credits roll. Though see the bits of the ending flip one way or the other is sort of an anti-climactic experience, it at least tells you more about the state of the world than you'd have if the game ended after seeing its last in-engine moment.

Let's talk about that engine. New Vegas runs on the same basic framework that powered Fallout 3 and The Elder Scrolls IV: Oblivion, and it brings a lot of technical weirdness up from those games. Less than an hour in, I was staring at a guard, pacing back and forth to guard his post... 20 feet off the ground. Enemies clip into the ground with an alarming frequency, often making them impossible to shoot. The game--a retail disc running on a new-model Xbox 360--crashed on me about a dozen times over the 33 hours I spent playing, often taking a significant amount of progress with it. The load times and frame rate seemed to get randomly worse as I continued to play the game, with some simple scene transitions taking 20 seconds or more. The technical hurdles you'll have to make to stay interested in New Vegas are meaner and more frustrating than any Deathclaw or Nightkin you'll face in the game. If you're the type of person who likes to watch for a patch or two before settling into a game, know this now: you probably don't want to play Fallout: New Vegas right away.

Marcus runs Jacobstown and won't just attack you on sight. Crazy, right?
Marcus runs Jacobstown and won't just attack you on sight. Crazy, right?
But if you can accept a partially broken game, Fallout: New Vegas is well-worth the trip. It also streamlines some of the rougher aspects of Fallout 3. Dealing with companions, for example, can be done via a wheel of options that pop up when you approach that companion and hit A. This way, you can access their inventory or tell them to heal up without having to work through a bunch of dialogue options first. Some of the companions are pretty cool, too, such as a cyber-dog that can knock your enemies down or Veronica, a young Brotherhood of Steel scribe that offers up some terrific quips, should you ever stop to talk to her. The game also has "true iron sights," which lets you get an aiming view similar to that of Call of Duty, but the sights on most of the guns aren't very good, which just made me want to turn all that off and go back to a generic zoom view when aiming. 
 
The iron sights prove once again that Fallout is not, first and foremost, a first-person shooter, and it's as easy as it's ever been to see invisible dice rolls guiding your bullets just as much as any skill you might when holding a gamepad. The game offers weapon mods, such as scopes and silencers, that you can apply, but they're limited to specific weapons. Modern-day Fallout is about scavenging up whatever weapons you can. Unless you want to get married to a weapon and are willing to spend a significant amount of money keeping it in working order, weapon mods are a waste of time. I was too busy picking up new stuff to worry about keeping one or two guns for any real length of time. The game also has a crafting system that lets you cook the animal meat you scavenge, reload bullets, concoct your own stimpacks, and so on. This might come down to how you want to play the game, but I didn't mess around with crafting very often and never ran low on supplies. There are more than enough stimpacks and existing food items out there that you don't need to go and make your own.

Beyond the handful of new features, New Vegas has the Fallout 3 stuff in it. You'll build your character at the beginning using the same type of character creator, and you'll set your S.P.E.C.I.A.L. skills. You'll earn perks as you level up and, yes, Bloody Mess is still terrific, as is Mysterious Stranger. There are enough new perks thrown in, however, to keep the game from feeling like it's retreading too much of the same ground. The system works, and it's comforting that this aspect of the game didn't change too much. If you're looking for a more dramatic change, there's a "hardcore" mode you can enable, which takes things like dehydration, hunger, and sleep deprivation into account while also making limbs much more difficult to heal while you're out in the wasteland, forcing more trips to a doctor. As its name states, it's pretty hardcore... I certainly don't want anything to do with it, that's for sure.

Visually, Fallout: New Vegas has some amazing moments, though walking out of the doctor's shack and setting eyes on the world for the first time isn't quite as climactic as exiting the vault for the first time was in Fallout 3. The game handles the transition of time really well. Sunsets and sunrises look outstanding, and the glow you'll see coming from the New Vegas strip from just about anywhere in the world also looks great. Some of this is offset by the game's often-awkward animation. Characters still scurry from place to place at times, giving the appearance that they have to hit their marks before delivering a line of dialogue, which can make the whole thing seem like a bad school play in spots.

 Well that can't be good.
 Well that can't be good.
There's a lot of great voice acting in New Vegas, from the Securitron robots that patrol the strip to the ghouls you find hiding out in a rocket testing facility. You'll hear some great music along the way, too, most of which either fits into the swinging Vegas style or more of a 1930s cowboy theme. As in Fallout 3, the radio stations you can tune in with your wrist-mounted Pip-Boy are great at first, but quickly become too repetitive. Wayne Newton's great as "Mr. Las Vegas" on the radio, but he repeats himself so frequently that it's hard to keep it running while you play. Also, the playlists are short. I feel like I've heard Peggy Lee sing "Johnny Guitar" a thousand times now. With more dialogue and more licensed tracks, the radio option could have been much, much better.

It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed. Yet, for all its flaws, I'd consider taking a second run through it, if only to see how some of the game's finer points play out with different choices.
Jeff Gerstmann on Google+

361 Comments

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fixerofdeath

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Edited By fixerofdeath

Thanks for the review Jeff, probably just sold me on the game.

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skrutop

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Edited By skrutop

What, Obsidian made an unpolished, glitchy game?  NO WAI!

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SpudBug

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Edited By SpudBug

Just another opinion from my first 4 and a half hours tonight - seems very similar to fallout 3 in the bugs department. Enemies climbing objects (like a telephone pole) instead of attempting to get around them, had a gecko fall through the ground and get stuck in a rock, but I just shot the part of him that was clipping through the rock. 
 
 Nothing gamebreaking or requiring a restart yet. 
 
I'd say just save often (the game already does this very frequently unless you're just randomly walking everywhere.
 
The hardcore mode is SO good. I'm playing on hard with hardcore on and it feels like the survival game I wanted Fallout 3 to be.

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vendetta

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Edited By vendetta

An Obsidian game has an amalgam of technical issues? Surprising!

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Vorbis

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Edited By Vorbis

The engine issues were expected. My main worries were things being changed too much, seems like I can rest easy and go buy it.

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Hef

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Edited By Hef

Hey i have a fix if you don't like jank while playing fallout; get it on PC.

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Krakkadoom

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Edited By Krakkadoom

Woohoo, Fallout!

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Shankus

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Edited By Shankus
I lol'd very hard at this comment...@SlashseveN303 said:
" Even more jank than Fallout 3? COUNT ME IN! "
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deactivated-59a31562f0e29

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Sounds like the weapon upgrades and crafting stuff would become more important in hardcore mode ... that's probably the main reason they're in here. 

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RVonE

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Edited By RVonE
@Hef said:
"Hey i have a fix if you don't like jank while playing fallout; get it on PC. "

That's not funny.
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yeahimjordan

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Edited By yeahimjordan

Until it's fixed, they won't get my $60

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NekuCTR

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Edited By NekuCTR

The radio is worse? the radio was pretty bad in Fallout 3, and I can't imagine this one being any worse than that one. Only one way to find out!

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viperseed

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Edited By viperseed

Wasn't Planning on picking this up, but might just give it a shot.

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lawlerballer

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Edited By lawlerballer

hmm all those technical issues don't sound fun

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petitfool

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Edited By petitfool

Meh, I can handle a few bugs so I can get my Fallout Fix. 'Tis worse than Psycho!

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BeautifulSpaceCowboy

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I kind of expected this to come out buggy, but I am glad to hear that it is good other than that. Amazon should have me mine today, so I will give it a spin and see. 

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conformunist

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Edited By conformunist

Is it weird that I find that open-world-jank makes things more interesting?
 
*crickets*

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citizenkane

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Edited By citizenkane

Technical problems can be fixed (like with Fallout 3), so I am really pumped for this game.  Gonna pick it up in a couple of hours!

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TheJohn

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Edited By TheJohn

Was going to pre-order, but after reading about the bugs I'll wait until the price drops. I'm pretty sure I'm gonna love this game, but I'm not paying full price for a buggy game.

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BronzDragon

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Edited By BronzDragon
@Conformunist:  Nope, I feel the same.
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paulunga

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Edited By paulunga

"But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor."
 
This sums up just about all of Obsidian's games.

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MooseyMcMan

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Edited By MooseyMcMan

Sounds good to me. 

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ProfessorEss

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Edited By ProfessorEss
@paulunga said:
" "But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor."  This sums up just about all of Obsidian's games. "
I assumed this was more because of it using Bethesda's engine than the people using it?
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Tesla

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Edited By Tesla

Good review, as usual.  The Fallouts of this generation have definitely had a pile of bugs, but they still manage to provide a great experience.  Save early, save often.

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Baal_Sagoth

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Edited By Baal_Sagoth

 
Good to hear that FNV has a lot of good parts! I love most of Obsidian's work to date but held off on buying AP and I think I'll do the same here. They are the most impressive developers when it comes to combining narrative elements and gameplay in exceptionally clever ways and I always managed to see past the technical problems for that.
But recently they got pretty annoying (to me personally) with including half-assed popular gameplay elements like mediocre action stuff (AP) and the like. Those aren't gameplay styles I enjoy on their own merit so I'm incredibly picky when it comes to games that are mainly about that - and the mediocre version just doesn't cut it for me.
Currently I'm already burned out on "Elder Scrolls meets Fallout" (though I enjoyed my time with F3 thoroughly), so a narratively better version with more issues and DRM on PC doesn't sound too attractive right now.
I hope they re-release AP and FNV with fixes and without online registration - if that happens I'll absolutely buy it!

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artofwar420

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Edited By artofwar420

I'm gonna enjoy reading your review Jeff. I know I'm gonna buy it, but I want to know what you thought. This game was kind of a wild card.

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EpicSteve

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Edited By EpicSteve

I'm happy that Bloody Mess makes a return.

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TheCheese33

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Edited By TheCheese33
@ProfessorEss: Actually, most of the games Obsidian released have two major factors; 
1. They're very creative, with game-changing concepts that are exciting to experience 
2. Buggy as hell
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RobReindl

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Edited By RobReindl

Thanks for the review! 
 
Does this apply to the PC version as well?  "s o many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed.  " 
 
Based on what I read it looks like I should wait for a few patches.

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Macabros

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Edited By Macabros

After reading the review, I expected a score of 3/5 stars. Weird scoring, I will take a pass on Fallout 3.5 allthough I really liked Fallout 3 in it´s time.

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sins_of_mosin

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Edited By sins_of_mosin

Sigh, I was afraid that they wouldn't bother to fix the issues from the previous game including the shooter part.  Oh well.  Fable III comes out next week.
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galiant

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Edited By galiant

I guess this was what I expected, but I still had that small glimmer of hope that they would've ironed out the bugs this time around... 
 
I'll keep waiting for my CE to arrive on the 22.

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Terranova

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Edited By Terranova

I was so interested in this but no way i'm i playing or even paying for a busted game like this, what the hell has happened to QA, with consoles being online Publishers and devs think it's ok to release games in any old state and it's fine because patches can me made that's just f'ed up and it seems to be getting worse.  
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turbo_toaster

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Edited By turbo_toaster

I think I might be the only person whose tech problems in FO3 were either hilarious or to my advantage. These issues sound awful though

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234r2we232

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Edited By 234r2we232

So... it's almost identical in many glaring ways to the previous game, is plagued with game breaking problems and the loading times are horrendous.
 
Yet, 4 stars?

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Mr_JPeps

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Edited By Mr_JPeps

Well I already knew I was going to buy it but maybe I'll hold out a few more weeks till I hear talk about a patch. Thanks for the review Jeff!

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Marverous

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Edited By Marverous

I agree with the reviewer on the technical issues completely.  It's shocking really, but I am still enjoying the game thoroughly.  I just can't believe that they still have as many bugs as they have for as long as this engine has been around.  It seems like they should have it pretty well worked out by now.  I'm digging hardcore mode, though, and I like that your reputation is broken down more to show your relationship to specific groups and not just for the whole world. 

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hackcotton

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Edited By hackcotton

I feel like all the games coming out over the past few weeks have been very glitchy. Why are they making it out of production testing with all these problems?

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drew327

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Edited By drew327

Good review- reads more like a 3 I think!  I will wait for a price drop and patching I think

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G24S

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Edited By G24S

  The bugs are trivial and pointless, the reasons, as always, purely human ones. 

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Jeffsekai

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Edited By Jeffsekai

YAY getting this today

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Anviltongue

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Edited By Anviltongue

I loved Fallout 3 (played the original, then bought the GOTY edition when it came out.... played it WAY too long), but this formula should be considered before even thinking of buying: 
 
Bethesda's Gamebryo engine + Obsidian development = the perfect storm of bugginess
 
I'll wait for the first 7 or 8 patches before playing.

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Wuddel

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Edited By Wuddel

Surprisingly good review. I think I will pick it up later. Maybe even the "GOTY-Edition" in year or something.

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Pop

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Edited By Pop

I played Fallout 3 when it came out on PC and it never crashed on, it had some minor clipping issues but that was it, I think Jeff should of played the PC version cause I think that's the better version.

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forestofdeath

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Edited By forestofdeath

well, i guess i'll wait a few months for post-release patches to arrive.

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dillinger

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Edited By dillinger

These issues must only plague the XBOX 360 version, cause the PC version has yet to show any technical flaws.

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McGhee

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Edited By McGhee
@sofacitysweetheart:
When you're having fun, you're having fun. 
 
I've played this game for 4 hours and I give it 5 stars.
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Ghostiet

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Edited By Ghostiet

It's Marcus? As in, the badass awesome Marcus from Fallout 2?

SCOAR, 5 STARS ASAP

This looks like the first game Obsidian didn't fail to deliver with. I'm actually very happy for them.

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ArbitraryWater

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Edited By ArbitraryWater

Yep. I knew it had to be more janky than Fallout 3. Nonetheless, I will probably pick this up at some point.

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Dunkelheit

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Edited By Dunkelheit

I can't wait to get off work and play! Oh wait.. after work and then my midterm test! Oh wait after work then my midterm test then study for my following midterm! Oh wait.. after work then my midterm test then study for my following midterm and walk the dogs! Oh wait.. after work then my midterm test then study for my following midterm and walk the dogs then do laundry... 
 
Growing up sucks.. I still love me some Fallout though!