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Giant Bomb Review

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Mass Effect 3 Review

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  • PS3

It's not the best game in the trilogy, but I'd still take a decent Mass Effect game over most story-driven releases.

The Citadel must be huge, because this game's got a handful of new areas to explore.
The Citadel must be huge, because this game's got a handful of new areas to explore.

Mass Effect 3 faces expectations that are almost impossibly high, partially due to the high quality of its predecessors and the richness of its fiction. BioWare managed to create a sci-fi world worth obsessing over. Expectations are also off-the-charts because of the nature of Mass Effect's story. By adjusting itself to the choices you've made across the previous games, players have become attached to their version of the story, to their Commander Shepard. It's unreasonable to expect it to exceed every possible aspect of its predecessors, and I've tried to keep my own personal expectations in check. Mass Effect 3 certainly isn't a bad game, and ultimately I'd recommend that anyone with an importable Shepard from Mass Effect 2 should check it out. But even after making a real attempt to be pragmatic about Mass Effect 3, I've come away from it feeling a little disappointed about the way this trilogy closes out.

No one wanted to believe him/her, but it's all true. The Reapers are real, they're attacking Earth, and Commander Shepard is the only one with any real experience dealing with this threat. After a brief sequence on Earth that largely serves as a tutorial about how to shoot and use abilities, Shepard is back on the Normandy and back in command with orders to go get help from the other civilizations around the galaxy. Much like Mass Effect 2 was all about assembling a loyal crew for a final "suicide mission," Mass Effect 3 is about traveling the galaxy and solving problems in order to make entire races and planets loyal to your cause to ensure they'll be present for a final conflict with the Reapers.

The tasks you'll face, some optional and some mandatory, get funneled into your fleet strength, and the choices you'll make along the way also impact this number in ways both big and small. So if you allow a reporter to embed herself on your ship and grant her occasional interviews, you'll be able to rally (or discourage) specific factions in your fleet, which can raise or lower your number a little bit. Other choices, such as how you address the Krogans' ongoing fertility problem, make a larger impact and potentially come at a price, as one faction might not like it if you side with another. As in Mass Effect 2, you can proceed past the story's point of no return with less than a full complement of allies, but this will have storyline consequences. Filling the "you must have this many allies to proceed" bar, though, isn't especially challenging, assuming you're willing to scan some planets and embark on some optional missions along the way.

The attachment system lets you slap some quick bonuses on a weapon.
The attachment system lets you slap some quick bonuses on a weapon.

Along with building your alliances, scientists will also be constructing something that they think can stop the Reapers. But those old space racists at Cerberus have their own ideas about how best to proceed. So along with ending centuries-old conflicts via 30 minutes of third-person shooting and a few choices on a dialogue wheel, you'll also fight your way through human enemies, along with Reaper husks or others, depending on the scenario. Much of the side content in Mass Effect 3 is combat-focused, to the point where the game's multiplayer levels appear as "N7 missions" in the campaign, and most of these have you running around a relatively small area, hitting buttons and fending off waves of enemies. Sometimes a mission will simply stop and give you the objective of "survive," which feels like an artificial way to pad some of these missions out. It's not that the combat in Mass Effect 3 is bad--it's cleaned up and feels a bit tighter than ME2's did--but it's still not substantial enough to serve as the centerpiece of the game.

For me, the centerpiece of a Mass Effect game is the story and the characters. Along these lines, Mass Effect 3 can feel like a reunion, if enough of the ME2 cast is still alive in your version of the story. It's easy to see where the existing characters can either plug right into the action or be replaced with generic counterparts, if necessary. Heading out to meet up with Krogans? Hey, Grunt's there! Encountering the Quarians? You'd better believe that Tali's showing up. And yes, you'll face the Geth, and... yeah, it's not hard to guess about who you'll run into along the way. In a game where the full crew of ME2 survived, the story of Mass Effect 3 feels like one big coincidence after another because you're constantly and conveniently bumping into prominent cast members. Yet most of these old crew mates won't be returning to the Normandy this time around, because most of them have other responsibilities. Some of them will, however, appear on the ground while you're performing missions, but they'll be heading up a second squad or off performing their own tasks while you fight, relegating them to little more than radio chatter. Even with that in mind, as someone desperate to see how this story was going to conclude, it's great to see this cast of characters coming together again. And though it leaves a hint of an opening for some further adventures in this universe via a really hokey post-credits sequence, the actual endings provide a decent bit of closure for your Shepard story, even if the final speech that tries to tell you what you're choosing between is a little convoluted.

There aren't too many new faces in your crew. The most prominent is Alliance soldier James Vega, a thick-necked human with a no-nonsense attitude and an affinity for making up nicknames for the other members of your crew. Personally, I liked the idea of having a guy around who wanted to call me "Loco," so James found his way into my three-man crew more often than not. He starts out slowly, but his character develops in an interesting way over the course of the game. Considering that most of the people you encounter are already extremely well-established in the fiction, it's nice to have a couple of new characters to uncover along the way.

Familiar faces--or visors, at least--have been stuffed into every corner of the game, assuming said faces are still alive in your version of the story.
Familiar faces--or visors, at least--have been stuffed into every corner of the game, assuming said faces are still alive in your version of the story.

It's great that the game takes so many of your previous choices into account, and it can feel like magic when that works out in a memorable way. Some of the interactions feel a little light, but it's generally pretty cool. Love interests, which have been a part of the previous games, often come off a bit strange, though. Since the game's built to handle a wide variety of potential outcomes and partners, it occasionally flip-flops between heartfelt dialogue that makes sense when talking to someone that you've gotten with in the past to terse, "just friends" sort of lines. Perhaps it's a bit much to ask the developers to record each line multiple times to account for the different subtexts that can be hidden behind the script, but it sticks out just the same.

If you aren't interested in performing the optional tasks required to fill up the "Effective Military Strength" bar and get the game's best (or, at least, most prepared) ending, you can fill it up halfway and then raise your readiness rating via the game's multiplayer. By default, the rating starts at 50 percent, so for every bit of help you're getting by completing tasks, you're only getting half of its true value. Again, it's pretty trivial to get twice the amount you need and fill the bar completely before embarking on the game's final missions, so the multiplayer isn't a vital component to the campaign. But it still has some interesting ideas that almost make me wish it played a heavier role.

The multiplayer side of the game allows four players to join together and go through 10 waves of enemies. It's Mass Effect's take on the standard wave-based survival mode format, with ammo dumps spread around the map to let you reload and the ability to raise a fallen comrade if you reach them quickly enough. It also slides in some objectives along the way, forcing you to activate four consoles, or take down four marked targets, and so on. These objectives are timed and they aren't optional. If you can't complete the task before time expires, you fail completely. And failure, either from a missed objective or losing all of your teammates, sends you back to the menu. There's no second chance at a wave, you'll need to start again. In my experience, most runs at the middle difficulty were taking around 30 minutes to complete, and the bonus you get for completing the task and getting everyone out alive is sizable.

He might look like a basic meathead, but Vega's A-OK.
He might look like a basic meathead, but Vega's A-OK.

Along the way, you'll earn credits and experience points. XP is broken up by class, and each class has a few races associated with it that all level up together. So if you play a drell adept, the asari adept also levels up along the way. The racial differences come in the form of preset power assignments. So that drell adept has reave, pull, and cluster grenades. And the asari has stasis, warp, and throw. You can swap characters out easily before going into a match, so these race/class combos sort of feel like preset loadouts from a first-person shooter. You can, however, choose any two weapons, and the attachment system comes into play, allowing you to slap items onto your guns that increase accuracy, damage, shots per magazine, and so on. This same system appears in the single-player, but acquiring weapons and attachments takes a bit more work in the multiplayer.

As you level up, you'll earn points to spend on your powers, just like in the campaign. But credits can be spent on random item packs. There are three different qualities to choose from, and the more expensive packs guarantee items of a higher rarity. Some of these items are single-use bonuses that you can trigger via the D-pad during combat, like an item that instantly restores your health and shields, an ammo replenisher, or medigel that can be used to resurrect yourself in case a teammate won't make it over to you. But you'll also find better weapons, attachments, and even new character/class combinations along the way. I came out of most multiplayer matches with 15-20,000 credits, which is enough for three or four base-level packs or one of the middle-grade packs. The randomized nature of it all can be maddening if you're trying to get a specific upgrade, and some sort of user-level item trading system might have been nice. But there's a bit of a thrill that comes when you're spending these hard-earned credits and waiting to see what pops out. If you're the impatient type, you can also toss real dollars at it and buy mid-level packs for a buck or high-level packs for two. I got curious and threw about $10 at it to see what sort of things popped out in the rare packs and wasn't too thrilled with what I got. That's the luck of the draw, I suppose.

Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing.

But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all. All it would take is getting to the new character creation screen and being forced to select between Numerous, Ashley, or Kaiden from a screen that asks you who died during your previous missions for a new player to realize they're being asked questions they couldn't possibly answer in an educated way. The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it.

Jeff Gerstmann on Google+

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csl316

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So what exactly IS Jeff's problem with ME3? Why is it "not the best in the trilogy"? On Radio Dave he even said that the ending didn't bother him as much as other problems, so what are they? Other than the fact that the game won't be as engaging without having played the first two, I'm not seeing any criticism here. Is it the game's fault that the "the expectations are impossibly high"? I like to hate on overhyped games as much as everybody, but ME3 really turned out to be an improvement in all areas, especially the pacing.

I'm just randomly looking up this review due to this blog post.

Jeff's reviews for sequels tend to revolve around him feeling the magic again. With Mass Effect, with Forza, with Borderlands, the game he put a ton of time into was exciting and after that he feels like things have to be different, even if they're drastically improved. This is the review that made me realize why Jeff's reviews aren't always for me. I like reading them, but I don't feel like refining a formula is a bad thing (unless it's annualized, then I might burn out). He likes to say that someone's first experience with a franchise is the best. This pretty much comes up anytime they discuss Nintendo franchises. I feel like it's a very close-minded view.

ME3 plays better than ME2, it runs better, the multiplayer is better than expected, and the story is its own thing. But it didn't have the spark that Mass Effect 2 had for him. And that trumps any criticism on occasion, which doesn't feel very fair. Ah well, it's just a review.

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altamash23

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5 Stars :)

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Bombzinski

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Edited By Bombzinski

So what exactly IS Jeff's problem with ME3? Why is it "not the best in the trilogy"? On Radio Dave he even said that the ending didn't bother him as much as other problems, so what are they? Other than the fact that the game won't be as engaging without having played the first two, I'm not seeing any criticism here. Is it the game's fault that the "the expectations are impossibly high"? I like to hate on overhyped games as much as everybody, but ME3 really turned out to be an improvement in all areas, especially the pacing.

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TheMasterDS

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Edited By TheMasterDS

I went back to ME2 after playing through this game and I can confirm, ME2 is a much much better game. It had Loyalty Missions, Multiple Hubs (each of which was full of interesting tidbits), and some really great dialog. I think ME3 sort of pales in comparison and, going now into ME3, the big things I notice are the things that don't work as well. They broke scanning, now you can't hold Left and Right sticks in one direction and scroll double fast. That's bullshiit. The roll is nice when you mean to use it, but the 90% of the time you don't mean to use it it's annoying. And the side quest system is banal and stupid. To top it all off the worst ending and best ending seem to be basically the same thing in terms of severity, rendering all the effort pointless. 
 
Mass Effect 2 is a game I love, Mass Effect 3 is a game I begrudgingly admit has its moments.

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ptys

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Edited By ptys

Yeah so I'm 30 hours in, still enjoying it but I guess I'd have to agree with the review as much as it pains me to admit. The combat it great, but little things like not being able to lower your weapon or a very hitchy cover mechanic prevent it from standing out from the crowd. Also with the Citadel being the only place you can visit to interact and shop around it loses alot of the RPGness that even ME2 had. Seems like they rushed it a bit. Considering how complex the story is maybe they should have developed it for another year or two?

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luthorcrow

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Edited By luthorcrow

Loved the game. It was the one game that I was addicted to finishing since ME2. That said, it is fair to say that it compare to the pure awesomeness that ME2 was.

As for the ending, I have agree that it and the dream sequences which tie to is the one big pimple on the game. Which is really sad because you could have cut out the dream sequences and given the exact same binary choice at the end of the game. It could have been a simple as EDI telling you that the weapon can be used in one of two ways and you chose. No need for a tacked on Matrix style ending, no need for the annoying kid, etc.

But that is about 10 minutes of what was hours of pure fun.

Don't skip the side quests. That's like having dinner without desert or a couple glasses of wine. It's still filling but you missed a lot of the joy of the experience.

Jeff's review, although I agree with much of the review I still think it was a shade better but clearly it is the weak link in the series. Although I think with my ending tweak it could have been saved.

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MrNeoshredder

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Edited By MrNeoshredder

Guys, I have no idea what the hell is wrong with Jeff, but this game isn't very good. It's not bad, but it's not exceptional in any way. The gameplay is okay, be it the cover system is pretty bad, but the story is HORRIBLE. Nearly everyone is written completely out of character, a lot of the dialog is cringe worthy, the Joker-EDI subplot is the most retarded thing I've ever seen, and the endings are god awful. Oh and the plot? Here's an example of it: The Reapers, a synthetic race created by organics, know that they are far more advanced than the organics, and the organics will naturally get wiped out by the Reapers. So in order to save the organics, they must wipe them out to harvest and preserve their genetic material. Let me recap: The Reapers need to destroy the organics to save them from themselves. WOW!

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xXHesekielXx

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Edited By xXHesekielXx

It has a great game experience, but it's damn too short to earn 5 star rating!

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brewster

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Edited By brewster

Having just finished the game, I cannot really disagree with much said in the review. Having played through ME1 & ME2, it is excellent as a "reunion" piece. And the story is closed out in a mostly satisfactory way. Not the greatest ever or anything, but damn fine fun that I needed to see through to the end

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LiK

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Edited By LiK

Finished the game last night and your review was spot on.

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ShinjiEx

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Edited By ShinjiEx

Yea it's like playing XenoSaga 3 without playing part 1&2 it just does not work at all

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JackG100

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Edited By JackG100

It was a 6/5 up until the end, but now I cant give it more than 3.

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Edited By EJ

While I was playing the game I kept wondering how Jeff would give this a 4/5 because I was really enjoying it with my only real criticism being the glob of ho-hum sidequests thrown at you about 2 hours into the experience. Then the last 30 minutes happened and not only made the game's story come to a screeching halt, but also tried to fuck the pleasant memory of the previous two games' narrative right in the ear.

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Edited By James0890

@onan: The problem is it does pull that 180. I was enjoying the game up until the ending (despite the repetition starting to annoy me); it's so utterly terrible that it taints the whole experience of this and the previous two games. I have no idea who was in charge of the ending but they should be fired. I haven't been so disappointed by an ending since Lost.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Dammit. Until Amazon offers a 360 Collector's Edition of ME 3

for store price, I can't even buy my copy of this game.

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Craquehead

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Edited By Craquehead

@onan said:

unless it pulls a massive 180 in the next few hours

Sadly, that is exactly what happens. 2 days after finishing (and loading a save to check out the other 2 endings) I'm still stunned at how badly the ending was done. The only possible way they could have made it worse was if the only ending was the Reapers winning. In fact, the more I think about it, the less sense it makes and the worse it feels.

Damn you, Bioware.

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Edited By onan

@rRevenge said:

Jeff, Jeff , Jeff I love you. Now that said i'm not usually into this type of games but when I read your reviews sometimes like this one I just see negative. If its not your thing or you just didn't dig it that's cool but reading your review of the games you gave 4/5 to sounds like based off the words should be a 1/5. This sounds like"at the end of the day this is a game for people who like dynasty warriors" well I fucking hate that shit so saying that I'd never want to play this game.

Having played through some of it now, I'm beginning to question Jeff's judgement on this. It probably should have been reviewed by someone else. Considering he opted to keep the most generic character James Vega in his party, the one Bioware specifically said they created to reflect the viewpoint of people new to the series probably says a lot about how he plays.

I also find it really odd that he felt ME2 was a better game. I liked ME2 a lot, the pacing was definitely better, but I don't think you could make a more modular, by the numbers game. This game at least gives the impression of being a coherent narrative. ME2, when it boils down to it, could be summed up in one sentence: Recruit a ton of guys and make them loyal to you in order to go on a suicide mission. The mission structure was rigidly "recruit 3 guys, do their loyalty missions, do a plot mission, rinse and repeat." As a game it was fine, but narratively it was the weakest game in the series. The obvious structure made it feel so much smaller than it was.

I guess that's Jeff's style, though. While he pays attention to stories in games, at the end of the day he never takes it too seriously and would prefer his games remain games. In the same vein, he gave Deus Ex: Human Revolution a 4 out of 5, but Syndicate a perfect 5, even though popular consensus would reverse those opinions (Specifically, Jeff gives Syndicate the highest marks out of any reviewer on metacritic by 10 points, and the lowest review of ME3 by 5 points at an 80). He also liked Overlord the best of the ME2 DLC, and didn't like Shadow Broker much. Overlord in my opinion was completely filler. A lot of flying around for no good reason with minor plot bookends and a cheap resolution.

It also probably in part is due to the rushed nature of a reviewer's gameplay. They need to try to do everything, but don't have time to notice the great little details. I've put 22 hours into the campaign (335 achievement points) and I'm still missing at least 2 team members that I know of, and haven't finished recruiting any race on the council (That's not spoilery, right? the point of the game is to get help from the council races to fight the Reapers). I've been stopping to listen to every conversation I come across, and they all tell bits and pieces of a narrative. Listening to the Asari soldier talk to a psychologist about her PTSD was probably better than the main plot of ME2 in my opinion. I'd leave the area and come back repeatedly just to advance that ambient dialogue.

It could also be that I'm playing with the DLC character and Jeff didn't. That character really sheds a lot of light on a ton of things in the Mass Effect universe. It's a damn shame Bioware decided people would be more compelled to pay for that character as DLC than someone inconsequential, like James Vega. I guess the sales numbers on Kasumi Goto made them realize they'd sell more by making the character more critical and integrated into the plot.

Jeff, you're awesome but I'm going to have to respectfully disagree with your review. I don't know yet how I'd rank this game compared to the first one, but unless it pulls a massive 180 in the next few hours, it's at the very least better than Mass Effect 2 was, and Brad gave that a 5 out of 5.

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deactivated-6050ef4074a17

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@vhold said:
I haven't beaten it yet, but I think I'm pretty far along.  I've heard a lot of people complain about the ending, but I have to say, I feel like some of the main quests have had such good climaxes and conclusions that I've already experienced several "endings" that are better than most video game endings.  It makes a big difference to have characters I care about though, I think if I weren't invested from ME2 it'd be so-so.
I thought so too while I played it. Really loved it for a long time, had few problems with it, had ignored a lot of spoilers about the game.. and then the last 15 minutes. hoolllllyyyy shit, that ending. An almost classically bad way to end a sci-fi series.
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Edited By Funkydupe

This is a piece of art. The gameplay is fun. Sfx and music is excellent. The voice actors all do a very good job. I enjoyed it, and I can't wait for more BioWare games in this genre.

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vhold

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Edited By vhold

I haven't beaten it yet, but I think I'm pretty far along.  I've heard a lot of people complain about the ending, but I have to say, I feel like some of the main quests have had such good climaxes and conclusions that I've already experienced several "endings" that are better than most video game endings.  It makes a big difference to have characters I care about though, I think if I weren't invested from ME2 it'd be so-so.

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Edited By Eversor

Good game, absolutely shit ending a la Matrix Reloaded. The game seriously gets completely fucked up in the last 10 minutes. It's just unbelievable. Who thought that was a good idea?

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deactivated-6157afb2b3c07

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@Bubbameister33: I couldn't agree more. How is a favorable review, where Jeff is saying that you should play this game, saying that the game is bad?

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Icecreamjones

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Edited By Icecreamjones

I was ready to forgive a LOT about this game, and defend Bioware through most everything - I even still kinda liked Dragon Age 2 - but the ending of this game? I've now sworn off Bioware forever.

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Mrugby08

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Edited By Mrugby08

Hidden SecuRom in Origin. EA / Bioware refuses to admit it One more reason not to touch it on PC.

http://www.reclaimyourgame.com/content.php/42-Mass-Effect-3

Origin is also one of the #1 problems for the PC version on the Bioware forums. I would seriously suggest not touching the PC version until there's a patch or a good crack to get around Origin.

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smokepants

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Edited By smokepants

BioWare, you were so close to having a perfect score on Giant Bomb. All you had to do was throw in some dubstep and make the DLC character Scorpion from MK. That would have guaranteed a 5/5.

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MikeFightNight

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Edited By MikeFightNight

I'm loving it so far, surprised about how much work they put into characters that could be dead. I avoided all coverage of it and have had many "oh snap "moments so far. 4 stars is a great score, people saying they are bummed need to play it for themselves before making a call.

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Asneakyfatcat

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Edited By Asneakyfatcat

You have to understand the reason he gave it a 4 instead of a 3 like the review seems like it deserves. He is judging this verse the first two games which are amazing meaning his numerical review is considering it as a singular game, unlike his written review. On its own, Me3 deserves a 4, maybe even a 5 because its really quite good, but it's nothing compared to the first two games :(

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James0890

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Edited By James0890

I just finished the game and I more or less agree with the review. I'd place it somewhere between a 3 and a 4. It's got such a great build up (story wise) and it all falls flat on its face with the ending, which seemed lazy and ill thought out. The combat also got extremely tiring by the end of the game you fight the same groups of enemies for essentially 20 hours.

I'm disappointed but the game isn't bad, it's just not what it should be.

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L3atHaFaC3

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Edited By L3atHaFaC3

Good review, Gerstmann. 3 Hours in and the game's definitely feeling like a 4/5 stars for me. Just a bit bugged with all the bugs and the lack of overall polish. Seems to me like the devs got a little bit lazy, but I don't blame them with a game this massive in scope.

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deactivated-5c7ea8553cb72

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@RsistncE said:

knew this game was gonna be shit

I think this is sarcasm......well, at least I'm pretty sure it is. If it's not, then god help you and your reading comprehension skills.

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jasondesante

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Edited By jasondesante

i like how half life games bring new perspective to previous characters and events, even metal gear solid does that. Not mentioning the illusive man at all really discourages me when thinking about the weakest details in the plot, the main reason the story hasn't gotten me emotionally involved, just interested enough to play.

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seanord

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Edited By seanord

'Not this time James.' Great line in the opening moments. Good to have Shepard back.

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Lozz

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Edited By Lozz

Can completely understand the four stars. I will still buy it and love it. Who cares what review scores it gets? You know how we will tell if ME3 will go down in history as one of the best games ever? Time.

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Plipster

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Edited By Plipster

Played a ton of it, I'm a massive fan. I think it's pretty awesome. But doesn't make any huge leaps in terms of being a game. Review is fair.

(As in fair to the game, not as an evaluation of the review itself as I sit here in a monical, smoking a pipe and drinking fine brandy)

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Supermarius

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Edited By Supermarius

@Sakura_K said:

I've been playing ME3 for about 15 hours now. I think a fan of the series should have reviewed the game, instead of Jeff. This is easily the best entry in the Mass Effect series as far as I'm concerned.

woooow. You must be new here. Jeff is a huge fan of the mass effect series. He's probably a bigger fan of it than you are.

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andrewf87462

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Edited By andrewf87462

I was hoping he was going to mention the Kinect voice stuff. I'm undecided as to which version I should get. PC version as it is cheaper and probably looks a bit better, or the 360 version for the Kinect voice controls? Anyone tried the Kinect stuff yet, is it worth getting the 360 version for it?

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vizionblind

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Edited By vizionblind

ouch, only 4 stars

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vizionblind

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Edited By vizionblind

ouch, only 4 stars

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firecracker22

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Edited By firecracker22

Four stars is a pretty damn good score.

Like, one more star...and it's be five. So, four out of five is pretty damn good.

What am I saying? Of course everyone knows that. Nobody will overreact and lose their shit over a damn good score. :/

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hwy_61

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Edited By hwy_61

Whoa, 4 stars! Very interesting.

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Edited By Forum_User

@esdawg said:

@Forum_User: I can't tell if that's sarcasm or if you're dead serious about your comment.

Then again it doesn't matter either way. Everything's been done before the fall of Rome anyways. Mass Effect and Bioware have always excelled in executing really good narrative/character driven games.

It was sarcasm.

I don't really agree that there is anything "really good" about the game part of any of Bioware's games. I mean, if you strip out the story bits and focus just on the gunplay, do you really want to play Mass Effect over Gears of War or Resident Evil 4 or even Bioshock? Bioware props up middling gameplay with their dialog stuff, and it was kind of still novel way back in KotOR (which was also an impressive visual spectacle by the standards of its own era, something which is probably much harder to pull off with how high the bar is today), but the formula's starting to wear rather thin. The actual game parts have been improving, though. It's still not quite there yet, but it's getting better.

While their gameplay has been improving, Bioware seems generally afraid to truly innovate. They borrow ideas from here and there, throw their dialog system on top, which somehow always seems to excite people, regardless of what the rest of the gameplay actually is, and call it a day. That might even be fine, if only they were doing the other stuff nearly as well as the games that they were borrowing from, such as Gears of War. Mass Effect 3, from everything I have read, is even more transparent than the previous game about the Gears of War inspiration, with their Horde Mode-like multiplayer stuff, but the problem is that, despite also having what surely must be a huge development budget, it just isn't as good. That's the thing about copying: If you're going to play it safe and copy and not really try to come up with new (and good) gameplay mechanics, you better be at least close to as good as the thing that you're copying. (See like any Diablo II clone attempt ever for an example of how not to copy.)

In a weird way, I almost feel like Bioware has backed itself into a corner. Because they have insisted on using basically the same formula for every game, I feel like if they dare to take the studio in a new direction and do anything that is not a RPG (or a game with RPG tropes) with a heavy focus on dialog, people are going to cry foul. (I've already kind of seen it with the Command and Conquer announcement, although that whole thing is, perhaps, dubious for other reasons.) Contrast this with, say, Blizzard (since I brought them up), who, despite relying on the same few IPs for so long, could probably come out and say that they're making just about any type of game and people would be fine with it.

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VTheSystemV

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Edited By VTheSystemV

4/5 isn't a bad score, and I'm not surprised it isn't being considered the best in the trilogy seeing as Mass Effect 2 was a bloody MASTERPIECE (I know people will disagree with that, but never have I played one game over an entire weekend, only taking breaks for food. Seriously, I did homework in the cutscenes instead of turning it off!).

Really looking forward to this, though. It will be a great end to a great trilogy.

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AV_Gamer

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Edited By AV_Gamer

lol

Come on guys, it's four out of five stars, not three or two out of five stars; four stars is a very good score.

After some hours into the game, I myself, think it's the best game in the series.

The story elements are great. The new characters are represented well, the old characters are represented just as well.

The gameplay is now a perfect balance between shooting and RPG strategy. ME1 was heavy on RPG, and ME2 was heavy on the shooting.

The pacing is well done. Every decision you make seems to have a strong impact on how the game develops, especially if you used an old save from the previous games.

Clearly Jeff preferred two over this finale; there is nothing wrong with that.

Twilight Princess was also better than Ocarina of Time, and Majora's Mask was better than Ocarina of Time. (IMO) But people have opinions, and as long as they are honest ones, I can respect that. Wind Waker was also better than Ocarina of Time.

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Flipyap

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Edited By Flipyap

" Even though it doesn't come together quite as successfully as it did in the previous games"

Which is a funny thing to say about the sequel to a game that completely fell apart at the end.

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killr0y

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Edited By killr0y

@phrosnite said:

Hehe. 94% average gets a 4/5. 75% average get's a 5/5. Good thing I don't come to gb for the reviews. I come here for the crazy video content.

P.S. - Feel free to ignore my comment if you are going to start a fight.

A spoon full of sugar helps the medicine go down.

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phrosnite

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Edited By phrosnite

Hehe. 94% average gets a 4/5. 75% average get's a 5/5. Good thing I don't come to gb for the reviews. I come here for the crazy video content.

P.S. - Feel free to ignore my comment if you are going to start a fight.

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fred2265

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Edited By fred2265

Looks cool.

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Xbox420

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Edited By Xbox420

I know it's probably been asked but...

Can you sleep with blue women in it?!

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turbomonkey138

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Edited By turbomonkey138

A 4 means a good time :D Jeff is usually pretty honest about these big budget games so to get a 4 means its a purchase for me :D

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Edited By Stepside

@ThePhantomStranger: Worked great for me with Origin. And I'm a major Steam user. Downloaded @ 1.5m/sec and runs great.