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Giant Bomb Review

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MAG Review

4
  • PS3

MAG doesn't always take direct advantage of its huge player count, but the base action is sharp enough to make it all work.


Welcome to MAG, where just about everything is either smoking or on fire. 
Welcome to MAG, where just about everything is either smoking or on fire. 
The big hook for Sony's MAG is that it supports up up to 256 players at once. That means that you and 127 of your closest friends can take on 128 of the Internet's finest in a first-person shooting extravaganza. While the game works as advertised, the higher player count doesn't end up creating a huge difference between MAG and other large-scale first-person shooters. But if you're looking to capture control points and gun down human opposition, the systems surrounding MAG are interesting enough to make this a worthwhile release.

It's plastered all over the box, but it's worth repeating to make sure your expectations are set properly: MAG is a multiplayer-only shooter. Short of a brief and largely ineffective training session that shows you how to crouch and throw grenades, every other aspect of MAG puts you into battle against other human players. It all starts by forcing you to choose one of the game's three factions. In the end, the three factions are fairly interchangeable, but the game makes this decision seem like a huge deal. Once you've created a character and joined a faction, you'll have to reach the game's level cap to change sides. There's only one character slot, too, so if you want to try all three sides, you'll have to either create more PlayStation Network accounts or erase your existing character and start over. It's a good way to force you to feel some loyalty for your faction, but like most other things in MAG, the game doesn't give you enough information up front to feel like you're making a well-researched and reasoned decision.

Once you've selected a faction and moved forward, you're given a set of preset weapon and equipment loadouts and offered the game's simplest game type, suppression. This is a team deathmatch game for up to 64 players, and unlike the other modes, it's an in-faction match that pits members of the same faction against each other in what the universe justifies as a training exercise. With none of the objective elements and leadership bonuses that make MAG more strategic and only one map per faction, suppression matches are only useful for getting players used to the way MAG's guns feel.

The other three match types increase the complexity and get more interesting. Sabotage is another 64-player match, and it's a basic control point battle with one team attacking and the other on defense. Even in this "small" match, things are broken up in a way that makes the game feel smaller than it is, as different squads are sent to different control points. The end, however, culminates in the full attacking team moving on a final control point. When you see 32 guys all trying to run into a tiny area and plant explosives, you finally get the full effect of MAG's scope. Weirdly enough, this 64-player match is really the only match that bunches players together like this, and it ends up feeling more chaotic and crazy than strategic and fun.

Getting to an elevated position is usually a good idea. 
Getting to an elevated position is usually a good idea. 
Acquisition takes the player count up to 128, and puts one faction on the attack as they attempt to hijack two vehicles from enemy positions and drive them to specific capture positions. In this mode, you start to get a feel for the tactical side of MAG, as the various assets that the team leaders can use appear. Leaders can call in mortar strikes and sensor sweeps, but these abilities are dependent on keeping various structures, like mortar cannons and satellite arrays, up and running. The attacking team can plant explosives on these structures, but defenders with repair guns can always fix these stations to get the support powers back up and running. Acquisition feels chaotic, but it also feels more open than the other modes. In most of these matches, I felt totally lost, and would go minutes without even seeing the opposition as I worked my way across the map to where the vehicles are kept. Perhaps bad leadership is to blame here, but I was happy to open up the game's final mode.

Domination is the only mode where you'll get a full 256 players in game. It offers the largest command structure and the most objectives, but it rarely feels more populated than sabotage games. While you'll have 128 players on a team, the size of the map means that the different squads are spread around the battle, attacking or defending different positions. So even though the game will look different to players in leadership positions, the actual action doesn't feel much different than the control point gameplay of a 64-player sabotage match. At most, your squad will have two control points (of eight) to worry about. Still, these matches can last up to 30 minutes and are the best thing about MAG.

Player progression is a big deal in MAG. You can build five different custom loadouts for your soldier using assault rifles, machine guns, and sniper rifles as primary weapons. You can also carry secondary gear like medic guns that heal or resurrect injured players, repair guns for fixing battlefield assets, grenades, an RPG, and so on. Weapons can be further customized with different scopes, reduced recoil, and so on. The catch is that you'll have to unlock all of these different items using skill points, which are doled out as you gain experience and rise in level. So if you want to carry a better assault rifle, you'll need to spend three skill points to get it. The skill list is also tiered, so you'll have to spend points on lesser upgrades before getting to the good stuff. A respec meter fills as you play, so if you eventually realize that you've misspent all of your skill points, there are ways to fix mistakes.

Each piece of gear you unlock with skill points has a credit amount associated with it, and your custom loadouts have to come in under a certain total. This prevents players from creating super-classes that have, for example, both the best medical gun and a repair kit unless you're willing to sacrifice in other areas.

Once you hit level eight, you can start participating in every mode of play, but you'll have to get to level 15 before you can apply for any of the game's leadership roles. The basic leader position is squad leader, putting you in charge of an eight-man crew. Leaders assign objectives to the squad, and the members of your square are incentivized to follow your orders because they'll get an experience point bonus for performing tasks in the vicinity of the thing you're telling them to attack or defend. Leaders also get access to additional abilities, like the ability to call in UAVs for better battlefield awareness, air strikes, and so on. All of these abilities are activated via the D-pad, and it's easy to manage these while still playing an active role on the battlefield. As you lead, you'll earn leadership points that eventually qualify you for meatier positions, all the way up to Officer-in-Charge, which gives you a form of control over the entire 128-man team. Leaders can get into different channels of communication to set up higher-level strategies, but with the way most of the maps are broken up, there's a natural progression to the action that doesn't really require a lot of hands-on management. Leaders also have radius effects that improve the skills of players that stand near them. For the average player, though, all of this leadership boils down to a pulsating objective on the map and a line of text in the upper-left corner that tells you where to go and what to do when you get there. Voice chat doesn't feel especially vital to the experience.

The weapons in MAG are powerful, so either wear the heavy armor or keep your head down. 
The weapons in MAG are powerful, so either wear the heavy armor or keep your head down. 
Players go down easily in MAG. Unless you're wearing the heavy armor (or rocking a skill upgrade that gives you more health), you'll only take a few shots before dropping to the ground. This makes the guns feel pretty powerful and makes the shooting satisfying. Also, it slows the pace of the action a bit. If you're running around corners, chances are you're going to get gunned down by someone smart enough to crouch, hide, and take careful shots. Of course, headshots are a different story, and between the large size of the game's maps and the way the game offers plenty of rooftops and other elevated positions, you can expect snipers to make a heavy impact on the action.

Visually, MAG has its moments, but parts of it look a little weird. The action maintains a smooth frame rate, but the environments look a little bland and the colors seem muted. Effects, like fire and explosions, have a blocky, pixelated look. The individual soliders look fine, and you'll unlock plenty of cosmetic upgrades for your loadouts, like hats, goggles, and color schemes. The audio is OK, but fairly unmemorable in the grand scheme of things. Considering you'll probably want to use a headset while playing, it's fine that the gunfire and other effects don't stand out.

MAG is a solid shooter and its leadership elements are intelligently designed, but it doesn't feel especially different from other big-team consoles shooters, like Battlefield: Bad Company. As long as you're not going in expecting the player count to make a dramatic difference in the way MAG feels and behaves, you'll have a good time.
Jeff Gerstmann on Google+

78 Comments

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Kajaah117

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Edited By Kajaah117

Jeff, how would you rate the "fun factor?"  ;P 
 
I'm surprised how many people are hating on MAG. It's not the best looking game on the market by any means, but once you give it some time, it's a damn good online game. I'd play it now while you can though, as this seems like the kind of game that'll have a ridiculously hardcore fanbase after a few months. Then again, MAG seems like an easier game to balance than most online shooters since the teams are so large it prevents any small group of people from dominating the entire match.

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Mezmero

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Edited By Mezmero

Well I'll probably take a pass on MAG.  Shooting and leveling up sounds cool, but I dont want to have a buy a headset for my PS3 just to hear elitests complain while I try to get use to the game.  The player count sounded like a neat idea but it doesnt appear to impact the game to a meaningful extent.  If I wanted to fumble around on a huge map I'd at least want a jetpack like in the greatest FPS of all time Starsiege Tribes.  I still feel like large scale multiplayer modes have potential but I can't imagine who could get as close on consoles as Zipper.  Enjoyed reading the review but this game isn't making a good enough impression on me to justify $60+(no headset either).  Keep up the good work, looking forward to more reviews.

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Riddell

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Edited By Riddell

I'm surprised how (relatively) lag free the games seem to be. Once you go past 24 players, things normally get quite chopping on other console games. I'll definitely be renting to see if my interest will last.

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orionx65

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Edited By orionx65
@DukeTogo said:
" The fact that it's selling itself based on the player count, yet the game never feels like those people are there, almost makes it look like false advertising.  Are those players actually there?  Or is it all a lie and it's some instance like an MMO that they're in and only the statistics of what they do are being fed to your map?  I'm seriously wondering if it's a smoke and mirrors game and you're not actually on a map with that many players.  It also makes it feel like one squad can shaft the whole match if they can't get their objective down, especially if the other squads can't go where they are to help.  4 stars isn't generous, it's charity. "
There's nothing stopping you from running to where the other platoons are.. at the end of domination maps you're pretty close to the other platoons so it's 256 players in a small square attacking/defending different objectives (1st platoon A B south 2nd platoon C D west etc.)
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get2sammyb

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Edited By get2sammyb

Totally agree with this review Jeff. Spot on, and kudos to you for reviewing the game in the way it demanded to be reviewed. I appreciate that the learning curve can be considered a flaw of the game, but it's disappointing seeing people come away with a bad impression of the game after an hour.
 
The longer you spend with MAG the better it gets.
 
EDIT: Also, I love how people who've never played the game, have no intention of buying it, and are basing their opinion off a bit of a quick-look love to describe this game as "horrible." Read the review, spend some time with it or shut up for goodness sake. MAG is an acquired taste indeed, but it's probably the most involving online shooter I've played since Halo 2. Halo 2 blew my mind back in the day. Nothing has managed to hook me like that until MAG.

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tomance

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Edited By tomance

I am pretty interested in the game.  The problem is I jump around from games so much I never tend to make a long term commitment unless it really grabs me.  Maybe I'll give it a rental and see how it goes.

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zitosilva

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Edited By zitosilva

I'm glad that MAG turned out to be a good game. Still, from the the "mag thing" I can safely say this is not my cup of tea.

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Daryl

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Edited By Daryl

Good review, might pick this up. After playing the Bad Company 2 demo, it feels more of the same whereas MAG looks like it offers a fresh perspective on things/

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momentarylogic

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Edited By momentarylogic

I loved the feel of the game as jeff was playing it, and I hope it makes ps3 a good deal of cash.

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gramblor

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Edited By gramblor

Great review, Jeff!  And great quick looks leading up to it.

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calidan777

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Edited By calidan777

Sorry Jeff, I trust your judgement, but after playing the beta, I refuse to believe that this is a 4 star game, unless Zipper somehow drastically improved the game in the last month.

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cowswithguns

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Edited By cowswithguns

hope they make a squeal to improve the graphics, audio and focus a little more on strategy.  Looks like a good start though.

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garc4475

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Edited By garc4475

what 4 stars !!! wtf this game is probally the worst fps this gen !!!! 2 stars to be genorous.

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Jackel2072

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Edited By Jackel2072

Im going to rent it.

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Keeng

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Edited By Keeng

I agree with this review but there's one thing that I think most potential purchasers should know: MAG gets a lot better and a lot different as time goes on. 4 Stars is pretty accurate but I can't imagine anyone who plays the game past the 30-hour mark not falling in love with it. All the different systems come together and it winds up being a game where the amount of kills scored in a match is utterly meaningless because of everything else going on in the world.  This is about as team/strategy focused FPS's get this generation.
 
It's a good game.

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Nemesis

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Edited By Nemesis

Real gamers are too busy playing Mass Effect 2. MAG won't even last a month. Sony fanboys have another dud on their hands.
 
Bad Company 2 will be better. There are more people on PS3 playing MW2, and BC2 beta anyways. This game is going to fail hard, and rightfully so.

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alConn

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Edited By alConn

Apparently the game touched Nemesis in a bad place...where did the bad game touch you Nemy?

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GozerTC

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Edited By GozerTC

Well I'm glad more folks are enjoying MAG.  It seems to have been lost in the Mass Effect 2 release press that I've barely seen anyone mention it.  And it's annoying.

 

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ez123

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Edited By ez123

Do Mag Thing Part 4 and show the cool stuff this time :P

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SlapChop

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Edited By SlapChop

I think the review is rather fair. Basically don't tread lightly into the maps of MAG. You will die and die often. Until you know what to do and where enemies may be coming from you need to be cautious. 
 
After leveling for a while you gain some perks and you can start to tear a few people up. It feels to me like battlefield on a console which isn't a bad thing really. No care package glitch yet :P 
 
I got to the third or fourth prestige in MW2 and while I think it was a good game. constant glitching and killstreaks in the air made it lose a little of the fun I was having at the start. I hope this will hold me over until BC2 hits. (the pc beta sorta scared me off of it for a bit, need some work) 
 
And to the person saying real gamers are playing ME2...I finished it already. Sure I can go back and do a few other things but been there done that IMO

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GeneralMojo_786

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Edited By GeneralMojo_786

SONY phaild with this sadly, how they could they NOT bundle this with a headset? a complete retard would have thought of this, its a 256 player online ONLY game thats £40? really Sony? fission mailed!

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Turek

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Edited By Turek

I watched all three videos and it looked like a sub-par FPS with no point to the fighting.  Not a game for me.

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Canadian_Snake

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Edited By Canadian_Snake

I bought the game and I'm very happy I did, good game

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ryuken

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Edited By ryuken
@DukeTogo:
All of the players are there believe me I wandered around and saw different squads and you can see thier PSN id's.  
also your almost right, one squad can ruin it for everybody else, it doesnt usualy happen though if 3 squads are kicking ass and pushing the other team back then all of the squads will push back, for instance if the attackers take out the triple A's and the bunkers the defensive team will spawn way back and the team doing really bad will catch a break and spawn deep in enemy territory, you'd have to play alot to see what I mean, same goes for damaging the other teams base, my squad and 1 other almost beat the game single handedly just because we were doing so good.
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ryuken

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Edited By ryuken
@Mezmero said:
"

Well I'll probably take a pass on MAG.  Shooting and leveling up sounds cool, but I dont want to have a buy a headset for my PS3 just to hear elitests complain while I try to get use to the game.  The player count sounded like a neat idea but it doesnt appear to impact the game to a meaningful extent.  If I wanted to fumble around on a huge map I'd at least want a jetpack like in the greatest FPS of all time Starsiege Tribes.  I still feel like large scale multiplayer modes have potential but I can't imagine who could get as close on consoles as Zipper.  Enjoyed reading the review but this game isn't making a good enough impression on me to justify $60+(no headset either).  Keep up the good work, looking forward to more reviews.

"
I just want to tell you that I've played MAG alot so far (lvl 34 (platoon leader) and the players are very helpful, all you got to do is ask, or tell them your new and want to learn. I can tell from what you said that you don't know how great this game is. When you have 16 squads all taking out sensor arrays/bunkers/triple A's and vehicles all at once all while your trying to advance your team forward its pretty amazing. 
 
its easy to set objectives (fragos) and call in sweeps and strikes but you gotta do it all while running with your team and shooting and healing and repairing its sounds chaotic and crazy but its just pure greatness.
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Killaman996

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Edited By Killaman996

At first glance Mag looks like just one of them bland multiplayer shooters. But if you take the time to play it the game opens up. Grant it when nobody is communicating thats when the game is at its worst, but when there is great communication going on things play out in ways that would not happen if there was not communication. This will be one of them games that i will continue to play and enjoy. This is the first time i have used my PS3 in a good while.

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TheNemesis274

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Edited By TheNemesis274

I thought of getting MAG sometime, though for some reason, Bad Company kinda peaks my interest a wee bit. But I might get both should I actually got the cash. 

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Regtracker

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Edited By Regtracker

(  I think that this game, when played correctly can be a very staisfying experience.)  < one of the best endorsements/caveat's for the game i have read yet lol. I am a fair/good sniper in this game( not godlike by any stretch lol) but i try to do my part( and this is all the structure of the game asks of the players).

 most of the negative i have seen is from ppl who haven't played it or are fanboys of other shooters lol( there is no lag with a good connection, the graphics are toned down specifically for the lag issue i believe). "oh, it should have been made like this" "it should have been made like that" lol. there are a lot of social-butterflies put off by the fact that they can't see or interact with all of the 128 at the same time(go to a chat room then lol).
 
yes all 128 are there( if you have ever been in a real "war game" scenario, then you would know that you don't see everybody lol).
 one squad can shank the whole game if they are just dickin around lookin for ind stats, and as IRL one player can bring down his/her whole squad if they don't do their job. if you are not willing to "take one( or 20 lol) for the team" then this game isn't for you.  
 
You either LEAD, FOLLOW or get the hell out of the way of our fun!!! OR we could always just boot your a$$ lol.