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Kingdoms of Amalur: Reckoning Review

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  • X360
  • PS3

Kingdoms of Amalur: Reckoning creates an interesting world and gives you good combat options, but the whole thing overstays its welcome a bit.

Some abilities let you close the gap on your enemies.
Some abilities let you close the gap on your enemies.

In very broad strokes, Kingdoms of Amalur: Reckoning is comparable to games in the Elder Scrolls series and, to some extent, games in the Fable series. It's easy to want to think of it as "Oblivion but third-person with faster, more combo-oriented combat," but that doesn't quite fit. You'll be able to call the names of other games out as you see the various things contained in Amalur, but it has a different style and scope than the games you're most likely to compare it to. That's just enough to give it a feel all its own.

The main quest line and the world surrounding it is probably the most gripping thing in all of Reckoning. You begin the game on a slab, as a corpse that marks yet another failed experiment at the Well of Souls, a dark science project designed to let humans and the other less-resilient races of the world come back from the dead, just like the Tuatha--evil elves that reincarnate after death--do. Amalur is also a world governed by fate, with fortune tellers ("fateweavers") all over the world able to let individuals know how things will end up. As the first non-immortal to be resurrected, you also re-appear as a blank slate to those weavers. The natural order of things is being upset, and by inserting yourself into various situations, you're literally making a difference in the world. This starts as a quest to figure out who you were before you died and returned--a detail you've conveniently forgotten--but quickly blows up into a quest to save the world. This certainly isn't the first game to deal with these sorts of ideas, but it's done well here just the same.

At the outset, you'll get to choose your character's race and basic appearance, but there's no class choice at the beginning of Reckoning. Instead, you'll place skill points into three different skill trees as you gain experience points and levels. The trees conform to the basic warrior, rogue, and mage archetypes and they'll give you active abilities--like spells and traps and stuff--as well as passive bonuses and additional combat options. As you spend points in the trees, you'll qualify for various destinies. Equipping a destiny gives you a stat bonus that corresponds to the way you've already been spending your points. So if you go strictly into the warrior tree ("Might"), you'll get bonuses that help warriors. Spending in the rogue tree ("Finesse") unlocks destinies that give you better ranged damage, and spending across multiple trees unlocks destinies like Battlemage, which give characters a boost to magic as well as straight-up fighting. In the end, I found the cross-class destinies to be the most useful, mostly because none of the high-level abilities in any of the trees are all that exciting.

Weapons with magical effects glow to let you know what they're going to do to your foes.
Weapons with magical effects glow to let you know what they're going to do to your foes.

Every time you gain a level, you''ll also be able to spend one point in a separate section of passive skills. This is how you get better at crafting, potion-making, persuasion, detecting hidden objects, picking locks, and so on. You can also find trainers in the world who, for a fee, will give you an extra point in one of your categories. Though some are more useful than others, by the end of the game it was simple to have maxed out every one of these stats.

The game is, as you might expect, broken up into quests. You'll start with quests that are part of the main storyline, but there are also faction-specific quest lines to pursue as well as scads of side quests and tasks strewn throughout the kingdom of Amalur. As a general rule, the better quests are the ones that show up higher in your quest log. The main quest line is pretty good, and it takes you across most of the game's world on its own. The faction quests are also quite good, for the most part, with the House of Ballads quest line probably being my favorite. That line is one of the best at demonstrating how the Summer Fae--these are also immortal elf-like guys, only they don't all want to murder you--view the world. They keep reenacting world events again and again, retelling the same stories for each generation. But with the world changing and fate not being as certain as it used to be, these tellings have gone completely off the rails. Your part in the quest line, if you so choose, is to play a role in these reenactments, killing the ones that need to be killed, saving the ones that need to be saved, and so on. The line serves as a great introduction to what the world is all about, and without it, you'll probably be left struggling to figure out what all this Fae business means for the world around you.

Then there are the side quests. Though there are a few objectives here and there that are reasonably interesting, this part of the quest log gets immediately clogged with menial tasks. This is where the game's dialogue, which is usually pretty well-written, just gets in the way and the game becomes a factory assembly line of quest after quest after quest. Obviously, these are optional tasks, so my recommendation is to skip as many as you see fit. They'll pad out the game and give you a reason to venture into every little cave in the universe, but they also turn what would have been a terrific 25-hour experience into a 60-hour grind. The other problem I ran into as a result of my completionist tactics was that I eventually became way too powerful. By crafting gems that regenerate health when socketed into armor and socketing them into as much as my armor as possible, I effectively became invincible. Most of the enemies out in the world conned as gray, meaning they weren't worthy opponents (not that that fact stops them from attacking you). In caves and other enclosed areas, enemies appear to scale to your level, but by this point I was so powerful that the interesting combat of the early game boiled down to simple button mashing by the end. Nothing could touch me. The optional combo attacks became totally unnecessary. The game lets you change the difficulty on the fly, but the hard setting doesn't change the enemy tactics to make it more challenging. If anything, it appears that it just gives everyone more hit points.

The bigger weapons really tear people up, but you'll have to take care when winding up.
The bigger weapons really tear people up, but you'll have to take care when winding up.

Up until that point, the combo-driven combat felt pretty good. Each style of weapon has its own spots on the skill tree, and you can spend points there to unlock additional attacks that come when charging a button press, or delaying your taps, or attacking from a blocking position, and so on. The combat feels active, especially when compared to the slow, block-and-strike moves of an Elder Scrolls game. You can equip two weapons at the same time, and each weapon gets its own button. If you like, you can combine fast-attacking daggers with a slower hammer or greatsword, but I found the bow to make an excellent secondary weapon for dealing with enemies at a distance.

Loot is sort of a big deal in Reckoning, and it's color-coded to give you an easy way to see an item's rarity. Some armor has slots for gems to let you tweak it to your liking, but there are a ton of different potential effects, like poison damage, fire damage, extra damage during the daytime, better critical hits, bonus health or mana, and so on. When you loot a corpse or a chest, you can easily take all items, but it's also a great time to compare the item you're considering to what you already have equipped. The game makes comparing loot to your existing gear very easy, and if you grab something that isn't useful, you can add it to your junk pile with the touch of a button. The junk system is nice, because once you get to a vendor, you can sell everything you've flagged as junk with one button press. I ended up flagging a ton of things as junk, mostly because the game seems predisposed to giving you gear made for warriors, which often requires you to have spent a specific number of points in the Might tree. By the end of my time with the game, I had over three million gold. That's... a lot of money.

There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content. If you finish it fast enough to prevent those doldrums from setting in, you'll have a much better time than the person who digs through every nook and cranny to finish every single side quest.

Jeff Gerstmann on Google+

95 Comments

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Fishdingo5

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Edited By Fishdingo5

Got it on sale and its not too bad, just not all that great. On a related side note: I wish weapon degradation would stop. I'm sure some game will eventually do it right, but I can't remember a rpg that it added real value to.

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JoeyRavn

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Edited By JoeyRavn

@mitsuko_souma said:

lol how did this get 4 stars? This game is turrrrrible. Is Jeff an EA shill?

I wouldn't say Jeff sold out or anything, because this is the score this game generally got when it was released. But I agree: it's dreadful. I'm trying to finish it just to justify my purchase, but I couldn't dislike it more. When something in this game is not bland, it's plainly bad. There's no appeal to it, at all.

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mitsuko_souma

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Edited By mitsuko_souma

lol how did this get 4 stars? This game is turrrrrible. Is Jeff an EA shill?

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Ujio

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Edited By Ujio

@probablytuna said:

Think I'll pick this up during a sale or something.

Agreed. I played the demo and was mildly interested. But the whole online pass bullshit is what really turned me off about the game. I don't know. I get mixed emotions about this game; sometimes I feel I'd really enjoy it and other times I'm afraid I'd become bored with it sooner than I would hope.

Blah!

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doublezeroduck

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Edited By doublezeroduck

If you liked Fable 2 you will like this. It's good, maybe not $60 good, but if you find it for a few bucks off you should get it.

One question, does anybody know if you can finish main quest line and continue going around after doing side quests?

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sassiekat

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Edited By sassiekat

I have the KoA: Reckoning for the X360. Lots of quests to do. LOT and LOTS of armour to choose from. I really enjoy that you can easily change from mage, to rogue, to might. The only 2 major down falls: 1) I have not completed it yet and I am already capped on my level (which is 40). 2) it is singe player, wish it could at least be like Fable3 with 1 friend to join you. Although, since there are 4 race classes, it would be cool if it was like Dead Island and 4 people could play.

Still LOVE it though!

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CptBedlam

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Edited By CptBedlam

More like... "Kingdoms of Average: Boring"

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dirkdiggy

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Edited By dirkdiggy

After listening to the Bombcast, I can't believe that Jeff gave this game a 4 star rating. He drones on and on about all the negatives and rarely says anything positive. When he does say something positive, it was often a throw away line. I could understand about emphasizing all the negatives if the game was a one or two star review, but since it was on the positive side of the scale he needs to spin it in a positive way or change his score to reflect his negativity. Sorry Jeff not every game is as amazing as TrackMania 2.

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UitDeToekomst

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Edited By UitDeToekomst

i am about 10 hours in, and i must say that i don't see any Elder Scrolls in this, really. it seems most analogous to Dragon Age 2 with Fable 3's art design. i like both of those series, so i also like this game, as well. i have had no issues with what Jeff seems to have had, for whatever reason. i really like the quests and progressing my character regardless of where that takes me. I also don't have any issue with not dying a whole lot. That doesn't define 'challenging' to me. however, i tend to agree with the 4 star out of 5 review. most review praise the combat in this game, i see it as one of the weaker points. i find the camera a bit annoying at times while fighting, and also find the limited inventory space coupled with the uncertainty of value of some of the collected items problematic, maybe my thoughts will change as i move forward, but i find it unlikely. i would love to put 60+ hours into this, and hope to do so.

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2kings

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Edited By 2kings

Been playing this game and the biggest criticism i can level at it is that it is boring as hell. The writing so far is as uninteresting as the delivery of it. Really regreting buying this uninspired piece of shit.

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orionx65

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Edited By orionx65

Thought it looked very generic and bland when i watched the quick look but decided to give the demo a try anyway and was pleasantly surprised, but just like the review says it's probably too long for its own good, can't see myself enjoying this for 60 hours but as a 30 hour experience (which it might be if you skip stuff, but i'm too much of a completionist to do that) it would have been fun. Definitely getting it when the price drops and i have more time.

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Osiris

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Edited By Osiris

@Cyrisaurus said:

Seems like a singleplayer WoW, but good

How did it seem like a single player WoW? Just because of the art style? Because everything else doesn't even remotely resemble World of Warcraft.

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mewarmo990

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Edited By mewarmo990

@SavoyPrime said:

I don't like the fact that the weapons degrade. That is just a lame aspect that shouldn't be in games anymore. Even Elder Scrolls moved away from that with Skyrim.

I agree, though I've honestly not found it to be that noticeable. You pick up Repair Kits along the way and will probably end up using them just to clear up space in your inventory.

Anyway this game is loads of fun. That combat is especially entertaining once you start running into tougher, faster enemies at mid-level.

But as Jeff observes, if all you do is grind sidequests it can get boring. The main storyline and faction quests are the most interesting, while most smaller side quests are "kill this," "look for my friend in that dungeon that you had no reason to enter until now," etc.

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SavoyPrime

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Edited By SavoyPrime

I don't like the fact that the weapons degrade. That is just a lame aspect that shouldn't be in games anymore. Even Elder Scrolls moved away from that with Skyrim.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

We already have Skyrim.  Reckonin' sounds like the Me-Too of RPG releases.

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arkasai

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Edited By arkasai

@Wertt: lol someone drank a whole pallet of haterad before playing KoA. While I can see where that guy is coming from, his review comes across desperately jaded and sad.

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OrigamiElephant

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Edited By OrigamiElephant

@Wertt said:

Kill Screen gave this game such a devastating dismantling in their review, it was almost a thing of beauty.

Sure, if the sole demographic of readers are people that like to hate on shit...

I don't even see why that guy plays games. How many truly perfect games have been created? Hell I can name quite a few films that are more perfect than the most "perfect" videogame. You have to take the bad with the good, and excuse certain things when a greater amount of things are more excellent than the shortcomings.

No, that guy wrote his review, because he wants to shit on the fun of everyone else is having. KoA was made so people could have a good time. It's a introduction to a world, and a story that will continue on out from this first offering I've played about 15 hours so far, and it seems just at the point where I get a little "ok, where is the new stuff?" then BLAMO, new stuff. The pacing it seems is one of "we will try and wear you out of a certain zone, then you can move into a different zone and the fun starts all over again.

I think Mr. Thomsen went into KoA ready to hate it, and I suppose he got what he wanted. That sort of makes the motives of someone that thinks a review (that unabashedly insults everything 38 studios did), is a thing of beauty, is suspect anyway...

I like the game. I am not going to hate it because it might lack in a few areas. I played and enjoyed games that lacked IN ALL AREAS, and am ok with that.

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jmrwacko

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Edited By jmrwacko

I wouldn't listen to the so-so reviews for this game. It really is to Skyrim as what Terraria is to Minecraft - a much more polished, albeit less sandbox, version of a beloved franchise. For people who prefer stability and gameplay over graphics and open-endedness, KoA may actually feel better than Skyrim did at launch. I'm 7 hours into KoA and I'm already enjoying it more than I enjoyed Skyrim up to the same point, mostly because the combat is super fun and the game hasn't crashed 8 times.

Also, I don't understand this section of the review:

But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.

Why would you dock the game for becoming boring after many hours of play if Skyrim, which was proclaimed to be 2011 GOTY and the best RPG evarr!!11, was the SAME EXACT WAY. Anyone who thinks Skyrim is 100% polished across the board, go and play one of the lackluster side quests such as the College of Winterhold questline or the Thieve's Guild quests. They are NOT up to par with the quality of the main quest or the companion quests.

Plus, you can't break this game as easily as you can break Skyrim. There's no blacksmithing +500 potions that let you craft weapons with 1000000 dmg, or dragon shouts that make your weapons attack 500% faster. Not to mention the fact that there's actually LOOT DIVERSITY in KoA. I'm getting so sick of Elder Scrolls games launching with like 6 weapon types and no incentive to use magical weaponry or armor.

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OrigamiElephant

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Edited By OrigamiElephant

I think this game is going to be great for some, and average for others. I LOVE doing sidequests, and completing things. I do them at my own leisure. I do however agree with Jeff on the point that if you don't do everything it is probably going to be just a tad bit more fun. And I only say that because the combat will get a little bit easy even on hard mode if you stay in an area for too long.

As far as the complaints I'm reading in the comments, I just don't get the need to knock the art style. I wouldn't call the style generic, I'd call it more fantasy trope. Still it looks gorgeous, and is very nice to look at.

Honestly I think the developers made the game they really wanted to play, and in doing so made a game for like minded people vs. trying to please everyone, which is always a slippery slope as it is. I've been recommending it to people I know like RPG's and a few that don't, but dig action combat.

What I do hope is that when they get around to patching anything, they might find a way to tweak the difficulty a little bit, or tone down some of the regen options you have, because they do break the game a little bit, even if you aren't trying.

All in all, you like loot? You like bashing shit? You like doing quests? KoA is for you!

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Wertt

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Edited By Wertt

Kill Screen gave this game such a devastating dismantling in their review, it was almost a thing of beauty.

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Realm_of_Mania

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Edited By Realm_of_Mania

Great review Jeff. I think the game is really awesome, and while it does have its dreary moments its totally worth it overall.

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probablytuna

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Edited By probablytuna

Think I'll pick this up during a sale or something.

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HaltIamReptar

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@iAmJohn said:

Okay guys, just stop already. These horrible puns you guys keep schilling out are killing me.

Okay guys, we did it. It's over. Shut the website down, boys. We have finally achieved perfection.

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mewarmo990

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Edited By mewarmo990

@smcn said:

It's weird seeing the same person who called out SWTOR for being (paraphrased) "the same fantasy shit but in space" giving credit to KOAR for having an "interesting world".

Well, Jeff has specifically said in the past that he dislikes Star Wars.

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Bruce

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Edited By Bruce

If this is Fable with an Elder Scrolls vibe, I am TOTALLY down for that. . .once I finish Skyrim and finish grad school, of course.

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smcn

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Edited By smcn

It's weird seeing the same person who called out SWTOR for being (paraphrased) "the same fantasy shit but in space" giving credit to KOAR for having an "interesting world".

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stryker1121

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Edited By stryker1121

So this isn't the game for me, then? I like to search every nook and/or cranny in open-worldish RPGs.

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Shaanyboi

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@iAmJohn said:

@bkbroiler said:

@Ghostiet said:

@Brackynews said:

@Cincaid said:

@Vodun said:

@damswedon said:

@shrinerr said:

I guess the question is, "Is Kingdoms of Amalur... beckoning me to play it?"

Ugh. You need to be shot for that.

Do you....reckon that's a fair punishment?

ENOUGH

Don't make a Big Huge deal out of it.

You deserve to be a shot with a .38.

You guys should all be hung by your Electronic Arts.

Okay guys, just stop already. These horrible puns you guys keep schilling out are killing me.

Don't you know how trolling works? You may be upset, bet they're just laughing like "Haha! I'm-a-luring you in"

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napalm

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Edited By napalm

@iAmJohn said:

@bkbroiler said:

@Ghostiet said:

@Brackynews said:

@Cincaid said:

@Vodun said:

@damswedon said:

@shrinerr said:

I guess the question is, "Is Kingdoms of Amalur... beckoning me to play it?"

Ugh. You need to be shot for that.

Do you....reckon that's a fair punishment?

ENOUGH

Don't make a Big Huge deal out of it.

You deserve to be a shot with a .38.

You guys should all be hung by your Electronic Arts.

Okay guys, just stop already. These horrible puns you guys keep schilling out are killing me.

Only like, one of those is an actual pun.

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Grimluck343

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Edited By Grimluck343

Really enjoying what I played so far, will be interesting to see how it holds up.

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steelknight2000

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Edited By steelknight2000

Kid tested, Rich Gallup approved.

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iamjohn

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Edited By iamjohn

@bkbroiler said:

@Ghostiet said:

@Brackynews said:

@Cincaid said:

@Vodun said:

@damswedon said:

@shrinerr said:

I guess the question is, "Is Kingdoms of Amalur... beckoning me to play it?"

Ugh. You need to be shot for that.

Do you....reckon that's a fair punishment?

ENOUGH

Don't make a Big Huge deal out of it.

You deserve to be a shot with a .38.

You guys should all be hung by your Electronic Arts.

Okay guys, just stop already. These horrible puns you guys keep schilling out are killing me.

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priorityseven

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Edited By priorityseven

@shrinerr said:

I guess the question is, "Is Kingdoms of Amalur... beckoning me to play it?"

Well played, sir. Well played.

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TzarStefan

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Edited By TzarStefan

I agree with Jeff. Good game not bad.

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inkyspots

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Edited By inkyspots

@shrinerr: I reckon it's beckoning you to do you.

Just got this from Amazon, really want The Darkness 2, but I'll wait a little. The next game I buy on lauch day is Mass Effect 3.

Still considering SSX... maybe not on the first day.

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Oni

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Edited By Oni

An interesting world...? I couldn't agree less, from the demo I played and other reviews I've read. The whole thing seems incredibly generic.

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sins_of_mosin

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Edited By sins_of_mosin

No video review?

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clumsyninja1

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Edited By clumsyninja1

From what I've seen and played looks like a generic fantasy western RPG...

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lockonandfire

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Edited By lockonandfire

I played the demo, kind of enjoyed it, but goddamn the voice acting sounded bad. It was really pulling me out of the game as I stopped to marvel at how awful each character sounded. How does that play out across the game, does it get better or stay shite?

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Skytylz

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Edited By Skytylz

@shrinerr said:

I guess the question is, "Is Kingdoms of Amalur... beckoning me to play it?"

You need a picture of the CSI miami guy.

Yeahhhhhhhhhhhhhhhh!!!!!!!

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MikeGosot

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Edited By MikeGosot

An RPG with loads and loads of things... Made for non-completionists? Wat?

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Gordo789

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Edited By Gordo789

@byterunner: gah you beat me to it. so did everyone else apparently.

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byterunner

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Edited By byterunner

I reckon this game will be A o K...

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qawsed

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Edited By qawsed

I wonder if the loot drops are tied to what destiny you pick. I'm a lvl.10 rogue/mage, and while there's a lot of low level warrior loot, the good warrior stuff is few and far between.

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Baal_Sagoth

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Edited By Baal_Sagoth

Heh, can't say I saw the tone of this review coming! It was sort of a given that it would probably be a solid game but the more detailed impressions about the core story stuff are surprisinglöy positive. That's were I had hope and expected the game to fail but I still only played the demo of course. Well. I'm glad you think it turned out pretty good. Probably time to take a deep breath, forget the stupid hype, wait for some time to pass along with a solid discount and try it without all the weird expectations of being something extra special.

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SagaciousJones

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Edited By SagaciousJones

Jeff: This starts as a quest to figure out who you were before you died and returned--a detail you've conveniently forgotten--but quickly blows up into a quest to save the world. This certainly isn't the first game to deal with these sorts of ideas, but it's done well here just the same.

I'm glad people other than obscure RPG fans are recognizing that this premise is ripped directly from Planescape: Torment. (Except from the "saving the world" part--P:T was all about your personal story)

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Finch

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Edited By Finch

My initial reaction to this game was Torchlight with a different camera. Especially in the UI I think the comparison really rings true. Surprised more people haven't made the same connection.

I like the look of this game but with the QL and now this review I don't think it's going to find its way on to my self any time soon.

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bkbroiler

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Edited By bkbroiler

@Ghostiet said:

@Brackynews said:

@Cincaid said:

@Vodun said:

@damswedon said:

@shrinerr said:

I guess the question is, "Is Kingdoms of Amalur... beckoning me to play it?"

Ugh. You need to be shot for that.

Do you....reckon that's a fair punishment?

ENOUGH

Don't make a Big Huge deal out of it.

You deserve to be a shot with a .38.

You guys should all be hung by your Electronic Arts.

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Kiri90

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Edited By Kiri90

Yeah, I think I'm passing on this one as well. I'm really interested in playing The Darkness 2 now, since I had a lot of fun with the demo.

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TheHT

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Edited By TheHT

Hm, beefing up enemy hit points on hard wouldn't make combat more interesting, just longer.
That's not a good thing.