Something went wrong. Try again later

Giant Bomb Review

124 Comments

Fuse Review

3
  • X360

Insomniac's trademark creative weaponry gives a little extra oomph to Fuse's otherwise by-the-numbers third-person shooting.

These things take ages to kill.
These things take ages to kill.

Insomniac's first multiplatform game in its post-Sony era comes in the form of Fuse, which used to be Overstrike, which used to be more humorous and stylized than the run-of-the-mill gritty, future-tech shooter it ultimately became. Fuse's bland art design and overall lack of personality are disappointing in the context of that initial reveal trailer, but under the hood it's still a generally well made third-person shooter with a clear emphasis on co-op and the imaginative weapons Insomniac is so good at dreaming up. But there are too few of those weapons, and a few too many irksome issues, to lift Fuse significantly above the many, many other cover-based shooters it's competing with.

The game casts you in the role of the four smartmouthed mercenary agents of Overstrike 9, who trot around the globe, hiding behind crates and shooting at faceless armored bad guys to satisfy the whims of their paying clients. In this case, you're hot on the trail of a for-profit terrorist outfit called Raven, who's in possession of the titular super-element, one of those pesky substances that behaves in whatever ways the plot--or the characters' unconventional weapons--need it to. Each of the characters have a single exotic "Xenotech" weapon taped to their arm. Group leader Dalton gets a "magshield" that you activate with the left trigger, which stops bullets and lets teammates shoot through it for extra damage. Naya has a warp rifle that lets you paint multiple targets and then set them all off in a really satisfying chain explosion. Jacob has the most broadly effective weapon with a crossbow that shoots a sort of energy dart that vaporizes enemies and is great for headshots. And redheaded Izzy has a rapid-fire rifle that crystalizes enemies for a few seconds when you pour shots into them, after which you can easily shatter them to pieces. These guys make limp little jabs at each other as the missions progress, but there's not a lot of life in the banter nor the storyline itself, the twists of which are easy to see coming a mile away.

You're free to play Fuse by yourself, during which you can quickly swap between characters to utilize their unique weapons and flank groups of enemies. For the first couple of missions, setting up warp chains or dropping a magshield to take cover behind is pretty interesting, but since each character is stuck with the same primary Xenotech weapon the entire game, the novelty wears off faster than it should. Each agent has a skill tree that you can put points into as you level up--and the way experience is doled out encourages you to use your weapons creatively, so you level faster--but the skill trees don't offer a meaningful level of customization. Instead, they really only offer you the choice between crit effects on your Xenotech weapons or increased damage on your regular ones, and aside from a few weapon-specific secondary abilities, each tree merely gives the same generic abilities to each agent.

Overstrike 9 has gotten a little too serious for its own good.
Overstrike 9 has gotten a little too serious for its own good.

Certain aspects of playing alone turn out to be irritatingly cumbersome. Most of the time, switching to another character puts you in a compromised position where you're out of range of the action, standing straight up in the middle of a firefight, or facing a wall while a bunch of guys are shooting you in the back. The AI characters will occasionally get in your way, jump onto a turret you're trying to use, or fail to revive you when you're down. Distributing skill points requires you to manually switch to the character in question, dig through the layers of menus to get to the skill tree, then back all the way out to the action and perform the whole process over again. It's a case of a few little things that add up to a big annoyance after a while.

Worse than those quirks, I just ended up feeling bored by the stretches of the campaign that I played through by myself. Aside from a few rudimentary climbing sequences, the entire game is one long linear sequence of large combat-oriented rooms laid out with numerous cover points and walkways. Most encounters give you a chance to knock out a stealth kill or two before the bullets start flying, but the only real choice you have is which cover or walkway you want to return fire from, and what kind of gun you want to do it with. There's so little to the storyline and such a lackluster attempt at humor on the characters' part, the endless shooting at enemies who usually sponge a ton of damage started to wear thin for me about two missions before the game was over.

Fuse is substantially more entertaining with other people. Even though you don't have the freedom to switch around as much and enjoy all the characters' specific weaponry, playing with thinking human allies lets you actually set up intelligent combos and maneuvers that you can't pull off with the AI guys (though, aside from going for headshots with Jacob's crossbow, you're really just dumping bullets into enemies with the same old guns, sometimes through Dalton's shield). Many of the characters' unlockable secondary abilities become more satisfying to use in co-op as well. For instance, Izzy gets a throwable healing beacon that can resurrect downed allies. Playing solo, I tended to just throw that thing at my feet when the fighting got intense, but playing the tougher last couple of missions with friends, I got to feel like I was taking on a useful healing role by aiming the beacon at teammates who were down so I could bring them back remotely and get back to the fighting. Playing with a team actually lets you flank enemies, which is good since what feels like roughly half of Fuse's enemies--from riot shield-equipped infantry to big hulking robot suits with vulnerable fuel tanks on their backs--need to be shot from behind. Solo, it's hard to get those enemies to face anyone but the character you're playing, but in co-op you can actually sort of kite enemies around and draw their ire (or aggro, if you like) so others can get back there and do maximum damage.

If you're going to play Fuse, you definitely want to play it in co-op.
If you're going to play Fuse, you definitely want to play it in co-op.

Playing with friends was so much more entertaining for me that I'd go as far as to say it's the only way you should play the Fuse campaign. I actually found three players to be a nice sweet spot, since you get plenty of intelligent tactical potential but can still swap around a bit if you need to take on a different role for some reason. Co-op doesn't fully alleviate the tedium that sets in as you dump round after round into the especially resilient enemies later in the game, but it's a heck of a lot more interesting than plowing through it all alone. If you want more Fuse afterward, you can replay individual chapters to keep building up your agents. I didn't finish any one character's skill tree by the end of the story mode, and only bought three of the the incredibly expensive team perks that increase your experience intake, give you more time before bleeding out, and so on. So there's still plenty of post-game leveling-up to do, if that's your thing. The most rigorous fighting is to be had in Echelon, a wave-based survival mode with rotating objectives that you certainly want four good players for if you're going to tackle it seriously. Bringing leveled-up characters into this mode is a must, and you'll earn a bunch more experience for playing it. But Echelon is tough enough that it also exposes some of the most annoying things about the game's enemies, like the cloaked ones that are hard to see in a firefight and will disable you the second they touch you.

Fuse's gameplay has some good ideas, but they don't carry enough weight in what's otherwise a shooter campaign the like of which you've almost certainly seen before. And it's hard not to think back to the exciting first trailer from two years ago, since many of the shipping game's most outlandish aspects would have been more at home in that highly stylized, wisecracking version that never got made. Fighting in an undersea base and a space station? An exotic Asian assassin who turns out to be someone's ex-girlfriend? A sneering Russian who shoots himself up with Fuse and grows 10 stories tall? It feels like the off-the-wall good ideas Insomniac had for that sillier game have survived, but those ideas are a bit uncomfortably at odds with the serious look and tone of the game as it is now. Fuse plays pretty well, but with smoother execution and a more cohesive identity, it would have an easier time standing out in a genre that, as this generation of consoles comes to a close, is wearing out its welcome more and more.

Brad Shoemaker on Google+

124 Comments

Avatar image for dazzhardy
dazzhardy

1513

Forum Posts

4300

Wiki Points

0

Followers

Reviews: 2

User Lists: 4

Kinda sad to see that the change in art style and name has made what looked like a rather promising title in Overstrike turn out to be what seems like just another shooter. That first trailer showed a game that looked like it'd be a ton of fun :\

Avatar image for dropabombonit
dropabombonit

1543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Shame this didn't turn out as good as it could have done. I loved Resistance 3 but I played the demo and found myself bored with it before I had even finished the level. So I can see Brad's point of despite Fuse having decent ideas, the game outstays its welcome fairly quickly

Avatar image for jimmyfenix
jimmyfenix

3941

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jimmyfenix
Avatar image for travan
Travan

57

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I remember turning hard against this game when Insomniac tried to portray the shift in style as an artistic choice rather than a short-sighted knee-jerk reaction to a brief, isolated trend. Can't say I'm surprised by the final product, which seems to be Brad's most damning criticism.

Avatar image for abendlaender
abendlaender

3100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By abendlaender

That's disappointing to hear but not really surprising . Good review Brad

Just out of curiosity: Are there 0 star reviews on GB? If not, shouldn't a 3 out 5 translate to 50% on Metacritic instead of 60%? Not that I care much about that, I'm just curious.

Avatar image for arath
Arath

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Played the demo, tried to be optimistic about it, but the game is just dull. Not very exciting and I didn't see any reason I would go out and purchase it. Certainly not new.

It's a shooting gallery and the potential for the weapons is wasted for the most part. It's sad to see that this game will probably mean bad things for Insomniac when it fails to sell...

Avatar image for monkfishesq
monkfishesq

334

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Thanks for ruining video games, focus groups.

Avatar image for kropotkin
Kropotkin

12

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Kropotkin

The more I see and read about this game, the more enraged I become. An overreaction? Perhaps, but the very name of it comes across as an insult. It's a generic 3rd person shooter set in the near future with 'xeno-technology'. Really? REALLY? Is this what video games have become? Turgid rehashes of games that appeal to males aged 18-34 who also like Call of Duty? Yes I know I don't have to buy it and I certainly won't be. But the fact that millions of $ were spent creating this bland by the numbers drivel makes me a very frustrated fan of video games. The medium does not need this kind of stuff and it needs to go away, permanently.

Avatar image for thelastgunslinger
thelastgunslinger

619

Forum Posts

86

Wiki Points

0

Followers

Reviews: 2

User Lists: 9

Sounds like a solid GameFly rental or a good $30 pick up.

Avatar image for mildmolasses
MildMolasses

3200

Forum Posts

386

Wiki Points

0

Followers

Reviews: 9

User Lists: 16

Edited By MildMolasses

@jazgalaxy said:

@thelegendofmart said:

I think Brads keyboard has a stuck 3 out of 5 button.

The INDUSTRY is stuck in 3 out of 5.

Good. About time everything stopped being 7.5 out of 10.

/thread

Avatar image for spudbug
SpudBug

713

Forum Posts

663

Wiki Points

0

Followers

Reviews: 8

User Lists: 3

No Caption Provided

The best thing to come out of this game's existence was this. Hilarious, and likely inevitable.


Avatar image for arrested_developer
Arrested_Developer

855

Forum Posts

180

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

What does this have to do with Dota 2?

Avatar image for maajin
Maajin

1184

Forum Posts

211

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Insomniac was never a good developer.

That lack of sleep destroys you, man. #crackinwise

Avatar image for odinsmana
odinsmana

982

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@abendlaender: GB don´t use 0 stars. The metacritic system is not totally accurate because i think each star is worth 20 points to them, so the lowest score GB can give is 20.

Avatar image for lurkero
Lurkero

628

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Lurkero

I haven't been a fan of Insomniac since the PS2 days. They still had a knack for creative weapons, but their sense of humor and atmosphere was completely gone. I didn't get into Resistance at all and Ratchet and Clank had run its course.

@abendlaender said:

That's disappointing to hear but not really surprising . Good review Brad

Just out of curiosity: Are there 0 star reviews on GB? If not, shouldn't a 3 out 5 translate to 50% on Metacritic instead of 60%? Not that I care much about that, I'm just curious.

Why would having a 0/5 rating change that? A 0/5 is 0% and a 3/5 is 60% no matter how you look at it. A 1/5 essentially just gives a game credit for existing and being somewhat playable.

Avatar image for arbitrarywater
ArbitraryWater

16104

Forum Posts

5585

Wiki Points

0

Followers

Reviews: 8

User Lists: 66

Edited By ArbitraryWater

@abendlaender said:

That's disappointing to hear but not really surprising . Good review Brad

Just out of curiosity: Are there 0 star reviews on GB? If not, shouldn't a 3 out 5 translate to 50% on Metacritic instead of 60%? Not that I care much about that, I'm just curious.

No, the one star review only been used a few times, when the game is unabashedly awful or doesn't work.

For it's part, I thought this game stopped being interesting around the time they rebranded it as Fuse and turned it all gritty and generic.

EDIT: Whoops, no zero stars on Giant Bomb. I must have been thinking of Screened.

Avatar image for professoress
ProfessorEss

7962

Forum Posts

160

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By ProfessorEss

Released right after the announcements of the new consoles and accompanied by no marketing? This thing seems totally doomed to fail.

I know they're good at it, and maybe it's just me, but I think it's time Insomniac stopped putting all their eggs into the "creative weapons" basket.

Looking forward to the quicklook.

Avatar image for warpedzappa
warpedzappa

86

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

I didn't even know this game existed until today. Seems like this is evidence that going multi-platform is working out for them.

Avatar image for gabrielcantor
GabrielCantor

902

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Only really fun in co-op is a big no sale for me. It's a shame too, because I really like what Insomniac does (well, R&C at least).

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

sounds like someone BLEW a this game's namesake!!!

ahahahaha....

Avatar image for sixteensaltines
SixteenSaltines

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

First disappointing game from Insomniac is the first game that EA publishes for them, Who would have guessed?

Avatar image for eternalvigil
EternalVigil

323

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Looks like another game EA homogenized to fit their vision and sent it out to die. A shame as the original art style and ideas probably would of been interesting. After playing the demo, and reading this review I think it's pretty clear it's now just another 3rd person shooter with one unique gimmick.

Great.

Avatar image for dangerloves
Dangerloves

115

Forum Posts

11412

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By Dangerloves

I really wanted to play this. But not straight away at a 3/5.

I hope all those involved with the focus tests and the intended target audience that EA advised Isomniac to go after buys this game: the teens who think they're now more maturer than they were 2 yrs ago.

Also if EA published this game, where's the marketing and advertising? Are they going to advertise post release, cause I haven't seen any pre-release buzz.

Avatar image for snakepond
Snakepond

101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Seriously Brad the constant 3 on 5's are getting annoying. Mix it up a little.

Avatar image for kennybaese
kennybaese

729

Forum Posts

1507

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

That's really too bad. I still might pick this up at some point for funsies when it drops in price a bit, but I really liked what the game initially looked to be.

Avatar image for snail
Snail

8908

Forum Posts

16390

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

Edited By Snail

Yeah it never looked like it would definitely be awesome, at all. Still, it seems that if I'm looking for a fun co-op title this might very well fit the bill.

Avatar image for coakroach
coakroach

2499

Forum Posts

27

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By coakroach

Shame, I was hoping for a pleasant surprise.

Hope Insomniac doesn't become another headstone in the EA developer graveyard... but this doesn't bode well for them

Avatar image for mrfluke
mrfluke

6260

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

yep

Avatar image for andorski
Andorski

5482

Forum Posts

2310

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Andorski

Put it on Steam for sale and I would buy it.

Avatar image for little_socrates
Little_Socrates

5847

Forum Posts

1570

Wiki Points

0

Followers

Reviews: 16

User Lists: 23

Edited By Little_Socrates

@jazgalaxy said:

@thelegendofmart said:

I think Brads keyboard has a stuck 3 out of 5 button.

The INDUSTRY is stuck in 3 out of 5.

Also, Brad's most recent reviews before this are for Dead Island Riptide (2/5), StarCraft II: Heart of the Swarm (5/5), and Tomb Raider (4/5). Yeah, he gave Dead Space 3 a (3/5), but that was four games and three full months ago. And his two reviews before that were Devil May Cry (5/5) and Far Cry 3 (5/5), so you seem sorely mistaken.

(If Brad's ever been stuck on a review score, it was 4/5 in the Dead Island/Rage summer/holiday season, and even that was hyperbolic.)

Avatar image for likeassur
LikeaSsur

1625

Forum Posts

517

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This game was doomed as soon as the style changed. Too bad. Hopefully Insomniac learns from this.

Avatar image for krakn3dfx
Krakn3Dfx

2746

Forum Posts

101

Wiki Points

0

Followers

Reviews: 4

User Lists: 3

Edited By Krakn3Dfx

Might grab it for the coop at some point, but not for $60. This reeks of a $40 title,if that.

Avatar image for brendan
Brendan

9414

Forum Posts

533

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

@snakepond: If you look at his previous reviews you'll see that your complaint is invalid.

Avatar image for yodasdarkside
Yodasdarkside

353

Forum Posts

2

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By Yodasdarkside

This review is about what I expected from playing the demo. Was looking forward to it, but will give it a miss. Shame, because at launch when there's a chance of getting in on it with other people will be the only time anyone's playing it. FUSE is unlikely to find a second life as a budget/pre-owned title.

Avatar image for cretaceous_bob
Cretaceous_Bob

552

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Cretaceous_Bob

Wow it's a good thing they took an interesting trailer and didn't make a game out of it and instead gave us a game indistinguishable from all others.

Avatar image for impartialgecko
impartialgecko

1964

Forum Posts

27

Wiki Points

0

Followers

Reviews: 15

User Lists: 2

@meatball said:
@bigjeffrey said:

Insomniac was never a good developer.

You are insane. Ratchet 2 & 3 are amongst the PS2's very best.

This. Ratchet 3 and even A Crack in Time are two of the best games on their respective Sony platforms.

Avatar image for gaspower
GaspoweR

4904

Forum Posts

272

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

They should have stuck with their guns...this game ended up being this year's Syndicate (and I like Syndicate btw) considering how little marketing it has gotten and plus the more serious tone and artstyle just made it look samey now. :(

Avatar image for rongalaxy
RonGalaxy

4937

Forum Posts

48

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

It's nice to see EA is still the best at crippling beloved game developers

Avatar image for murdoc_
Murdoc_

810

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@bisonhero: That is so weird, I was just thinking the name and the aesthetics of this game reminded me of Haze.

Even the fact we'll all forget that this game existed in 2 years is very Haze like.

Avatar image for pixeldemon
Pixeldemon

252

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I hate to be "that guy" but if this were on PC I would probably give it a shot. I played the demo on 360 and found the low frame rate and muddy graphics to be intolerable.

Avatar image for cybexx
Cybexx

1697

Forum Posts

1458

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

Its kind of interesting that style-wise this game had the complete opposite trajectory as Borderlands.

Avatar image for benu302000
benu302000

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Calculating in the "Brad-Star", this is actually a 2, by my own personal system. YMMV.

Not disparaging Brad's reviews. He just tends to be more forgiving of games than I do.

Avatar image for bisonhero
BisonHero

12793

Forum Posts

625

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@saturdaynightspecials said:

I'm disappointed because I really wanted the retarded internet outrage to be rebuffed, but a stopped clock is right twice a day, I suppose.

Still, let's be realistic: this game would most likely have been a 3 if they never redesigned it. The same people worked on it, the same people are responsible for the part where you play it, which Brad obviously wasn't enthused about. It didn't magically become a mediocre game because they made it less funny.

Yeah, I'm pretty much on the same page.

It sounds like at the end of the day, regardless of art style, Insomniac didn't have any super interesting ideas behind "guy who has weird force field" and "other guy with crossbow" and "sneaky ladies". Still, it went from possibly being a so-so playing game with a funny, cartoony aesthetic to carry you to the end, to instead being a so-so playing game that is also fairly bland and disappointing in the visuals/writing side as well.

So yeah, the art style change was probably a net loss in terms of any reviewers seeing anything clever or original in the style/writing, but realistically the game was probably going to have mediocre gameplay regardless.

Avatar image for quantical
Quantical

793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@saturdaynightspecials said:

I'm disappointed because I really wanted the retarded internet outrage to be rebuffed, but a stopped clock is right twice a day, I suppose.

Still, let's be realistic: this game would most likely have been a 3 if they never redesigned it. The same people worked on it, the same people are responsible for the part where you play it, which Brad obviously wasn't enthused about. It didn't magically become a mediocre game because they made it less funny.

Yeah, I'm pretty much on the same page.

It sounds like at the end of the day, regardless of art style, Insomniac didn't have any super interesting ideas behind "guy who has weird force field" and "other guy with crossbow" and "sneaky ladies". Still, it went from possibly being a so-so playing game with a funny, cartoony aesthetic to carry you to the end, to instead being a so-so playing game that is also fairly bland and disappointing in the visuals/writing side as well.

So yeah, the art style change was probably a net loss in terms of any reviewers seeing anything clever or original in the style/writing, but realistically the game was probably going to have mediocre gameplay regardless.

Like Borderlands 2 then.

Avatar image for bisonhero
BisonHero

12793

Forum Posts

625

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@quantical said:

@bisonhero said:

@saturdaynightspecials said:

I'm disappointed because I really wanted the retarded internet outrage to be rebuffed, but a stopped clock is right twice a day, I suppose.

Still, let's be realistic: this game would most likely have been a 3 if they never redesigned it. The same people worked on it, the same people are responsible for the part where you play it, which Brad obviously wasn't enthused about. It didn't magically become a mediocre game because they made it less funny.

Yeah, I'm pretty much on the same page.

It sounds like at the end of the day, regardless of art style, Insomniac didn't have any super interesting ideas behind "guy who has weird force field" and "other guy with crossbow" and "sneaky ladies". Still, it went from possibly being a so-so playing game with a funny, cartoony aesthetic to carry you to the end, to instead being a so-so playing game that is also fairly bland and disappointing in the visuals/writing side as well.

So yeah, the art style change was probably a net loss in terms of any reviewers seeing anything clever or original in the style/writing, but realistically the game was probably going to have mediocre gameplay regardless.

Like Borderlands 2 then.

Yeah, Borderlands is definitely a series where the gameplay has never been great, but it gets by on its humour and ridiculousness. Ironically, if Fuse were a loot game like Borderlands, Brad might've given it a higher score because he seems incapable of disliking a loot game he is presented with.

Avatar image for nicked
Nicked

259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Seems like an interesting game to review in the context of next gen coming soon and the change in art style. Reveals a lot about what a game in 2013 has to be, in the sense that Fuse seems really well made, but there's a sort of reverse gestalt going on where it's worse than the sum of its parts. I.e. what's there is solid, but ultimately not unique enough.

I also think Brad's review indicates that we now demand decent stories in games. After Uncharted 2, Walking Dead, BioShock Infinite, etc., I think we no longer begrudgingly accept that game stories are "bad" and that that's just the way it is. Game writing is now held to much higher standards.

Avatar image for xristophoros
Xristophoros

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Xristophoros

This game looks like it was designed as a budget title, yet it is selling for a full $60. I can't find a single reason why anyone would pay the full price for such an uninspired, lackluster experience. Insomniac is a very capable developer but this looks as though they didn't even try. Either that or the production was severely limited by the budget and resources available. I predict this game will sell terribly and will be in the bargain bins in no time. Here's hoping Insomniac learns from this disappointment and goes on to develop a unique, fresh IP on next gen consoles.

Avatar image for minipato
MiniPato

3030

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By MiniPato

@brad said:

Co-op doesn't fully alleviate the tedium that sets in as you dump round after round into the especially resilient enemies later in the game

This is the problem I've had with the Resistance series. The enemies are bullet spongy as hell. In the context of a co-op game, it makes sense to make your enemies resilient. But they went overboard with how much damage enemies took in Resistance 2 co-op. Again it made sense cause there was an 8 player co-op mode, but sitting in one spot while 8 people are unloading minigun rounds into a goliath chimera for 5 minutes is not my definition of fun. Even the regular grunt enemies took an absurd amount of abuse.

Sounds like this is the case in Fuse as well.

Avatar image for warlordpayne
WarlordPayne

823

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

First disappointing game from Insomniac is the first game that EA publishes for them, Who would have guessed?

I'm guessing you never played Ratchet: Deadlocked or Resistance 2? Cause both of those games were pretty terrible.

Avatar image for travan
Travan

57

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@cretaceous_bob: Srsly tho. A globetrotting coop campaign with TF2-style art direction and humor seems hard to fuck up, especially with shooters so homogenized of late. Kinda wish Brad had taken off a star for the sheer boneheadedness.