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Giant Bomb Review

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Kane & Lynch 2: Dog Days Review

3
  • PS3

Kane and Lynch's trek through Shanghai's underworld is astoundingly brief, leaving you just enough time to get a feel for the game's great visual style, but not much else.


 Kane's calling this his last job.
 Kane's calling this his last job.
Kane and Lynch's return to action sees the duo placed in Shanghai, but more importantly it sees the criminal duo placed in a better third-person shooter than 2007's Kane & Lynch: Dead Men. But the more intense and satisfying action of the sequel doesn't last. Kane & Lynch 2: Dog Days suffers from a general lack of content across all of its modes. It also has a crazy and unique visual style that really makes the game worth seeing, but its length (and some seemingly rare but decidedly crippling issues in the 360 version) makes the game's $60 price tag feel high.

Dog Days puts Lynch and Kane in Shanghai. They haven't exactly remained close since the events of the first game, but when Lynch's Chinese connection--OK, he's actually a British guy named Glazer--needs someone to help out on a caper, Lynch gets Kane involved. As you might expect, the deal goes sideways almost immediately, pitting Shanghai's biggest crime boss against Kane and Lynch, forcing them to spend the entire game trying to get the hell out of China. The plot is quite thin, though there's some pretty good dialogue interspersed here and there. There's a bit of a "less is more" approach here, because every time the action stops, something incredibly messed up happens, from a naked woman getting gunned down by stray bullets to a torture scene that leaves the two protagonists bloody and, hey, wait, they're also naked.

The gameplay in Dog Days is fine, but you've played this game before. This is a cover-based third-person shooter with very few frills. You hit a button to get into cover, back away to get out, and you'll use the left trigger to pop out and the right trigger to shoot. You'll use a variety of weapons, including some of the most effective shotguns I've seen in a very long time. Seriously, the shotguns in Kane & Lynch 2 feel like they reach out and touch enemies that would be too far away for most other in-game shotguns. But aside from the occasional gas can or other explosive object that you can throw out at your enemies and shoot, all of the weapons are guns. Without grenades, it's tough for the enemies to flush you out of your position, and though they'll occasionally try to flank you, it's not especially difficult to keep them at bay. As a result, the game usually only gets difficult if you're out of patience and trying to rush ahead.

If you're trying to get the most out of the game, I'd actually advise you against rushing ahead, because the game is already short enough as it is. It took me a little under four hours to get through the story mode. You can always play the game cooperatively, but the co-op mode doesn't support any kind of jump-in or jump-out play. You'll have to create a lobby and wait for a player to join or invite a friend. It all feels a little dated, design-wise. Luckily, the rest of the multiplayer is more interesting.

Fragile Alliance returns in the sequel with some good new variants. 
Fragile Alliance returns in the sequel with some good new variants. 
Fragile Alliance returns from the first game, and it's more effective here because, unlike the first game, the core shooting and player movement in K&L2 is actually fun. It's a unique mix of cooperative and competitive play, as all the players start on one team of criminals, attempting to take down a big score and escape within four minutes or so. The catch is that, at any point, a player can gun down someone on his team and turn traitor, which means he won't split the money he's carrying with anyone else--if he can make it out alive, that is. Regular players that die respawn as cops, adding another human element to the criminals' opposition. The problem with all this is that there are only six maps (unless you unlock an extra map or two via pre-order codes) and running them over and over gets old. The enemies usually appear in the same areas every single time, and there are realistically only one or two places where it makes sense for a player to turn traitor, so once you've grown to expect those, it's fairly similar every time. But some additional modes help change things up.

Cops & Robbers is a mode that allows players to respawn as they fight back and forth over sacks of loot. It's a decent diversion, but the Undercover Cop mode is probably the best of the lot. Here, Fragile Alliance is played as usual, but one player is secretly told that he's the cop. And it's up to that player to ensure that none of the other criminals escape. To facilitate this, the cop isn't flagged as a traitor when he shoots the criminals. So the goal is to stealthily take down the criminals, one at a time. It's pretty thrilling and tough, but not impossible, to pull off.

While it's a bit lacking on the content side, the visual style of Kane & Lynch 2: Dog Days is really amazing. The whole game looks like it's being filmed on a busted-up cell phone, with plenty of MPEG compression artifacts, color separation, streaky lighting, and so on. Watching the frame rate deliberately take a dive during huge explosions is especially cool. Also, the game's camera lopes and swings around dramatically, especially when you run. While it can be enough to make spectators a bit nauseous, I didn't have any trouble with it when I was actually at the controls. If you can't deal with it, a "Steadycam" setting in the options lets you calm down the camera movement, but not the other visual tricks. All in all, it looks great by looking deliberately awful.

It's got a striking visual style, but you won't spend much time looking at it. 
It's got a striking visual style, but you won't spend much time looking at it. 
While the console versions of Kane & Lynch 2 seem to be on-par, I experienced a fairly crippling issue with the Xbox 360 version of the game after spending around 10 hours with it. It seems that some sort of profile or save game-related issue causes the game to completely seize up for a few seconds when you kill someone, often with a shotgun or via the game's human shield mechanic. I'm no QA guy, so I won't try to speculate too much about what's going on, and perhaps it's not the sort of thing that will happen to every single Xbox 360 owner, but it happened here on multiple machines. We've got footage of it occurring in our video review. It's pretty terrible. If you're looking at buying the Xbox 360 version of the game, you might want to wait for a patch or two. No such issues occurred in the PlayStation 3 version of the game.

Kane & Lynch 2's visual style really sets it apart in ways that its standard take-cover action can't. It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
Jeff Gerstmann on Google+

245 Comments

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knoxt

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Edited By knoxt

awesome review jeff. Seriously the only person I trust on games really.

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OhGod247

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Edited By OhGod247

Wow, 3 stars?  That's quite generous.  I rented it today and want my $9 back.
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yagami

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Edited By yagami
@toots:  I feel exactly the same. Well, actually, I trust the whole GB crew. They have all a GREAT sense of how the games work. I don't really feel like I can trust anyother website since they seem to not take it so seriously. But trust me, $60 can be the difference between life and death.
 
 This is the best review out there. Hands down. 
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BravesToaster

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Edited By BravesToaster

Well I'm dissapointed

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ensor08

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Edited By ensor08

I realy just find it hilarious that it was Jeff that reviewed this game and basically said its only a tiny bit better than the predecessor (He gave it a 6.0 while he was working at gamespot). Personally i feel that it would have been awful letting anyone else review the game other than Jeff.

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Kagamine

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Edited By Kagamine

No matter how much I respect Jeff and his talent to review games - I just can't take this review seriously.

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Kagamine

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Edited By Kagamine
No Caption Provided

 
 
OH THE IRONY - WHO WILL BE NEXT?
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flaminghobo

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Edited By flaminghobo
@one_2nd said:
" @FlamingHobo: he gave it two stars.. "
Are you blind?
The original review was given three stars and the 360 version was given two.
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Metroid545

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Edited By Metroid545

Jeff please step into my office. I'm going to make this short, your fired

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one_2nd

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Edited By one_2nd
@FlamingHobo said:
" @one_2nd said:
" @FlamingHobo: he gave it two stars.. "
Are you blind? The original review was given three stars and the 360 version was given two. "
I'm not blind. I thought the 3 was the avg user review and the 2 was jeff's. mah bad, settle down. 
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whitepony

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Edited By whitepony

This game really is just meeeeh. The visuals are nice, but that's about it

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flaminghobo

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Edited By flaminghobo
@one_2nd said:
" @FlamingHobo said:
" @one_2nd said:
" @FlamingHobo: he gave it two stars.. "
Are you blind? The original review was given three stars and the 360 version was given two. "
I'm not blind. I thought the 3 was the avg user review and the 2 was jeff's. mah bad, settle down.  "
No worries.
And I'm quite settled, thank you.
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Supermarius

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Edited By Supermarius

man, i looked at some spoiler videos for this game. It's so dark. Why would anyone choose to play games this nihilstic? Don't people play games to have fun and relax? Who is this game for, sociopaths?

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WickedCobra03

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Edited By WickedCobra03

Not going to buy for full price, just because of what I have been hearing, and really, I have no interest in supporting this company other than just experiencing the game and its shotguns for maybe $10 down the road... like 2 years down the road.

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JamesK

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Edited By JamesK

Least now you can tell the truth about this franchise without any risk of being fired.

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veektarius

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Edited By veektarius

3 stars is not a 6.0.  Dumbasses.

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Nerolus

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Edited By Nerolus

 The first Kane and Lynch game was so bad that someone (WINKYFACE) lost a job over it. Glad to see they've picked shit up a little bit, I've always wanted this franchise to be good. It'll get there some day, but for now its alright. I really dig the visual effects. It's kinda gimmicky and not something you can do every time, but it IS pretty damn cool. Absolutely a rental or a game to wait for a steam sale on PC. (I had to go through 7 captchas to post this f-ing comment.)

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Ujio

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Edited By Ujio

Great review, Jeff! I love how you rag on the first game every chance you get LOL! 
 
I know what happened over at GameSpot is ancient history, but seriously, F!@#$ them and I hope their shitty site goes bankrupt. The ONLY good thing to result from that site existing is they hired Jeff and the unfortunate circumstance that arose allowed for him and some buds to create this awesome site called GiantBomb.

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Baal_Sagoth

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Edited By Baal_Sagoth

This has to be one of the most balanced, informative and entertaining (video) reviews on the site so far. It's very well done stylistically and knowing K&L 1 I think I've got an excellent first impression of the sequel now. 
I'll pretty much have to play this one because I like the new ideas and didn't hate the first one as much as many others but I'm gonna get it at a significantly discounted price later...

 

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sakaro

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Edited By sakaro

GUYS GUYS GUYS
 
Notice how he killed Justice Covert next to a train in some of the undercover cop footage?  That's Justin Calvert (the guy who currently holds Jeff's former job at Gamespot as the head of reviews, I believe).  He talked about an incident during an undercover cop game next to a train on yesterday's Hotspot podcast.  
 
I thought it was pretty crazy to see footage of it here.  Also, go listen to the Hotspot.  It's one of the only great things Gamespot has left.

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d0x

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Edited By d0x

I hated the first game but I found myself enjoying the demo.  Ill wait till its on sale or cheaper but im going to buy this game.  IO did some interesting stuff with the graphical design and while its semi jarring at first i like it.

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Eijikun

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Edited By Eijikun

What's with all these horribly ugly "gritty" urban games with grotesquely hideous characters lately? Am I the only person turned off completely by this aesthetic? I feel like the video game world is leaving me behind more and more recently.

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sanguis_Malus

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Edited By sanguis_Malus

Such a short campaign is simply not worth full retail value, 4 hours  to complete.......its half a game.

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FalcomAdol

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Edited By FalcomAdol

And the bomb comes FULL CIRCLE.  The cycle is complete.

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chipmaga

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Edited By chipmaga

Jeff, I have the keys to your office if you were wondering why you were locked out.....

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AMG300

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Edited By AMG300

Hope gerstmann keeps his job this time lol jk but yea jeff is the reason i don't look at gamesnot! you know what site haha!

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Synthballs

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Edited By Synthballs

HUURRR DUUUR LOOOLLLLZLLZLZZZAA! FIRED LOL!


Eurgh, annoying fucks. Cool review, shame about the length though. Will go bargain hunting in a few months and pick it up. The price compared to the length totally doesn't justify the purchase.

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KingGamer

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Edited By KingGamer

 Wow Jeff gave it a 3 out of 5, that's 6 out of 10!!! The exact same score he gave to the first game!!

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Carlos1408

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Edited By Carlos1408

Great review Jeff. It looked cool but I knew it wouldn't be amazing, just goes to show it's ain't all about the looks people! :P

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Lind_L_Taylor

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Edited By Lind_L_Taylor

$15/hour for 4 hours of game. Fuck that.
 
People need to focus on building a fun game instead of showing the
"Eeewwww, look what I can do in the graphics department!!"  
 
This game is more of a demonstration of graphical prowess than
an actual game.  They couldn't get past the examples stage of
the SDK they used I guess.

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eric_buck

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Edited By eric_buck

That spy mode actually sounds amazing.

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likbil

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Edited By likbil

Finished it in 2h 37min in co-op mode. Loved every second of it. One of the best action games i've played, obviously a bit on the short side though.

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backflip10019

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Edited By backflip10019

Yikes, 4 hours is short...

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nick152

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Edited By nick152

......Could Jeff get fired from his own company?

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spoilerfree

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Edited By spoilerfree

Bravo! An excellent review and a series that spawned this very website.
 
Gerstmann is a total pro.

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aafie

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Edited By aafie

Jeff, I feel you were too negative, not with this review specifically, but also in general... I feel there is an issue with your... tone. I have supplied a box, that if you could just fill with your belongings and vacate the premises within the next few hours... 
 
On a serious note, I'm kinda looking forward to this, the first one was broken but had some sort of 'dog in a wheelchair' charm that made me persevere through endless cheap deaths and atrocius control. I tried the demo, and couldn't even stay attentive enough to complete it, though demos are demos and games are games.  Strangely I guess the characters appeal to me, even though they are flawed and definitively unlike-able. Truth be told I find my interest in that series indefensible, the very definition of guilty pleasure. 

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MacBooey87

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Edited By MacBooey87

Meh

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Mr_eX

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Edited By Mr_eX

I kind of want to play this even though I couldn't make myself finish the first game. If its ever like $5 in one of those crazy steam sales I might get it.

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MindChamber

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Edited By MindChamber

 " A sequel to an Ugly ugly game" 
 
haha that was epic, it went thru me like the final scene from gladiator. :)    

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TennSeven

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Edited By TennSeven

So this game is shorter than Dead Rising 2: Case Zero, which will only cost 400 MS points.  I wouldn't have bought this thing even if every reviewer said it was the best game ever; the first Kane & Lynch sucked *that* bad.  There is no way I would reward anyone for making a sequel to that steaming pile.

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magusat999

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Edited By magusat999

Hey Jeff - very nice, detailed and honest review. But I am writing to tell you this - when I heard about this game, I thought of you (at Gamespot) and I wondered wht happened to you since, I didn't know you were at Giantbomb, but some people over there said you were. On a hunch I came here and looked for the review on this game - I knew before it even loaded that you would be the reviewer and it was so funny to me when I saw that I was right! The strange yet predictable part is that I wrote about you being the reviewer at Gamespot in the off-topic section - and they took immediate action against me! They deleted my post and gave me a warning (no shame in their game). I had a feelingthey would sink that low instead of taking the high road, so I was prepared to take the bullet. Anyways, kudos to you and the Giantbomb crew, and I hope I have a better experience here as a member than Hellspot...

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tskunk

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Edited By tskunk

Damn, 4 hours for $40 doesn't sound like much a deal. Anyone playing multiplayer? And that Xbox glitch is a dealbreaker too :(

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Astiaks

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Edited By Astiaks

The first game wasn't ugly mister gerstmann, it was a weak game but it certainly had it's moments.
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paulunga

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Super gangsta!