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Giant Bomb Review

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Gotham City Impostors Review

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The framework of Monolith's new multiplayer shooter might not be wildly original, but its nonsensical humor sure is.

The shooting in this game is fine, but the shooting isn't necessarily the point.
The shooting in this game is fine, but the shooting isn't necessarily the point.

There's nothing especially original about Gotham City Impostors' mishmash of multiplayer modes and character progression, but the game goes to such absurd lengths to distinguish itself from the vast field of modern-military mediocrity that you can't help but love it at least a little bit. I thought I was just about done with team deathmatch and carrot-on-a-stick multiplayer unlocks, but those things feel a lot fresher when they're full of vigilante faux-Batmen on rollerskates, and mohawk-wearing Joker minions running around spouting high-pitched superhero nonsense.

Mechanically, the game isn't a unique multiplayer shooter, but it's a good one. Capture-and-hold and one-flag CTF modes are mixed in with the team deathmatch, and the shooting feels nice and solid. The requisite character-progression system is robust enough to give you a huge number of options in building out your character, from five body types that dictate your speed and health, to a ton of weapons that range from typical rifles to freeze guns and boomerangs. The perks system feeds into the comic book motif by framing your peripheral abilities as fun facts (like you'd see on a trading card) and a psych profile. And a selection of gadgets--most of which come in the form of modes of transportation--make the gameplay feel more mobile and dynamic than your typical Call of Duty clone, since you can soar around on glider wings or shoot a grapple gun to get you up to higher ledges. Using the gadgets to get around the map quickly is key to winning, especially in the objective game types.

But forget weapon mods and killstreak bonuses. What sets Gotham City Impostors apart is the ludicrous attitude that colors it front to back, from the ridiculousness of the two teams' makeshift Batman and Joker costumes to the frumpy little hand-drawn, business-suited "Office Bat" who runs around the game showing you how everything works. In the character creator, you select a voice... and then move a slider that hilariously pitches the voice way up or down. The unlockable costume options include a bath towel for a cape, a Batman mask made out of a cardboard box, and a lack of pants that turns out to be the most expensive piece of non-clothing in the game. When you bring the flag, which is a battery, back to your base, which is a propaganda machine, the people on the other team hear a bunch of subtle suggestions about their inferiority and become so demoralized they can't use weapons for a bit. But they can still flail their arms around helplessly...which is a one-hit kill. There's a refreshing, gleeful devotion to absurdist humor here that reminds me at least passingly of some other recent games. It helps that the subject matter lets the developer play so fast and loose with--and poke some fun at--the Batman license and its associated tropes.

Take it from me, Shirtless Batman is a real jerk.
Take it from me, Shirtless Batman is a real jerk.

You can unlock everything in the game just by playing it--though, given that some items have level requirements into the hundreds, that's going to take you a while. Thankfully, leveling up is the only way to access weapons, mods, and other gameplay-relevant trinkets. But you also have the option to pay real cash money for the cosmetic-only costume pieces, as well as some other doohickeys that are only for looks, and a temporary boost to experience. If the game were holding a bunch of content back behind a required paywall, it'd be a lot easier to get incensed about the number of microtransactions stuffed into a game that's already 15 dollars, but since you can access everything that matters just by unlocking it, it's hard to get too worked up about a set of convenience fees that's easy enough to ignore. What you're buying here is strictly a multiplayer game, though there's a big list of offline challenges involving the various gadgets that you can run through to earn experience. And once you rank up, you can join a gang that serves as one of several factions in a persistent turf war that will hopefully encourage people to stick with the game for a decent chunk of time.

It's harder to ignore the problems with the PC version of the game. While I didn't run into the matchmaking issues other players have been reporting, you may have worse luck and find it tough to get a game going. The performance problems I ran into on our ATI-based office PC are unforgivable, though, with a frame rate stuck in the teens at best and occasionally dipping into an outright slideshow--and this was after dropping detail settings down considerably. There, the game was completely unplayable, but on my Nvidia-based home machine the game ran at a perfect 60 frames per second and played great. (Whether there's some kind of GPU-specific driver issue like Rage had at launch is open to speculation.) With all these potential issues, I'd recommend you not go anywhere near the PC version until it's properly patched, although by then, who's to say if the game will still have an active community? It's a shame, because the PC version should by all rights be the best one. I had no trouble playing on both consoles, but the PS3 game had some unsightly texture pop-in, so the 360 version seems like the safest bet right now.

The idea of a multiplayer-only downloadable shooter is a sound one, offering a lower-priced, stripped-down version of that Call of Duty progression model for people who don't care about campaigns and just want to focus on the headshots and skill unlocks. But given that most of the games in that category have been biting Call of Duty on every level, even in appearance and tone, it's been hard to get too excited about any of them. By contrast, Gotham City Impostors shows how far a clear sense of personality and humor can take you even when you're making the same old style of game.

Brad Shoemaker on Google+

86 Comments

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Mumrik

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Edited By Mumrik

Achievements are silly.

Also, it's a shame the PC versions sounds like an abortion. This game seems like it would have its best shot at survival and profit as a free-to-play game on that platform.

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evilrazer

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Edited By evilrazer

This game is not something I would pick up.

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IAmNotBatman

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Edited By IAmNotBatman

Hopefully they make changes to the matchmaking system at some point. Makes me a bit scared to go anywhere near this game.

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RE_Player1

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Edited By RE_Player1

Oh it's $15, I thought it was $20. After reading the review I may check it out although there are tons of other releases in February that have my money. I bet this will get a Playstation Plus discount in the future.

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CaLe

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Edited By CaLe

I came very close to buying this on Steam. Reading this makes me glad I didn't, but hopefully they sort it out because I thought it looked quite fun in the TNT.

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sammo21

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Edited By sammo21

I actually found the combat and perks to be wildly unbalanced, especially if playing about people 10-15 levels above you. If you have dmg mitigation on you are almost invincible.

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Oni

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Edited By Oni

I'd feel a lot more positive towards this game if it hadn't been balanced to really push you towards the microtransactions. I mean 1000 levels is ridiculous. It should've either been 'freemium' or just a 15$ game that isn't microtransacted all to hell. You can't have your cake and eat it too in this case, in my opinion. It's not something I want to support, at any rate.

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Detrian

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Edited By Detrian

A surprisingly generous score for a game that had a TNT with Monolith employees pitching the game in the site's chat.

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sin13

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Edited By sin13

Not to be one of those guys but I did not think this game was this good. Played the PC and XBox beta's, and played the final build on XBox. Every single time I tried to play I had numerous issues with the game from matchmaking failing, to lag during game play.

Aside from those problems the game is just not well balanced, almost every weapon is an instant kill and that is just not my type of game. I also found the 100 pieces of optional DLC spammed onto the marketplace to be in poor taste as well and somewhat off putting.

I feel especially bad to be so down on this game cause I have friends who worked on it so I was really pulling for it.

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tactis

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Edited By tactis

I like this game, been playing the 360 version but I have had some really bad matchmaking issues. Like every time I look for a game there is about a 1/6 chance I will actually play a game, which is pretty bad. But even with that the game is fun, $15 is the correct price for this imo.

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xite

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Edited By xite

Three Stars

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cookiemonster

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Edited By cookiemonster

Nope. Not a big fan at all.

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xshinobi

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Edited By xshinobi

Other than the slow matchmaking I'm in love with this game.

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Grissefar

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Edited By Grissefar

This game will be dead in a month, which is why this review is highly irrelevant.

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AssInAss

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Edited By AssInAss

@Detrian said:

A surprisingly generous score for a game that had a TNT with Monolith employees pitching the game in the site's chat.

So what? They weren't there in the studio with Giant Bomb like a Quick Look EX.

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avidwriter

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Edited By avidwriter

Another game that has trouble running on ATI? What is going on? Does nvidia just buy out all these developers by sending them their cards?

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MormonWarrior

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Edited By MormonWarrior

I like the idea of more persistence in my shooters - in character appearance and abilities. Halo and Call of Duty come close to having all that stuff, but they don't go quite far enough for me. In fact, MAG looked like it might have what I like...but anyway, I'll check this out.

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zityz

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Edited By zityz

Yea the PC version of the game is just downright god aweful.

On steam it says ive played for about 68 minutes... I've been in 2 matches. THAT'S how busted matchmaking is. Not to mention it terribad frame lag. Lack of a window mode. No Dedicated servers. Balance issues ( a dude sniped me with a shotgun...) Etc

The game looks good though visually.

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csl316

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Edited By csl316

I'm guessing once this gets fixed on PC, it'll have a lasting community in the long run. But they gotta fix it soon.

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Sooty

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Edited By Sooty

I'll take this with a pinch of salt as I've disagreed heavily with a few of Brad's reviews. (4* Far Cry 2 and 5* L.A Noire baffled me)
 
I thought it looked pretty horrible in the quick look.

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bacongames

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Edited By bacongames

It's a really creative thing layered on top of an average, maybe above average persistent multiplayer shooter. Without the matchmaking and microtransactions this game I feel would be much easier to recommend to most people. Personally I can ignore the microstransactions but I know most won't (which is sad I guess) but the matchmaking is a bitch, especially this close to launch. I also feel that marketing has not really been the best. It's sort of been like "oh this is the game that Monolith has been working on, oh it's not shit? Cool." This all happened within the space of a week from launch to now which is not a marketing strategy that worked in favor of the game.

I think the thing holding me back is that I feel like the aesthetics took the priority over the shooting itself. While plenty fine, the abilities and weapons seem unbalanced and there are clear silhouette issues. More focus on making the shooting feel right would have made all this crazy stuff that much better.

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Pixeldemon

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Edited By Pixeldemon

Kinda weird to place the PC version under the 4 star review then, isn't it?

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Suits

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Edited By Suits

Don't buy this on PC, it's broken in every way and GFWL continues to falter.

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G0rd0nFr33m4n

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Edited By G0rd0nFr33m4n

I like the game and agree with Brad. There are no FPSs that you can be shooting at a guy, and he jumps away using spring shoes, and this game is charming/ feels new because of it :)

Oh and I own the XBLA version just so people know... so yeah...

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granderojo

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Edited By granderojo

TO BAD IT'S A BROKEN PIECE OF SHIT ON PC. IF THEY SPENT HALF THEIR TIME THEY SPEND MAKING DAY 1 DLC INSTEAD OF OPTIMIZING THE NETCODE AND FUCKING PERFORMANCE IT WOULD BE A WHOLE LOT OF FUN. ARRRGGGGGGGHHHHHHHH!!!!!!!!!!!!!!

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artgarcrunkle

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Edited By artgarcrunkle

It's a silly fun game but it's also thoroughly mediocre and unplayable on PC at the moment. Brad Review.

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Detrian

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Edited By Detrian
@AssInAss said:

@Detrian said:

A surprisingly generous score for a game that had a TNT with Monolith employees pitching the game in the site's chat.

So what? They weren't there in the studio with Giant Bomb like a Quick Look EX.

So what? Just because they are not on the couch doesn't mean their bullshit sales pitch is any better. In fact you could say it's worse because they targeted gullible idiots in the chat and the Giantbomb moderators just let it happen.
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enemymouse

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Edited By enemymouse

I've got an AMD card and have no graphics problems besides the occasional alt-tab issue while in the lobby.

These are are a few things that have hindered my enjoyment

  • mouse interface (ui hitboxes don't match button images, cursor seems out of alignment)
  • matchmaking is completely broken (though being hot-fixed and a patch is coming soon)
  • many screens don't have a back button ui, just expecting you to hit escape
  • weird unnecessary key bindings for ui buttons (number keys? right mouse?)
  • bug where you can never use team or global chat (typed chat). T and Y keys do nothing, nor do any other keys bound to the same function

That said, I'm looking forward to the patch because it is really fun once you're in a game and building characters.

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phonicpod

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Edited By phonicpod

I can also say I have the pc version and only been able to join 1 game after leaving my machine on for 2 hours in the matchmaking lobby, it's great when you can ACTUALLY play, but the matchmaking issues are pretty inexcusable for a multiplayer ONLY game.

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Cautionman

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Edited By Cautionman

If you're thinking of getting this game for the PC, I'd maybe wait for the devs to release a patch; in its current state on the PC, this game is largely unplayable. Terrible optimization and matchmaking make the whole experience a study in frustration, so again, to anyone on the fence: don't buy this yet.

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xS0NICxGAMERx

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Edited By xS0NICxGAMERx

As soon as a patch comes in for the pc version then I'll get it.

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Christoffer

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Edited By Christoffer

I started playing this for PC today and had a hard time putting it down. Helluv fun.

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ToxicFruit

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Edited By ToxicFruit

Shame that the pc version is a mess but here is hoping that there will be a fix soon

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Tennmuerti

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Edited By Tennmuerti

Nothing i've seen during the QL or TNT made me interested in this game in the slightest. Even tho I play MP shooters plenty and love humorous games.

So 4 starts seems overly generous to me, game has to at least be interesting for that. Difference in opinion i guess.

/shrug

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JackGordon86

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Edited By JackGordon86

4 stars... GCI is extortion incarnate and it gets 4 stars?! Fuck this gen.

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Mumrik

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Edited By Mumrik

@Oni said:

I'd feel a lot more positive towards this game if it hadn't been balanced to really push you towards the microtransactions. I mean 1000 levels is ridiculous. It should've either been 'freemium' or just a 15$ game that isn't microtransacted all to hell. You can't have your cake and eat it too in this case, in my opinion. It's not something I want to support, at any rate.

I absolutely agree.

@avidwriter said:

Another game that has trouble running on ATI? What is going on? Does nvidia just buy out all these developers by sending them their cards?

nVidia DOES spend a LOT more resources on developer relations. That probably has a lot to do with it.

@zityz said:

On steam it says ive played for about 68 minutes... I've been in 2 matches. THAT'S how busted matchmaking is. Not to mention it terribad frame lag. Lack of a window mode. No Dedicated servers.

What? An online shooter that doesn't have dedicated servers on the PC? If they don't fix that, it has no future at all on the platform.

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Tsai

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Edited By Tsai

Naaaaice!

I like this game too, bought a bunch of clothing :P with real money! (ooooh!)

But yea the awful thing right now is the damn matchmaking on 360, they really need to fix it.

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iamjohn

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Edited By iamjohn

Hey guys, you might not want to get this for PS3. I've been playing for several hours now and got to level 14, then my game completely wiped my stats. This seems to be happening to a lot of people playing the PS3 version (though some 360 users in the GCI support forums are reporting it happening, too). So you might want to hold off.

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bradgrenz

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Edited By bradgrenz

Strange to hear there are performance issues on AMD cards. The beta ran flawlessly on my Radeon 4850.

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vibratingdonkey

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Edited By vibratingdonkey

You can unlock everything in the game just by playing it--though, given that some items have level requirements into the hundreds, that's going to take you a while. Thankfully, leveling up is the only way to access weapons, mods, and other gameplay-relevant trinkets. But you also have the option to pay real cash money for the cosmetic-only costume pieces, as well as some other doohickeys that are only for looks, and a temporary boost to experience. If the game were holding a bunch of content back behind a required paywall, it'd be a lot easier to get incensed about the number of microtransactions stuffed into a game that's already 15 dollars, but since you can access everything that matters just by unlocking it, it's hard to get too worked up about a set of convenience fees that's easy enough to ignore.

How is it a good thing that you have to grind for hours and hours with restricted options to get access to stuff that makes the game better? How is it fun to not have access to these things? The customization is what's fun, not grinding for it. Grinding is anti-fun.

Making it an arduous task to unlock things and then charging either to unlock, or make the process swifter, is quite sleazy.

Doesn't the microtransactions of this game operate as they would for a F2P game? Or what is the difference there? Why is it ok for this game to cost money?

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NTM

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Edited By NTM

Oh yeah, I forgot that Monolith made this... Batman, Monolith. Two great things in one. It's a shame I'm not interested.

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cookiemonster

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Edited By cookiemonster

@iAmJohn said:

Hey guys, you might not want to get this for PS3. I've been playing for several hours now and got to level 14, then my game completely wiped my stats. This seems to be happening to a lot of people playing the PS3 version (though isome 360 users in the GCI support forums are reporting it happening, too). So you might want to hold off.

Ah, that happened to me when playing the demo. I thought just because it was a demo, it didn't save my stats. This sheds some light on the matter.

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MrNeoshredder

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Edited By MrNeoshredder

A Batman game without Batman? PASS! ....alright, maybe I'll try the demo :D

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TheGoatMan1

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Edited By TheGoatMan1

This looks like fun. Unfortunately I don't see people sticking with it. I would hate to buy it and discover that there is no one to play with.

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DocHaus

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Edited By DocHaus

Hopefully the March patch will fix these things and convince me to spend money on it. Until then...

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fox01313

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Edited By fox01313

Good review Brad, after playing it a while I like how after more of the individual challenges are unlocked (using different guns/tech) will make & tell you what it unlocks saving the costume points for better things. The only problem I've had with the game is when the match has enough players drop out that they need to put in something to end the match early as playing a capture the flag style of match when the other people leave (to the point where it was me against 3 people) made it tough to even play that match. Game itself is quite fun & looking to see more now that I've unlocked the gang feature in the game.

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iamjohn

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Edited By iamjohn

@VibratingDonkey said:

You can unlock everything in the game just by playing it--though, given that some items have level requirements into the hundreds, that's going to take you a while. Thankfully, leveling up is the only way to access weapons, mods, and other gameplay-relevant trinkets. But you also have the option to pay real cash money for the cosmetic-only costume pieces, as well as some other doohickeys that are only for looks, and a temporary boost to experience. If the game were holding a bunch of content back behind a required paywall, it'd be a lot easier to get incensed about the number of microtransactions stuffed into a game that's already 15 dollars, but since you can access everything that matters just by unlocking it, it's hard to get too worked up about a set of convenience fees that's easy enough to ignore.

How is it a good thing that you have to grind for hours and hours with restricted options to get access to stuff that makes the game better? How is it fun to not have access to these things? The customization is what's fun, not grinding for it. Grinding is anti-fun.

Making it an arduous task to unlock things and then charging either to unlock, or make the process swifter, is quite sleazy.

Doesn't the microtransactions of this game operate as they would for a F2P game? Or what is the difference there? Why is it ok for this game to cost money?

You're missing the point. The microtransactions only apply to cosmetic items and special items like XP boost. Yes, you have to play for a ton of hours to unlock everything, but that's also every other other persistent online shooter under the sun. And besides, considering you're more or less allowed to unlock whatever weapon or mod you want when you get an unlock key, you can more or less make your perfect class your first time unlocking the items.

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Wertt

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Edited By Wertt

Def. don't agree with this review. Oh well, to each their own.

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napalm

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Edited By napalm

Good call, Bradley. I bought this on the PlayStation 3, and I haven't run into any issues, and the fun to be had comes in spades. It's just fantastic.

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prestonhedges

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Edited By prestonhedges

@VibratingDonkey said:

You can unlock everything in the game just by playing it--though, given that some items have level requirements into the hundreds, that's going to take you a while. Thankfully, leveling up is the only way to access weapons, mods, and other gameplay-relevant trinkets. But you also have the option to pay real cash money for the cosmetic-only costume pieces, as well as some other doohickeys that are only for looks, and a temporary boost to experience. If the game were holding a bunch of content back behind a required paywall, it'd be a lot easier to get incensed about the number of microtransactions stuffed into a game that's already 15 dollars, but since you can access everything that matters just by unlocking it, it's hard to get too worked up about a set of convenience fees that's easy enough to ignore.

How is it a good thing that you have to grind for hours and hours with restricted options to get access to stuff that makes the game better? How is it fun to not have access to these things? The customization is what's fun, not grinding for it. Grinding is anti-fun.

Making it an arduous task to unlock things and then charging either to unlock, or make the process swifter, is quite sleazy.

Doesn't the microtransactions of this game operate as they would for a F2P game? Or what is the difference there? Why is it ok for this game to cost money?

Video game reviewers love grinding, for whatever reason. Collecting random shit, doing side quests, playing MMOs, it's all they talk about. Don't ask me why. You'd think they would have less time to spend on that shit than regular people.