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Giant Bomb Review

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Hotline Miami Review

5
  • PC

Hotline Miami is a nightmare you won't want to forget.

The year is 1989, and the place is Miami, Florida. You are standing outside the entrance to a building. There is a man on the other side of this door. He holds a gun. He is one of many men in this dilapidated building. They all hold guns, or knives, or bats. You do not know these men. You are only at this location at the behest of a mysterious answering machine message. Reasoning for your assignment is obfuscated, and yet your clarity of vision is startling. You know what must be done, and without hesitation, you do it. You kick the door in, knocking the man on the other side to the ground. You then mount him before he can regain his bearings, and begin slamming his skull into the ground. You do this again and again until all that remains of his pixelated skull is a growing red stain on the floor.

No good can come of this. None whatsoever.
No good can come of this. None whatsoever.

And he's just one of many to come.

Over the course of Hotline Miami's few hours of play, you will kill dozens upon dozens of men. And you will do so brutally, mercilessly, and swiftly. Learning why you are doing this is ostensibly the goal of Hotline Miami. All you know at the outset is that you are at the mercy of your own answering machine. Strange messages are left, indicating places to go, and people to kill, but they're as cryptic and muddied as your mind. It's perhaps apparent initially that you are not a well man. If not just because of all the wanton murder, but also because you see things. You talk to people who may or may not actually be who they say they are, or even exist at all. And then there are the guys in those creepy animal masks...

This is a game that requires multiple play-throughs to uncover all its secrets, though even once you do, there are still some things left to the imagination. One thing that is not left to the imagination is the result of your gameplay. Every time you finish a level, you'll leave the place you were littered with corpses, spent shell casings, and buckets of spilled blood.

Of course, while you're playing, you won't have anything even resembling enough time to take in the carnage. Hotline Miami operates at a pace that can only be described as "blistering." The moment you enter a building, you're effectively under duress until every single person is dead. Enemies are crackerjack shots, and instantly aware of you the second you cross their field of view, or make a noise. Given that the game uses a retro-inspired top-down perspective, it can sometimes be a bit difficult to gauge exactly what an enemy's eyeline might be. Fortunately, most anything that looks like an effective hiding spot is, and if it isn't? Well, it's not like you'll have time to think about what you've done, because you'll probably be dead.

You will also die in Hotline Miami. Frequently, quickly, and with aplomb. One hit kills you, and once you're dead, you need only press a button to reset at the beginning of a level section. Levels are broken out by floors. All you need do is clear one floor and get to the next one for a checkpoint to trigger. This is important, because were each level to drag on just a bit longer, the game would give way to irritating repetition. As they are, levels are still fun to play no matter how many times you die. I think in one section, I died upwards of 50 times, yet just kept resetting to play. With gameplay this tight, this frenetic, this exciting, it's hard to want to walk away.

With the right weapons, you can most certainly lay effective waste to the enemies before you without necessarily getting killed. But on your first play, you'll almost never have the most effective weapons at your disposal. This leads to improvisation, be it using doors as stunning agents, picking up weapons off of felled foes, or just using whatever the environment offers you to survive. The decrepit scenery isn't just window dressing. Let's say you see a pot of water boiling on the stove, and want to use it to scald a nearby bad guy. You can do that, and you should. Because it's horrible. And amazing.

Everybody dies. No exceptions.
Everybody dies. No exceptions.

The violence in Hotline Miami may be pixelated and obscured, but it's no less intense for it. The sheer speed at which you must operate, coupled with the tension of never being completely sure if an enemy will spot you if you creep around the next corner, is utterly gripping. You kill, kill, kill until there's nothing left but bodies, and you must do so with a ruthless efficiency that affords you no moment's pause to ponder the terrible things you've done.

That comes later, via quick cutscenes featuring other characters that may or may not be wrapped up in this whole mess, and exploration of your apartment. The apartment area is essentially just a hub where you collect your next mission, but as the game rolls along, and your character's sanity begins to fray, the aesthetics begin to directly resemble the tatters of your psyche.

That could be said of much of Hotline Miami's look and feel. The 1989 setting is no random choice. Every pixel of the game has been slathered in late-'80s grime. Its dirty, neon-tinted color palette blends brilliantly with the pulsing synth soundtrack, which is a particular highlight. Comparisons many have made to the Nicolas Winding-Refn film Drive are not inaccurate, nor accidental. The developers have cited that movie as a particular inspiration both aesthetically, and in the game's depiction of violence. If you find yourself nodding your head to the background grooves while doing horrible, detestable things, do not panic. This is very much the point.

Enjoying Hotline Miami doesn't make you a worse person, though you may find yourself wrestling with just why the act of deftly delivered murder is so damn much fun. It is because it's a lovingly crafted game, well-designed and deeply addictive. These facts do little to soften the reality of what you're doing, of course. In some ways, Hotline Miami most closely resembles the kind of "violent video game" boogeyman parents groups were so outraged by back in the industry's more formative years. It's a game time-traveled in directly from the fear-center of Tipper Gore's brain, circa 1989. It's pure, unadulterated nihilism with a candy-coated shell. And I'll be damned if it isn't one of the most intoxicating games of this year.

Alex Navarro on Google+

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felixculpa

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Edited By felixculpa

Games is undoubtedly awesome. Finished it today. Swell review as well Alex. Europe is killing it with the indie games this year (Dear Esther, Botanicula and this (Swedish)).

Edit: Also if anyone really liked that track from the Quick Looks it's "Hyrdrogen" of of MOON's Moon Ep: http://music.musicofthemoon.com/album/moon-ep And you can also download he's most recent EP for free here: http://music.musicofthemoon.com/album/particles-ep (It's pretty darn good actually). Also this is just one of the artist from the game you can check out the whole thing here: http://soundcloud.com/devolverdigital/sets/hotline-miami-official (Sorry for the linkdump but hopefully it will be appreciated!)

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I_Stay_Puft

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Edited By I_Stay_Puft

always wanted to try this.

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Lavs

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Edited By Lavs

So, spoiler alert here.

I've heard some theories that Hotline Miami is a game intended to make you aware of the inherent "it's just a game, who cares" feeling that people seem to get when they play violent games. As in, make you aware of the fact that you just gouged a man's eyeballs out with your fingers or murdered a room full of innocent men. The game actually asks you questions like "Do you like hurting people?" and you have the option of asking "Do you think this is some kind of game?" to the antagonist at the end, to which they respond with something along the lines of "Are you not having fun?"

There is a crazy, elaborate puzzle mechanic where you go around finding individual letters of a password on the ground to input into a computer at the end. This reveals a perfectly plausible explanation for everything that goes on in the game that wraps up nicely, but.. it wraps up almost too nicely. It seems like the puzzle mechanic was intended to throw people off - if it's possible to get an explanation for the plot by doing a long-winded side quest, you'll be more inclined to believe that there's no higher message - it's just a game with a weird plot. I think it's a red herring. I think Hotline Miami was built, at a certain point in development at least, with the pure idea of making a game so fun to play but also so hyperviolent that you feel uncomfortable when you're done, like you've done something you shouldn't have, or gone too far as a person.

Maybe that's all bullshit and it's just a beat em up, but whatever. Great game.

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50hzShinsen

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Edited By 50hzShinsen

Great game, just wish some of the technical issues could get sorted out.

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dvorak

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Edited By dvorak

An incredible game with an even better sound track.

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Animasta

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Edited By Animasta

I love you alex, straight up <3

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mnzy

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Edited By mnzy

Alex actually got a good game to review? That's new!

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Doctorchimp

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Edited By Doctorchimp

Man this reminds of the good old days...

Also to add some criticism to the game, I don't know about anyone else, but this game is sort of fucked for me. I've had a fair amount of crashes and lately what will happen on the second to last level is I'll get to the third floor and something weird will happen where I get stuck in a wall or the game crashes, so I've yet to finish it because that sort of sucks everything out of me to keep going.

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McGhee

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Edited By McGhee

Soundtrack to this game is like sitting in an opium den in cyber punk Hong Kong and getting mind-fucked by John Carpenter.

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billyhoush

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Edited By billyhoush

I am eagerly awaiting the Mac version.

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MetalBaofu

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Edited By MetalBaofu

This is one of those that just doesn't grab me for some reason. Nothing I've seen has made me want to play it, and it's one of the few quick looks I just didn't want to finish watching. It's weird, I'm normally interested in trying out pretty much anything.

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Phatmac

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Edited By Phatmac

I should probably play this game, right?

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Alorithin

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Edited By Alorithin

That rooster has really pronounced wattles.

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Cybexx

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Edited By Cybexx

Considering the state of New York at the moment, Alex has delivered 3 reviews since Hurricane Sandy, well-written as always. Its like the USPS creed applied to video game reviews and I salute him for it.

As for Hotline Miami, yeah its a blast. I couldn't put it down even when I had some terrific bigger games (like XCOM and Dishonored) to play. Despite the occasional crash, collision detection issues and other bugs it is so satisfying. It gives you great feedback at a blazing pace and it triggers the same puzzle part of my brain that a good stealth game does.

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theveej

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Edited By theveej

hmmm, I might need to write my first review for this game. It is an amazing game don't get me wrong, but its not finished. A PC game without any sort of options and lack of options for controller support for this kind of game is shit. I tried to play it last night again to finish up the last few levels and its straight up crashed before the game starts (which didn't happen before and I chose the non steamwork option). The notion that I can't play a PC game like this in windows mode or the fact that it doesn't have any sort of sound setting is just sad. I know its a small team and all, and the developer had said they will update it soon, but the technical issues are pissing me off.

That being said, its a great fucking game, amazing music (and I never even really care too much about music in games) and just great atmosphere. For $10 anyone who is semi interested should pick it up

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Nadril

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Edited By Nadril
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LordLOC

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Edited By LordLOC

I'm honestly shocked that Patrick didn't review this for the site. But I'm really glad Alex did (I enjoy his reviews quite a bit normally) and I'm even happier that he loves the game as much as the rest of us seem to do! And dear god yes, I love the soundtrack. I have it on a playlist on my foobar2000 playlist thingie. Love it.

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GERALTITUDE

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Edited By GERALTITUDE

Hotline Miami is an amazing game, just buy it.

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Winternet

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Edited By Winternet

Great to see and read Alex reviewing Hotline Miami. Dude should be more active on site content (apart from the already great reviews he writes).

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Ett

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Edited By Ett

I like it! Love the music! But man fuck the bossfights.

I don't like it when they chance the rules of the game when fighting a boss.

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Tunnelman

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Edited By Tunnelman

Wiki reads that it's available for the Mac, however it is not yet released for that platform. It will be soon, possibly next month. Just a heads up for those rushing off to Steam.

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LastNinja

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Edited By LastNinja

Lovely review, love the game. That bonus level in the latest update took some tries.

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ripelivejam

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Edited By ripelivejam

is this furry shit? fuck dat!

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Bunnyman

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Edited By Bunnyman

Yup. This game is really fun and disturbing. Glad it got a staff review.

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Trilogy

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Edited By Trilogy

@mnzy said:

Alex actually got a good game to review? That's new!

Maybe they gave it to him to review thinking it would be buggy and he would have to suffer through it. Jokes on you, Jeff...he likes it!

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Phoenix87

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Edited By Phoenix87

5 stars is not enough for this fucking amazing game.

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ChrisTaran

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Edited By ChrisTaran

Have they fixed the game yet to work properly for left-handed players that need to rebind the WASD keys to the arrow keys? Cause it's kind of unplayable for me until they do.

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bkbroiler

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Edited By bkbroiler

@ChrisTaran said:

Have they fixed the game yet to work properly for left-handed players that need to rebind the WASD keys to the arrow keys? Cause it's kind of unplayable for me until they do.

I think you can rebind keys now, but controller support isn't coming until the next patch. I'm waiting until then to buy this game. You're probably all set though!

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re4ctor

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Edited By re4ctor

GOTY for me, I haven't had as much fun with any other game.

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zoozilla

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Edited By zoozilla

I have to applaud Alex for his writing here.

This is a damn well-written review.

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csl316

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Edited By csl316

I've seen and heard so much of this game, and I even rewatched Drive.  Why I haven't bought it yet is beyond my comprehension.

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Chumm

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Edited By Chumm

I think the brilliance of the art is understated here. The things this game does with just a couple pixels are astonishing, like a blonde samurai girl in a pink kimono being conveyed in like 20x5 pixels, or people kneeling, taking a piss, passed out, etc. Add to that how clearly a few pixels can show the brutal disembowelment of an npc or how you can thumb out a guy's eyeballs with about 5 pixels, or show typing on a keyboard by just blinking 2 pixels, I'm constantly blown away by all the custom animation and how effective it is. That layer of abstraction actually helps to make it less cartoonish because it never gets complex enough to look silly.

Also it's worth mentioning that the boss fights are contrived videogamey trash with only one way to fight each of them, which does not fit well with the rest of the open gameplay at all. Still, everything between the bosses is sublime.

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tourgen

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Edited By tourgen

alright, I didn't expect to see a review of this game.

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rpgee

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Edited By rpgee

I completely agree with this review, except for the fact that I actively don't enjoy it. I looked into the depths of its violence, and never enjoyed it, even when the pace was at its highest.

It's still one of the best games of the year so far which everyone should play.

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CrossTheAtlantic

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Edited By CrossTheAtlantic

@csl316 said:

I've seen and heard so much of this game, and I even rewatched Drive. Why I haven't bought it yet is beyond my comprehension.

This game made me finally sit down and watch Drive, so as far as I'm concerned, the game is already a complete and total success.

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RE_Player1

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Edited By RE_Player1

I'm praying the Vita version being talked about comes through.

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bybeach

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Edited By bybeach

I haven't got this game yet.. HEY,..Blood Spatter got's to do much more than what I was seeing.

That is, Splatter Blood.....

I do like Alex on the other hand, and he does cite there be these merits and such.

So I will consider it.

P.S. No such thing as a perfect score

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Nettacki

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Edited By Nettacki
@msavo said:

I'm praying the Vita version being talked about comes through.

Same here.
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l3illyl3ob

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Edited By l3illyl3ob

A patch went out on Steam today that adds functional 360 controller support. So anyone who was waiting for that, wait no longer.

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ChrisTaran

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Edited By ChrisTaran

@bkbroiler said:

@ChrisTaran said:

Have they fixed the game yet to work properly for left-handed players that need to rebind the WASD keys to the arrow keys? Cause it's kind of unplayable for me until they do.

I think you can rebind keys now, but controller support isn't coming until the next patch. I'm waiting until then to buy this game. You're probably all set though!

Yay! Thanks for the heads up :D

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zombie2011

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Edited By zombie2011

@Winternet said:

Great to see and read Alex reviewing Hotline Miami. Dude should be more active on site content (apart from the already great reviews he writes).

I agree, while i enjoy Patricks articles i wish the other Staff wrote more pieces on the site. I mean Jeff's Triple H hair piece and PS3 Stand article were awesome and hilarious. I would love to see Alex write more on the site besides the couple paragraphs for the news content he puts up.

Not in depth articles about game devs like Patrick but more of just silly pieces like what Jeff does.

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Video_Game_King

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Edited By Video_Game_King

Wait, how the hell did Patrick NOT review this? That'd be like Alex not reviewing the next Madden.

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Giantstalker

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Edited By Giantstalker

I thought this game sucked; honestly really surprised by a 5/5 review. Especially considering the bugs, brevity, and repetitiveness of the whole thing.

Mind you, everyone's entitled to their own opinion, and Alex is no different. Still... I wouldn't recommend HLM to anyone, there are better ways to spend even ten dollars.

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Animasta

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Edited By Animasta

@CrossTheAtlantic said:

@csl316 said:

I've seen and heard so much of this game, and I even rewatched Drive. Why I haven't bought it yet is beyond my comprehension.

This game made me finally sit down and watch Drive, so as far as I'm concerned, the game is already a complete and total success.

same.

good thing the game is really good too!

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Andy_117

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Edited By Andy_117

@Giantstalker said:

I thought this game sucked; honestly really surprised by a 5/5 review. Especially considering the bugs, brevity, and repetitiveness of the whole thing.

Mind you, everyone's entitled to their own opinion, and Alex is no different. Still... I wouldn't recommend HLM to anyone, there are better ways to spend even ten dollars.

I hope you understand the irony in saying "everyone is entitled to their opinion" in the same breath as "there are better ways to spend ten dollars." If everyone is entitled to their opinion, isn't that list bit a lie?

I've never understood why people say "I don't like this" when people say "I like this," unless they bring up and argue specific points. Battling opinions solely on their merits as opinions just seems pedantic. By all means add your voice to the conversation, but what are you adding, really? I 'unno, dude. I'd never do it, even when I want to. How many times I wanted to say "oh, Halo isn't that good" to all the perfect and near-perfect reviews it has received... but that doesn't really add anything to the conversation except a disagreement for disagreement's sake. I'd feel bad about that.

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ladnar

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Edited By ladnar

Ok, fine I'll buy it already. Not like the soundtrack isn't enough reason to get this game. Been listening it to since watching the quick look just been playing NFS:MW. Great read Alex.

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deactivated-5f9398c1300c7

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The game is probably awesome, but I fear I'll have a feeling of angst once playing it.

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jacksukeru

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Edited By jacksukeru

@Ladnar said:

Ok, fine I'll buy it already.
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deactivated-5eb4b2e027234

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This is definitely one of my favorite games of the year. It really messes with your psyche, and I think that's the point. It really does make you feel kind of crappy about yourself.

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thehuntsmen5434

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Edited By thehuntsmen5434

Bought this off impulse because of the 5 star review.

Worth every penny.