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Giant Bomb Review

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Forza Motorsport 4 Review

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Forza Motorsport 4 is a fantastic driving game, but the improvements over Forza 3 feel pretty incremental.

The Autovista mode lets you see some nicely detailed car models and cockpits.
The Autovista mode lets you see some nicely detailed car models and cockpits.

Forza Motorsport 4 doesn't reinvent the Forza franchise, and given the exceedingly high quality of Forza 3, it'd be insane to expect dramatic changes from the sequel. Some new features have slid into place around its periphery, but this is still the same accessible, configurable, and wonderful driving game that it was in 2009. How that bit of info strikes you will largely depend on your feelings about the previous game. The quality and depth offered is practically indisputable--but if you left Forza 3 feeling like you've had your fill, Forza 4's new additions probably aren't going to be enough to make it all feel fresh and exciting.

The structure of Forza 4's career mode has changed on the surface to form a world tour mode. When playing the world tour, the game moves you from one track to the next, presenting multiple events for each track once you get there based on the cars you currently possess. So if you're sitting in a Mazda MX-5 Gen 1, you might get offered a slower E-class race or an event built specifically for Mazda MX-5's. Hop into a 2009 Dodge Challenger and you might see something like the Charger & Challenger Club event, built specifically for those two models to face off. Upgrading your cars also impacts the events you'll see, since plenty of events are built around which class your car is currently in. While this automatically takes you around the game, the world tour is essentially just a guided way to check off boxes on the game's huge event list, where hundreds of different races await. If you'd rather select your own events, the list is available to you at any time.

Forza 4 has an additional Rivals mode, which is a leaderboard-and-ghost focused option that lets you load in the replays of your friends, car club members, or if none of those people have tried the event, you can grab the ghost of a player you don't know. The events, some of which will rotate on a monthly basis, span a lot of different race styles, like simple lap times on empty tracks, full-on races, driving on tracks littered with slow-moving traffic, drift events that score you based on how awesome your drifting is, and so on.

It's easy to spend hours just sifting through the storefronts and finding amazing vinyl groups.
It's easy to spend hours just sifting through the storefronts and finding amazing vinyl groups.

Regardless of how you play, after each race you'll earn some amount of driver experience points, credits, and manufacturer affinity points. Driver XP gives you a free car every time you level up. Credits are used to, you know, buy stuff, like cars, vinyl designs, tuning setups, and parts to upgrade your car. But if you can hold off on buying parts for your cars until you clear a few levels of manufacturer affinity, the prices on parts drop lower and lower, eventually becoming free. It'll only take a few races to hit that 100% discount, so it's worth it to stick to one brand of car for a bit, especially at the beginning of the game, where money is harder to come by. If you're impatient (or just plain crazy), you can also buy "car tokens" with Microsoft Points and exchange a few of those for any car in the catalog. But the world tour will focus your career on a reasonably gentle speed slope and when you're playing online you get access to a lot of cars for free, so that doesn't necessarily make a whole lot of financial sense.

Online, you can get up to 16 players into a lobby and roll through a ton of different options to configure events to your liking. The basic race types are available, but you can also go custom and create your own weird variants with different types of scoring, team settings, and the like. You can lock out specific car classes or even force everyone in your lobby to use a specific camera setting. And if you're anticipating troublemakers, you can even disable on-track collisions, making the game more of a group time trial than a traditional race. Considering the way this all went down in previous Forza games, turning off collisions might not be the worst idea, as boorish random players seem to always want to bump their way into first place or fly into corners at full speed, using the other racers as cushions to help them make turns, and what have you. If that's how you want to play, fine, but if you're attempting to behave in a civilized fashion, you might want to team up with some likeminded individuals ahead of time. That's where the game's car club feature fits in, letting you build your own racing teams online and struggle on club leaderboards. You can also share cars in your club, letting players pool their resources and build a great, versatile online garage.

Customization has been a huge part of the Forza franchise and it returns intact in Forza 4. You can paint on your cars using primitive shapes, which can result in some startlingly detailed designs. Also, if you bought or made a lot of layer groups in Forza 3, they'll import right into the new game. I'll never be able to put together anything cooler than a bad-looking pixelated Space Invader, but a quick search of the game's storefronts turns up all sorts of amazing decal work. Tuning setups and full car designs can also be placed up for sale on a user's storefront, creating a fun little economy that keeps the in-game credits moving around. If you're looking for a new car at a possible discount, there's an auction house that, once again, lets you find all sorts of stuff, including the ultra-rare "Unicorn" cars, which get their own tab in the auction house.

The Top Gear test track offers some quick bowling events.
The Top Gear test track offers some quick bowling events.

There are a lot of different ways to play Forza Motorsport 4, and it's tunable enough to let players of any skill level get something out of it. With all of the assists turned on, the game practically plays itself, and all you really need to do is follow the on-screen driving line and occasionally pass the AI racers. But that quickly gets boring. Once you start reducing the assistance level to put more of the car into your hands, the game becomes a lot more exciting. But if you can't handle every single turn by yourself, the game again has a rewind feature that lets you roll back the action when playing by yourself to undo mistakes. This has an impact on how your score enters the leaderboards, but that isn't the end of the world. There are also different control options, with wheel support--including support for the new Wireless Speed Wheel, a goofy little flight yoke sort of controller that's great if you only want to play games that feel like Mario Kart Wii did when you slapped the Wii Remote into the center of that plastic steering wheel attachment. It works as advertised, but doesn't feel like a great way to play the game for long periods of time.

Forza 4 also has Kinect support in a few of its modes. You can't drive with Kinect in career mode, though. Instead, starting the game with Kinect takes you to a separate menu where you can set up quick, mostly meaningless races or time trials. Steering with Kinect is as simple as holding your arms up in front of you, sort of like Kinect Joyride, though you can drive sitting down, if you like. You don't have any control over your acceleration or braking when playing with Kinect--all you do is steer. As you might imagine, that isn't fun for very long, though perhaps very young children might get a kick out of it. You can use the Kinect camera along with a controller or racing wheel by enabling head tracking. This tilts your view as you move your head from side to side, which feels like a pretty superfluous addition.

GET LOOSE
GET LOOSE

You can also use Kinect to "walk" around cars and explore them in the new Autovista mode. You can also do this with a controller, and the experience isn't markedly different either way. This isn't really gameplay, it's more like visiting a virtual car museum and taking a tour of some of the game's rarest, most interesting vehicles. As you pop the hood and get up for a closer look at the engine or wheels, specific points on the car pop out and offer a spoken description of that section. You can also get an overview of each Autovista car from Top Gear's Jeremy Clarkson. I can't imagine anyone spending a lot of time leaning their way around these different car models to hear every single bit of detail. Mostly, it's an interesting feature to try two or three times, and then maybe one or two more times if you're showing the game off to someone else. Maybe if you're an absolute car fiend you'll really want to devour all this information?

It's still a beautiful game and it's probably the world's best driving simulator, at least for consoles, but a lot of Forza 4's changes feel incremental at best. The game includes many of the same tracks found in previous installments, and I found myself getting a very "annual sports game update" vibe off of it. With that in mind, it seems like the game's most die-hard fans and people who didn't play the previous Forza will get the most out of Forza 4. It's easy to see that Forza 4 is a great game, but after playing hours of Forza 3 back when it was fresh, it was hard for me to get as much out of Forza 4's largely similar offering.

Jeff Gerstmann on Google+

104 Comments

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Oatmeal25

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Edited By Oatmeal25

This game is way too similar to Forza 3, which I felt was a bit of a step back in many ways from Forza 2 (Forza 2 had great incentives to visit the auction house--exclusive liveries--and collect cars.)

I'd rate Forza 4 a 6 or 7 out of 10 because of how little it evolved, how poor the kinect features are (they're all trash), the pointless autovista feature (Brilliant commentary like "the <insert car name here> features 17 inch tires and disc brakes.") and the loss of Porsche. To someone that played a lot of Forza this game is merely a multiplayer patch. Many of the same minor problems that plagued F2 and F3 remain (poor menu and UI features and layout.)

Forza still has the best driving game on the consoles unfortunately it was released back in 2007.

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KamikazeCaterpillar

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Just got this in the mail and I'm still blown away by how better the Forza franchise is than GT. Even though I probably invested around 50 or 60 hours in Forza 3 I am still really enjoying this one.

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deactivated-5b847dda3e8d2

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I would give this a 5. That is all.

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YoungBuck

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Edited By YoungBuck

I bought the first one, but wasn't interested to buy another until now. I think I might pick this one up tomorrow.

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guttyg

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Edited By guttyg

After spending a an amazing 12 hours with this game with a wheel, this is the most immersive car game. I have helped to develop the Mclaren Formula 1 team simulator, and the level of realism is as close as you could get without a full 7 axis hydraulic simulator.

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sam89

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Edited By sam89

hahahaha... I seriously can't believe some of the comments I'm reading, you guys need to stop your bitching about the score and maybe just go buy a real car with all the money you aren't making.

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Agarest

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Edited By Agarest

I like the detail in this game.

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Devildoll

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Edited By Devildoll

@Sil3n7: night time racing , rain ,etc are some stuff forza 4 lacks , the racing games codemasters have cranked out , as well as GT5 got some of that.

Forza 4 will be awesome , ive got the LCE preordered.

but if games were entitled the same or better scores than their priors , eventually , catz 28 would be entitled to 5/5 by just having the combined content of all the prior catz games. ( no offence catz gamers , just an example )

most reviewers seem to say that forza 3 was amazing for its time and that 4 is an improvement of that.

Edit : and according to most reviewers, turn 10 has removed the difficulty setting in career mode, which apparently makes the game a cakewalk untill you reach the S-class races.

as a person who ran the forza 3 career on hard , i'm a bit concerned about falling asleep for the first part of the career as a result of this.

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Tiago

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Edited By Tiago

Still review like Gamespot, I bet Justin had a big influence, or vice versa. Shame.

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otzlowe

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Edited By otzlowe

@onan said:

@mnzy said:

@Otzlowe said:

Even if a game is incredibly solid, would you want to keep repurchasing literally the same game multiple times over a span of years? I'm not knocking what Forza is doing here (I don't like simulations or racing all that much, but I'm interested in this), but simulation games also have greater diminishing returns for the wider audience. There are hardcore simulation gamers and we all know it, but there's a reason why the divide is so big.

To put it much more simply: If something is nearly perfect on two occasions, but the second time is the follow-up to the first, you stop judging each based on its individual merits and more as a whole. Getting nearly perfect two times with the same formula is - in nearly all cases - going to make the second attempt feel less impressive because it's not accomplishing, proportionally, as much.

What more there is to be done for a simulation, however, is a question I certainly cannot answer and may just be the downfall of simulations as a commercial genre.

But that would be wrong. You have to judge something on what it is, now why and how. If they release a nearly perfect Forza every year, it should get a great score every year. Everybody then can judge for himself if he wants to buy it and what he thinks of that practice.

Mnzy is right on the money. I mean, it really depends on what your 5th star is worth, and yeah, on a 100 point, 20 point, or even a 10 point scale I'd probably agree with you Otzlowe, but on a 5 point scale like Giantbomb uses, it's really impossibly unfair to deny a best-in-class product of a 5 star ranking just for a lack of innovative content in a sequel. You can't reinvent the wheel, and that is especially true (and punny) of racing games. on a five point scale you really can't allow your own personal burnout on a genre to affect a score.

The real question is what does that 5th point mean here? Some game reviews treat their top rank as sacred, usually the 20 or 100 point scales, because 100% or a 10 to them implies perfection (which doesn't exist). This site isn't like that, they give out 5-star scores relatively freely. Another interpretation that I've really liked in the past was a top score, A+ or 90+, meant a game was so good even people who weren't fans of the genre should sit up and take notice because the quality transcends the boundaries of what you'd expect from a game like that. Previous titles that fit into that category have been games like Burnout 3, World of Warcraft, Starcraft, Call of Duty 4, Mass Effect 2, Portal, Halo, Guitar Hero, pretty much anything that took people out of their comfort zones and got them enjoying a style of game they normally didn't enjoy or considered stale. On that scale, sure, it's perfectly fair to give that innovative bump a numerical value, and deduct a point or two or three from a 97% score for more of the same. I can't imagine that being the case for a review on a 5 point scale, though. On a 5 point scale, I'd have to imagine that a 5 star review says that "if you like this genre, you'll love this game", if only because 4 stars seems to say "If you like this sort of thing this game is pretty darn good, but there are better options out there."

That's the issue - the fifth star. In a 5 star scale, half the point of using only five values and not actually assigning numbers is that the actual star rating is subjective and almost entirely worthless without the accompanying review itself. That fifth star can mean so many things and it doesn't make or break the quality or opinion of the game. All it means is that there is something to consider.

Also, it might sound "wrong," but it isn't. Nothing exists in a vaccum. Only if you're being completely empirical can you just toss aside the context of all the other things outside of the game that influence the quality of the game. Being empirical is not the point of a game review. If they considered every game seperate from every other game in the entire world, every game would be the best game ever because it would be the only game to consider. It's just not how the human mind works. You weigh one thing versus another.

My point about simulations having a pitfall in the commercial industry was meant to highlight the fact that other iterative games have the advantage of having creative content. The gameplay can remain the same because the gameplay isn't the /point/. It's only the vehicle of the experience. In a simulation, the mechanics and gameplay are all there is.

That fifth star could absolutely mean, "Forza is still great, but if you played Forza 3, there might not be as much reason to play the sequel, unless you're a real driving sim nut." and that would be absolutely fair.

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redwinter

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Edited By redwinter

Not sure id say Forza was the "greatest" driving simulator (in refrence to video)

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Edited By d0x

After the complete and utter disappointment i felt after buying GT5: P and then the full retail game alot later I have been anticipating Forza 4 like a 6 year old waiting for Christmas. Im trying to get my girlfriend (and due to price my whole family) to chip in and buy me the Fanatec race wheel, shifter and pedals with clutch. I currently have the MS FF wheel attached to my Evolution Pro racing seat. Its an amazing setup and really ups the immersion level of driving games but I have been dying for a shifter and clutch system. Its expensive as all hell but one way or another ill get one.

Anyways Forza 4...the game looks incredible and from what I played in the demo they have somehow further improved the already excellent feel of the game, they beefed up the AI and they really just made everything bigger and better. No half assing it here. Quite honestly I hope this is the last Forza on the 360. I hope they spend the next X amount of years building the next Forza for the next xbox. Really the only thing graphically speaking keeping this game from looking perfect is Anti Aliasing. The rest of the extra power the new system affords can go all to physics and AI. I cant wait!

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slyely

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Edited By slyely

I still want night/day and weather conditions. :(

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Edited By onan

@mnzy said:

@Otzlowe said:

Even if a game is incredibly solid, would you want to keep repurchasing literally the same game multiple times over a span of years? I'm not knocking what Forza is doing here (I don't like simulations or racing all that much, but I'm interested in this), but simulation games also have greater diminishing returns for the wider audience. There are hardcore simulation gamers and we all know it, but there's a reason why the divide is so big.

To put it much more simply: If something is nearly perfect on two occasions, but the second time is the follow-up to the first, you stop judging each based on its individual merits and more as a whole. Getting nearly perfect two times with the same formula is - in nearly all cases - going to make the second attempt feel less impressive because it's not accomplishing, proportionally, as much.

What more there is to be done for a simulation, however, is a question I certainly cannot answer and may just be the downfall of simulations as a commercial genre.

But that would be wrong. You have to judge something on what it is, now why and how. If they release a nearly perfect Forza every year, it should get a great score every year. Everybody then can judge for himself if he wants to buy it and what he thinks of that practice.

Mnzy is right on the money. I mean, it really depends on what your 5th star is worth, and yeah, on a 100 point, 20 point, or even a 10 point scale I'd probably agree with you Otzlowe, but on a 5 point scale like Giantbomb uses, it's really impossibly unfair to deny a best-in-class product of a 5 star ranking just for a lack of innovative content in a sequel. You can't reinvent the wheel, and that is especially true (and punny) of racing games. on a five point scale you really can't allow your own personal burnout on a genre to affect a score.

The real question is what does that 5th point mean here? Some game reviews treat their top rank as sacred, usually the 20 or 100 point scales, because 100% or a 10 to them implies perfection (which doesn't exist). This site isn't like that, they give out 5-star scores relatively freely. Another interpretation that I've really liked in the past was a top score, A+ or 90+, meant a game was so good even people who weren't fans of the genre should sit up and take notice because the quality transcends the boundaries of what you'd expect from a game like that. Previous titles that fit into that category have been games like Burnout 3, World of Warcraft, Starcraft, Call of Duty 4, Mass Effect 2, Portal, Halo, Guitar Hero, pretty much anything that took people out of their comfort zones and got them enjoying a style of game they normally didn't enjoy or considered stale. On that scale, sure, it's perfectly fair to give that innovative bump a numerical value, and deduct a point or two or three from a 97% score for more of the same. I can't imagine that being the case for a review on a 5 point scale, though. On a 5 point scale, I'd have to imagine that a 5 star review says that "if you like this genre, you'll love this game", if only because 4 stars seems to say "If you like this sort of thing this game is pretty darn good, but there are better options out there."

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Sil3n7

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Edited By Sil3n7

@Devildoll said:

@ApolloJ85:

@Godlyawesomeguy:

the year is 2011 , two years after forza 3 came out .

i am not sure forza 3 would get 5 stars if jeff reviewed it today.

expectations and demands on games are ever-increasing. therfore saying that a game should be rated atleast as high as the prior one , if it is atleast as good , is wrong , just think about it.

a game is not entitled to a the same/higher score than its predecessor by simply being just as good as it , over all genre and state of the business has to be taken into consideration.

4 2011 stars might be worth more than 5 2009 stars , is what i'm basically saying.

Oh please, as if the simulation racing genre has even come close to what Forza 3 did even to this day.

Jeff is seems to be contridicting himself, he says "it's probably the world's best driving simulator" yet somehow even this doesn't deserve 5 stars.

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Henrikhoe

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Edited By Henrikhoe

Really disappointed by jeff's approach on this game

easy ai, racing line, all the assists on, for a guy who played games for 20+ years. and don't even bother with the new sim mode which makes the handling very different from forza 3. Sorry jeff, but this was a really disappointing review from your side.

Forza 4 isn't going to feel different because you play with the most ridiculous easy settings. Whats the fun in just braking and turning when the game tells you and win with 10 seconds over the next guy each time.

Gametrailers had a awesome review for this btw, again, jeff, stick to shooters, your approach to this a video game journalist is just plain wrong.

Sad.

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mnzy

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Edited By mnzy
@Otzlowe said:

@onan said:

So basically, according to the review, Forza 4 is beautiful, the world's best driving simulator, it has a ton of things to do and tons of loving attention paid to detail, and it gets a 4 out of 5. The only ding the game gets is that it doesn't do enough to make a noticeable leap from Forza 3. Does that mean that the ceiling for simulation racing games is 4 out of 5 on Giantbomb?

Either that, or they need to outsource their Sim racing games like they've outsourced their sports reviews. You get the vibe from the review that Jeff just didn't feel like playing a Sim game. And hey, that's fair, I'd rather be playing Trackmania as well. He's dismissive of the Autovista stuff with the guy from Top Gear, saying he couldn't imagine anyone getting into that, yet if I recall a few of them (or at least Brad) spent a good chunk of time reading every single nonsense entry in the Mass Effect games describing lifeless imaginary planets with made up statistics and trivia.

Looking it all over, it seems like Turn 10 did the impossible and churned out a nearly perfect racing game. They iterated and iterated, in spite of overwhelming odds against them from fans of the genre, in spite of the series being born in the shadow of Gran Turismo, they seemingly managed to dethrone the king and take the crown as best racing simulation out there. I'm just wondering, and this is a very fair question: What more do they have to do to earn that 5th star?

Even if a game is incredibly solid, would you want to keep repurchasing literally the same game multiple times over a span of years? I'm not knocking what Forza is doing here (I don't like simulations or racing all that much, but I'm interested in this), but simulation games also have greater diminishing returns for the wider audience. There are hardcore simulation gamers and we all know it, but there's a reason why the divide is so big.

To put it much more simply: If something is nearly perfect on two occasions, but the second time is the follow-up to the first, you stop judging each based on its individual merits and more as a whole. Getting nearly perfect two times with the same formula is - in nearly all cases - going to make the second attempt feel less impressive because it's not accomplishing, proportionally, as much.

What more there is to be done for a simulation, however, is a question I certainly cannot answer and may just be the downfall of simulations as a commercial genre.

But that would be wrong. You have to judge something on what it is, now why and how. If they release a nearly perfect Forza every year, it should get a great score every year. Everybody then can judge for himself if he wants to buy it and what he thinks of that practice.
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otzlowe

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Edited By otzlowe

@onan said:

So basically, according to the review, Forza 4 is beautiful, the world's best driving simulator, it has a ton of things to do and tons of loving attention paid to detail, and it gets a 4 out of 5. The only ding the game gets is that it doesn't do enough to make a noticeable leap from Forza 3. Does that mean that the ceiling for simulation racing games is 4 out of 5 on Giantbomb?

Either that, or they need to outsource their Sim racing games like they've outsourced their sports reviews. You get the vibe from the review that Jeff just didn't feel like playing a Sim game. And hey, that's fair, I'd rather be playing Trackmania as well. He's dismissive of the Autovista stuff with the guy from Top Gear, saying he couldn't imagine anyone getting into that, yet if I recall a few of them (or at least Brad) spent a good chunk of time reading every single nonsense entry in the Mass Effect games describing lifeless imaginary planets with made up statistics and trivia.

Looking it all over, it seems like Turn 10 did the impossible and churned out a nearly perfect racing game. They iterated and iterated, in spite of overwhelming odds against them from fans of the genre, in spite of the series being born in the shadow of Gran Turismo, they seemingly managed to dethrone the king and take the crown as best racing simulation out there. I'm just wondering, and this is a very fair question: What more do they have to do to earn that 5th star?

Even if a game is incredibly solid, would you want to keep repurchasing literally the same game multiple times over a span of years? I'm not knocking what Forza is doing here (I don't like simulations or racing all that much, but I'm interested in this), but simulation games also have greater diminishing returns for the wider audience. There are hardcore simulation gamers and we all know it, but there's a reason why the divide is so big.

To put it much more simply: If something is nearly perfect on two occasions, but the second time is the follow-up to the first, you stop judging each based on its individual merits and more as a whole. Getting nearly perfect two times with the same formula is - in nearly all cases - going to make the second attempt feel less impressive because it's not accomplishing, proportionally, as much.

What more there is to be done for a simulation, however, is a question I certainly cannot answer and may just be the downfall of simulations as a commercial genre.

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angelfan91

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Edited By angelfan91

I burned out on Forza 3 after about 25 hours. I picked it up again after about a month then played another 20 hours or so. I cannot wait for F4 Tuesday.

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Devildoll

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Edited By Devildoll

@ApolloJ85:

@Godlyawesomeguy:

the year is 2011 , two years after forza 3 came out .

i am not sure forza 3 would get 5 stars if jeff reviewed it today.

expectations and demands on games are ever-increasing. therfore saying that a game should be rated atleast as high as the prior one , if it is atleast as good , is wrong , just think about it.

a game is not entitled to a the same/higher score than its predecessor by simply being just as good as it , over all genre and state of the business has to be taken into consideration.

4 2011 stars might be worth more than 5 2009 stars , is what i'm basically saying.

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generic_eric

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Edited By generic_eric

Did you happen to review the new wheel too?

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Edited By csl316

Considering I hadn't played Forza 3 (I was foolishly waiting for GT 5), I'll probably love this damn game.

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Edited By Fascismo

@onan: I think it has more to do with Forza 4 in the context of the series than it has to do with F4 as a standalone game. You can tell from the review that Jeff thought F4 was great in all of the same ways that F3 was, but anyone who has been following the series is going to get diminishing returns every time they come back to it. If this were the first Forza game, it probably would've gotten a 6.

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Braumeister

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Edited By Braumeister

I have no doubt this will be the greatest console driving sim to date, but I wish Turn 10 would give us a better career mode. It's just painfully dull.

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shuref00t

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Edited By shuref00t

Preordered the Collector's Edition, eagerly awaiting my Fanatec CSR wheel & shifter to arrive, setting up my racing seat, and got my MS points ready for the season pass. Forza is reason why I got the Xbox 360, and pretty much why I play video games in general.

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guypussy

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Edited By guypussy

Hey, Jeff, tell us more about how the Autovista mode bores you. You didn't harp on it enough in the QL or this review.

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ocdog45

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Edited By ocdog45

4 stars is fine for me. I just got back on 360 and never played 3. 4 will be enjoyable.

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sparks50

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Edited By sparks50

@agentboolen said:

"kinect head tracking" sounds like the dumbest feature ever in the game. Really think about it, you rotate your head and the guy in the game rotates his head, but wait is the tv going to move? No its going to stay in the same spot so I can't see how this feature can be as real/useful as they want you to believe it is. There is no way this feature can work with 1 tv (maybe if your surrounded by more then 1 tv but I still doubt it).

Headtracking works by magnifying your motions ingame. You barely move your head in real life.

At least thats how HT works on the PC, I do not have Kinect.

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WinterSnowblind

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Edited By WinterSnowblind

@agentboolen: Head tracking is supposed to create a more realistic experience, so moving your head shifts your view. It's not meant for looking at the side windows, why would you ever need to do that while racing?

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agentboolen

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Edited By agentboolen

"kinect head tracking" sounds like the dumbest feature ever in the game. Really think about it, you rotate your head and the guy in the game rotates his head, but wait is the tv going to move? No its going to stay in the same spot so I can't see how this feature can be as real/useful as they want you to believe it is. There is no way this feature can work with 1 tv (maybe if your surrounded by more then 1 tv but I still doubt it).

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Altrezia

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Edited By Altrezia

@onan said:

So basically, according to the review, Forza 4 is beautiful, the world's best driving simulator, it has a ton of things to do and tons of loving attention paid to detail, and it gets a 4 out of 5. The only ding the game gets is that it doesn't do enough to make a noticeable leap from Forza 3. Does that mean that the ceiling for simulation racing games is 4 out of 5 on Giantbomb?

Either that, or they need to outsource their Sim racing games like they've outsourced their sports reviews. You get the vibe from the review that Jeff just didn't feel like playing a Sim game. And hey, that's fair, I'd rather be playing Trackmania as well. He's dismissive of the Autovista stuff with the guy from Top Gear, saying he couldn't imagine anyone getting into that, yet if I recall a few of them (or at least Brad) spent a good chunk of time reading every single nonsense entry in the Mass Effect games describing lifeless imaginary planets with made up statistics and trivia.

Looking it all over, it seems like Turn 10 did the impossible and churned out a nearly perfect racing game. They iterated and iterated, in spite of overwhelming odds against them from fans of the genre, in spite of the series being born in the shadow of Gran Turismo, they seemingly managed to dethrone the king and take the crown as best racing simulation out there. I'm just wondering, and this is a very fair question: What more do they have to do to earn that 5th star?

Ding =)

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Airickson

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Edited By Airickson

@onan: Well said -- it's hard to argue with your point!

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vaportra1l

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Edited By vaportra1l

I'm still working on that S-Rank in FM3 with that stupid all events achievement to go. I can't wait for my copy of FM4 on Tuesday.

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onan

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Edited By onan

So basically, according to the review, Forza 4 is beautiful, the world's best driving simulator, it has a ton of things to do and tons of loving attention paid to detail, and it gets a 4 out of 5. The only ding the game gets is that it doesn't do enough to make a noticeable leap from Forza 3. Does that mean that the ceiling for simulation racing games is 4 out of 5 on Giantbomb?

Either that, or they need to outsource their Sim racing games like they've outsourced their sports reviews. You get the vibe from the review that Jeff just didn't feel like playing a Sim game. And hey, that's fair, I'd rather be playing Trackmania as well. He's dismissive of the Autovista stuff with the guy from Top Gear, saying he couldn't imagine anyone getting into that, yet if I recall a few of them (or at least Brad) spent a good chunk of time reading every single nonsense entry in the Mass Effect games describing lifeless imaginary planets with made up statistics and trivia.

Looking it all over, it seems like Turn 10 did the impossible and churned out a nearly perfect racing game. They iterated and iterated, in spite of overwhelming odds against them from fans of the genre, in spite of the series being born in the shadow of Gran Turismo, they seemingly managed to dethrone the king and take the crown as best racing simulation out there. I'm just wondering, and this is a very fair question: What more do they have to do to earn that 5th star?

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ApolloJ85

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Edited By ApolloJ85

@dagas:

I finished all the events in forza 3.... and from my initial impressions of the demo, i'm definitely going to do it again.

This series has always been a fantastic experience for motoring enthusiasts. This time around the changes to the car handling tech, the audio, and the race types have got me super excited to do it all over again.

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ProfessorEss

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Edited By ProfessorEss

Damn that's a good lookin box. Those guys have some dynamite designers.

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slowbird

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Edited By slowbird

@dagas said:

Has anyone actually finished all the events in Forza 3? I did it in Forza 2, but there are so many in Forza 3 that I only finished about a third before being completely burned out on driving cars around tracks in any game. There's 220 events and lets say that each take on avarage 40min (some take way less but many take longer like the endurence races and such) that's almost 150 hours and that's not counting online play and vinyl editing and such. I wonder how many people who buy Forza 4 have actuallt finished Forza 3 first. I feel like I have to finish it first or why else buy a game that's more of the same?

When you put it like that, it makes me feel like a loser. I finished all of Forza 3 earlier this year, and I bought it used in August 2010. I can't believe how much time I spent playing that game. I'm definitely not going to do that again for 4za.

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Trucker_Sean

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Edited By Trucker_Sean

I long for this. Collector's Edition is only a few days away!!

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dagas

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Edited By dagas

Has anyone actually finished all the events in Forza 3? I did it in Forza 2, but there are so many in Forza 3 that I only finished about a third before being completely burned out on driving cars around tracks in any game. There's 220 events and lets say that each take on avarage 40min (some take way less but many take longer like the endurence races and such) that's almost 150 hours and that's not counting online play and vinyl editing and such. I wonder how many people who buy Forza 4 have actuallt finished Forza 3 first. I feel like I have to finish it first or why else buy a game that's more of the same?

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chewii101

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Edited By chewii101

Arg......I just bought Forza 3. Forza 4 looks amazing.......esp with the Top Gear stuff

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BlatantNinja23

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Edited By BlatantNinja23

@LoktarOgar: it's very much him.... if there's stuff he doesn't like about the car he will be very open about it... Its not all positive omg this is amazing bs

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BlatantNinja23

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Edited By BlatantNinja23

Ya this a pretty good upgrade from what i could tell from the demo. Game drives a lot better, which you really can only tell with assists off...

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JimmySuperfly2

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Edited By JimmySuperfly2

Sweet deal.

From the demo alone I can tell that the physics are significantly different. If Jeff would man-up and take a few more assists off then maybe he would feel the major differences.

Oh well, if your not a car guy then your not a car guy.

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white

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Edited By white

No one car should have all that power.

I mean torque.

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deactivated-5c7ea8553cb72

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@ApolloJ85 said:

I understand that this one man's opinion on the game, and if jeff felt that it was worth 4 stars then that's ok..... But if forza 3 was worth 5 stars and this game is apparantly an improvement over it, based purely on the merits of forza 4 only, shouldn't it be worth 5 stars too?

In a perfect world, I suppose it would be, but the problem lies where you remember the previous installments and realize that there haven't been many (if any) core changes to the game. This lack of innovation and obvious focus renovation can hinder a gamers opinions when they think about how much the game has really changed from year to year. I think this will also be the year that the Call of Duty series will get an okay (3 star) review from the exact same problem that Forza 4 suffers from.

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sparks50

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Edited By sparks50

@EvilKatarn said:

Humph.. I find it strange how Jeff seems to find this game so similar to Forza 3 when to me and my Forzacular Friends find Forza Four to be the most impressive leap in the series to date. Forza 3 was pretty much like Forza 2 save for cockpit view and a bit better graphics. Now Forza 4 has so much more going for it - the tyre physics they talked so much about makes for a much more realistic driving experience where every spin and wheelspin make sense. Then there's the Simulation Steering option when using the gamepad (my preferred way of playing as I can't afford a steering wheel) which is a lot more involved than the steering in Forza 3 which felt like you were giving mild suggestions - steer left, steer right - the steering had a floozy speed dependancy on it which simply restricted you from doing anything remotely interesting when going at high speeds, you simply couldn't steer the way you wanted to. Of course the graphics are also looking remarkably better in my opinion, especially the lighning. Cocpit camera is also an impressive improvement. The sound features ferosity and rumble unlike the dull bubbling back in Forza 3 and 2. Autovista and all the Top Gear stuff is but a cherry on top of the cake for a mild vehicle faggot such as myself.

I respect Jeff's opinion and I understand he might not be interested in stuff such as "simulation steering" and all that babble, but I do recommend he try it out just for once.

You probably wouldn't notice the changes in physics much when running with all assists on.

It seems strange to mention the Kinect support and not the reworked physics, but then again, I guess this review was written for people who dont actually like realistic driving games.

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bornagain888

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Edited By bornagain888

Getting this on launch. I really love the rivals feature, its a easy way to play against your friends at your own convenience.

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BD_Mr_Bubbles

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Edited By BD_Mr_Bubbles

Looks like its time for me to get into Forza, good review Jeff.

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grilledcheez

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Edited By grilledcheez

Cool Jeff, more Forza sounds good....also get the Lexus, that'll be one awesome car to own.

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SpudBug

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Edited By SpudBug

@capfu: Mass Effect 3 is not coming out a year after its prequel and also has the added hook of continuing its story, which is very important to its fans. Neither is true of Forza, Madden, or even Call of Duty.