Giant Bomb Review
64 CommentsGame Dev Story Review
4- IPHN
by Ryan Davis on
It runs out of steam before it finds some semblance of a conclusion, but this twee, oddly knowing take of the game development process can be curiously engrossing and hard to put down.


While you manage all the little details, including, but not limited to, the training of your employees; whether you choose to attend the annual games industry convention GAMEDEX and how much you want to spend on a booth; whether you want to take a break between dev cycles to take on a quick, potentially lucrative contract job; all the way down to the freaking seating chart for your employees, you also have to keep the big picture in mind, since running out of capital in the middle of the dev cycle will cause that game to be canceled, and cranking out cheap, quick, low-quality games will prevent you from ever winning any awards, or developing any games good enough to warrant a sequel, never mind getting your company to the point where you have the know-how, and the cash, to develop your own console.

The boxy, pixel-art-style visuals that more than a little recall Habbo Hotel establish the cutesy tone of Game Dev Story, though it’s also jam-packed with characters, consoles, and competing developers and games with names that wink towards real-world games business and pop culture in general. The constantly looping music in Game Dev Story can get pretty shrill after a while, though there’s an option to mute it that I’m very grateful for, and over time I developed a certain Pavlovian response the rest of the game’s cheery little chimes.
The menu-based interface is clunky as hell, and the odd letterboxed look of the visuals betrays the fact that Game Dev Story was somewhat hastily ported from another mobile platform. But the quick, turn-based pacing still makes this a pretty terrific fit for the iPhone.