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Giant Bomb Review

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Mafia II Review

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  • PS3
  • X360

This decent tale of ascension through the mob ranks feels a little outdated as an actual video game.


Expect to do a lot of business with a lot of guys like these.          
Expect to do a lot of business with a lot of guys like these.          
I'm a sucker for a good mob story, but Mafia II's is merely decent. This mid-century tale of Sicilian immigrant turned low-level mob enforcer Vito Scaletta borrows so much from genre classics like The Godfather, Goodfellas, and The Sopranos that it's almost a surprise to see their respective filmmakers go uncredited at the end of the game. You end up with a lot of (maybe too many) recognizable elements and scenarios mashed together--dead bodies in trunks, mob bosses living in luxury behind bars, wiseguys turned Federal informants, traditionalist dons clinging to the old country fighting with American-bred bosses who are into dealing dope--that do fit together reasonably well and result in a few genuinely exciting moments toward the end. But you have to slog through just as many predictable turns, and a lot of uninspired game design--driving and shooting, then more driving and shooting, then still more driving--to get to them. Then, just when it seems like it's about to really get going, the game is over.

Cliched or not, the plot would be strong enough to support Mafia II if it were a better action game than it is. This is an open-world game that doesn't utilize or really even need its open world. The story progression is completely linear--there's only one plot-related mission available at any given time--and there are no side missions or activities to speak of, leaving the sprawling metropolis of Empire Bay to feel like so much finely crafted window dressing. There's some simple pleasure in hopping in a classic car and tooling around the beautifully rendered period trappings of the city, but at a certain point, you realize you're spending the majority of your time in the game merely ferrying yourself and some number of cohorts to or from your next mission objective, and this isn't an especially lengthy game to begin with.

Mafia II doesn't really take into account the eight years of progress in open-world game design since the first Mafia came out. Not only is there a conspicuous lack of significant activities to keep you busy between missions, most of the missions themselves merely revolve around functional third-person shooting that's really nothing you haven't seen before. At least there are some impressive surroundings in which to do all that shooting, like a lavishly decorated Chinese restaurant, a planetarium, and lots of the decrepit industrial parks and seedy-looking back rooms where mobsters seem to love doing business. To be fair, there are two sorts of collectibles scattered around the game world (one of which notoriously features several dozen Playboy centerfolds) that don't really add much to the experience of playing the game.

 You'll also do a whole lot of shooting.      
You'll also do a whole lot of shooting.      
In general, it's stop, pop, rinse and repeat from one mission to the next, and other than the occasional fistfight or car chase (there's that reliance on driving again), it's hard to play more than a handful of the story's 15 chapters without feeling like you've done all this before. Like the storyline, the missions have a couple of standout moments--an explosive assassination attempt atop the city's tallest, snazziest hotel comes to mind--but there aren't enough of them to keep the action moving consistently through the game. It's worth noting that the shooting is more precise (and the frame rate much smoother) on the PC, the platform the original Mafia originated on. That's probably the best platform to play the game on, despite the presence of some thin, action-oriented free DLC on the PS3.

Sandbox games used to be largely about making your own fun by taking advantage of a broad set of free-form gameplay tools, but I think Mafia II exemplifies a paradox that's been emerging as these games have evolved, as they've further humanized their protagonists, and rendered their urban environments in more and more lifelike detail. You just can't play this kind of game that carelessly anymore if you care about the underlying narrative. A guy like Vito Scaletta is no longer just a faceless cipher you use to run around wantonly wreaking havoc and killing innocent people. You see him serving in World War II, breaking bread with his meek little Sicilian mamma, looking out for his sister when the loan sharks come calling. The game does a decent job of making him feel like a real person, albeit one leading a morally questionable lifestyle. But either way, he's no fool.

It comes down to a question of how much larger-than-life absurdity you can accept in a story-driven game. Even the most hardened criminal doesn't run around spraying bullets in broad daylight, and given how intently Mafia II focuses on putting you in the role of a single character rising through the ranks in a believable depiction of mob life, it breaks the story's plausibility when you run amok the way you gleefully did in Grand Theft Auto III. Admittedly, it's entirely a matter of personal preference and play style, but I felt boxed in by the relatively realistic nature of the story. That feeling, combined with the lack of explicitly designed side missions and activities, left me to simply play through the story missions in a straight line over a dozen or so hours, watch the ending, and turn the game off.

Then of course there's the driving.
Then of course there's the driving.
Despite the dated game design, I couldn't help getting sort of attached to some of Mafia II's more colorful characters, or maybe it's more accurate that I at least developed some interest in finding out their ultimate fates. There's an endless parade of Italian gangsters here, so it's to the credit of the writing and voiceover that it's easy to keep them all straight, figure out who's working for whom, and get a general sense of Empire Bay's larger criminal underworld. There's a lot of entertaining, colorful (mostly blue) dialogue that at least enlivens your incessant driving from place to place, and spices up most of the cutscenes, even if that cutscene is basically the only thing you get to see or do when you arrive at your destination.

Playing Mafia II gives you the feeling that the developers put more emphasis on telling a great mob story than designing a great video game, but had to split their attention too much to effectively do either one. That story would have probably been better served if the game had shed its superfluous open-world trappings and focused on quicker pacing and greater diversity in the mission design. There are a lot of great mob stories out there already, and this one needed more focus to stand out next to all the memorable tales that came before.    
Brad Shoemaker on Google+

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Nettacki

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Edited By Nettacki
@Raven_Sword said:
" Review really should have said that the PS3 versions visuals are borked, which they are. Even the devs have said that the PS3 version is visualy inferior. "
they also said that people shouldn't be too preoccupied with this sort of thing and just enjoy the game for what it is. Besides, PS3 has some exclusive DLC, so I guess it balances out in the end.
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Just_Endless

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Edited By Just_Endless

Bit of a disappointment. 

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jaxxiczek

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Edited By jaxxiczek

I think that Jeff is not aware, that this is not Grand Theft Mafia, but more like Gears of Mafia.

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Schizoid

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Edited By Schizoid
@Brad said:
" @Schizoid said:
" I think Brad is sort of missing the point, I don't think the city is supposed to serve as an open world sandbox, it's just used as a back drop to further the story. I think the verdict is that if you like third person shooters, you'll like this. "
That's debatable, since you spend far more time driving to and from those brief shooting interludes than you do actually shooting. If you're looking for a pure third-person shooter, there are plenty of games on the market that let you do nothing but shoot. The incessant driving dilutes the gameplay here. It gets boring.
 
The commenters hung up on my points about the dearth of activities in Mafia II's open world are looking at the issue from the wrong angle. It's not that this game needed more to do between missions; it's that it didn't need an open world to begin with. I think that's stated pretty clearly in the review. "
The first one was guilty of having the exact same thing, you spent a lot of time driving to destinations to do one small thing, then you drive to another. If I remember correctly in one part you had to drive to a garage to see if the mechanic needed help with anything, he then sends you across the map to warn his friend that his house is going to get raided by the police. About 5-10 minutes of driving to walk up to a door, then you have to drive back.  I guess I didn't mind it  at the time because the game had a great atmosphere and it made me think "Well I guess the Mafia life isn't all about shooting guys", but now I can totally see where you're coming from.  
 
I think people are acting harshly to the review because many people are fans of the first one, like me, and you know what affect those rose-tinted glasses can have on people. I retract my previous statement, I didn't think about the criticism enough and my inner fan boy inside me just wanted to justify me buying it.
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LonelyVagrant

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Edited By LonelyVagrant

Good review. I played the demo and watched the Quick Look of this and it seemed pretty decent. I think what got me interested was the licensed music that's being used. Driving in the demo while hearing, "Why Do Fools Fall in Love?" on the radio made me wish there wasn't that stupid time limit once you go outside. Oh well...

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pottsynz

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Edited By pottsynz

Why didn't Vinny review this?! Too close to the source material eh ;)

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bybeach

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Edited By bybeach

Want a hostile review, read eurogamer's. I admit I was wondering about some aspects of  Brads review (kinda starting with Brad) but he is a proffessional. The reviewer at Eurogamer on the other hand resorts to some rather superflous and downright bitchy remarks. The fact that he felt sold a sandbox game, and that is how it seems it's going to be, untill he realizes that the main missions are the only missions just about breaks his soul.   

Ah well, what worked in 2002, and worked well,  may need 'moar' these days. And not just more of the same. I get to find out because I did order the game. 
 
Where's shank btw?

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iamjohn

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Edited By iamjohn
@teh_pwnzorer said:
" Most places gave this game 7/10 or above.  The notable outliers are giantbomb and destructoid...   In grad school, "C" is failure. "
3/5 is a good score, you idiot. 
 
@bybeach said:
" You know, I'm not convinced. I already have checked other reviews, and secondly it's not starcraft or starcraft 2. I know thats petty but I do wonders about the personal slider on this. But it was  Mr, Shoemaker reviewed it and thats that. "
You sure are right, it's not like Brad has a history of giving games that aren't Starcraft very good scores or anything. 
 
Oh wait, there's MGS4, inFAMOUS, Uncharted 2, Limbo, Mass Effect 2, and a whole slew of other games he's reviewed over the years and given very good scores.
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eternaLightness

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Edited By eternaLightness

I was really excited for this game until I played the beta.  The ps3 version in't exactly pretty, and found the gameplay to not be all that fun either.

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Kbohls

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Edited By Kbohls

Well like anyone else I too love a good mob story, and it seems that the Hawaiian shirt wearing fello and you are really good friends, thats what I want out of a game like this.  Also I quite like the time period and would like to see all the 50's parts about it.  Plus I played the demo for 3 hours.
 
I think I will pick this one up tomorrow.

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kagekage

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Edited By kagekage
@gike987 said:
" The city looks like window dressing because it is and it's supposed to be like that. Mafia I & II are linear action game placed in a open world to help the immersion. It's not supposed be a sandbox like GTA. Complaining about boring missions I'm fine with but not complaining about it not being a sandbox like GTA.  
Why put a sandbox environment in when there's really nothing to do in it expect the main storyline? You could argue that it's supposed to "immerse" the player in the world, but why make it a sandbox if there are great games, like the GTA franchise, offer the same luxuries as the Mafia games, plus more? 
Brad said that, "I t's not that this game needed more to do between missions; it's that it   didn't   need an open world to begin with." THAT'S what Brad has a problem with. 
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ravensword

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Edited By ravensword
@Nettacki:

I dont think a small story DLC segment balances out clear viusal differences like No blood spills on PS3, no grass, and basicaly no cloth movements. Plus, it looks blurry on PS3 and its missing some fine details.
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BradBrains

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Edited By BradBrains

the reviews seem to be all over the place. might be a game to play in the winter when im stuck inside....

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debrislide

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Edited By debrislide

 I have to say the game is really fun. I think for now, open world would destroy the pace of the narrative. I think open roam will be DLC. The game will be better for it Later. Right now this is a great game.    

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bacongames

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Edited By bacongames

The score is a good shorthand for what the reviewer felt all said and done.  However him saying any part sucks or is good isn't him declaring absolutely for all users that it sucks or is good.  It's supposed to help you decide whether you think that sucks or is good.  If you disagree with Brad because you feel he is interpreting what this game is meant to be harshly, then he's done his job.  There are those who this is useful for because they agree and those are equally helped because they do not.  What is important is that they were informed.
 
For example in my opinion I felt Brad was a bit too harsh but now I know what to think of this game.  I think the shooting would be at least okay, the driving, as long as there is something to fill the silence, is also serviceable and the story I think I would love.  If I disagree with a review and find another that's equally qualified but agrees with more my sentiment, then I'll go with that.
 
Brad did a fine job reviewing it, but gets heat for being the "half that doesn't like it" which is par for the course.  Remember how the site didn't like Demon's Souls when clearly everyone else did?  Same shit.

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deactivated-57d3a53d23027

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Apparently the checkpoints are poorly laid out in this game, according the Joystiq review.

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teh_pwnzorer

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Edited By teh_pwnzorer
@iAmJohn said:

" @teh_pwnzorer said:

" Most places gave this game 7/10 or above.  The notable outliers are giantbomb and destructoid...   In grad school, "C" is failure. "
3/5 is a good score, you idiot. 
 
"
3/5 is not a "good" score, retard. 
 
If you're too dull to comprehend numbers, look at the graphic representation of Brad's attitude towards this game, in the top left corner of this page.
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WinterSnowblind

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Edited By WinterSnowblind

I pretty much agree with the review, probably would have given it a 2 or 3/5.  I haven't played the original, so didn't really have high expectations, but when the game started I got pretty excited about the prospect of a GTA style game in the 50's.
 
But right away the characters bored me, this may just be because I'm not really a fan of the whole Mafia thing, but nothing hooked me in at all.  I also have to seriously question the ability to turn on taps, open windows, etc, which seems completely trivial and pointless, yet there's an absence of several real gameplay mechanics that may have beneficial, such as say.. swimming.  This may not seem like a big deal, but I feel they focused on the wrong areas in some places.
 
I also found the gameplay to be very dull, it's another bog standard 3rd person covered based shooter.  Nothing inventive and nothing particularly fun.  I quite liked the realism factor at first, but it quite quickly becomes annoying when you're repeatedly forced to watch the same cut-scenes over and over when you die.
 
Overall, I really didn't enjoy it.  But if you're a fan of the whole Mafia thing, you'd pprobably get a lot more out of the story.  Same goes for the cover based shooting parts, if you somehow don't yet find them vomit inducing.

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StingingVelvet

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Edited By StingingVelvet
@kagekage said:
" @gike987 said:
" The city looks like window dressing because it is and it's supposed to be like that. Mafia I & II are linear action game placed in a open world to help the immersion. It's not supposed be a sandbox like GTA. Complaining about boring missions I'm fine with but not complaining about it not being a sandbox like GTA.  
Why put a sandbox environment in when there's really nothing to do in it expect the main storyline? You could argue that it's supposed to "immerse" the player in the world, but why make it a sandbox if there are great games, like the GTA franchise, offer the same luxuries as the Mafia games, plus more? 
Brad said that, "I t's not that this game needed more to do between missions; it's that it   didn't   need an open world to begin with." THAT'S what Brad has a problem with.  "
So if they put up little parked car roadblocks to prevent you from exploring you would have upped the score?  That makes little sense.
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iamjohn

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Edited By iamjohn
@teh_pwnzorer said:

" 3/5 is not a "good" score, retard.  If you're too dull to comprehend numbers, look at the graphic representation of Brad's attitude towards this game, in the top left corner of this page. "

The halfway point. An inherent appreciation of this game's specific gameplay style, characters, subject matter, and so on may play as big a role in your enjoyment as the actual quality of the game.

 
Funny how the description of 3/5 on the site makes it sound like a game that is good, albeit flawed and problematic and may be quite divisive, which is how most places that use the same scale handle that score... and what Mafia II sounds to be.  What are the odds!
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burjeffton--defunct

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Being halfway through the game so far, I can say there is way too much driving. However, the game is solid. The visuals, characters and storyline are well above average.

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Colonel_Fury

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Edited By Colonel_Fury

I'm playing and enjoying this right now.

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kagekage

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Edited By kagekage
@StingingVelvet said:
" @kagekage said:
" @gike987 said:
" The city looks like window dressing because it is and it's supposed to be like that. Mafia I & II are linear action game placed in a open world to help the immersion. It's not supposed be a sandbox like GTA. Complaining about boring missions I'm fine with but not complaining about it not being a sandbox like GTA.  
Why put a sandbox environment in when there's really nothing to do in it expect the main storyline? You could argue that it's supposed to "immerse" the player in the world, but why make it a sandbox if there are great games, like the GTA franchise, offer the same luxuries as the Mafia games, plus more? 
Brad said that, "I t's not that this game needed more to do between missions; it's that it   didn't   need an open world to begin with." THAT'S what Brad has a problem with.  "
So if they put up little parked car roadblocks to prevent you from exploring you would have upped the score?  That makes little sense. "
No, you're not getting the point. 
Why bother putting in an open-world environment when there's almost nothing to do in it besides the main storyline? All it does is make it more tedious to get to point A to point B. Why make a sandbox game where you can't do much else expect the main storyline? In this day and age, the sandbox has evolved into a game where a player can explore and DO OTHER SHIT.
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StingingVelvet

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Edited By StingingVelvet
@kagekage said:
" @StingingVelvet said:
" @kagekage said:
" @gike987 said:
" The city looks like window dressing because it is and it's supposed to be like that. Mafia I & II are linear action game placed in a open world to help the immersion. It's not supposed be a sandbox like GTA. Complaining about boring missions I'm fine with but not complaining about it not being a sandbox like GTA.  
Why put a sandbox environment in when there's really nothing to do in it expect the main storyline? You could argue that it's supposed to "immerse" the player in the world, but why make it a sandbox if there are great games, like the GTA franchise, offer the same luxuries as the Mafia games, plus more? 
Brad said that, "I t's not that this game needed more to do between missions; it's that it   didn't   need an open world to begin with." THAT'S what Brad has a problem with.  "
So if they put up little parked car roadblocks to prevent you from exploring you would have upped the score?  That makes little sense. "
No, you're not getting the point. 
Why bother putting in an open-world environment when there's almost nothing to do in it besides the main storyline? All it does is make it more tedious to get to point A to point B. Why make a sandbox game where you can't do much else expect the main storyline? In this day and age, the sandbox has evolved into a game where a player can explore and DO OTHER SHIT. "
I got the point dude, I just don't agree with it.  Just like the original Mafia the open world is there for immersion and realism.  If you want to run off in some direction for no reason you can, if you want to hunt for a new car or cause mayhem you can.  The game itself is linear though, like Bioshock or Call of Duty, and those games are not marked off for that, so why is this one?
 
The presence of the open world doesn't instantly make it need to play like a sandbox game, and frankly that requirement from you or Brad is more than a little silly.  As I said, if they just arbitrarily blocked your path would it be a better game?  It would be the same 12 hour linear experience without the open world temptation, so by your reasoning it would then be a better game by giving you less options?  It just doesn't make sense to me.
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Lind_L_Taylor

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Edited By Lind_L_Taylor

sounds like a must miss.

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bwfclr10

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Edited By bwfclr10

that's a massive review but a fine one.

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teh_pwnzorer

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Edited By teh_pwnzorer
@iAmJohn said:
" @teh_pwnzorer said:

" 3/5 is not a "good" score, retard.  If you're too dull to comprehend numbers, look at the graphic representation of Brad's attitude towards this game, in the top left corner of this page. "

The halfway point. An inherent appreciation of this game's specific gameplay style, characters, subject matter, and so on may play as big a role in your enjoyment as the actual quality of the game.

 Funny how the description of 3/5 on the site makes it sound like a game that is good, albeit flawed and problematic and may be quite divisive, which is how most places that use the same scale handle that score... and what Mafia II sounds to be.  What are the odds! "
I don't know how to cure the delusional.
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iamjohn

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Edited By iamjohn
@teh_pwnzorer said:
" I don't know how to cure the delusional. "
So wait a second.  I post the site's description for what a 3-star game entails, plus the "in my own words" version that's backed up by all manners of precedence and games they've given three stars but been pretty fond of, and I'm the delusional one. 
 
You might want to get that "densest motherfucker on the planet" problem of yours checked out, buddy.  That, or maybe you should adjust your stupid standards and stop thinking that any game that scores lower than a 4/5 is shit.
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Gobias

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Edited By Gobias

Looks boring and indistinct.

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lhaymehr

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Edited By lhaymehr

I don't agree with the review. i thought the game was better than that. Not in many ways, but still..

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ramklov

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Edited By ramklov

I expected a bit more than this from Maffia 2, but it was a good review. :)

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BounceDK

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Edited By BounceDK

Demo sucked as well.

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csesium

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Edited By csesium

I agree with the review completely. The game can be finished, without rushing, in roughly 11 hours. For those 11 hours you'll be spending about 6.5 hours driving back and fourth, 2.5 hours watching cutscenes, and 2 hours of actual shooting. For $50 or, god forbid $60, it's completely unacceptable. If I had wanted to buy a poor driving simulator I would have bought another game. When you're lucky enough to drive to an actual shootout and not another cutscene, the gameplay isn't satisfying enough to warrant spending most of the time doing boring and completely menial tasks. It's just another standard cover based TPS with imbalanced guns and zero enemy variation. Sure, the places where you do the shooting change but that hardly makes it acceptable. I had high hopes for this game, but it became painfully evident that all of the time and resources were put into beautifying Empire City and making it LOOK like a sandbox game, but then didn't put in anything else to actually make it one (if only to warrant all of the driving) and didn't finish any of the other important aspects of the game. I really and truly wish the game didn't make you be the one to ferry everyone around all the time. I would have been MUCH more satisfied if somebody else would have driven everyone else around so I could go make a snack and by the time I got back we would already be to the next cutscene. 

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bwfclr10

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Edited By bwfclr10

this review makes me want to get this game

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kagekage

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Edited By kagekage
@StingingVelvet said:
" @kagekage said:
" @StingingVelvet said:
" @kagekage said:
" @gike987 said:
" The city looks like window dressing because it is and it's supposed to be like that. Mafia I & II are linear action game placed in a open world to help the immersion. It's not supposed be a sandbox like GTA. Complaining about boring missions I'm fine with but not complaining about it not being a sandbox like GTA.  
Why put a sandbox environment in when there's really nothing to do in it expect the main storyline? You could argue that it's supposed to "immerse" the player in the world, but why make it a sandbox if there are great games, like the GTA franchise, offer the same luxuries as the Mafia games, plus more? 
Brad said that, "I t's not that this game needed more to do between missions; it's that it   didn't   need an open world to begin with." THAT'S what Brad has a problem with.  "
So if they put up little parked car roadblocks to prevent you from exploring you would have upped the score?  That makes little sense. "
No, you're not getting the point. 
Why bother putting in an open-world environment when there's almost nothing to do in it besides the main storyline? All it does is make it more tedious to get to point A to point B. Why make a sandbox game where you can't do much else expect the main storyline? In this day and age, the sandbox has evolved into a game where a player can explore and DO OTHER SHIT. "
I got the point dude, I just don't agree with it.  Just like the original Mafia the open world is there for immersion and realism.  If you want to run off in some direction for no reason you can, if you want to hunt for a new car or cause mayhem you can.  The game itself is linear though, like Bioshock or Call of Duty, and those games are not marked off for that, so why is this one?  The presence of the open world doesn't instantly make it need to play like a sandbox game, and frankly that requirement from you or Brad is more than a little silly.  As I said, if they just arbitrarily blocked your path would it be a better game?  It would be the same 12 hour linear experience without the open world temptation, so by your reasoning it would then be a better game by giving you less options?  It just doesn't make sense to me. "
Yeah I know the original Mafia games were like that, but that's the problem I have with it. It's cool if it's there for immersion, but I'm saying that frankly it's disappointing that you can't do other stuff. Because the Mafia games are considered "open-world/sandbox," it has to hold water against the other great sandboxes, which unfortunately it doesn't do very well. Don't forget that Brad had a bit of a problem with the storyline too. Plus, you can't really compare the game to COD or Bioshock, those don't offer open worlds. 
And what makes you think I want a Mafia II with an open world with restrictions? I agreed with Brad when he said that the problem with the game was that it just didn't NEED an open world. 
I think that it's silly of the developers to NOT include some side quests or something of the sort in an open-world game. It's cool the world is there for immersion, it's just that IMO, it's something that's cool for a little while, but starts to lose its flair very quickly. 
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StingingVelvet

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Edited By StingingVelvet
@kagekage said:
" @StingingVelvet said:
" @kagekage said:
" @StingingVelvet said:
" @kagekage said:
" @gike987 said:
" The city looks like window dressing because it is and it's supposed to be like that. Mafia I & II are linear action game placed in a open world to help the immersion. It's not supposed be a sandbox like GTA. Complaining about boring missions I'm fine with but not complaining about it not being a sandbox like GTA.  
Why put a sandbox environment in when there's really nothing to do in it expect the main storyline? You could argue that it's supposed to "immerse" the player in the world, but why make it a sandbox if there are great games, like the GTA franchise, offer the same luxuries as the Mafia games, plus more? 
Brad said that, "I t's not that this game needed more to do between missions; it's that it   didn't   need an open world to begin with." THAT'S what Brad has a problem with.  "
So if they put up little parked car roadblocks to prevent you from exploring you would have upped the score?  That makes little sense. "
No, you're not getting the point. 
Why bother putting in an open-world environment when there's almost nothing to do in it besides the main storyline? All it does is make it more tedious to get to point A to point B. Why make a sandbox game where you can't do much else expect the main storyline? In this day and age, the sandbox has evolved into a game where a player can explore and DO OTHER SHIT. "
I got the point dude, I just don't agree with it.  Just like the original Mafia the open world is there for immersion and realism.  If you want to run off in some direction for no reason you can, if you want to hunt for a new car or cause mayhem you can.  The game itself is linear though, like Bioshock or Call of Duty, and those games are not marked off for that, so why is this one?  The presence of the open world doesn't instantly make it need to play like a sandbox game, and frankly that requirement from you or Brad is more than a little silly.  As I said, if they just arbitrarily blocked your path would it be a better game?  It would be the same 12 hour linear experience without the open world temptation, so by your reasoning it would then be a better game by giving you less options?  It just doesn't make sense to me. "
Yeah I know the original Mafia games were like that, but that's the problem I have with it. It's cool if it's there for immersion, but I'm saying that frankly it's disappointing that you can't do other stuff. Because the Mafia games are considered "open-world/sandbox," it has to hold water against the other great sandboxes, which unfortunately it doesn't do very well. Don't forget that Brad had a bit of a problem with the storyline too. Plus, you can't really compare the game to COD or Bioshock, those don't offer open worlds. 
And what makes you think I want a Mafia II with an open world with restrictions? I agreed with Brad when he said that the problem with the game was that it just didn't NEED an open world. I think that it's silly of the developers to NOT include some side quests or something of the sort in an open-world game. It's cool the world is there for immersion, it's just that IMO, it's something that's cool for a little while, but starts to lose its flair very quickly.  "
But... it's not an open-world/sandbox game.  The developers tell you it is not, it doesn't play like one... your insistence it be considered that doesn't really hold a lot of weight with me.
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Vlad_Tiberius

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Edited By Vlad_Tiberius

To all the positive thinking brats out there, here are a few steps into reviewing this game in the most correct, serious and honest way:
1) Have a functioning brain
2) Have at least finished and successfully passed 2 or 3  major learning institutions
3) See at least the most important movies made about the Italian mob: The Godfather (1,2 and 3), The Goodfellas, Once Upon a Time in America, A Bronx Tale, Donnie Brasco, Casino , Mean Streets, the classic Italian Job, the Sopranos series and the classic La Piovra series. See also Italian mob comedies like Jane Austen's Mafia, 29th Street, Analyze This,  Analyze That or Prizzi's Honor to have more viewing angles and a more complete palette of opinions regarding the Italian mob culture and stereotypes
4) Play the first Mafia game on PC from 8 years ago and finish everything in it, even the odd vehicle unlocking missions
5) Play the major Rockstar titles, meaning GTA games from the series series from start to finish( GTA 3, GTA Vice City, GTA San Andreas, GTA 4), Bully on PS2( it's called "Canis Canem Edit" in Europe ), The Warriors (old PS2/ Xbox one) and Red Dead Redemption (PS3/ xbox360)
6) Play other sandbox, open-world games: Saint's Row series, Scarface, Red faction Guerrilla, Infamous, Prototype, Crackdown, Assassin's Creed 1 and 2,  etc. to compare them with the Rockstar made sandbox games, just to have a competent opinion about open-world sandbox gaming before opening your mouth about it.
7) Very important! Play also the first "The Godfather" videogame from EA, either the old one for PS2/Xbox, or the Don's Edition for PS3
8) If you don't remember the gameplay, play the first Mafia game again and compare it to the first "Godfather" game from step 7)
9) Play the Mafia 2 game and compare it to the first Mafia and the first "The Godfather" videogame. Also try to point out how the memorable actions or memorable sayings from those Italian mob movies are implemented in these 3 games
10)Give your honest, mature opinion about Mafia 2 and its gameplay, originality, graphics, music( if it really fits the era) etc.,  without forgetting the "value" criteria and if its worth the hype and price, now , in 2010. Compare it again to the first Mafia and point out the differences between them, point out their quirks and what's original about Mafia, baring in mind that in this 8-year time difference some consoles reached their peak, then became obsolete and other consoles appeared, while the gaming philosophies also changed and evolved from year to year very rapidly, just like the graphics, gameplay styles,multiplayer, etc.... even new videogame genres appeared! To put it simply, a lot has happened in these 8 years.

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Chaoskiller2000

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Edited By Chaoskiller2000

Man I loved this game! But some of the driving and shooting really did need some extra work.

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Microsteve

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Edited By Microsteve

Seems like the idiot who reviewed this didn't actually realsie that this isn't a sandbox game lol I loved it and it's 5/5 from me

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kagekage

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Edited By kagekage
@StingingVelvet: So the open-world that's there, ISN'T there... Yup.
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hatchimmmmm

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Edited By hatchimmmmm

 hei ppl, i have the game and this is what i think.
that people that played SHENMUE and loved, well play this game becouse this game has a smell of it. there are times that mekes me remember shenmue, the gameplay is cool the driving(in simulation mode on) is beter than gta4(and i have all gta saga) if you like a good story to play from the start to the finish with no submissions(gta made me lose the principal story with those hundreds os sub missions), this is a good game for lovers of real-simulation-life. 

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Edited By IrishBrewed

The game could have been far better if it would have avoided such a predictable storyline, I think something that was failed to mention was the heavy polish overall on the game, it ran like a turd on the 360 but was immaculate on the PC putting the likes of GTA to shame, yet as you and I both mentioned the overdone mafia tale does this game little favors and feels like a hyped up Godfather 2 game.

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ken4242

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Edited By ken4242

this game has sweet graphics, a good story, and not to much bs to deal with the only thing that made me angry is you cant save whenever you want which is important for people with a job and a semi-life

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Stealthcake92

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Edited By Stealthcake92

Not really a surprise, but had so much going for it.

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NTM

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Edited By NTM

Whoa, sounds like the full game isn't so great. I don't know, I had played the PC demo earlier and I really enjoyed it. Seemed like the creators were definitely going for a movie feel. I was surprised at how great the music was. I'm downloading the PS3 demo now to see what's different. I'm kind of interested in this game regardless of the reviews.
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Edited By kadayi

I really enjoyed it for what it was, namely a worthy sequel to Mafia 1. I think that the game's come in for a lot of unfair criticism simply because a lot of people don't understand that open world and sandbox aren't necessarily mutually exclusive, or necessary one and the same thing. 2KCzech has delivered a focussed experience with Mafia 2.  They firmly put you into the boots of Vito Scaletta from the off and allow  you to walk his dark path through Empire Bay from the eve of WWII through to 1951. The game takes between 11 - 15 hours to complete and it's relatively well crafted, with good dialogue, excellent voice acting and polished animations, as well as a variety of missions covering both well worn staples of the genre with some original  ideas thrown in as well.  Certainly there's a fair degree of chauffeuring (a criticism can also be equally levelled at GTA IV when you get down to it), but you have to kind of view it that it's an opportunity to take in the world, listen to the news reports or the period music before settling back into the action ('the calm before the storm' to paraphrase Gary Oldman).   

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Edited By Busterbiz

if only there was a little more to do...

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Edited By Sooty

This game is awesome. Way better than GTA IV, like Metro 2033 it received very harsh reviews that I feel are unwarranted.